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    Posts made by Whackamatt

    • RE: Whack vs dawg Napoli

      @dawgoneit said in Whack vs dawg Napoli:

      Russia : 12.83

      :anguished:

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: More Ringy-Ringz! (My Precious!!)

      TripleA Turn Summary: Saruman round 6

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 6
      
          Purchase Units - Saruman
              Saruman buy 2 fortificationss, 1 orcs, 1 siegeTower and 1 urukhai; Remaining resources: 0 PUs; 
      
          Combat Move - Saruman
              2 raiderss moved from Isengard to Westfold
              2 raiderss moved from Isengard to Fangorn
              1 raiders moved from Isengard to Westfold
              1 siegeTower moved from Isengard to Westfold
              3 trollss moved from Isengard to Fangorn
      
          Combat - Saruman
              Battle in Westfold
                  Saruman attack with 3 raiderss and 1 siegeTower
                  Rohan defend with 1 spearInfantry
                      Saruman roll dice for 3 raiderss and 1 siegeTower in Westfold, round 2 : 2/4 hits, 1.50 expected hits
                      Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                      1 spearInfantry owned by the Rohan lost in Westfold
                  Saruman win, taking Westfold from Rohan with 3 raiderss and 1 siegeTower remaining. Battle score for attacker is 3
                  Casualties for Rohan: 1 spearInfantry
              Battle in Fangorn
                  Saruman attack with 2 raiderss and 3 trollss
                  Rohan defend with 1 spearInfantry
                      Saruman roll dice for 2 raiderss and 3 trollss in Fangorn, round 2 : 1/5 hits, 2.17 expected hits
                      Elves roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.33 expected hits
                      1 spearInfantry owned by the Rohan lost in Fangorn
                  Saruman win, taking Fangorn from Elves with 2 raiderss and 3 trollss remaining. Battle score for attacker is 3
                  Casualties for Rohan: 1 spearInfantry
      
          Non Combat Move - Saruman
      
          Place Units - Saruman
              2 fortificationss, 1 orcs, 1 siegeTower and 1 urukhai placed in Isengard
      
          Turn Complete - Saruman
              Saruman collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Saruman : -0.67
      Elves : -0.33
      Rohan : -0.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: 1915 Whack vs dawg

      TripleA Turn Summary: Austria round 8

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 8
      
          Research Technology - Austria
              Austria spend 15 on tech rolls
                  Austria roll 6,1,5 and gets 1 hit
              Austria removing all Technology Tokens after successful research.
              Austria discover science
      
          Combat Move - Austria
              7 field_guns and 7 infantry moved from Romania to Bulgaria
              2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia
              2 infantry moved from Venice to Milan
              2 infantry moved from Trieste to Croatia
              3 field_guns moved from Montenegro to Albania
              4 field_guns and 2 infantry moved from Belgrade to Bulgaria
              1 field_gun moved from Serbia to Albania
              1 fighter moved from Macedonia to Montenegro
              1 heavy_gun moved from Odessa to Sea Zone 63 Black Sea
              1 destroyer, 1 heavy_gun and 1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
              1 heavy_gun moved from Sea Zone 67 Black Sea to Bulgaria
      
          Purchase Units - Austria
              Austria buy 1 cavalry, 4 gass, 2 heavy_guns, 14 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat - Austria
      
          Non Combat Move - Austria
      
          Place Units - Austria
              3 trenchs placed in Milan
              1 trench placed in Macedonia
              1 trench placed in Montenegro
              1 trench placed in Croatia
              2 heavy_guns placed in Odessa
              1 cavalry and 4 gass placed in Belgrade
              6 infantry placed in Venice
              8 infantry placed in Trieste
      
          Activate Technology - Austria
              Austria activating science
              Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - Austria
              Austria collect 95 PUs; end with 96 PUs
              Austria collect 6 PUs from War Bonds; end with 102 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 7
      
          Combat Move - Germans
              1 HeavyTank and 14 Tanks moved from Kiev to Latvia
              3 Tanks moved from Danzig to Latvia
              1 Elite moved from Minsk to Novgorod
              1 Infantry moved from Minsk to Smolensk
              1 Fighter and 1 Stuka moved from Kiev to Novgorod
              1 Fighter and 1 Stuka moved from Kiev to Smolensk
              4 Infantrys moved from Vinnytsia to Kiev
              3 Infantrys moved from Krakow to Vinnytsia
              1 Infantry moved from Brest to Minsk
              3 Infantrys moved from Brest to Kiev
              4 Tanks moved from Warsaw to Kiev
              5 Mech.Infs moved from Bohemia to Kiev
              1 Battleship, 5 Destroyers and 3 Transports moved from 24 Sea Zone to 22 Sea Zone
              2 Artillerys, 3 Elites and 1 HeavyTank moved from Netherlands to 22 Sea Zone
              2 Artillerys, 3 Elites and 1 HeavyTank moved from 22 Sea Zone to Oslo
                    Germans take Oslo from Russians
              4 Mech.Infs moved from Tunis to E.Morocco
              1 Elite moved from S.Algeria to E.Morocco
              1 ArmoredCar, 2 Artillerys, 3 Elites, 2 HeavyTanks and 8 Tanks moved from N.Algeria to E.Morocco
              1 Carrier, 1 Destroyer, 4 Submarines, 2 T.Boats and 2 Transports moved from 43 Sea Zone to 44 Sea Zone
              3 ArmoredCars moved from Burgundy to Aquitaine
              4 Infantrys moved from Rhine to Netherlands
              3 Tanks moved from Picardy to Netherlands
              1 Infantry moved from Paris to Orleanais
              2 Artillerys and 2 Infantrys moved from Normandy to Orleanais
      
          Purchase Units - Germans
              Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites, 2 HeavyTanks, 2 Infantrys, 6 Mech.Infs, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Latvia
                  Germans attack with 1 HeavyTank and 17 Tanks
                  Russians defend with 4 Infantrys
                      Germans roll dice for 1 HeavyTank and 17 Tanks in Latvia, round 2 : 14/18 hits, 9.17 expected hits
                      Russians roll dice for 4 Infantrys in Latvia, round 2 : 0/4 hits, 1.33 expected hits
                      4 Infantrys owned by the Russians lost in Latvia
                  Germans win, taking Latvia from Russians with 1 HeavyTank and 17 Tanks remaining. Battle score for attacker is 8
                  Casualties for Russians: 4 Infantrys
              Battle in Novgorod
                  Germans attack with 1 Elite, 1 Fighter and 1 Stuka
                  Russians defend with 1 Mech.Inf
                      Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Novgorod, round 2 : 3/3 hits, 1.33 expected hits
                      Russians roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Mech.Inf
              Battle in Aquitaine
                  Germans attack with 3 ArmoredCars
                  British defend with 1 Infantry
                      Germans roll dice for 3 ArmoredCars in Aquitaine, round 2 : 0/3 hits, 1.00 expected hits
                      French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits
                      1 ArmoredCar owned by the Germans lost in Aquitaine
                      Germans roll dice for 2 ArmoredCars in Aquitaine, round 3 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 Infantry in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Aquitaine
                  Germans win, taking Aquitaine from French with 2 ArmoredCars remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 ArmoredCar
                  Casualties for British: 1 Infantry
              Battle in E.Morocco
                  Germans attack with 1 ArmoredCar, 2 Artillerys, 4 Elites, 2 HeavyTanks, 4 Mech.Infs and 8 Tanks
                  French defend with 1 AAGun, 4 Adv.Fighters, 1 Artillery, 1 Elite, 1 Factory, 6 Infantrys and 4 Tanks
                      Germans roll dice for 1 ArmoredCar, 2 Artillerys, 4 Elites, 2 HeavyTanks, 4 Mech.Infs and 8 Tanks in E.Morocco, round 2 : 13/21 hits, 9.67 expected hits
                      French roll dice for 4 Adv.Fighters, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks in E.Morocco, round 2 : 7/16 hits, 7.33 expected hits
                      1 ArmoredCar owned by the Germans, 1 Elite owned by the French, 2 Elites owned by the Germans, 4 Tanks owned by the French, 2 Artillerys owned by the Germans, 1 Artillery owned by the French, 1 Adv.Fighter owned by the French, 6 Infantrys owned by the French and 2 Mech.Infs owned by the Germans lost in E.Morocco
                      Germans roll dice for 2 Elites, 2 HeavyTanks, 2 Mech.Infs and 8 Tanks in E.Morocco, round 3 : 5/14 hits, 7.00 expected hits
                      French roll dice for 3 Adv.Fighters in E.Morocco, round 3 : 1/3 hits, 2.00 expected hits
                      1 Elite owned by the Germans and 3 Adv.Fighters owned by the French lost in E.Morocco
                  Germans win, taking E.Morocco from French with 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 46
                  Casualties for Germans: 1 ArmoredCar, 2 Artillerys, 3 Elites and 2 Mech.Infs
                  Casualties for French: 4 Adv.Fighters, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks
              Battle in Smolensk
                  Germans attack with 1 Fighter, 1 Infantry and 1 Stuka
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Smolensk, round 3 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Germans
              1 Fighter and 1 Stuka moved from Smolensk to Kiev
              1 Fighter and 1 Stuka moved from Novgorod to Kiev
              1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
      
          Place Units - Germans
              1 Bunker placed in Kiev
              2 ArmoredCars and 2 HeavyTanks placed in Warsaw
              1 Destroyer, 1 S.Submarine and 2 Submarines placed in 44 Sea Zone
              5 Mech.Infs placed in Bohemia
              1 Artillery, 1 Elite and 1 Infantry placed in Danzig
              1 Artillery, 1 Elite and 1 Infantry placed in Hamburg
              2 ArmoredCars and 1 Mech.Inf placed in Normandy
      
          Turn Complete - Germans
              Germans collect 128 PUs; end with 128 PUs
      

      Combat Hit Differential Summary :

      Germans : 5.83
      French : -1.00
      Russians : -2.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Yamamoto round 13

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 13
      
          Combat Move - Yamamoto
              4 Artillerys moved from Hong Kong to 92 Sea Zone
              1 Marine moved from N.French Indochina to 92 Sea Zone
              1 Infantry moved from N.French Indochina to 92 Sea Zone
              3 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Infantrys moved from Kwangsi to 92 Sea Zone
              8 Infantrys moved from Kwangsi to 92 Sea Zone
              2 ArmoredCars moved from N.French Indochina to Szechwan
              2 Infantrys moved from Kweichow to Szechwan
              5 Infantrys moved from Kweichow to Hupeh
              1 Infantry moved from Kwangsi to N.French Indochina
              1 Adv.Fighter, 4 Artillerys, 4 B.Carriers, 6 B.Transports, 4 Destroyers, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine moved from 92 Sea Zone to 110 Sea Zone
              1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine moved from 110 Sea Zone to Java
              4 Tanks moved from Chahar to East Gobi
              2 Tanks moved from Chahar to Suiyuan
              3 Mech.Infs moved from N.Buryat Mongolia to Yakutsk
              3 Mech.Infs moved from N.Buryat Mongolia to Okhotsk
              1 Adv.Fighter and 1 Fighter moved from Tokyo to 110 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 4 Fighters, 9 Infantrys, 1 L.Fighter and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Java
                  Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine
                  Anzac defend with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 4 Tanks; Dutch defend with 2 Adv.Fighters, 1 Factory and 2 Tanks
                      Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 15 Infantrys, 3 L.Fighters and 1 Marine in Java, round 2 : 7/26 hits, 7.67 expected hits
                      Dutch roll dice for 3 Adv.Fighters, 2 Fighters, 4 Infantrys and 6 Tanks in Java, round 2 : 5/15 hits, 7.33 expected hits
                      4 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 5 Infantrys owned by the Yamamoto and 2 Tanks owned by the Dutch lost in Java
                      Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 10 Infantrys, 3 L.Fighters and 1 Marine in Java, round 3 : 4/21 hits, 6.83 expected hits
                      Dutch roll dice for 3 Adv.Fighters, 2 Fighters and 3 Tanks in Java, round 3 : 4/8 hits, 4.50 expected hits
                      3 Tanks owned by the Anzac, 4 Infantrys owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Java
                      Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 6 Infantrys, 3 L.Fighters and 1 Marine in Java, round 4 : 3/17 hits, 6.17 expected hits
                      Dutch roll dice for 3 Adv.Fighters and 1 Fighter in Java, round 4 : 2/4 hits, 2.50 expected hits
                      2 Infantrys owned by the Yamamoto, 1 Adv.Fighter owned by the Dutch, 1 Fighter owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Java
                      Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 4 Infantrys, 3 L.Fighters and 1 Marine in Java, round 5 : 5/15 hits, 5.83 expected hits
                      Dutch roll dice for 1 Adv.Fighter in Java, round 5 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto and 1 Adv.Fighter owned by the Dutch lost in Java
                  Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 Infantrys, 3 L.Fighters and 1 Marine remaining. Battle score for attacker is 60
                  Casualties for Yamamoto: 12 Infantrys
                  Casualties for Anzac: 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 4 Tanks
                  Casualties for Dutch: 2 Adv.Fighters and 2 Tanks
              Battle in East Gobi
                  Yamamoto attack with 4 Tanks
                  British defend with 1 Mech.Inf and 1 Tank
                      Yamamoto roll dice for 4 Tanks in East Gobi, round 2 : 2/4 hits, 2.00 expected hits
                      British roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/2 hits, 0.83 expected hits
                      1 Tank owned by the British, 1 Tank owned by the Yamamoto and 1 Mech.Inf owned by the British lost in East Gobi
                  Yamamoto win, taking East Gobi from British with 3 Tanks remaining. Battle score for attacker is 6
                  Casualties for Yamamoto: 1 Tank
                  Casualties for British: 1 Mech.Inf and 1 Tank
              Battle in Yakutsk
                  Yamamoto attack with 3 Mech.Infs
                  Russians defend with 1 Infantry
                      Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 3 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 3 : 1/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Yamamoto lost in Yakutsk
                      Yamamoto roll dice for 2 Mech.Infs in Yakutsk, round 4 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 4 : 1/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Yamamoto lost in Yakutsk
                      Yamamoto roll dice for 1 Mech.Inf in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in Yakutsk
                  Russians win with no units remaining. Battle score for attacker is -16
                  Casualties for Yamamoto: 3 Mech.Infs
                  Casualties for Russians: 1 Infantry
              Battle in Szechwan
                  Yamamoto attack with 2 ArmoredCars and 2 Infantrys
                  British defend with 1 ArmoredCar; Russians defend with 1 Artillery
                      Yamamoto roll dice for 2 ArmoredCars and 2 Infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                      Yamamoto roll dice for 2 ArmoredCars and 2 Infantrys in Szechwan, round 3 : 2/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 3 : 1/2 hits, 0.50 expected hits
                      1 ArmoredCar owned by the British, 1 Artillery owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Szechwan
                  Yamamoto win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 ArmoredCar
                  Casualties for British: 1 ArmoredCar
                  Casualties for Russians: 1 Artillery
              Battle in Okhotsk
                  Yamamoto attack with 3 Mech.Infs
                  Russians defend with 1 Mech.Inf
                      Yamamoto roll dice for 3 Mech.Infs in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 3 Mech.Infs in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Mech.Inf in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Russians lost in Okhotsk
                  Yamamoto win, taking Okhotsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Mech.Inf
              Battle in Suiyuan
                  Yamamoto attack with 2 Tanks
                  British defend with 1 ArmoredCar
                      Yamamoto roll dice for 2 Tanks in Suiyuan, round 2 : 0/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                      Yamamoto roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the British lost in Suiyuan
                  Yamamoto win, taking Suiyuan from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for British: 1 ArmoredCar
      
          Non Combat Move - Yamamoto
              1 Adv.Fighter, 2 Fighters and 3 L.Fighters moved from Java to 110 Sea Zone
              1 Infantry moved from Yunnan to Burma
              1 Tank moved from Ponape to Woleai
      
          Place Units - Yamamoto
              6 Infantrys placed in Hong Kong
              2 Infantrys and 1 Tank placed in Kwangsi
              1 Adv.Fighter, 4 Fighters, 1 Infantry and 1 L.Fighter placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 85 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      British : 0.17
      Yamamoto : -10.50
      Chinese : -0.33
      Russians : 1.00
      Dutch : -3.00
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Americans
              2 Bombers and 1 Fighter moved from Midway to 97 Sea Zone
              1 Bomber and 1 Fighter moved from Wake to 97 Sea Zone
              1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to 83 Sea Zone
              1 Infantry moved from Southwest USA to 83 Sea Zone
              1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to Southwest USA
              2 Infantrys moved from South Central USA to Southwest USA
              1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 83 Sea Zone to 98 Sea Zone
              1 Artillery, 3 Infantrys and 2 Tanks moved from 98 Sea Zone to Johnston
              1 Destroyer and 1 Submarine moved from 78 Sea Zone to 97 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 78 Sea Zone to 95 Sea Zone
              1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
              1 Artillery, 3 Infantrys and 4 Tanks moved from Southwest USA to W.Mexico
      
          Purchase Units - Americans
              Americans buy 2 B.Transports, 1 Battleship, 2 Carriers and 4 Transports; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in Minamitori
                  Americans attack with 1 Artillery and 1 Infantry
                  Yamamoto defend with 1 Infantry
                      Americans roll dice for 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                  Americans win, taking Minamitori from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 Infantry
                  Casualties for Yamamoto: 1 Infantry
              Battle in 97 Sea Zone
                  Americans attack with 3 Bombers, 1 Destroyer, 2 Fighters and 1 Submarine
                  Yamamoto defend with 1 Carrier and 1 Fighter
                      Americans roll dice for 1 Submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 Bombers, 1 Destroyer and 2 Fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                      Yamamoto roll dice for 1 Carrier and 1 Fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 97 Sea Zone
                  Americans win with 3 Bombers, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 Submarine
                  Casualties for Yamamoto: 1 Carrier and 1 Fighter
              Battle in W.Mexico
                  Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                  Neutral defend with 1 Infantry and 1 Tank
                      Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Mexico, round 2 : 3/8 hits, 3.00 expected hits
                      Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                  Americans loses 0 PUs for violating W.Mexicos neutrality.
                  Americans win, taking W.Mexico from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 Infantry
                  Casualties for Neutral: 1 Infantry and 1 Tank
      
          Non Combat Move - Americans
              1 Adv.Fighter and 2 Fighters moved from Washington to 83 Sea Zone
              1 Bomber moved from Washington to Pearl Harbor
              1 Artillery moved from Oahu to Pearl Harbor
              1 Infantry moved from Kauai to Oahu
              3 Bombers and 2 Fighters moved from 97 Sea Zone to Wake
      
          Place Units - Americans
              2 Carriers placed in 83 Sea Zone
              2 B.Transports and 1 Battleship placed in 98 Sea Zone
              4 Transports placed in 83 Sea Zone
      
          Turn Complete - Americans
              Americans collect 93 PUs; end with 94 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.17
      Yamamoto : 0.67
      Americans : 1.00
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Dutch round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Dutch
              1 Infantry and 1 Tank moved from Amazon to Bolivia
      
          Combat - Dutch
              Battle in Bolivia
                  Dutch attack with 1 Infantry and 1 Tank
                  Neutral defend with 3 Infantrys
                      Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 2 : 2/2 hits, 0.67 expected hits
                      Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Bolivia
                      Dutch roll dice for 1 Tank in Bolivia, round 3 : 1/1 hits, 0.50 expected hits
                      Neutral roll dice for 1 Infantry in Bolivia, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia
                  Neutral win with no units remaining. Battle score for attacker is -1
                  Casualties for Dutch: 1 Infantry and 1 Tank
                  Casualties for Neutral: 3 Infantrys
      
          Non Combat Move - Dutch
      
          Turn Complete - Dutch
              Dutch collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.67
      Dutch : 1.83
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Anzac round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Anzac
              1 Submarine moved from 123 Sea Zone to 122 Sea Zone
              1 Submarine moved from 122 Sea Zone to 70 Sea Zone
              1 Destroyer moved from 113 Sea Zone to 66 Sea Zone
              1 Fighter moved from Townsville to Sumatra
              1 Infantry moved from Northern Territory to Western Australia
              1 Artillery, 4 Infantrys and 1 Tank moved from West Papua to Merauke
              1 Tank moved from Townsville to Western Australia
              1 Infantry moved from Townsville to Northern Territory
      
          Purchase Units - Anzac
              Anzac buy 3 Fighters and 2 Transports; Remaining resources: 0 PUs; 
      
          Non Combat Move - Anzac
              1 Fighter moved from 66 Sea Zone to Broome
      
          Place Units - Anzac
              3 Fighters placed in Broome
              2 Transports placed in 122 Sea Zone
      
          Turn Complete - Anzac
              Anzac collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - British
              1 unit repaired.
              1 Infantry moved from Normandy to Paris
              1 Fighter moved from Greenland to 2 Sea Zone
              1 Bomber moved from Greenland to Colombia
              1 Tank moved from E.Mexico to Central America
              1 Tank moved from South Central USA to Central America
              1 Infantry moved from French Equatorial Africa to Equatoria
              1 Infantry moved from Darfur to Equatoria
              1 Infantry moved from Italian East Africa to Equatoria
              1 Infantry moved from Kenya to Equatoria
              1 Infantry moved from South Africa to Rhodesia
              1 Infantry moved from Rhodesia to Kenya
              1 Tank moved from Nubia to Equatoria
              1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh
              3 Fighters moved from Lower Egypt to Mersa Matruh
              3 Infantrys moved from Nubia to Lower Egypt
              1 Infantry moved from New Valley to Mersa Matruh
              1 Artillery and 2 Infantrys moved from Baluchistan to 58 Sea Zone
              1 Artillery and 2 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
              1 Artillery, 1 Infantry and 1 Tank moved from S.Saudi Arabia to N.Saudi Arabia
              1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
              1 Infantry moved from French Sudan to French Equatorial Africa
              2 Transports moved from 65 Sea Zone to 60 Sea Zone
              4 Infantrys moved from Madras to 60 Sea Zone
              2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
              2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
              4 Infantrys moved from 65 Sea Zone to Malaya
              1 Cruiser moved from 66 Sea Zone to 64 Sea Zone
              1 Infantry moved from Ceylon to 64 Sea Zone
              1 Cruiser and 1 Infantry moved from 64 Sea Zone to 65 Sea Zone
              1 Infantry moved from 65 Sea Zone to Malaya
              2 Infantrys moved from Assam to Burma
              1 Tank moved from Assam to Burma
              1 Tank moved from Assam to Burma
              1 Infantry moved from Bihar to Assam
              1 Infantry moved from British Columbia to North Central USA
              1 Fighter moved from Malta to 46 Sea Zone
              1 Fighter moved from Gibraltar to 31 Sea Zone
              1 Infantry moved from North Central USA to South Central USA
              1 Infantry moved from Northeast USA to South Central USA
              1 Tank moved from Nordland to Lapland
              3 Fighters moved from Finnmark to Lapland
              1 Battleship and 1 Transport moved from 5 Sea Zone to 21 Sea Zone
              1 Submarine and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
      
          Purchase Units - British
              British buy 2 Artillerys, 1 Destroyer, 2 Elites, 2 Fighters, 9 Infantrys, 2 Mot.Infs and 6 Tanks; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in 46 Sea Zone
                  British attack with 1 Fighter
                  Italians defend with 1 Submarine
                      British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  1 Submarine owned by the Italians Submerged
              Battle in 31 Sea Zone
                  British attack with 1 Fighter
                  Germans defend with 2 Submarines
                      British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  2 Submarines owned by the Germans Submerged
              Battle in N.Saudi Arabia
                  British attack with 2 Artillerys, 3 Infantrys and 1 Tank
                  Neutral defend with 1 Artillery and 3 Infantrys
                      British roll dice for 1 Cruiser in N.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.Saudi Arabia, round 2 : 3/6 hits, 2.00 expected hits
                      Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                      3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                  British loses 0 PUs for violating N.Saudi Arabias neutrality.
                  British winBritish winBritish win with 1 Fighter remaining with 1 Fighter remaining, taking N.Saudi Arabia from Neutral with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                  Casualties for British: 1 Infantry
                  Casualties for Neutral: 1 Artillery and 3 Infantrys
              Battle in Mersa Matruh
                  British attack with 1 Artillery, 3 Fighters and 4 Infantrys
                  Italians defend with 1 Infantry and 2 Tanks
                      British roll dice for 1 Artillery, 3 Fighters and 4 Infantrys in Mersa Matruh, round 2 : 2/8 hits, 2.17 expected hits
                      Italians roll dice for 1 Infantry and 2 Tanks in Mersa Matruh, round 2 : 0/3 hits, 1.33 expected hits
                      1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh
                      British roll dice for 1 Artillery, 3 Fighters and 4 Infantrys in Mersa Matruh, round 3 : 1/8 hits, 2.17 expected hits
                      Italians roll dice for 1 Tank in Mersa Matruh, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Italians lost in Mersa Matruh
                  British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 Infantry and 2 Tanks
              Battle in 2 Sea Zone
                  British attack with 1 Fighter
                  Germans defend with 1 Submarine
                      British roll dice for 1 Fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  1 Submarine owned by the Germans Submerged
              Battle in Equatoria
                  British attack with 4 Infantrys and 1 Tank
                  Italians defend with 1 Infantry and 1 Tank
                      British roll dice for 4 Infantrys and 1 Tank in Equatoria, round 2 : 1/5 hits, 1.17 expected hits
                      Italians roll dice for 1 Infantry and 1 Tank in Equatoria, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Italians lost in Equatoria
                      British roll dice for 4 Infantrys and 1 Tank in Equatoria, round 3 : 0/5 hits, 1.17 expected hits
                      Italians roll dice for 1 Tank in Equatoria, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 4 Infantrys and 1 Tank in Equatoria, round 4 : 2/5 hits, 1.17 expected hits
                      Italians roll dice for 1 Tank in Equatoria, round 4 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Italians lost in Equatoria
                  British winBritish win with 1 Fighter remaining, taking Equatoria from Italians with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 Infantry and 1 Tank
              Battle in Malaya
                  British attack with 5 Infantrys
                  Hisaichi defend with 1 AAGun and 1 Artillery
                      British roll dice for 1 Cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
                  British win, taking Malaya from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
                  Casualties for Hisaichi: 1 Artillery
              Battle in Central America
                  British attack with 2 Tanks
                  Neutral defend with 1 Infantry
                      British roll dice for 2 Tanks in Central America, round 2 : 1/2 hits, 1.00 expected hits
                      Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Central America
                  British loses 0 PUs for violating Central Americas neutrality.
                  British win, taking Central America from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 AAGun moved from Rajputana to N.Saudi Arabia
              EDIT: 1 Infantry moved from Mysore to N.Saudi Arabia
              3 Fighters moved from Mersa Matruh to Cairo
              6 Infantrys moved from Cairo to Lower Egypt
              1 Fighter moved from 46 Sea Zone to Malta
              1 Fighter moved from 31 Sea Zone to E.Morocco
              1 Destroyer, 2 Infantrys and 1 Transport moved from 99 Sea Zone to 100 Sea Zone
              2 Infantrys moved from 100 Sea Zone to Colombia
              1 Submarine moved from 66 Sea Zone to 65 Sea Zone
              1 Submarine moved from 115 Sea Zone to 113 Sea Zone
              1 Fighter moved from 2 Sea Zone to Greenland
      
          Place Units - British
              1 Destroyer placed in 21 Sea Zone
              2 Fighters placed in Manchester
              6 Tanks placed in Cairo
              2 Mot.Infs placed in Cape Town
              1 Artillery, 2 Elites and 2 Infantrys placed in Madras
              British undo move 5.
              2 Artillerys, 2 Elites and 1 Infantry placed in Madras
              5 Infantrys placed in Delhi
              2 Infantrys placed in Bombay
              1 Infantry placed in London
      
          Turn Complete - British
              British collect 99 PUs; end with 99 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      British : -0.83
      Italians : -3.67
      Hisaichi : 0.67
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 13
      
          Combat Move - Italians
              2 Artillerys and 2 Infantrys moved from Greece to Serbia
      
          Purchase Units - Italians
              Italians buy 2 Bombers and 15 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Serbia
                  Italians attack with 2 Artillerys and 2 Infantrys
                  Americans defend with 1 Marine
                      Italians roll dice for 2 Artillerys and 2 Infantrys in Serbia, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 Marine in Serbia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Marine owned by the Americans lost in Serbia
                  Italians win, taking Serbia from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 Marine
      
          Non Combat Move - Italians
              2 Infantrys moved from Rome to Campania
              1 Tank moved from Venetia to Serbia
              2 Infantrys moved from Venetia to Lombardy
      
          Place Units - Italians
              4 Infantrys placed in E.Morocco
              4 Infantrys placed in Tunis
              2 Bombers and 7 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : -0.33
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Thai round 6

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 6
      
          Combat Move - Thai
              1 Transport moved from 110 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Elite moved from Celebes to 111 Sea Zone
              1 Artillery, 1 Elite and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              1 Infantry moved from Banjarmasin to 110 Sea Zone
              1 Artillery, 1 Elite and 1 Infantry moved from 110 Sea Zone to Java
              1 Artillery and 2 Tanks moved from Sumatra to Java
              6 Artillerys, 2 Elites and 7 Infantrys moved from Bangkok to S.Thailand
      
          Purchase Units - Thai
              Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 1 PUs; 
      
          Combat - Thai
              Battle in S.Thailand
                  Thai attack with 6 Artillerys, 2 Elites and 7 Infantrys
                  British defend with 2 Artillerys, 7 Infantrys and 3 Mech.Infs
                      Thai roll dice for 6 Artillerys, 2 Elites and 7 Infantrys in S.Thailand, round 2 : 3/15 hits, 4.83 expected hits
                      British roll dice for 2 Artillerys, 7 Infantrys and 3 Mech.Infs in S.Thailand, round 2 : 6/12 hits, 4.00 expected hits
                      6 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in S.Thailand
                      Thai roll dice for 6 Artillerys, 2 Elites and 1 Infantry in S.Thailand, round 3 : 0/9 hits, 3.33 expected hits
                      British roll dice for 2 Artillerys, 4 Infantrys and 3 Mech.Infs in S.Thailand, round 3 : 4/9 hits, 3.00 expected hits
                      1 Infantry owned by the Thai and 3 Artillerys owned by the Thai lost in S.Thailand
                  3 Artillerys and 2 Elites retreated to Bangkok
                  British win with 2 Artillerys, 4 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is -20
                  Casualties for Thai: 3 Artillerys and 7 Infantrys
                  Casualties for British: 3 Infantrys
              Battle in Java
                  Thai attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                  Anzac defend with 1 Marine
                      Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Java, round 2 : 5/6 hits, 2.50 expected hits
                      Dutch roll dice for 1 Marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Thai and 1 Marine owned by the Anzac lost in Java
                  Thai win, taking Java from Dutch with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Thai: 1 Infantry
                  Casualties for Anzac: 1 Marine
      
          Non Combat Move - Thai
      
          Place Units - Thai
              3 Infantrys and 3 Tanks placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 21 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      British : 3.00
      Thai : -2.67
      Dutch : 0.67
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Romanians round 6

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 6
      
          Combat Move - Romanians
              3 Tanks moved from Odessa to Rostov
              2 Artillerys and 2 Elites moved from Odessa to Donetsk
              2 ArmoredCars and 2 Tanks moved from Bucharest to Odessa
      
          Purchase Units - Romanians
              Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs; 
      
          Combat - Romanians
              Battle in Rostov
                  Romanians attack with 3 Tanks
                  Russians defend with 2 Infantrys and 1 Tank
                      Romanians roll dice for 3 Tanks in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 2 Infantrys and 1 Tank in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                      2 Infantrys owned by the Russians and 2 Tanks owned by the Romanians lost in Rostov
                      Romanians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                      Romanians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                      Romanians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                      Romanians roll dice for 1 Tank in Rostov, round 6 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Tank in Rostov, round 6 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in Rostov
                  Russians win with no units remaining. Battle score for attacker is -6
                  Casualties for Romanians: 3 Tanks
                  Casualties for Russians: 2 Infantrys and 1 Tank
      
          Non Combat Move - Romanians
      
          Place Units - Romanians
              2 ArmoredCars and 2 Tanks placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 15 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Romanians : -0.50
      Russians : -0.17
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Finns round 6

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 6
      
          Combat Move - Finns
              1 Fighter and 5 Infantrys moved from Tampere to Kotka
              5 Infantrys moved from Helsinki to Tampere
      
          Purchase Units - Finns
              Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in Kotka
                  Finns attack with 1 Fighter and 5 Infantrys
                  Russians defend with 1 Artillery and 2 Infantrys
                      Finns roll dice for 1 Fighter and 5 Infantrys in Kotka, round 2 : 3/6 hits, 1.17 expected hits
                      Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 3/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians, 3 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Kotka
                  Finns win, taking Kotka from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Finns: 3 Infantrys
                  Casualties for Russians: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Finns
              1 Fighter moved from Kotka to Helsinki
      
          Place Units - Finns
              2 ArmoredCars and 1 Infantry placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Finns : 1.83
      Russians : 2.00
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: 1915 Whack vs dawg

      TripleA Turn Summary: Germany round 8

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 8
      
          Research Technology - Germany
              Germany spend 15 on tech rolls
                  Germany roll 5,6,2 and gets 1 hit
              Germany removing all Technology Tokens after successful research.
              Germany discover armour
      
          Combat Move - Germany
              6 field_guns and 6 stormtruppens moved from Don to Caucasus
              2 cavalrys and 1 fighter moved from Belarus to Caucasus
              5 cavalrys moved from Minsk to Caucasus
              2 field_guns and 2 infantry moved from Sweden to Sea Zone 9 Gulf of Bothnia
              2 battleships, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
              2 field_guns and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
              3 battlecruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
              1 destroyer and 4 submarines moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
              2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry moved from Latvia to Smolensk
              4 cavalrys moved from Eastern Poland to Don
              8 infantry and 3 stormtruppens moved from Westphalia to Rhine
              8 infantry moved from Bavaria to Wurttemburg
              4 infantry moved from Rhine to Alsace
              1 infantry moved from Archangelsk to Novgorod
                    Germany take Novgorod from Russia
              3 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
      
          Purchase Units - Germany
              Germany buy 2 cavalrys, 2 cruisers, 12 heavy_guns, 5 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Germany
              Battle in Smolensk
                  Germany attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry
                  Russia defend with 2 conscripts and 6 trenchs
                      Germany roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry in Smolensk, round 2 : 4/12 hits, 3.00 expected hits
                  Units damaged: 4 trenchs owned by the Russia
                      Russia roll dice for 2 conscripts and 6 trenchs in Smolensk, round 2 : 2/8 hits, 1.33 expected hits
                      2 infantry owned by the Germany lost in Smolensk
                      Germany roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 3 : 3/10 hits, 2.67 expected hits
                  Units damaged: 2 trenchs owned by the Russia
                      Russia roll dice for 2 conscripts and 6 trenchs in Smolensk, round 3 : 1/8 hits, 1.33 expected hits
                      1 conscript owned by the Russia and 1 cavalry owned by the Germany lost in Smolensk
                      Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 4 : 3/9 hits, 2.50 expected hits
                      Russia roll dice for 1 conscript and 6 trenchs in Smolensk, round 4 : 0/7 hits, 1.17 expected hits
                      2 trenchs owned by the Russia and 1 conscript owned by the Russia lost in Smolensk
                      Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 5 : 1/9 hits, 2.50 expected hits
                      Russia roll dice for 4 trenchs in Smolensk, round 5 : 0/4 hits, 0.67 expected hits
                      1 trench owned by the Russia lost in Smolensk
                      Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 6 : 3/9 hits, 2.50 expected hits
                      Russia roll dice for 3 trenchs in Smolensk, round 6 : 0/3 hits, 0.50 expected hits
                      3 trenchs owned by the Russia lost in Smolensk
                  Germany win, taking Smolensk from Russia with 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry remaining. Battle score for attacker is 12
                  Casualties for Germany: 1 cavalry and 2 infantry
                  Casualties for Russia: 2 conscripts and 6 trenchs
              Battle in Stockholm
                  Germany attack with 2 field_guns and 2 infantry
                  Neutral defend with 3 infantry
                      Germany roll dice for 2 battlecruisers and 2 battleships in Stockholm, round 2 : 2/4 hits, 2.67 expected hits
                      Germany roll dice for 2 field_guns and 2 infantry in Stockholm, round 2 : 1/4 hits, 1.33 expected hits
                      Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
                  Germany loses 0 PUs for violating Stockholms neutrality.
                  Germany win, taking Stockholm from Neutral with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germany: 1 infantry
                  Casualties for Neutral: 3 infantry
              Battle in Caucasus
                  Germany attack with 7 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens
                  Russia defend with 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs
                      Germany roll dice for 7 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 2 : 5/20 hits, 6.67 expected hits
                  Units damaged: 5 trenchs owned by the Russia
                      Russia roll dice for 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs in Caucasus, round 2 : 4/15 hits, 3.00 expected hits
                      4 cavalrys owned by the Germany lost in Caucasus
                      Germany roll dice for 3 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 3 : 5/16 hits, 6.00 expected hits
                  Units damaged: 2 trenchs owned by the Russia
                      Russia roll dice for 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs in Caucasus, round 3 : 3/15 hits, 3.00 expected hits
                      1 trench owned by the Russia, 2 conscripts owned by the Russia and 3 cavalrys owned by the Germany lost in Caucasus
                      Germany roll dice for 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 4 : 8/13 hits, 5.33 expected hits
                      Russia roll dice for 3 cavalrys, 3 field_guns and 6 trenchs in Caucasus, round 4 : 3/12 hits, 2.50 expected hits
                      2 stormtruppens owned by the Germany, 1 fighter owned by the Germany, 6 trenchs owned by the Russia and 2 cavalrys owned by the Russia lost in Caucasus
                      Germany roll dice for 6 field_guns and 4 stormtruppens in Caucasus, round 5 : 5/10 hits, 4.00 expected hits
                      Russia roll dice for 1 cavalry and 3 field_guns in Caucasus, round 5 : 1/4 hits, 1.17 expected hits
                      1 field_gun owned by the Germany, 3 field_guns owned by the Russia and 1 cavalry owned by the Russia lost in Caucasus
                  Germany win, taking Caucasus from Russia with 5 field_guns and 4 stormtruppens remaining. Battle score for attacker is 4
                  Casualties for Germany: 7 cavalrys, 1 field_gun, 1 fighter and 2 stormtruppens
                  Casualties for Russia: 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs
      
          Non Combat Move - Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germany from Caucasus: 1 field_gun
              EDIT: Adding units owned by Germany to Don: 1 fighter
              EDIT: Turning off Edit Mode
      
          Place Units - Germany
              2 cruisers placed in Sea Zone 12 Baltic Sea
              3 trenchs placed in Don
              1 trench placed in Alsace
              1 trench placed in Rhine
              8 heavy_guns placed in Bavaria
              4 heavy_guns placed in Latvia
              5 infantry placed in Minsk
              2 cavalrys placed in Eastern Poland
      
          Activate Technology - Germany
              Germany activating armour
              Trigger GermanyT5: buytank added to productionGermany
      
          Turn Complete - Germany
              Germany collect 136 PUs; end with 136 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.00
      Germany : 0.83
      Russia : -0.67
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: More Ringy-Ringz! (My Precious!!)

      TripleA Turn Summary: Khand round 5

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 5
      
          Purchase Units - Khand
              Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
      
          Combat Move - Khand
              2 raiderCavalrys and 1 trebuche moved from Khand to Harad Road
              2 raiderCavalrys and 3 raiderss moved from Harad Road to S. Ithilien
              2 raiderCavalrys moved from S. Ithilien to N. Ithilien
      
          Non Combat Move - Khand
      
          Place Units - Khand
              2 raiderCavalrys placed in Khand
      
          Turn Complete - Khand
              Khand collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Whackamatt
    • RE: Whack vs dawg Napoli

      TripleA Turn Summary: Sweden round 17

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 17
      
          Combat Move - Sweden
              4 Chasseurss and 2 Mariness moved from Ostra Gotaland to SZ9
              4 Barques, 1 Battleship, 3 Brigantines, 4 Chasseurss, 1 Corvette, 5 Cutters and 2 Mariness moved from SZ9 to SZ7
              4 Chasseurss and 2 Mariness moved from SZ7 to Prussia
              2 Artillerys, 4 Chasseurss, 1 Fusiliers and 1 Grenadiers moved from Pomerania to Prussia
      
          Purchase Units - Sweden
              Sweden buy 4 Chasseurss; Remaining resources: 3 PUs; 
      
          Combat - Sweden
      
          Non Combat Move - Sweden
              1 Mortars moved from Svealand to Ostra Gotaland
      
          Place Units - Sweden
              2 Chasseurss placed in Ostra Gotaland
              2 Chasseurss placed in Svealand
      
          Turn Complete - Sweden
              Sweden collect 20 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: Whack vs dawg Napoli

      TripleA Turn Summary: Spain round 17

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 17
      
          Combat Move - Spain
              4 Marshals moved from Rome to Venetia
              2 Cuirassierss, 3 Dragoonss and 8 Marshals moved from Lombardy to Venetia
              3 Mariness moved from Provence to Liguria
              1 Fusiliers moved from Etruria to Lombardy
              2 Fusilierss moved from Tripoli to Libya
              1 Artillery, 2 Grenadierss and 1 Mortars moved from Cyrenacia to Barca
              3 Cutters moved from SZ66 to SZ86
              3 Battleships and 9 Cutters moved from SZ81 to SZ86
      
          Purchase Units - Spain
              Spain buy 2 Barques, 4 Mariness, 1 Marshal and 1 Mortars; Remaining resources: 2 PUs; 
      
          Combat - Spain
              Battle in SZ86
                  Spain attack with 3 Battleships and 12 Cutters
                  UnitedKingdom defend with 1 Barque
                      Spain roll dice for 3 Battleships and 12 Cutters in SZ86, round 2 : 6/15 hits, 4.50 expected hits
                      UnitedKingdom roll dice for 1 Barque in SZ86, round 2 : 0/1 hits, 0.17 expected hits
                      1 Barque owned by the UnitedKingdom lost in SZ86
                  Spain win with 3 Battleships and 12 Cutters remaining. Battle score for attacker is 8
                  Casualties for UnitedKingdom: 1 Barque
              Battle in Venetia
                  Spain attack with 2 Cuirassierss, 3 Dragoonss and 12 Marshals
                  AustrianEmpire defend with 4 Chasseurss, 1 Dragoons, 7 Fusilierss and 1 Grenadiers
                      Spain roll dice for 2 Cuirassierss, 3 Dragoonss and 12 Marshals in Venetia, round 2 : 6/17 hits, 10.00 expected hits
                      AustrianEmpire roll dice for 4 Chasseurss, 1 Dragoons, 7 Fusilierss and 1 Grenadiers in Venetia, round 2 : 4/13 hits, 5.00 expected hits
                      1 Cuirassiers owned by the Spain, 6 Fusilierss owned by the AustrianEmpire and 3 Dragoonss owned by the Spain lost in Venetia
                      Spain roll dice for 1 Cuirassiers and 12 Marshals in Venetia, round 3 : 6/13 hits, 8.50 expected hits
                      AustrianEmpire roll dice for 4 Chasseurss, 1 Dragoons, 1 Fusiliers and 1 Grenadiers in Venetia, round 3 : 2/7 hits, 3.00 expected hits
                      3 Chasseurss owned by the AustrianEmpire, 1 Cuirassiers owned by the Spain, 1 Fusiliers owned by the AustrianEmpire, 1 Marshal owned by the Spain, 1 Dragoons owned by the AustrianEmpire and 1 Grenadiers owned by the AustrianEmpire lost in Venetia
                      Spain roll dice for 11 Marshals in Venetia, round 4 : 7/11 hits, 7.33 expected hits
                      AustrianEmpire roll dice for 1 Chasseurs in Venetia, round 4 : 0/1 hits, 0.50 expected hits
                      1 Chasseurs owned by the AustrianEmpire lost in Venetia
                  Spain win, taking Venetia from AustrianEmpire with 11 Marshals remaining. Battle score for attacker is 19
                  Casualties for Spain: 2 Cuirassierss, 3 Dragoonss and 1 Marshal
                  Casualties for AustrianEmpire: 4 Chasseurss, 1 Dragoons, 7 Fusilierss and 1 Grenadiers
      
          Non Combat Move - Spain
              1 General moved from Aragon to Catalonia
      
          Place Units - Spain
              1 Marines placed in Algeria
              3 Mariness placed in Rome
              1 Barque placed in SZ69
              1 Barque placed in SZ63
              1 Mortars placed in Provence
              Spain undo move 5.
              1 Mortars placed in Tripoli
              1 Marshal placed in Provence
      
          Turn Complete - Spain
              Spain collect 67 PUs; end with 69 PUs
              Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      AustrianEmpire : -2.50
      UnitedKingdom : -0.17
      Spain : -5.33
      

      Savegame

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      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Chinese
              1 Tank moved from N.Thailand to S.French Indochina
                    French take S.French Indochina from Yamamoto
              1 Tank moved from S.French Indochina to N.Thailand
              1 Infantry moved from Sikang to Yunnan
              1 Infantry moved from Shensi to Hupeh
              1 Tank moved from Hupeh to Shensi
              1 Artillery and 3 Infantrys moved from E.Qinghai to Ningsia
              6 Infantrys moved from Hsining to E.Qinghai
              1 Tank moved from W.Qinghai to Ningsia
              1 Infantry moved from W.Qinghai to E.Qinghai
              2 Tanks moved from Sikang to Shensi
              2 Infantrys moved from E.Sinkiang to Gobi Altai
      
          Purchase Units - Chinese
              Chinese buy 6 ArmoredCars and 3 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              6 ArmoredCars placed in Hsining
              3 Mech.Infs placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Hisaichi round 6

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 6
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Artillery and 1 Elite moved from West Borneo to 110 Sea Zone
              1 Artillery and 1 Elite moved from 110 Sea Zone to Lombok
              1 Infantry moved from Khabarovsk to Ayan
              4 Artillerys and 6 Infantrys moved from Heilungchiang to Ayan
              1 Infantry moved from Chita to S.Buryat Mongolia
              2 Fighters moved from Heilungchiang to S.Buryat Mongolia
              11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia
              2 Artillerys and 2 Infantrys moved from Liaoning to Peking
              1 Artillery and 1 Infantry moved from Peking to Chahar
              2 Tanks moved from Peking to Shansi
              1 Artillery and 1 Infantry moved from Kirin to Heilungchiang
              6 Infantrys moved from Changchun to 84 Sea Zone
              2 Infantrys moved from Changchun to Kirin
              6 Infantrys and 3 Transports moved from 84 Sea Zone to 111 Sea Zone
              4 Infantrys moved from 111 Sea Zone to Soembawa
              2 Infantrys moved from 111 Sea Zone to Flores
              1 Battleship moved from 110 Sea Zone to 111 Sea Zone
              1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
              1 Bomber moved from West Borneo to 65 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys, 1 Marine, 4 Tanks and 1 Transport; Remaining resources: 4 PUs; 
      
          Combat - Hisaichi
              Battle in 65 Sea Zone
                  Hisaichi attack with 1 Bomber
                  Anzac defend with 1 Submarine
                      Hisaichi roll dice for 1 Bomber in 65 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 Submarine owned by the Anzac lost in 65 Sea Zone
                  Hisaichi win with 1 Bomber remaining. Battle score for attacker is 7
                  Casualties for Anzac: 1 Submarine
              Battle in Shansi
                  Hisaichi attack with 2 Tanks
                  Chinese defend with 1 ArmoredCar
                      Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                      Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the Chinese lost in Shansi
                  Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 ArmoredCar
              Battle in N.Buryat Mongolia
                  Hisaichi attack with 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks in N.Buryat Mongolia, round 2 : 11/18 hits, 7.00 expected hits
                      Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                  Hisaichi win, taking N.Buryat Mongolia from Russians with 11 Artillerys, 2 Elites and 4 Tanks remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Chahar
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 ArmoredCar
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 ArmoredCar in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 ArmoredCar
              Battle in Ayan
                  Hisaichi attack with 4 Artillerys and 7 Infantrys
                  British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry; Russians defend with 1 ArmoredCar and 1 Infantry
                      Hisaichi roll dice for 4 Artillerys and 7 Infantrys in Ayan, round 2 : 2/11 hits, 3.17 expected hits
                      Russians roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.83 expected hits
                      1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                      Hisaichi roll dice for 4 Artillerys and 6 Infantrys in Ayan, round 3 : 5/10 hits, 3.00 expected hits
                      Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
                  Hisaichi win, taking Ayan from Russians with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 12
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Russians: 1 ArmoredCar and 1 Infantry
                  Casualties for Americans: 1 Artillery and 1 Infantry
                  Casualties for British: 2 Infantrys
              Battle in S.Buryat Mongolia
                  Hisaichi attack with 2 Fighters and 1 Infantry
                  Russians defend with 1 ArmoredCar
                      Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                      Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the Russians lost in S.Buryat Mongolia
                  Hisaichi win, taking S.Buryat Mongolia from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 ArmoredCar
      
          Non Combat Move - Hisaichi
              2 Fighters moved from S.Buryat Mongolia to Heilungchiang
              1 Bomber moved from 65 Sea Zone to Lombok
      
          Place Units - Hisaichi
              1 Transport placed in 110 Sea Zone
              1 Infantry and 1 Marine placed in West Borneo
              8 Infantrys placed in Changchun
              3 Artillerys placed in Peking
              1 Artillery and 2 Elites placed in Heilungchiang
              4 Tanks placed in Liaoning
      
          Turn Complete - Hisaichi
              Hisaichi collect 68 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : 2.50
      Chinese : -0.83
      Russians : -0.83
      

      Savegame

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      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 13
      
          Combat Move - Germans
                  Germans loses 0 PUs for violating Navarres neutrality.
              5 Artillerys and 4 Elites moved from Stalingrad to Saratov
              3 Tanks moved from Stalingrad to Georgia
              1 Elite moved from Kursk to Rostov
              3 Tanks moved from Yaroslavl to Penza
              1 Mech.Inf moved from Smolensk to Gorky
              1 Mech.Inf moved from Smolensk to Penza
              1 Mech.Inf moved from Smolensk to Saratov
              5 Tanks moved from Yaroslavl to Kirov
                    Germans take Vologda from Russians
                    Germans take Kirov from Russians
              6 HeavyTanks moved from Yaroslavl to Kirov
              2 Tanks moved from Yaroslavl to Gorky
              3 Tanks moved from Yaroslavl to Kirov
              4 Mech.Infs moved from Smolensk to Kirov
              3 Artillerys moved from Leningrad to 24 Sea Zone
              3 Elites moved from Leningrad to 24 Sea Zone
              1 Elite and 1 Infantry moved from Leningrad to 24 Sea Zone
              2 Infantrys moved from Leningrad to 24 Sea Zone
              3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 7 Destroyers, 4 Elites, 3 Infantrys, 1 S.Submarine and 5 Transports moved from 24 Sea Zone to 22 Sea Zone
              3 Artillerys, 4 Elites and 3 Infantrys moved from 22 Sea Zone to Netherlands
              4 Tanks moved from Rhine to Netherlands
              6 Infantrys moved from Hamburg to Netherlands
              4 Infantrys moved from Orleanais to Aquitaine
              1 ArmoredCar moved from Aquitaine to Leon
                    Germans take Navarre from Neutral
                    Germans take Leon from Americans
              8 Infantrys moved from Paris to Normandy
              3 Infantrys moved from Bavaria to Venetia
              1 Infantry moved from Venetia to Tuscany
              2 Fighters moved from Rome to 49 Sea Zone
              2 Stukas moved from Campania to 49 Sea Zone
              3 Mech.Infs moved from Krakow to Rostov
              4 Mech.Infs moved from Warsaw to Kursk
              1 Bomber and 2 JetFighters moved from Hungary to Provence
              3 ArmoredCars moved from Aquitaine to Provence
              2 JetFighters moved from Novgorod to Georgia
              4 Infantrys moved from Lapland to Upper Norrland
              1 Infantry moved from Hungary to E.Romania
      
          Purchase Units - Germans
              Germans buy 8 Artillerys, 1 Elite, 6 Infantrys, 14 Mech.Infs, 1 Tank and 5 Transports; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Gorky
                  Germans attack with 1 Mech.Inf and 2 Tanks
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Mech.Inf and 2 Tanks in Gorky, round 2 : 2/3 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Gorky
                  Germans win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Saratov
                  Germans attack with 5 Artillerys, 4 Elites and 1 Mech.Inf
                  Russians defend with 2 Infantrys
                      Germans roll dice for 5 Artillerys, 4 Elites and 1 Mech.Inf in Saratov, round 2 : 3/10 hits, 4.00 expected hits
                      Russians roll dice for 2 Infantrys in Saratov, round 2 : 1/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Saratov
                  Germans win, taking Saratov from Russians with 4 Artillerys, 4 Elites and 1 Mech.Inf remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 Artillery
                  Casualties for Russians: 2 Infantrys
              Battle in Penza
                  Germans attack with 1 Mech.Inf and 3 Tanks
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Mech.Inf and 3 Tanks in Penza, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Penza
                  Germans win, taking Penza from Russians with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in 49 Sea Zone
                  Germans attack with 2 Fighters and 2 Stukas
                  Americans defend with 1 S.Submarine
                      Germans roll dice for 2 Fighters and 2 Stukas in 49 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                  1 S.Submarine owned by the Americans Submerged
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 Fighters and 2 Stukas moved from 49 Sea Zone to Rome
              EDIT: 2 JetFighters moved from Provence to Rome
      
          Place Units - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Moscow: 10 HeavyTanks
              EDIT: Adding units owned by Germans to Kirov: 10 HeavyTanks
              EDIT: Turning off Edit Mode
              10 Mech.Infs placed in Moscow
              4 Mech.Infs and 1 Tank placed in Stalingrad
              5 Transports placed in 22 Sea Zone
              3 Artillerys placed in Normandy
              2 Artillerys and 6 Infantrys placed in Paris
              1 Artillery placed in Hamburg
              2 Artillerys and 1 Elite placed in Rhine
      
          Turn Complete - Germans
              Germans collect 155 PUs; end with 155 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.83
      Russians : -0.33
      

      Savegame

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    • 1 / 1