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    Posts made by Whackamatt

    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Italians round 14

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 14
      
          Combat Move - Italians
              1 Bomber moved from Rome to 56 Sea Zone
              1 Bomber moved from Rome to 56 Sea Zone
              2 Artillerys and 2 Infantrys moved from Serbia to Greece
              1 Tank moved from Serbia to Greece
              2 Infantrys moved from Rome to Campania
      
          Purchase Units - Italians
              Italians buy 2 Bunkers, 14 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in 56 Sea Zone
                  Italians attack with 2 Bombers
                  Americans defend with 1 S.Submarine
                      Italians roll dice for 2 Bombers in 56 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                  1 S.Submarine owned by the Americans lost in 56 Sea Zone
                  Italians win with 2 Bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 S.Submarine
      
          Non Combat Move - Italians
              2 Bombers moved from 56 Sea Zone to Greece
      
          Place Units - Italians
              1 Bunker and 4 Infantrys placed in Tunis
              1 Bunker and 4 Infantrys placed in E.Morocco
              2 Infantrys placed in Provence
              2 Infantrys placed in Lombardy
              2 Infantrys placed in Rome
              1 JetFighter placed in Rome
      
          Turn Complete - Italians
              Italians collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Dutch round 3

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 3
      
          Purchase Units - Dutch
              Dutch buy nothing; Remaining resources: 22 PUs; 
      
          Turn Complete - Dutch
              Dutch collect 17 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Anzac round 3

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 3
      
          Combat Move - Anzac
              1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
              1 Infantry moved from North New Zealand to 122 Sea Zone
              1 Infantry moved from South New Zealand to 122 Sea Zone
              1 Fighter moved from Sumatra to Java
              1 Carrier, 2 Destroyers and 1 Submarine moved from 66 Sea Zone to 67 Sea Zone
              4 Fighters moved from Broome to Java
              4 Infantrys moved from Canberra to New South Wales
              1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
              1 Artillery and 3 Infantrys moved from 66 Sea Zone to Java
              1 Carrier, 2 Destroyers and 1 Submarine moved from 67 Sea Zone to 66 Sea Zone
      
          Purchase Units - Anzac
              Anzac buy 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in Java
                  Anzac attack with 1 Artillery, 5 Fighters and 3 Infantrys
                  Hisaichi defend with 1 Infantry and 1 Tank
                      Anzac roll dice for 1 Artillery, 5 Fighters and 3 Infantrys in Java, round 2 : 3/9 hits, 2.67 expected hits
                      Hisaichi roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Java
                  Anzac win, taking Java from Hisaichi with 1 Artillery, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                  Casualties for Anzac: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry and 1 Tank
      
          Non Combat Move - Anzac
              5 Fighters moved from Java to Sumatra
      
          Place Units - Anzac
              1 T.Boat placed in 67 Sea Zone
              1 Artillery and 1 Elite placed in Broome
              1 Artillery and 2 Infantrys placed in Townsville
              2 Fighters placed in Canberra
      
          Turn Complete - Anzac
              Anzac collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : 0.17
      Anzac : 0.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 3
      
          Combat Move - British
              2 Infantrys and 1 Tank moved from Manchester to 21 Sea Zone
              1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 T.Boat, 1 Tank and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
              2 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy
              2 Fighters moved from Manchester to Paris
              1 Infantry moved from London to Dover
              1 Infantry moved from French Equatorial Africa to Darfur
              4 Infantrys moved from Equatoria to Darfur
              1 Tank moved from Equatoria to Darfur
              2 Mot.Infs moved from Cape Town to Kenya
              1 Infantry moved from Rhodesia to Kenya
              1 Tank moved from N.Saudi Arabia to Syria
              2 Artillerys and 3 Infantrys moved from N.Saudi Arabia to Palestine
              1 Infantry moved from Kenya to Equatoria
              4 Infantrys moved from Lower Egypt to Mersa Matruh
              4 Infantrys moved from Lower Egypt to New Valley
              2 Tanks moved from Cairo to Mersa Matruh
              2 Tanks moved from Cairo to New Valley
              3 Fighters moved from Cairo to Syria
              1 Transport moved from 58 Sea Zone to 59 Sea Zone
              2 Infantrys moved from Bombay to 59 Sea Zone
              2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
              2 Infantrys moved from 58 Sea Zone to Iraq
              1 Fighter moved from E.Morocco to 31 Sea Zone
              1 Infantry moved from Assam to Yunnan
              2 Transports moved from 65 Sea Zone to 60 Sea Zone
              2 Artillerys and 2 Elites moved from Madras to 60 Sea Zone
              1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
              1 Infantry moved from Madras to 60 Sea Zone
              1 Transport moved from 66 Sea Zone to 65 Sea Zone
              1 Artillery, 3 Infantrys and 2 Tanks moved from Burma to S.Thailand
              2 Artillerys, 1 Cruiser, 2 Elites, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
              2 Artillerys, 2 Elites and 1 Infantry moved from 65 Sea Zone to S.Thailand
              1 Infantry moved from North Central USA to South Central USA
              1 Transport moved from 100 Sea Zone to 25 Sea Zone
              1 Infantry moved from South Central USA to 25 Sea Zone
              1 Infantry moved from South Central USA to E.Mexico
              1 Tank moved from Central America to 25 Sea Zone
              1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
              2 Infantrys moved from Colombia to Venezuela
              1 Tank moved from Central America to Venezuela
              1 Bomber moved from Colombia to Venezuela
              1 Destroyer moved from 100 Sea Zone to 25 Sea Zone
              1 Fighter moved from Greenland to 2 Sea Zone
              1 Submarine moved from 113 Sea Zone to 67 Sea Zone
              5 Infantrys moved from Delhi to Bihar
      
          Purchase Units - British
              British buy 2 Artillerys, 1 Destroyer, 2 Elites, 10 Infantrys, 2 Mot.Infs, 8 Tanks and 1 Transport; Remaining resources: 2 PUs; 
      
          Combat - British
              Battle in New Valley
                  British attack with 4 Infantrys and 2 Tanks
                  Italians defend with 1 Infantry
                      British roll dice for 4 Infantrys and 2 Tanks in New Valley, round 2 : 1/6 hits, 1.67 expected hits
                      Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in New Valley
                  British win, taking New Valley from Italians with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
              Battle in S.Thailand
                  British attack with 3 Artillerys, 2 Elites, 4 Infantrys and 2 Tanks
                  Thai defend with 1 Artillery and 1 Infantry
                      British roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/11 hits, 3.83 expected hits
                      Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                  British win, taking S.Thailand from Thai with 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for British: 1 Infantry
                  Casualties for Thai: 1 Artillery and 1 Infantry
              Battle in 31 Sea Zone
                  British attack with 1 Fighter
                  Germans defend with 2 Submarines
                      British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  2 Submarines owned by the Germans Submerged
              Battle in Jamaica
                  British attack with 1 Infantry and 1 Tank
                  Neutral defend with 1 Infantry
                      British roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Jamaica
                  British loses 0 PUs for violating Jamaicas neutrality.
                  British winBritish win with 1 Fighter remaining, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
              Battle in 2 Sea Zone
                  British attack with 1 Fighter
                  Germans defend with 1 Submarine
                      British roll dice for 1 Fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  1 Submarine owned by the Germans Submerged
              Battle in Mersa Matruh
                  British attack with 4 Infantrys and 2 Tanks
                  Italians defend with 1 Tank
                      British roll dice for 4 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/6 hits, 1.67 expected hits
                      Italians roll dice for 1 Tank in Mersa Matruh, round 2 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Italians lost in Mersa Matruh
                  British winBritish win with 1 Fighter remaining, taking Mersa Matruh from Italians with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 Tank
              Battle in Venezuela
                  British attack with 1 Bomber, 2 Infantrys and 1 Tank
                  Neutral defend with 2 Infantrys
                      British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Venezuela, round 2 : 1/4 hits, 1.50 expected hits
                      Neutral roll dice for 2 Infantrys in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Neutral lost in Venezuela
                      British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Venezuela, round 3 : 0/4 hits, 1.50 expected hits
                      Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Venezuela
                      British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Venezuela, round 4 : 1/3 hits, 1.33 expected hits
                      Neutral roll dice for 1 Infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Venezuela
                  British loses 0 PUs for violating Venezuelas neutrality.
                  British win, taking Venezuela from Neutral with 1 Bomber and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Neutral: 2 Infantrys
                  Casualties for British: 2 Infantrys
      
          Non Combat Move - British
              1 Bomber moved from Venezuela to British Guiana
              1 Fighter moved from 31 Sea Zone to Gibraltar
              1 Fighter moved from 2 Sea Zone to Greenland
              1 AAGun moved from N.Saudi Arabia to Palestine
              1 AAGun moved from Hyderabad to Calcutta
              1 AAGun moved from Bihar to Assam
              1 AAGun moved from British Columbia to North Central USA
      
          Place Units - British
              6 Tanks placed in Cairo
              2 Mot.Infs placed in Cape Town
              1 Destroyer and 1 Transport placed in 20 Sea Zone
              2 Artillerys, 2 Elites and 1 Tank placed in Madras
              1 Infantry and 1 Tank placed in Bombay
              5 Infantrys placed in Delhi
              2 Infantrys placed in Wales
              2 Infantrys placed in Manchester
      
          Turn Complete - British
              British collect 98 PUs; end with 100 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      British : -3.33
      Italians : -0.83
      Thai : 0.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: USA round 11

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 11
      
          Research Technology - USA
                  USA roll 5,1,1,3,6,3 and gets 1 hit
              USA removing all Technology Tokens after successful research.
              USA discover lateFighter
      
          Combat Move - USA
              2 tanks moved from New York to Sea Zone 29 Mid Atlantic
              2 field_guns moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
              4 infantry moved from New York to Sea Zone 29 Mid Atlantic
              2 field_guns, 2 infantry and 2 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
              1 field_gun, 5 infantry and 3 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 33 Mid Atlantic
              1 field_gun and 5 infantry moved from Sea Zone 33 Mid Atlantic to Lisbon
              4 field_guns moved from Norte to Lisbon
              4 tanks moved from Leon to Lisbon
              2 field_guns and 2 infantry moved from Sea Zone 33 Mid Atlantic to Lisbon
              2 field_guns, 4 infantry, 2 tanks and 4 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
              2 field_guns, 4 infantry and 2 tanks moved from Sea Zone 27 Mid Atlantic to Leon
              1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 29 Mid Atlantic
              2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
              2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea
              8 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 29 Mid Atlantic
              4 field_guns and 3 infantry moved from Washington D.C. to Hudson-Delaware
      
          Purchase Units - USA
              USA buy 1 Factory, 8 field_guns, 11 infantry and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat - USA
              Battle in Lisbon
                  USA attack with 7 field_guns, 7 infantry and 4 tanks
                  Neutral defend with 4 heavy_guns and 12 infantry
                      USA roll dice for 7 field_guns, 7 infantry and 4 tanks in Lisbon, round 2 : 9/18 hits, 7.33 expected hits
                      Neutral roll dice for 4 heavy_guns and 12 infantry in Lisbon, round 2 : 4/16 hits, 6.67 expected hits
                      9 infantry owned by the Neutral and 4 infantry owned by the USA lost in Lisbon
                      USA roll dice for 7 field_guns, 3 infantry and 4 tanks in Lisbon, round 3 : 6/14 hits, 6.00 expected hits
                      Neutral roll dice for 4 heavy_guns and 3 infantry in Lisbon, round 3 : 6/7 hits, 3.67 expected hits
                      3 heavy_guns owned by the Neutral, 3 infantry owned by the Neutral, 3 field_guns owned by the USA and 3 infantry owned by the USA lost in Lisbon
                      USA roll dice for 4 field_guns and 4 tanks in Lisbon, round 4 : 3/8 hits, 4.00 expected hits
                      Neutral roll dice for 1 heavy_gun in Lisbon, round 4 : 1/1 hits, 0.67 expected hits
                      1 heavy_gun owned by the Neutral and 1 field_gun owned by the USA lost in Lisbon
                  USA loses 0 PUs for violating Lisbons neutrality.
                  USA win, taking Lisbon from Neutral with 3 field_guns and 4 tanks remaining. Battle score for attacker is 19
                  Casualties for USA: 4 field_guns and 7 infantry
                  Casualties for Neutral: 4 heavy_guns and 12 infantry
      
          Non Combat Move - USA
      
          Place Units - USA
              1 Factory and 3 trenchs placed in Navarre
              4 field_guns placed in Hudson-Delaware
              3 infantry placed in New York
              2 field_guns and 2 infantry placed in Leon
              2 field_guns and 6 infantry placed in Washington D.C.
      
          Activate Technology - USA
              USA activating lateFighter
              Trigger USAT3: buylate_fighter added to productionUSA
              Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - USA
              USA collect 89 PUs; end with 91 PUs
              USA collect 7 PUs from War Bonds; end with 98 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.00
      USA : 0.67
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: 1915 Whack vs dawg

      TripleA Turn Summary: Germany round 9

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 9
      
          Research Technology - Germany
              Germany spend 20 on tech rolls
                  Germany roll 5,6,6,6 and gets 3 hits
              Germany removing all Technology Tokens after successful research.
              Germany discover propaganda
      
          Combat Move - Germany
              1 infantry moved from Belarus to Dnieper
              2 heavy_guns and 3 infantry moved from Belarus to Don
              2 cavalrys moved from Eastern Poland to Don
              5 infantry moved from Minsk to Don
              1 cavalry, 1 field_gun, 1 heavy_gun and 4 infantry moved from Smolensk to Tver
                    Germany take Tver from Russia
              4 cavalrys moved from Don to Pskov
              4 heavy_guns moved from Latvia to Pskov
              1 cavalry moved from Tver to Pskov
              2 field_guns and 1 infantry moved from Stockholm to Sea Zone 10 Baltic Sea
              2 field_guns, 1 infantry and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 9 Gulf of Bothnia
              2 field_guns and 1 infantry moved from Sea Zone 9 Gulf of Bothnia to Pskov
              3 battlecruisers and 2 battleships moved from Sea Zone 10 Baltic Sea to Sea Zone 9 Gulf of Bothnia
              8 heavy_guns moved from Bavaria to Wurttemburg
              4 infantry moved from Wurttemburg to Alsace
              4 infantry moved from Wurttemburg to Rhine
              4 field_guns and 4 stormtruppens moved from Caucasus to Don
              1 fighter moved from Don to Dardanelles
      
          Purchase Units - Germany
              Germany buy 5 cavalrys, 3 cruisers, 8 infantry, 6 stormtruppens and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Germany
              Battle in Pskov
                  Germany attack with 5 cavalrys, 2 field_guns, 4 heavy_guns and 1 infantry
                  Russia defend with 6 trenchs
                      Germany roll dice for 2 battlecruisers and 1 battleship in Pskov, round 2 : 2/3 hits, 2.00 expected hits
                  Units damaged: 2 trenchs owned by the Russia
                      Germany roll dice for 5 cavalrys, 2 field_guns, 4 heavy_guns and 1 infantry in Pskov, round 2 : 6/12 hits, 4.00 expected hits
                  Units damaged: 4 trenchs owned by the Russia
                      Russia roll dice for 6 trenchs in Pskov, round 2 : 1/6 hits, 1.00 expected hits
                      1 infantry owned by the Germany and 2 trenchs owned by the Russia lost in Pskov
                      Germany roll dice for 5 cavalrys, 2 field_guns and 4 heavy_guns in Pskov, round 3 : 3/11 hits, 3.67 expected hits
                      Russia roll dice for 4 trenchs in Pskov, round 3 : 0/4 hits, 0.67 expected hits
                      3 trenchs owned by the Russia lost in Pskov
                      Germany roll dice for 5 cavalrys, 2 field_guns and 4 heavy_guns in Pskov, round 4 : 2/11 hits, 3.67 expected hits
                      Russia roll dice for 1 trench in Pskov, round 4 : 0/1 hits, 0.17 expected hits
                      1 trench owned by the Russia lost in Pskov
                  Germany win, taking Pskov from Russia with 5 cavalrys, 2 field_guns and 4 heavy_guns remaining. Battle score for attacker is 15
                  Casualties for Germany: 1 infantry
                  Casualties for Russia: 6 trenchs
      
          Non Combat Move - Germany
      
          Place Units - Germany
              3 cruisers placed in Sea Zone 12 Baltic Sea
              3 trenchs placed in Westphalia
              2 trenchs placed in Rhine
              2 trenchs placed in Alsace
              1 trench placed in Smolensk
              8 infantry placed in Bavaria
              4 cavalrys placed in Latvia
              1 cavalry placed in Minsk
              6 stormtruppens placed in Berlin
      
          Activate Technology - Germany
              Germany activating propaganda
              Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
      
          Turn Complete - Germany
              Germany collect 138 PUs; end with 138 PUs
      

      Combat Hit Differential Summary :

      Germany : -0.33
      Russia : -0.83
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: whack-vs-dawg Napoleon

      TripleA Turn Summary: AustrianEmpire round 3

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 3
      
          Combat Move - AustrianEmpire
              1 Artillery and 1 Fusiliers moved from Slavonia to Serbia
              1 Fusiliers moved from Slavonia to Serbia
              1 Artillery, 3 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 1 Hussars moved from Slavonia to Bosnia
              2 Chasseurss moved from Salzburg to Bavaria
              1 Cuirassiers, 1 Dragoons and 1 Hussars moved from Austria to Venetia
      
          Purchase Units - AustrianEmpire
              AustrianEmpire buy 2 Chasseurss, 2 Cuirassierss and 1 Dragoons; Remaining resources: 0 PUs; 
      
          Combat - AustrianEmpire
              Battle in Serbia
                  AustrianEmpire attack with 1 Artillery and 2 Fusilierss
                  OttomanEmpire defend with 1 Fusiliers
                      AustrianEmpire roll dice for 1 Artillery and 2 Fusilierss in Serbia, round 2 : 2/3 hits, 0.83 expected hits
                      OttomanEmpire roll dice for 1 Fusiliers in Serbia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Fusiliers owned by the OttomanEmpire lost in Serbia
                  AustrianEmpire win, taking Serbia from OttomanEmpire with 1 Artillery and 2 Fusilierss remaining. Battle score for attacker is 4
                  Casualties for OttomanEmpire: 1 Fusiliers
              Battle in Bosnia
                  AustrianEmpire attack with 1 Artillery, 3 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 1 Hussars
                  OttomanEmpire defend with 1 Fusiliers
                      AustrianEmpire roll dice for 1 Artillery, 3 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 1 Hussars in Bosnia, round 2 : 3/7 hits, 1.83 expected hits
                      OttomanEmpire roll dice for 1 Fusiliers in Bosnia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Fusiliers owned by the OttomanEmpire and 1 Hussars owned by the AustrianEmpire lost in Bosnia
                  AustrianEmpire win, taking Bosnia from OttomanEmpire with 1 Artillery, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 0
                  Casualties for AustrianEmpire: 1 Hussars
                  Casualties for OttomanEmpire: 1 Fusiliers
      
          Non Combat Move - AustrianEmpire
      
          Place Units - AustrianEmpire
              2 Chasseurss placed in Salzburg
              1 Dragoons placed in Slavonia
              2 Cuirassierss placed in Austria
      
          Turn Complete - AustrianEmpire
              AustrianEmpire collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      OttomanEmpire : 0.33
      AustrianEmpire : 2.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack vs dawg Napoli

      TripleA Turn Summary: Spain round 19

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 19
      
          Combat Move - Spain
              6 Mariness moved from Sicily to SZ67
              2 Barques and 6 Mariness moved from SZ67 to SZ80
              6 Mariness moved from SZ80 to Hellas
              1 Mortars moved from Libya to SZ66
              3 Barques and 1 Mortars moved from SZ66 to SZ81
              2 Fusilierss moved from Cyrenacia to SZ81
              3 Barques, 2 Fusilierss and 1 Mortars moved from SZ81 to SZ80
              2 Fusilierss and 1 Mortars moved from SZ80 to Hellas
              1 Marines moved from Tunisia to Tripoli
              1 Battleship moved from SZ72 to SZ66
              2 Battleships moved from SZ72 to SZ66
              12 Cutters moved from SZ72 to SZ80
              1 Hussars moved from Algeria to Tripoli
              12 Marshals moved from Venetia to Austria
              2 Chasseurss moved from Provence to Liguria
              4 Chasseurss moved from Rome to Naples
              3 Fusilierss moved from Aragon to Catalonia
      
          Purchase Units - Spain
              Spain buy 1 Cutter, 4 Horse_Artillerys, 4 Mariness and 1 Mortars; Remaining resources: 2 PUs; 
      
          Combat - Spain
              Battle in Austria
                  Spain attack with 12 Marshals
                  AustrianEmpire defend with 1 Capital, 5 Fusilierss, 1 Grenadiers and 2 Mortella_Towers
                      Spain roll dice for 12 Marshals in Austria, round 2 : 7/12 hits, 8.00 expected hits
                      AustrianEmpire roll dice for 5 Fusilierss, 1 Grenadiers and 2 Mortella_Towers in Austria, round 2 : 3/8 hits, 2.67 expected hits
                      5 Fusilierss owned by the AustrianEmpire, 3 Marshals owned by the Spain and 2 Mortella_Towers owned by the AustrianEmpire lost in Austria
                      Spain roll dice for 9 Marshals in Austria, round 3 : 9/9 hits, 6.00 expected hits
                      AustrianEmpire roll dice for 1 Grenadiers in Austria, round 3 : 1/1 hits, 0.33 expected hits
                      1 Marshal owned by the Spain and 1 Grenadiers owned by the AustrianEmpire lost in Austria
                  Spain captures 29PUs while taking AustrianEmpire capital
                  Spain win, taking Austria from AustrianEmpire with 8 Marshals remaining. Battle score for attacker is -4
                  Casualties for Spain: 4 Marshals
                  Casualties for AustrianEmpire: 5 Fusilierss, 1 Grenadiers and 2 Mortella_Towers
              Battle in Hellas
                  Spain attack with 2 Fusilierss, 6 Mariness and 1 Mortars
                  UnitedKingdom defend with 3 Chasseurss, 1 Encampment and 1 Fortress
                      Spain roll dice for 2 Fusilierss, 6 Mariness and 1 Mortars in Hellas, round 2 : 3/9 hits, 4.33 expected hits
                      UnitedKingdom roll dice for 3 Chasseurss and 1 Fortress in Hellas, round 2 : 2/4 hits, 2.17 expected hits
                      3 Chasseurss owned by the UnitedKingdom and 2 Fusilierss owned by the Spain lost in Hellas
                      Spain roll dice for 6 Mariness and 1 Mortars in Hellas, round 3 : 5/7 hits, 3.83 expected hits
                      UnitedKingdom roll dice for 1 Fortress in Hellas, round 3 : 1/1 hits, 0.67 expected hits
                      1 Marines owned by the Spain and 1 Fortress owned by the UnitedKingdom lost in Hellas
                  Spain win, taking Hellas from UnitedKingdom with 5 Mariness and 1 Mortars remaining. Battle score for attacker is 6
                  Casualties for Spain: 2 Fusilierss and 1 Marines
                  Casualties for UnitedKingdom: 3 Chasseurss and 1 Fortress
      
          Non Combat Move - Spain
      
          Place Units - Spain
              4 Horse_Artillerys placed in Rome
              1 Cutter placed in SZ66
              2 Mariness placed in Tripoli
              2 Mariness placed in Provence
              1 Mortars placed in Algeria
      
          Turn Complete - Spain
              Spain collect 79 PUs; end with 110 PUs
              Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 100 PUs
      

      Combat Hit Differential Summary :

      AustrianEmpire : 1.00
      UnitedKingdom : 0.17
      Spain : 1.83
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: More Ringy-Ringz! (My Precious!!)

      TripleA Turn Summary: Haradrim round 6

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 6
      
          Purchase Units - Haradrim
              Haradrim buy 2 oliphants; Remaining resources: 0 PUs; 
      
          Combat Move - Haradrim
              8 oliphants and 6 spearInfantrys moved from Anorien to Eastfold
              2 oliphants moved from W. Osg. to Eastfold
              1 oliphant moved from Debatable Land to E. Osg.
              3 corsairss and 4 spearInfantrys moved from N. Ithilien to E. Osg.
      
          Combat - Haradrim
              Battle in Eastfold
                  Haradrim attack with 10 oliphants and 6 spearInfantrys
                  Rohan defend with 1 castle, 5 fortificationss, 2 heavyCavalrys and 8 spearInfantrys
                      Haradrim roll dice for 10 oliphants and 6 spearInfantrys in Eastfold, round 2 : 6/16 hits, 6.00 expected hits
                      Rohan roll dice for 5 fortificationss, 2 heavyCavalrys and 8 spearInfantrys in Eastfold, round 2 : 4/15 hits, 4.17 expected hits
                  Units damaged: 4 oliphants owned by the Haradrim
                      1 spearInfantry owned by the Rohan and 5 fortificationss owned by the Rohan lost in Eastfold
                      Haradrim roll dice for 10 oliphants and 6 spearInfantrys in Eastfold, round 3 : 7/16 hits, 6.00 expected hits
                      Rohan roll dice for 2 heavyCavalrys and 7 spearInfantrys in Eastfold, round 3 : 4/9 hits, 3.00 expected hits
                  Units damaged: 4 oliphants owned by the Haradrim
                      7 spearInfantrys owned by the Rohan lost in Eastfold
                      Haradrim roll dice for 10 oliphants and 6 spearInfantrys in Eastfold, round 4 : 6/16 hits, 6.00 expected hits
                      Rohan roll dice for 2 heavyCavalrys in Eastfold, round 4 : 2/2 hits, 0.67 expected hits
                  Units damaged: 2 oliphants owned by the Haradrim
                      2 heavyCavalrys owned by the Rohan lost in Eastfold
                  Haradrim win, taking Eastfold from Rohan with 10 oliphants and 6 spearInfantrys remaining. Battle score for attacker is 44
                  Casualties for Rohan: 5 fortificationss, 2 heavyCavalrys and 8 spearInfantrys
      
          Non Combat Move - Haradrim
      
          Place Units - Haradrim
              2 oliphants placed in W. Osg.
      
          Turn Complete - Haradrim
              Haradrim collect 28 PUs; end with 28 PUs
              10 units repaired.
      

      Combat Hit Differential Summary :

      Haradrim : 1.00
      Rohan : 2.17
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Hisaichi round 7

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 7
      
          Combat Move - Hisaichi
              1 Artillery moved from N.Buryat Mongolia to Irkutsk
              1 Infantry moved from S.Buryat Mongolia to Irkutsk
              10 Artillerys, 2 Elites and 4 Tanks moved from N.Buryat Mongolia to Olyokminsk
              1 Infantry moved from Ayan to Okhotsk
                    Hisaichi take Okhotsk from Russians
              4 Artillerys and 4 Infantrys moved from Ayan to Yakutsk
                    Hisaichi take Yakutsk from Russians
              1 Elite, 1 Infantry and 1 Marine moved from West Borneo to 110 Sea Zone
              1 Elite, 1 Infantry and 1 Marine moved from 110 Sea Zone to Lombok
              2 Infantrys moved from Soembawa to Lombok
              1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
              3 Transports moved from 111 Sea Zone to 84 Sea Zone
              6 Infantrys moved from Changchun to 84 Sea Zone
              6 Infantrys moved from 84 Sea Zone to Shantung
              7 Artillerys, 7 Infantrys and 1 Tank moved from Peking to Chahar
              4 Tanks moved from Liaoning to Shantung
              2 Artillerys, 2 Elites and 1 Infantry moved from Heilungchiang to Liaoning
              2 Fighters moved from Heilungchiang to Mindanao
              2 Infantrys moved from Kirin to Liaoning
              2 Infantrys moved from Changchun to Kirin
      
          Purchase Units - Hisaichi
              Hisaichi buy 6 ArmoredCars, 1 Cruiser, 2 Infantrys, 3 Marines, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Irkutsk
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
                  Hisaichi win, taking Irkutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Olyokminsk
                  Hisaichi attack with 10 Artillerys, 2 Elites and 4 Tanks
                  Russians defend with 3 ArmoredCars, 2 HeavyTanks, 1 Infantry, 2 Mech.Infs and 3 Tanks
                      Hisaichi roll dice for 10 Artillerys, 2 Elites and 4 Tanks in Olyokminsk, round 2 : 5/16 hits, 6.33 expected hits
                      Russians roll dice for 3 ArmoredCars, 2 HeavyTanks, 1 Infantry, 2 Mech.Infs and 3 Tanks in Olyokminsk, round 2 : 5/11 hits, 4.33 expected hits
                      3 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians and 5 Artillerys owned by the Hisaichi lost in Olyokminsk
                      Hisaichi roll dice for 5 Artillerys, 2 Elites and 4 Tanks in Olyokminsk, round 3 : 5/11 hits, 4.67 expected hits
                      Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 3 Tanks in Olyokminsk, round 3 : 6/6 hits, 3.17 expected hits
                      1 Elite owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 HeavyTank owned by the Russians, 3 Tanks owned by the Russians and 5 Artillerys owned by the Hisaichi lost in Olyokminsk
                      Hisaichi roll dice for 1 Elite and 4 Tanks in Olyokminsk, round 4 : 3/5 hits, 2.33 expected hits
                      Russians roll dice for 1 HeavyTank in Olyokminsk, round 4 : 1/1 hits, 0.67 expected hits
                      1 Elite owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Olyokminsk
                  Hisaichi win, taking Olyokminsk from Russians with 4 Tanks remaining. Battle score for attacker is 9
                  Casualties for Hisaichi: 10 Artillerys and 2 Elites
                  Casualties for Russians: 3 ArmoredCars, 2 HeavyTanks, 1 Infantry, 2 Mech.Infs and 3 Tanks
              Battle in Chahar
                  Hisaichi attack with 7 Artillerys, 7 Infantrys and 1 Tank
                  Chinese defend with 1 Mech.Inf
                      Hisaichi roll dice for 7 Artillerys, 7 Infantrys and 1 Tank in Chahar, round 2 : 2/15 hits, 5.17 expected hits
                      Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 7 Artillerys, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 Mech.Inf
              Battle in Shantung
                  Hisaichi attack with 6 Infantrys and 4 Tanks
                  Chinese defend with 1 Mech.Inf
                      Hisaichi roll dice for 6 Infantrys and 4 Tanks in Shantung, round 2 : 3/10 hits, 3.00 expected hits
                      Chinese roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Chinese lost in Shantung
                  Hisaichi win, taking Shantung from Chinese with 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 Mech.Inf
              Battle in Lombok
                  Hisaichi attack with 1 Elite, 3 Infantrys and 1 Marine
                  Anzac defend with 1 Artillery and 1 Marine
                      Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Marine in Lombok, round 2 : 1/5 hits, 1.33 expected hits
                      Dutch roll dice for 1 Artillery and 1 Marine in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                      1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                      Hisaichi roll dice for 1 Elite, 2 Infantrys and 1 Marine in Lombok, round 3 : 1/4 hits, 1.17 expected hits
                      Dutch roll dice for 1 Marine in Lombok, round 3 : 1/1 hits, 0.33 expected hits
                      1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                  Hisaichi win, taking Lombok from Dutch with 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Anzac: 1 Artillery and 1 Marine
      
          Non Combat Move - Hisaichi
              2 Infantrys moved from Soembawa to Lombok
      
          Place Units - Hisaichi
              3 Marines placed in West Borneo
              1 Cruiser placed in 84 Sea Zone
              2 Infantrys placed in Changchun
              3 Mech.Infs placed in Heilungchiang
              2 ArmoredCars and 1 Tank placed in Peking
              4 ArmoredCars placed in Liaoning
      
          Turn Complete - Hisaichi
              Hisaichi collect 69 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : -3.67
      Chinese : -0.67
      Russians : 4.50
      Dutch : 1.00
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 3
      
          Combat Move - Chinese
              1 Infantry moved from Yunnan to N.Thailand
              1 Fighter moved from Burma to N.Thailand
              1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
              2 Infantrys moved from Gobi Altai to Ningsia
              6 ArmoredCars moved from Hsining to Ningsia
              7 Infantrys moved from E.Qinghai to Ningsia
              2 Artillerys, 3 Infantrys and 3 Tanks moved from Shensi to Hupeh
              3 Mech.Infs moved from Urumqi to Ningsia
      
          Purchase Units - Chinese
              Chinese buy 6 ArmoredCars and 1 Mech.Inf; Remaining resources: 4 PUs; 
      
          Combat - Chinese
              Battle in Hupeh
                  Chinese attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                  Hisaichi defend with 2 Infantrys; Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
                      Chinese roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Hupeh, round 2 : 1/8 hits, 3.00 expected hits
                      Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Hupeh, round 2 : 3/6 hits, 2.17 expected hits
                      1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Hupeh
                      Chinese roll dice for 2 Artillerys and 3 Tanks in Hupeh, round 3 : 4/5 hits, 2.17 expected hits
                      Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hupeh, round 3 : 3/5 hits, 1.83 expected hits
                      1 Artillery owned by the Yamamoto, 1 Tank owned by the Chinese, 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hupeh
                      Chinese roll dice for 2 Tanks in Hupeh, round 4 : 1/2 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Chinese and 1 Tank owned by the Yamamoto lost in Hupeh
                  Chinese win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is -7
                  Casualties for Chinese: 2 Artillerys, 3 Infantrys and 2 Tanks
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
              Battle in N.Thailand
                  Chinese attack with 1 Fighter and 1 Infantry
                  Yamamoto defend with 1 Artillery
                      Chinese roll dice for 1 Fighter and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.50 expected hits
                      Thai roll dice for 1 Artillery in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Fighter and 1 Infantry in N.Thailand, round 3 : 0/2 hits, 0.50 expected hits
                      Thai roll dice for 1 Artillery in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Fighter and 1 Infantry in N.Thailand, round 4 : 1/2 hits, 0.50 expected hits
                      Thai roll dice for 1 Artillery in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in N.Thailand
                  Chinese win, taking N.Thailand from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Artillery
              Battle in Suiyuan
                  Chinese attack with 1 Artillery and 3 Infantrys
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 Artillery and 3 Infantrys in Suiyuan, round 2 : 2/4 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Suiyuan
                  Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Chinese
              1 Fighter moved from N.Thailand to Burma
              1 AAGun moved from Hsining to E.Qinghai
              1 AAGun moved from Urumqi to E.Sinkiang
      
          Place Units - Chinese
              6 ArmoredCars placed in Hsining
              1 Mech.Inf placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 31 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : 2.17
      Chinese : 0.33
      Thai : -1.00
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 14
      
          Combat Move - Germans
              1 Infantry moved from Netherlands to 22 Sea Zone
              1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 4 Sea Zone
              1 Infantry moved from 4 Sea Zone to Iceland
                    Germans take Iceland from British
              4 Elites and 8 Infantrys moved from Netherlands to 22 Sea Zone
              3 Artillerys and 4 Tanks moved from Netherlands to 22 Sea Zone
              1 Bomber moved from Provence to 21 Sea Zone
              1 Destroyer moved from 22 Sea Zone to 21 Sea Zone
              3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 4 Elites, 8 Infantrys, 4 Tanks and 10 Transports moved from 22 Sea Zone to 11 Sea Zone
              3 Artillerys, 4 Elites, 8 Infantrys and 4 Tanks moved from 11 Sea Zone to Scotland
                    Germans take Scotland from British
              2 Artillerys and 1 Elite moved from Rhine to Netherlands
              1 Artillery moved from Hamburg to Netherlands
              9 Infantrys moved from Aquitaine to Languedoc
              6 Infantrys moved from Brittany to Aquitaine
              3 Artillerys and 11 Infantrys moved from Normandy to Brittany
              2 Artillerys and 6 Infantrys moved from Paris to Normandy
              4 Artillerys and 4 Elites moved from Saratov to Astrakhan
              1 Mech.Inf moved from Saratov to Tashkent
                    Germans take Chimkent from Russians
              1 Mech.Inf moved from Penza to Tashkent
              1 Mech.Inf moved from Kirov to Yeniseysk
                    Germans take Komi from Russians
                    Germans take Salekhard from Russians
                    Germans take Yeniseysk from Russians
              2 Tanks moved from Gorky to Perm
              16 HeavyTanks and 8 Tanks moved from Kirov to Ufa
                    Germans take Ufa from Russians
              3 Tanks moved from Penza to Ufa
              3 Mech.Infs moved from Kirov to Tashkent
              1 Mech.Inf moved from Gorky to Uzbekistan
                    Germans take Uzbekistan from Russians
              1 Tank moved from Stalingrad to Astrakhan
              3 Tanks moved from Georgia to Erzurum
              4 Mech.Infs moved from Stalingrad to Erzurum
              3 Mech.Infs moved from Rostov to Erzurum
              10 Mech.Infs moved from Moscow to Chimkent
              4 Mech.Infs moved from Kursk to Erzurum
              2 JetFighters moved from Georgia to 126 Sea Zone
              1 Elite moved from Rostov to Georgia
              1 Infantry moved from Tuscany to Rome
              1 Infantry moved from E.Romania to Bulgaria
              4 Infantrys moved from Upper Norrland to Nordland
              1 Submarine moved from 110 Sea Zone to 65 Sea Zone
      
          Purchase Units - Germans
              Germans buy 1 Factory, 25 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in 126 Sea Zone
                  Germans attack with 2 JetFighters
                  Russians defend with 1 Transport
                      Germans roll dice for 2 JetFighters in 126 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      Russians roll dice for 1 Transport in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Russians lost in 126 Sea Zone
                  Germans win with 2 JetFighters remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Transport
              Battle in 65 Sea Zone
                  Germans attack with 1 Submarine
                  Anzac defend with 1 Destroyer
                      Germans roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Germans and 1 Destroyer owned by the Anzac lost in 65 Sea Zone
                  Anzac win with no units remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 Submarine
                  Casualties for Anzac: 1 Destroyer
              Battle in 21 Sea Zone
                  Germans attack with 1 Bomber and 1 Destroyer
                  British defend with 1 Destroyer
                      Germans roll dice for 1 Bomber and 1 Destroyer in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the British lost in 21 Sea Zone
                  Germans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 8
                  Casualties for British: 1 Destroyer
              Battle in Tashkent
                  Germans attack with 5 Mech.Infs
                  Russians defend with 1 AAGun, 1 Factory and 2 Infantrys
                      Germans roll dice for 5 Mech.Infs in Tashkent, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 2 Infantrys in Tashkent, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Russians lost in Tashkent
                      Germans roll dice for 5 Mech.Infs in Tashkent, round 3 : 2/5 hits, 1.67 expected hits
                      Russians roll dice for 1 Infantry in Tashkent, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Tashkent
                  Germans win, taking Tashkent from Russians with 4 Mech.Infs remaining. Battle score for attacker is -2
                  Casualties for Russians: 2 Infantrys
                  Casualties for Germans: 1 Mech.Inf
              Battle in Nordland
                  Germans attack with 4 Infantrys
                  Neutral defend with 1 Infantry
                      Germans roll dice for 4 Infantrys in Nordland, round 2 : 0/4 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Nordland
                      Germans roll dice for 3 Infantrys in Nordland, round 3 : 1/3 hits, 0.50 expected hits
                      Neutral roll dice for 1 Infantry in Nordland, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Nordland
                  Germans loses 0 PUs for violating Nordlands neutrality.
                  Germans win, taking Nordland from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Infantry
              Battle in Perm
                  Germans attack with 2 Tanks
                  Russians defend with 1 Infantry
                      Germans roll dice for 2 Tanks in Perm, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Perm
                  Germans win, taking Perm from Russians with 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Astrakhan
                  Germans attack with 4 Artillerys, 4 Elites and 1 Tank
                  Russians defend with 1 Infantry
                      Germans roll dice for 4 Artillerys, 4 Elites and 1 Tank in Astrakhan, round 2 : 5/9 hits, 3.83 expected hits
                      Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Astrakhan
                  Germans win, taking Astrakhan from Russians with 4 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 Elite
                  Casualties for Russians: 1 Infantry
              Battle in Erzurum
                  Germans attack with 11 Mech.Infs and 3 Tanks
                  Russians defend with 2 Infantrys
                      Germans roll dice for 11 Mech.Infs and 3 Tanks in Erzurum, round 2 : 3/14 hits, 5.17 expected hits
                      Russians roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Russians lost in Erzurum
                  Germans win, taking Erzurum from Russians with 11 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 Infantrys
      
          Non Combat Move - Germans
              2 JetFighters moved from 126 Sea Zone to Georgia
              1 AAGun moved from Belgium to Picardy
              1 Bomber moved from 21 Sea Zone to Brittany
      
          Place Units - Germans
              1 Factory placed in Netherlands
              3 Infantrys placed in Normandy
              8 Infantrys placed in Paris
              5 Mech.Infs placed in Stalingrad
              10 Mech.Infs placed in Moscow
              6 Infantrys placed in Hamburg
              4 Infantrys placed in Rhine
              3 Infantrys placed in Bavaria
              1 Infantry placed in Danzig
      
          Turn Complete - Germans
              Germans collect 166 PUs; end with 166 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.50
      Neutral : 0.33
      British : -0.33
      Anzac : 0.33
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: 1915 Whack vs dawg

      TripleA Turn Summary: Communists round 8

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 8
      
          Research Technology - Communists
                  Communists roll 1,5,6,5 and gets 1 hit
              Communists removing all Technology Tokens after successful research.
              Communists discover propaganda
      
          Combat Move - Communists
              Turning on Edit Mode
              EDIT: Removing units owned by Turkey from Fars: 1 tank
              EDIT: Adding units owned by Turkey to Fars: 1 fighter
              EDIT: Turning off Edit Mode
              1 cavalry moved from Volgograd to Ryazan
              1 field_gun moved from Vladimir to Ryazan
              1 field_gun moved from Nizhni-Novgorod to Vologda
              1 conscript moved from Omsk to Kazan
              1 conscript moved from Omsk to Novosibirsk
              1 cavalry moved from Uzbekistan to Novosibirsk
              1 field_gun moved from Kazakhstan to Novosibirsk
              1 field_gun moved from Turkmenistan to Kazakhstan
              2 conscripts moved from Irkutsk to Buryatia
              1 conscript and 1 field_gun moved from Aldan to Khabarovsk
              4 conscripts and 4 heavy_guns moved from Yakutsk to Sakhe
              1 conscript and 6 infantry moved from Sakhe to Khabarovsk
      
          Purchase Units - Communists
              Communists buy 1 cavalry, 9 conscripts, 1 fighter, 2 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communists
              Battle in Ryazan
                  Communists attack with 1 cavalry and 1 field_gun
                  Russia defend with 1 field_gun
                      Communists roll dice for 1 cavalry and 1 field_gun in Ryazan, round 2 : 2/2 hits, 0.67 expected hits
                      Russia roll dice for 1 field_gun in Ryazan, round 2 : 1/1 hits, 0.33 expected hits
                      1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Ryazan
                  Communists win, taking Ryazan from Russia with 1 field_gun remaining. Battle score for attacker is 0
                  Casualties for Communists: 1 cavalry
                  Casualties for Russia: 1 field_gun
      
          Non Combat Move - Communists
      
          Place Units - Communists
              3 trenchs placed in Sakhe
              3 trenchs placed in Khabarovsk
              1 cavalry, 9 conscripts, 1 fighter, 2 heavy_guns and 1 infantry placed in Yakutsk
      
          Activate Technology - Communists
              Communists activating propaganda
              Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
      
          Turn Complete - Communists
              Communists collect 54 PUs; end with 54 PUs
              Communists collect 8 PUs from War Bonds; end with 62 PUs
      

      Combat Hit Differential Summary :

      Communists : 1.33
      Russia : 0.67
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Yamamoto round 7

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 7
      
          Combat Move - Yamamoto
              2 Bombers moved from Eniwetok to 88 Sea Zone
              1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
              1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
              6 ArmoredCars moved from Kwangtung to N.French Indochina
              4 Adv.Fighters and 3 Fighters moved from Tokyo to N.French Indochina
              1 Infantry moved from Tokyo to 85 Sea Zone
              1 Infantry moved from 85 Sea Zone to Iwo Jima
              4 Infantrys moved from Tokyo to Tohoku
              1 Infantry moved from Woleai to Truk
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Destroyer, 3 Fighters, 9 Infantrys and 1 S.Submarine; Remaining resources: 24 PUs; 
      
          Combat - Yamamoto
              Battle in 88 Sea Zone
                  Yamamoto attack with 2 Bombers
                  Americans defend with 1 Destroyer and 2 Transports
                      Yamamoto roll dice for 2 Bombers in 88 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 1 Destroyer and 2 Transports in 88 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                      2 Transports owned by the Americans lost in 88 Sea Zone
                      Yamamoto roll dice for 2 Bombers in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                      Americans roll dice for 1 Destroyer in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Bombers in 88 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 1 Destroyer in 88 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Americans and 1 Bomber owned by the Yamamoto lost in 88 Sea Zone
                  Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Destroyer and 2 Transports
                  Casualties for Yamamoto: 1 Bomber
              Battle in N.French Indochina
                  Yamamoto attack with 4 Adv.Fighters, 6 ArmoredCars and 3 Fighters
                  British defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf
                      Yamamoto roll dice for 4 Adv.Fighters, 6 ArmoredCars and 3 Fighters in N.French Indochina, round 2 : 5/13 hits, 5.00 expected hits
                      French roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 2/6 hits, 2.00 expected hits
                      1 Artillery owned by the British, 4 Infantrys owned by the British and 2 ArmoredCars owned by the Yamamoto lost in N.French Indochina
                      Yamamoto roll dice for 4 Adv.Fighters, 4 ArmoredCars and 3 Fighters in N.French Indochina, round 3 : 5/11 hits, 4.33 expected hits
                      French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the British lost in N.French Indochina
                  Yamamoto win, taking N.French Indochina from French with 4 Adv.Fighters, 4 ArmoredCars and 3 Fighters remaining. Battle score for attacker is 10
                  Casualties for Yamamoto: 2 ArmoredCars
                  Casualties for British: 1 Artillery, 4 Infantrys and 1 Mech.Inf
      
          Non Combat Move - Yamamoto
              4 Adv.Fighters and 3 Fighters moved from N.French Indochina to Kwangsi
              6 Infantrys moved from Hong Kong to Kwangtung
              1 Bomber moved from 88 Sea Zone to Wake
      
          Place Units - Yamamoto
              6 Infantrys placed in Hong Kong
              2 Fighters placed in Wake
              1 Destroyer and 1 S.Submarine placed in 84 Sea Zone
              3 Infantrys placed in Kyushu
              1 Fighter placed in Tokyo
              Yamamoto undo move 4.
              3 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 76 PUs; end with 100 PUs
      

      Combat Hit Differential Summary :

      French : -0.33
      Yamamoto : 0.67
      Americans : -0.33
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: More Ringy-Ringz! (My Precious!!)

      TripleA Turn Summary: Goblins round 6

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 6
      
          Purchase Units - Goblins
              Goblins buy 4 shooterss and 1 wargs; Remaining resources: 1 PUs; 
      
          Combat Move - Goblins
              1 bats and 4 shooterss moved from Lorien to Anduin East Bank
              1 trolls moved from Moria to Anduin East Bank
                    Goblins take Celebran from Elves
              1 trolls moved from Moria to Drimrill Dale
                    Goblins take Drimrill Dale from Elves
              1 trolls moved from Drimrill Dale to Anduin East Bank
              2 trollss moved from Moria to Anduin East Bank
      
          Combat - Goblins
              Battle in Anduin East Bank
                  Goblins attack with 1 bats, 4 shooterss and 4 trollss
                  Elves defend with 5 entss
                      Goblins roll dice for 1 bats, 4 shooterss and 4 trollss in Anduin East Bank, round 2 : 2/5 hits, 3.00 expected hits
                      Elves roll dice for 5 entss in Anduin East Bank, round 2 : 3/5 hits, 2.50 expected hits
                      3 shooterss owned by the Goblins and 2 entss owned by the Elves lost in Anduin East Bank
                      Goblins roll dice for 1 bats, 1 shooters and 4 trollss in Anduin East Bank, round 3 : 2/5 hits, 2.50 expected hits
                      Elves roll dice for 3 entss in Anduin East Bank, round 3 : 1/3 hits, 1.50 expected hits
                      1 shooters owned by the Goblins and 2 entss owned by the Elves lost in Anduin East Bank
                      Goblins roll dice for 1 bats and 4 trollss in Anduin East Bank, round 4 : 3/5 hits, 2.33 expected hits
                      Elves roll dice for 1 ents in Anduin East Bank, round 4 : 0/1 hits, 0.50 expected hits
                      1 ents owned by the Elves lost in Anduin East Bank
                  Goblins win, taking Anduin East Bank from Elves with 1 bats and 4 trollss remaining. Battle score for attacker is 17
                  Casualties for Goblins: 4 shooterss
                  Casualties for Elves: 5 entss
      
          Non Combat Move - Goblins
              1 bats moved from Anduin East Bank to Moria
      
          Place Units - Goblins
              4 shooterss and 1 wargs placed in Moria
              Goblins undo move 1.
              1 wargs placed in Lorien
              4 shooterss placed in Moria
              Turning on Edit Mode
              EDIT: Removing units owned by Goblins from Moria: 1 bats
              EDIT: Adding units owned by Goblins to Lorien: 1 bats
              EDIT: Turning off Edit Mode
      
          Turn Complete - Goblins
              Goblins collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Goblins : -0.83
      Elves : -0.50
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: whack-vs-dawg Napoleon

      TripleA Turn Summary: KingdomOfPrussia round 3

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 3
      
          Combat Move - KingdomOfPrussia
              4 Hussarss moved from Prussia to Brandenburg
              1 Fusiliers moved from Pomerania to Prussia
              2 Artillerys, 2 Chasseurss, 3 Fusilierss and 2 Grenadierss moved from Brandenburg to Magdeburg
              3 Chasseurss, 1 Dragoons, 3 Fusilierss, 1 Howitzer and 1 Hussars moved from Magdeburg to Hanover
      
          Purchase Units - KingdomOfPrussia
              KingdomOfPrussia buy 1 Cuirassiers, 3 Fusilierss, 1 Hussars and 1 Mortella_Tower; Remaining resources: 0 PUs; 
      
          Non Combat Move - KingdomOfPrussia
      
          Place Units - KingdomOfPrussia
              3 Fusilierss placed in Brandenburg
              1 Cuirassiers, 1 Hussars and 1 Mortella_Tower placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: Whack vs dawg Napoli

      TripleA Turn Summary: France round 19

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 19
      
          Politics - France
      
          Combat Move - France
              6 Cuirassierss, 3 Dragoonss and 5 Hussarss moved from Tyrol to Salzburg
              4 Fusilierss moved from Bavaria to Salzburg
              1 Chasseurs and 1 Mortars moved from Saxony to Bohemia
              2 Chasseurss and 1 Fusiliers moved from Magdeburg to Hanover
              1 Artillery and 1 Chasseurs moved from Hesse to Hanover
              1 Artillery and 1 Chasseurs moved from Cologne to Hanover
              2 Cuirassierss and 2 Dragoonss moved from Ile-de-France to Rhine
              1 Fusiliers moved from Champagne to Cologne
      
          Purchase Units - France
              France buy 1 Cuirassiers, 3 Dragoonss, 1 Encampment, 3 Grenadierss, 2 Hussarss and 2 Mortarss; Remaining resources: 0 PUs; 
      
          Combat - France
              Battle in Bohemia
                  France attack with 1 Chasseurs and 1 Mortars
                  AustrianEmpire defend with 1 Howitzer
                      France roll dice for 1 Chasseurs and 1 Mortars in Bohemia, round 2 : 1/2 hits, 1.17 expected hits
                      AustrianEmpire roll dice for 1 Howitzer in Bohemia, round 2 : 0/1 hits, 0.17 expected hits
                      1 Howitzer owned by the AustrianEmpire lost in Bohemia
                  France win, taking Bohemia from AustrianEmpire with 1 Chasseurs and 1 Mortars remaining. Battle score for attacker is 4
                  Casualties for AustrianEmpire: 1 Howitzer
              Battle in Hanover
                  France attack with 2 Artillerys, 4 Chasseurss and 1 Fusiliers
                  UnitedKingdom defend with 1 General and 6 Mariness
                      France roll dice for 2 Artillerys, 4 Chasseurss and 1 Fusiliers in Hanover, round 2 : 1/7 hits, 1.83 expected hits
                      UnitedKingdom roll dice for 6 Mariness in Hanover, round 2 : 5/6 hits, 2.00 expected hits
                      4 Chasseurss owned by the France, 1 Marines owned by the UnitedKingdom and 1 Fusiliers owned by the France lost in Hanover
                      France roll dice for 2 Artillerys in Hanover, round 3 : 0/2 hits, 0.67 expected hits
                      UnitedKingdom roll dice for 5 Mariness in Hanover, round 3 : 1/5 hits, 1.67 expected hits
                      1 Artillery owned by the France lost in Hanover
                      France roll dice for 1 Artillery in Hanover, round 4 : 0/1 hits, 0.33 expected hits
                      UnitedKingdom roll dice for 5 Mariness in Hanover, round 4 : 2/5 hits, 1.67 expected hits
                      1 Artillery owned by the France lost in Hanover
                  UnitedKingdom win with 5 Mariness remaining. Battle score for attacker is -28
                  Casualties for France: 2 Artillerys, 4 Chasseurss and 1 Fusiliers
                  Casualties for UnitedKingdom: 1 Marines
              Battle in Salzburg
                  France attack with 6 Cuirassierss, 3 Dragoonss, 4 Fusilierss and 5 Hussarss
                  AustrianEmpire defend with 5 Chasseurss, 5 Fusilierss, 1 Grenadiers and 4 Howitzers
                      France roll dice for 6 Cuirassierss, 3 Dragoonss, 4 Fusilierss and 5 Hussarss in Salzburg, round 2 : 6/18 hits, 5.50 expected hits
                      AustrianEmpire roll dice for 5 Chasseurss, 5 Fusilierss, 1 Grenadiers and 4 Howitzers in Salzburg, round 2 : 2/15 hits, 5.17 expected hits
                      2 Hussarss owned by the France, 2 Fusilierss owned by the AustrianEmpire and 4 Howitzers owned by the AustrianEmpire lost in Salzburg
                      France roll dice for 6 Cuirassierss, 3 Dragoonss, 4 Fusilierss and 3 Hussarss in Salzburg, round 3 : 5/16 hits, 5.17 expected hits
                      AustrianEmpire roll dice for 5 Chasseurss, 3 Fusilierss and 1 Grenadiers in Salzburg, round 3 : 4/9 hits, 3.83 expected hits
                      1 Chasseurs owned by the AustrianEmpire, 3 Hussarss owned by the France, 1 Fusiliers owned by the France, 3 Fusilierss owned by the AustrianEmpire and 1 Grenadiers owned by the AustrianEmpire lost in Salzburg
                      France roll dice for 6 Cuirassierss, 3 Dragoonss and 3 Fusilierss in Salzburg, round 4 : 6/12 hits, 4.50 expected hits
                      AustrianEmpire roll dice for 4 Chasseurss in Salzburg, round 4 : 4/4 hits, 2.00 expected hits
                      4 Chasseurss owned by the AustrianEmpire, 3 Fusilierss owned by the France and 1 Dragoons owned by the France lost in Salzburg
                  France win, taking Salzburg from AustrianEmpire with 6 Cuirassierss and 2 Dragoonss remaining. Battle score for attacker is 25
                  Casualties for France: 1 Dragoons, 4 Fusilierss and 5 Hussarss
                  Casualties for AustrianEmpire: 5 Chasseurss, 5 Fusilierss, 1 Grenadiers and 4 Howitzers
      
          Non Combat Move - France
              1 General moved from Brandenburg to Magdeburg
      
          Place Units - France
              2 Grenadierss placed in Cologne
              1 Encampment placed in Champagne
              1 Grenadiers and 1 Hussars placed in Hesse
              1 Hussars placed in Magdeburg
              1 Cuirassiers, 3 Dragoonss and 2 Mortarss placed in Ile-de-France
      
          Turn Complete - France
              France collect 80 PUs; end with 80 PUs
              Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      AustrianEmpire : -1.17
      UnitedKingdom : 2.67
      France : -0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 3
      
          Combat Move - French
                  French loses 0 PUs for violating Bolivias neutrality.
              1 Tank moved from Paris to Brittany
                    French take Orleanais from Germans
              1 Infantry moved from Paris to Orleanais
              1 Artillery and 2 Infantrys moved from Paris to Normandy
              3 Adv.Fighters moved from Paris to Brittany
              1 Infantry moved from Keewatin to Canadian Prairies
              1 Infantry moved from French Equatorial Africa to Darfur
              1 Infantry moved from Kordofan to Darfur
              1 Infantry moved from Amazon to Bolivia
                    French take Bolivia from Neutral
              1 Transport moved from 38 Sea Zone to 68 Sea Zone
      
          Purchase Units - French
              French buy 2 Adv.Fighters and 6 Tanks; Remaining resources: 0 PUs; 
      
          Combat - French
              Battle in Normandy
                  French attack with 1 Artillery and 2 Infantrys
                  Germans defend with 1 AAGun, 1 Factory and 1 Tank
                      French roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 Tank in Normandy, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the French and 1 Tank owned by the Germans lost in Normandy
                  French win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 Infantry
                  Casualties for Germans: 1 Tank
              Battle in Brittany
                  French attack with 3 Adv.Fighters and 1 Tank
                  Germans defend with 1 ArmoredCar
                      French roll dice for 3 Adv.Fighters and 1 Tank in Brittany, round 2 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 1 ArmoredCar in Brittany, round 2 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the Germans lost in Brittany
                  French win, taking Brittany from Germans with 3 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 ArmoredCar
              Battle in Darfur
                  French attack with 2 Infantrys
                  Italians defend with 1 Infantry
                      French roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in Darfur
                  French win, taking Darfur from Italians with 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
      
          Non Combat Move - French
              3 Adv.Fighters moved from Brittany to Paris
      
          Place Units - French
              2 Adv.Fighters and 6 Tanks placed in Paris
      
          Turn Complete - French
              French collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Italians : -0.33
      French : -0.17
      

      Savegame

      posted in Play Boardgames
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      Whackamatt
    • RE: Napoleon 8 players - Game #17

      TripleA Turn Summary: Spain round 2

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 2
      
          Combat Move - Spain
              1 Chasseurs, 1 Fusiliers and 1 Marines moved from Valencia to La Mancha
              1 Fusiliers moved from Murcia to La Mancha
              1 Hussars moved from Leon to Alentejo
              1 Artillery, 1 Cuirassiers and 1 Dragoons moved from Oporto to Alentejo
      
          Purchase Units - Spain
              Trigger SpainSpecial: Spain has their production frontier changed to: productionSpainSpecial
              Spain buy 6 Howitzers; Remaining resources: 0 PUs; 
      
          Combat - Spain
              Battle in Alentejo
                  Spain attack with 1 Artillery, 1 Cuirassiers, 1 Dragoons and 1 Hussars
                  Neutral defend with 1 Fortress and 1 Fusiliers
                      Spain roll dice for 1 Artillery, 1 Cuirassiers, 1 Dragoons and 1 Hussars in Alentejo, round 2 : 2/4 hits, 1.50 expected hits
                      Neutral roll dice for 1 Fortress and 1 Fusiliers in Alentejo, round 2 : 2/2 hits, 1.00 expected hits
                      1 Fortress owned by the Neutral, 1 Hussars owned by the Spain, 1 Artillery owned by the Spain and 1 Fusiliers owned by the Neutral lost in Alentejo
                  Spain loses 0 PUs for violating Alentejos neutrality.
                  Spain win, taking Alentejo from Neutral with 1 Cuirassiers and 1 Dragoons remaining. Battle score for attacker is 0
                  Casualties for Spain: 1 Artillery and 1 Hussars
                  Casualties for Neutral: 1 Fortress and 1 Fusiliers
      
          Non Combat Move - Spain
              1 Cutter moved from SZ44 to SZ36
              1 Brigantine and 1 Corvette moved from SZ41 to SZ44
              1 Barque moved from SZ41 to SZ44
              1 General moved from Aragon to Old Castille
      
          Place Units - Spain
              6 Howitzers placed in New Castille
      
          Turn Complete - Spain
              Spain collect 37 PUs; end with 37 PUs
              Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Neutral : 1.00
      Spain : 0.50
      

      Savegame

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Thai round 13

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 13
      
          Combat Move - Thai
              12 Infantrys moved from Malaya to S.Thailand
              1 Infantry moved from Bangkok to S.Thailand
      
          Purchase Units - Thai
              Thai buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
      
          Place Units - Thai
              1 Bunker placed in S.Thailand
              6 Infantrys placed in Bangkok
              2 Infantrys placed in Malaya
      
          Turn Complete - Thai
              Thai collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

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