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    Posts made by Whackamatt

    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Yamamoto round 8

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 8
      
          Combat Move - Yamamoto
              1 Infantry moved from Shanghai to Anhwei
              1 ArmoredCar moved from N.French Indochina to Hunan
                    Yamamoto take Hunan from Chinese
              1 ArmoredCar moved from Hunan to Hupeh
              1 ArmoredCar moved from N.French Indochina to S.French Indochina
                    Yamamoto take S.French Indochina from French
              1 ArmoredCar moved from S.French Indochina to N.Thailand
                    Thai take N.Thailand from British
              1 ArmoredCar moved from N.French Indochina to Kwangtung
              1 Infantry moved from Hong Kong to Kiangsi
                    Yamamoto take Kiangsi from Chinese
              5 Infantrys moved from Hong Kong to Kwangtung
              4 Adv.Fighters and 3 Fighters moved from Kwangsi to 85 Sea Zone
              1 Fighter moved from Tokyo to 85 Sea Zone
              1 Fighter moved from Wake to 85 Sea Zone
              1 Destroyer and 1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone
              3 Infantrys moved from Tokyo to Chubu
              4 Infantrys moved from Tohoku to Hokkaido
              1 Infantry moved from Hokkaido to 85 Sea Zone
              1 Infantry moved from 85 Sea Zone to Iwo Jima
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 3 B.Carriers, 1 Carrier, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hupeh
                  Yamamoto attack with 1 ArmoredCar
                  Chinese defend with 1 Elite
                      Yamamoto roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Elite in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                      1 Elite owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
                  Chinese win with no units remaining. Battle score for attacker is -1
                  Casualties for Yamamoto: 1 ArmoredCar
                  Casualties for Chinese: 1 Elite
              Battle in Anhwei
                  Yamamoto attack with 1 Infantry
                  Chinese defend with 1 Artillery
                      Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 Artillery in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Anhwei, round 5 : 1/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 Artillery in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Chinese lost in Anhwei
                  Yamamoto win, taking Anhwei from Chinese with 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Artillery
      
          Non Combat Move - Yamamoto
      
          Place Units - Yamamoto
              3 B.Carriers, 1 Carrier and 1 Destroyer placed in 85 Sea Zone
              1 Adv.Fighter placed in 85 Sea Zone
              4 Infantrys placed in Hong Kong
      
          Turn Complete - Yamamoto
              Yamamoto collect 81 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Yamamoto : 1.00
      Chinese : -0.67
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: whack-vs-dawg Napoleon

      TripleA Turn Summary: AustrianEmpire round 4

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 4
      
          Combat Move - AustrianEmpire
              1 Artillery, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer moved from Bosnia to Albania
              1 Dragoons moved from Slavonia to Albania
              1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 2 Hussarss and 1 Marines moved from Venetia to Bologna
              2 Cuirassierss moved from Austria to Venetia
              2 Chasseurss moved from Salzburg to Bavaria
      
          Purchase Units - AustrianEmpire
              AustrianEmpire buy 3 Chasseurss and 4 Fusilierss; Remaining resources: 0 PUs; 
      
          Combat - AustrianEmpire
              Battle in Albania
                  AustrianEmpire attack with 1 Artillery, 1 Dragoons, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer
                  OttomanEmpire defend with 1 Fusiliers
                      AustrianEmpire roll dice for 1 Artillery, 1 Dragoons, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer in Albania, round 2 : 2/7 hits, 2.00 expected hits
                      OttomanEmpire roll dice for 1 Fusiliers in Albania, round 2 : 0/1 hits, 0.33 expected hits
                      1 Fusiliers owned by the OttomanEmpire lost in Albania
                  AustrianEmpire win, taking Albania from OttomanEmpire with 1 Artillery, 1 Dragoons, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 4
                  Casualties for OttomanEmpire: 1 Fusiliers
              Battle in Bologna
                  AustrianEmpire attack with 1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 2 Hussarss and 1 Marines
                  Neutral defend with 2 Fusilierss
                      AustrianEmpire roll dice for 1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 2 Hussarss and 1 Marines in Bologna, round 2 : 4/9 hits, 2.83 expected hits
                      Neutral roll dice for 2 Fusilierss in Bologna, round 2 : 1/2 hits, 0.67 expected hits
                      2 Fusilierss owned by the Neutral and 1 Hussars owned by the AustrianEmpire lost in Bologna
                  AustrianEmpire loses 0 PUs for violating Bolognas neutrality.
                  AustrianEmpire win, taking Bologna from Neutral with 1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 1 Hussars and 1 Marines remaining. Battle score for attacker is 4
                  Casualties for AustrianEmpire: 1 Hussars
                  Casualties for Neutral: 2 Fusilierss
      
          Non Combat Move - AustrianEmpire
      
          Place Units - AustrianEmpire
              2 Chasseurss placed in Salzburg
              1 Chasseurs placed in Slavonia
              4 Fusilierss placed in Austria
      
          Turn Complete - AustrianEmpire
              AustrianEmpire collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      OttomanEmpire : -0.33
      AustrianEmpire : 1.17
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack vs dawg Napoli

      TripleA Turn Summary: France round 20

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 20
      
          Politics - France
      
          Combat Move - France
              1 Hussars moved from Hesse to Holstein
                    France take Hanover from UnitedKingdom
              1 Grenadiers moved from Hesse to Bavaria
              1 Fusiliers moved from Cologne to Hesse
              2 Cuirassierss and 2 Dragoonss moved from Rhine to Salzburg
              1 Cuirassiers and 3 Dragoonss moved from Ile-de-France to Cologne
              2 Mortarss moved from Ile-de-France to Champagne
      
          Purchase Units - France
              France buy 2 Chasseurss and 16 Fusilierss; Remaining resources: 0 PUs; 
      
          Combat - France
              Battle in Salzburg
                  France attack with 2 Cuirassierss and 2 Dragoonss
                  AustrianEmpire defend with 3 Fusilierss
                      France roll dice for 2 Cuirassierss and 2 Dragoonss in Salzburg, round 2 : 2/4 hits, 1.67 expected hits
                      AustrianEmpire roll dice for 3 Fusilierss in Salzburg, round 2 : 1/3 hits, 1.00 expected hits
                      2 Fusilierss owned by the AustrianEmpire and 1 Dragoons owned by the France lost in Salzburg
                      France roll dice for 2 Cuirassierss and 1 Dragoons in Salzburg, round 3 : 2/3 hits, 1.33 expected hits
                      AustrianEmpire roll dice for 1 Fusiliers in Salzburg, round 3 : 0/1 hits, 0.33 expected hits
                      1 Fusiliers owned by the AustrianEmpire lost in Salzburg
                  France win, taking Salzburg from AustrianEmpire with 2 Cuirassierss and 1 Dragoons remaining. Battle score for attacker is 6
                  Casualties for France: 1 Dragoons
                  Casualties for AustrianEmpire: 3 Fusilierss
      
          Non Combat Move - France
              1 General moved from Hesse to Cologne
              1 General moved from Cologne to Champagne
      
          Place Units - France
              2 Chasseurss placed in Cologne
              2 Fusilierss placed in Champagne
              10 Fusilierss placed in Ile-de-France
              3 Fusilierss placed in Brittany
              1 Fusiliers were produced but were not placed
      
          Turn Complete - France
              France collect 72 PUs; end with 72 PUs
              Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      AustrianEmpire : -0.33
      France : 1.00
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: More Ringy-Ringz! (My Precious!!)

      TripleA Turn Summary: Saruman round 7

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 7
      
          Purchase Units - Saruman
              Saruman buy 2 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
      
          Combat Move - Saruman
              2 trollss moved from Fangorn to Drimrill Dale
              1 trolls moved from Fangorn to S. Caves
                    Goblins take S. Caves from Freefolk
              1 orcs and 1 siegeTower moved from Isengard to S. Dunland
              2 raiderss and 1 urukhai moved from Isengard to Westfold
              2 raiderss moved from Fangorn to Westfold
      
          Combat - Saruman
              Battle in Drimrill Dale
                  Saruman attack with 2 trollss
                  Elves defend with 1 hunters
                      Saruman roll dice for 2 trollss in Drimrill Dale, round 2 : 1/2 hits, 1.00 expected hits
                      Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                      1 hunters owned by the Elves lost in Drimrill Dale
                  Saruman win, taking Drimrill Dale from Elves with 2 trollss remaining. Battle score for attacker is 4
                  Casualties for Elves: 1 hunters
              Battle in S. Dunland
                  Saruman attack with 1 orcs and 1 siegeTower
                  Gondor defend with 1 heavyCavalry
                      Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 2 : 0/2 hits, 0.67 expected hits
                      Elves roll dice for 1 heavyCavalry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                      Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 3 : 0/2 hits, 0.67 expected hits
                      Elves roll dice for 1 heavyCavalry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                      Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 4 : 1/2 hits, 0.67 expected hits
                      Elves roll dice for 1 heavyCavalry in S. Dunland, round 4 : 1/1 hits, 0.33 expected hits
                      1 heavyCavalry owned by the Gondor and 1 orcs owned by the Saruman lost in S. Dunland
                  Saruman win, taking S. Dunland from Elves with 1 siegeTower remaining. Battle score for attacker is 2
                  Casualties for Saruman: 1 orcs
                  Casualties for Gondor: 1 heavyCavalry
      
          Non Combat Move - Saruman
      
          Place Units - Saruman
              2 orcss, 1 siegeTower and 1 trolls placed in Isengard
      
          Turn Complete - Saruman
              Saruman collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Saruman : -1.00
      Elves : -0.50
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: Russia round 12

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 12
      
          Research Technology - Russia
              Russia spend 15 on tech rolls
                  Russia roll 1,6,3,1 and gets 1 hit
              Russia removing all Technology Tokens after successful research.
              Russia discover victoryBonds
      
          Combat Move - Russia
              3 conscripts moved from Minsk to Belarus
              4 conscripts moved from Volgograd to Caucasus
              1 heavy_gun moved from Azerbaijan to Sea Zone 65 Caspian Sea
              1 heavy_gun moved from Sea Zone 65 Caspian Sea to Turkmenistan
              2 conscripts, 1 field_gun and 1 infantry moved from Azerbaijan to Caucasus
              2 conscripts moved from Kazakhstan to Turkmenistan
              1 heavy_gun moved from Kazakhstan to Turkmenistan
              2 conscripts, 1 heavy_gun and 2 infantry moved from Kazakhstan to Novosibirsk
              2 conscripts moved from Omsk to Novosibirsk
              2 conscripts moved from Novosibirsk to Krasnoyarsk
              1 infantry moved from Novosibirsk to Krasnoyarsk
              1 infantry moved from Magadan to Koryak
              1 infantry moved from Khabarovsk to Magadan
              3 conscripts moved from Primorsky to Khabarovsk
              2 cavalrys moved from Belarus to Odessa
              1 heavy_gun moved from Odessa to Bessarabia
      
          Purchase Units - Russia
              Russia buy 15 conscripts, 4 field_guns and 14 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat - Russia
      
          Non Combat Move - Russia
      
          Place Units - Russia
              1 trench placed in Western Siberian Lowlands
              1 trench placed in Krasnoyarsk
              1 trench placed in Buryatia
              1 trench placed in Chita
              1 trench placed in Amur
              1 trench placed in Magadan
              3 conscripts and 3 trenchs placed in Caucasus
              3 trenchs placed in Turkmenistan
              2 trenchs placed in Bessarabia
              3 field_guns placed in Kiev
              2 conscripts and 1 field_gun placed in Minsk
              4 conscripts placed in Volgograd
              2 conscripts placed in Omsk
              3 conscripts placed in Irkutsk
              1 conscript placed in St. Petersburg
      
          Activate Technology - Russia
              Russia activating victoryBonds
              Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - Russia
              Russia collect 98 PUs; end with 99 PUs
              Russia collect 8 PUs from War Bonds; end with 107 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: Britain round 12

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 12
      
          Research Technology - Britain
                  Britain roll 4,5,3,3,6,1,1 and gets 1 hit
              Britain removing all Technology Tokens after successful research.
              Britain discover subwarfare
      
          Combat Move - Britain
              1 colonial, 2 field_guns and 1 infantry moved from Guadalahara to Acapulco
              1 colonial moved from Mexico City to Guadalahara
              1 field_gun moved from Mexico City to Guadalahara
              4 infantry moved from Calcutta to Orissa
              1 infantry moved from Orissa to Nagpur
              1 field_gun and 1 infantry moved from Nagpur to Gujarat
              2 heavy_guns and 2 infantry moved from Goa to Sea Zone 73 Arabian Sea
              1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea
              1 field_gun, 2 heavy_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Gujarat
              4 heavy_guns moved from Bombay to Gujarat
              2 heavy_guns moved from Cape Town to Cape Colony
              1 field_gun and 1 infantry moved from Cape Colony to German Southwest Africa
              2 gass moved from Northern Rhodesia to German East Africa
      
          Purchase Units - Britain
              Britain buy 18 infantry, 7 submarines and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat - Britain
              Battle in Acapulco
                  Britain attack with 1 colonial, 2 field_guns and 1 infantry
                  Neutral defend with 2 infantry
                      Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Acapulco, round 2 : 3/4 hits, 1.50 expected hits
                      Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Acapulco
                  Britain loses 0 PUs for violating Acapulcos neutrality.
                  Britain win, taking Acapulco from Neutral with 1 colonial and 2 field_guns remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 infantry
                  Casualties for Neutral: 2 infantry
      
          Non Combat Move - Britain
      
          Place Units - Britain
              7 submarines placed in Sea Zone 15 English Channel
              2 trenchs placed in Gujarat
              2 trenchs placed in Nagpur
              2 trenchs placed in Bengal
              4 infantry placed in Bombay
              4 infantry placed in Goa
              4 infantry placed in Calcutta
              4 infantry placed in Cairo-Suez
              2 infantry placed in German East Africa
      
          Activate Technology - Britain
              Britain activating subwarfare
              Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - Britain
              Britain collect 109 PUs; end with 111 PUs
              Britain collect 4 PUs from War Bonds; end with 115 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      Britain : 1.50
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: 1915 Whack vs dawg

      TripleA Turn Summary: Communists round 9

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 9
      
          Research Technology - Communists
              Communists spend 10 on tech rolls
                  Communists roll 3,2 and gets 0 hits
      
          Combat Move - Communists
              1 fighter moved from Yakutsk to Sakhe
              1 cavalry moved from Yakutsk to Khabarovsk
              2 conscripts and 2 infantry moved from Yakutsk to Tiksi
              7 conscripts, 2 heavy_guns and 2 infantry moved from Yakutsk to Sakhe
              4 conscripts, 1 fighter and 4 heavy_guns moved from Sakhe to Khabarovsk
              1 conscript moved from Kazan to Novosibirsk
              1 field_gun moved from Kazakhstan to Novosibirsk
              1 cavalry, 1 conscript and 1 field_gun moved from Novosibirsk to Bratsk
              2 conscripts moved from Buryatia to Chita
              1 cavalry moved from Bratsk to Aldan
              1 field_gun moved from Ryazan to Kazakhstan
              1 field_gun moved from Vologda to Vladimir
      
          Purchase Units - Communists
              Communists buy 2 field_guns, 2 heavy_guns, 8 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat - Communists
              Communists creates battle in territory Norilsk
              Battle in Norilsk
                  Communists attack with 1 trench
                  Russia defend with 1 conscript
                      1 trench owned by the Communists lost in Norilsk
                  Russia win with 1 conscript remaining. Battle score for attacker is -3
                  Casualties for Communists: 1 trench
      
          Non Combat Move - Communists
      
          Place Units - Communists
              3 trenchs placed in Khabarovsk
              1 trench placed in Sakhe
              2 infantry placed in Omsk
              2 field_guns, 2 heavy_guns and 6 infantry placed in Yakutsk
      
          Activate Technology - Communists
              Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
      
          Turn Complete - Communists
              Communists collect 54 PUs; end with 54 PUs
              Communists collect 3 PUs from War Bonds; end with 57 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 4
      
          Combat Move - French
              1 Infantry moved from Orleanais to Burgundy
                    French take Burgundy from Germans
              1 Infantry moved from Normandy to Orleanais
              1 Tank moved from Brittany to Aquitaine
                    French take Aquitaine from Germans
              1 Artillery moved from Normandy to Paris
              1 Infantry moved from Canadian Prairies to North Central USA
              1 Infantry moved from Madagascar to 68 Sea Zone
              1 Infantry moved from 68 Sea Zone to Mozambique
      
          Purchase Units - French
              French buy 3 Infantrys and 8 Tanks; Remaining resources: 0 PUs; 
      
          Combat - French
              Battle in Mozambique
                  French attack with 1 Infantry
                  Neutral defend with 1 Infantry
                      French roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.17 expected hits
                      Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Mozambique
                  Neutral win with 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for French: 1 Infantry
      
          Non Combat Move - French
      
          Place Units - French
              3 Infantrys placed in Normandy
              8 Tanks placed in Paris
      
          Turn Complete - French
              French collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.67
      French : -0.17
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Finns round 14

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 14
      
          Combat Move - Finns
              1 Infantry moved from Arkhangelsk to Komi
              2 Tanks moved from Gorky to Ufa
              2 Mech.Infs moved from Gorky to Alma Ata
                    Finns take Alma Ata from Russians
              1 Artillery, 1 Elite and 5 Infantrys moved from Yaroslavl to Gorky
              6 Infantrys moved from S.Karelia to Arkhangelsk
              1 Tank moved from S.Karelia to Gorky
              2 Mech.Infs moved from Vyborg to Komi
      
          Purchase Units - Finns
              Finns buy 4 Artillerys and 2 Tanks; Remaining resources: 1 PUs; 
      
          Combat - Finns
      
          Non Combat Move - Finns
              1 AAGun moved from Arkhangelsk to Komi
      
          Place Units - Finns
              4 Artillerys placed in Arkhangelsk
              2 Tanks placed in S.Karelia
      
          Turn Complete - Finns
              Finns collect 23 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 8
      
          Combat Move - Italians
              1 Transport moved from 55 Sea Zone to 48 Sea Zone
              2 Infantrys moved from Campania to 48 Sea Zone
              2 Infantrys moved from 48 Sea Zone to Tripoli
              1 Fighter moved from Rome to Ghadames
              1 Battleship, 5 Destroyers, 1 Submarine and 4 Transports moved from 55 Sea Zone to 48 Sea Zone
              1 Infantry moved from Syria to Palestine
                    Italians take Palestine from British
              8 Infantrys moved from Campania to 48 Sea Zone
              8 Infantrys moved from 48 Sea Zone to Greece
              8 Infantrys moved from Rome to Campania
              4 Mech.Infs moved from Hungary to E.Romania
              4 Mech.Infs and 3 Tanks moved from Donetsk to Rostov
      
          Purchase Units - Italians
              Italians buy 8 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 4 Mech.Infs and 3 Tanks
                  Russians defend with 4 Infantrys and 1 Tank
                      Italians roll dice for 4 Mech.Infs and 3 Tanks in Rostov, round 2 : 3/7 hits, 2.83 expected hits
                      Russians roll dice for 4 Infantrys and 1 Tank in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                      3 Infantrys owned by the Russians and 2 Mech.Infs owned by the Italians lost in Rostov
                      Italians roll dice for 2 Mech.Infs and 3 Tanks in Rostov, round 3 : 5/5 hits, 2.17 expected hits
                      Russians roll dice for 1 Infantry and 1 Tank in Rostov, round 3 : 2/2 hits, 0.83 expected hits
                      1 Infantry owned by the Russians, 1 Tank owned by the Russians and 2 Mech.Infs owned by the Italians lost in Rostov
                  Italians win, taking Rostov from Russians with 3 Tanks remaining. Battle score for attacker is -11
                  Casualties for Italians: 4 Mech.Infs
                  Casualties for Russians: 4 Infantrys and 1 Tank
              Battle in E.Romania
                  Italians attack with 4 Mech.Infs
                  Russians defend with 1 Infantry
                      Italians roll dice for 4 Mech.Infs in E.Romania, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in E.Romania
                  Italians win, taking E.Romania from Russians with 4 Mech.Infs remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              2 HeavyTanks placed in Syria
              2 Transports placed in 50 Sea Zone
              2 Artillerys and 1 Infantry placed in Serbia
              6 Artillerys and 1 Infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Italians : 3.67
      Russians : 1.00
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: Arabia round 12

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 12
      
          Non Combat Move - Arabia
      
          Turn Complete - Arabia
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: Italy round 12

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 12
      
          Research Technology - Italy
              Italy spend 5 on tech rolls
                  Italy rolls : 1/1 hits, 0.00 expected hits
              Italy removing all Technology Tokens after successful research.
              Italy discover bunkers
      
          Combat Move - Italy
              2 battlecruisers and 1 cruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
              1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea
      
          Purchase Units - Italy
              Italy buy 1 infantry and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
      
          Non Combat Move - Italy
      
          Place Units - Italy
              1 infantry and 3 trenchs placed in Rome
      
          Activate Technology - Italy
              Italy activating bunkers
              Trigger ItalyP: Italy has 3 infantry placed in Rome
      
          Turn Complete - Italy
              Italy collect 17 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italy rolls : : 1.00
      

      Savegame

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    • RE: Napoleon 8 players - Game #17

      TripleA Turn Summary: Spain round 5

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 5
      
          Combat Move - Spain
              4 Cuirassierss and 4 Dragoonss moved from Valencia to Languedoc
              1 Cuirassiers and 1 Hussars moved from Aragon to Languedoc
      
          Purchase Units - Spain
              Spain buy 1 Artillery, 1 Grenadiers and 5 Hussarss; Remaining resources: 0 PUs; 
      
          Non Combat Move - Spain
      
          Place Units - Spain
              5 Hussarss placed in New Castille
              1 Artillery and 1 Grenadiers placed in Aragon
      
          Turn Complete - Spain
              Spain collect 39 PUs; end with 39 PUs
              Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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    • RE: whack-vs-dawg Napoleon

      TripleA Turn Summary: KingdomOfPrussia round 4

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 4
      
          Combat Move - KingdomOfPrussia
              4 Hussarss moved from Brandenburg to Hanover
              2 Artillerys, 2 Chasseurss, 3 Fusilierss and 2 Grenadierss moved from Magdeburg to Hanover
              1 Cuirassiers and 1 Hussars moved from Prussia to Brandenburg
      
          Purchase Units - KingdomOfPrussia
              KingdomOfPrussia buy 2 Dragoonss and 3 Fusilierss; Remaining resources: 1 PUs; 
      
          Non Combat Move - KingdomOfPrussia
      
          Place Units - KingdomOfPrussia
              3 Fusilierss placed in Brandenburg
              2 Dragoonss placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 25 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: WaW Team Game VI

      Hisaichi : -7.67

      Americans : 7.50

      wow.

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: WaW Team Game VI

      I’m up for another

      posted in Team Games
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      Whackamatt
    • RE: WaW Team Game VI

      TripleA Turn Summary: Hisaichi round 17

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 17
      
          Combat Move - Hisaichi
              1 Mech.Inf moved from Chita to Zhigansk
              1 Infantry moved from Yakutsk to Zhigansk
              1 Elite and 1 Infantry moved from Olyokminsk to Khatanga
              10 Artillerys, 1 Elite, 29 Infantrys, 2 Marines and 1 Mech.Inf moved from Olyokminsk to Evenkia
              2 Infantrys moved from Hulunbuir to Liaoning
              1 S.Bomber moved from Chita to Liaoning
              4 Infantrys moved from Anhwei to Shantung
              2 Mech.Infs moved from Sibirsky to Evenkia
              1 Mech.Inf moved from Chita to Evenkia
              3 Tanks moved from Heilungchiang to N.Buryat Mongolia
              1 L.Fighter moved from Chita to Kirin
              5 Infantrys moved from Heilungchiang to Kirin
              1 Infantry moved from Changchun to Kirin
              9 Infantrys moved from E.Qinghai to Lanchow
              4 Infantrys moved from Hupeh to Szechwan
              3 Mech.Infs moved from Hsining to Szechwan
              3 Infantrys moved from Hupeh to Hunan
              1 Infantry moved from Hupeh to Anhwei
              1 Mech.Inf moved from Khobdo to Evenkia
              1 Infantry moved from W.Qinghai to E.Sinkiang
      
          Purchase Units - Hisaichi
              Hisaichi buy 6 Bunkers, 3 Elites, 30 Infantrys, 1 Mech.Inf and 2 S.Bombers; Remaining resources: 2 PUs; 
      
          Combat - Hisaichi
              Battle in Kirin
                  Hisaichi attack with 6 Infantrys and 1 L.Fighter
                  Americans defend with 4 Infantrys
                      Hisaichi roll dice for 6 Infantrys and 1 L.Fighter in Kirin, round 2 : 0/7 hits, 1.50 expected hits
                      Americans roll dice for 4 Infantrys in Kirin, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Kirin
                      Hisaichi roll dice for 5 Infantrys and 1 L.Fighter in Kirin, round 3 : 2/6 hits, 1.33 expected hits
                      Americans roll dice for 4 Infantrys in Kirin, round 3 : 2/4 hits, 1.33 expected hits
                      2 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Kirin
                      Hisaichi roll dice for 3 Infantrys and 1 L.Fighter in Kirin, round 4 : 0/4 hits, 1.00 expected hits
                      Americans roll dice for 2 Infantrys in Kirin, round 4 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 3 Infantrys and 1 L.Fighter in Kirin, round 5 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 2 Infantrys in Kirin, round 5 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Kirin
                      Hisaichi roll dice for 3 Infantrys and 1 L.Fighter in Kirin, round 6 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 Infantry in Kirin, round 6 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Kirin
                  Hisaichi win, taking Kirin from Americans with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 3 Infantrys
                  Casualties for Americans: 4 Infantrys
              Battle in Shantung
                  Hisaichi attack with 4 Infantrys
                  Americans defend with 1 Infantry
                      Hisaichi roll dice for 4 Infantrys in Shantung, round 2 : 1/4 hits, 0.67 expected hits
                      Americans roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Shantung
                  Hisaichi win, taking Shantung from Americans with 4 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in Zhigansk
                  Hisaichi attack with 1 Infantry and 1 Mech.Inf
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Zhigansk, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Zhigansk
                  Hisaichi win, taking Zhigansk from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Evenkia
                  Hisaichi attack with 10 Artillerys, 1 Elite, 29 Infantrys, 2 Marines and 5 Mech.Infs
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 10 Artillerys, 1 Elite, 29 Infantrys, 2 Marines and 5 Mech.Infs in Evenkia, round 2 : 10/47 hits, 13.67 expected hits
                      Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Evenkia
                  Hisaichi win, taking Evenkia from Russians with 10 Artillerys, 1 Elite, 29 Infantrys, 2 Marines and 5 Mech.Infs remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Szechwan
                  Hisaichi attack with 4 Infantrys and 3 Mech.Infs
                  British defend with 1 Infantry and 1 Tank
                      Hisaichi roll dice for 4 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 0/7 hits, 2.17 expected hits
                      British roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Hisaichi lost in Szechwan
                      Hisaichi roll dice for 3 Infantrys and 3 Mech.Infs in Szechwan, round 3 : 2/6 hits, 2.00 expected hits
                      British roll dice for 1 Infantry and 1 Tank in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
                      1 Tank owned by the British and 1 Infantry owned by the British lost in Szechwan
                  Hisaichi win, taking Szechwan from British with 3 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 5
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for British: 1 Infantry and 1 Tank
              Battle in Khatanga
                  Hisaichi attack with 1 Elite and 1 Infantry
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Elite and 1 Infantry in Khatanga, round 2 : 0/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Elite and 1 Infantry in Khatanga, round 3 : 0/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in Khatanga, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Elite and 1 Infantry in Khatanga, round 4 : 0/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in Khatanga, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Khatanga
                      Hisaichi roll dice for 1 Elite in Khatanga, round 5 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Khatanga, round 5 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Khatanga
                  Hisaichi win, taking Khatanga from Russians with 1 Elite remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Hunan
                  Hisaichi attack with 3 Infantrys
                  Anzac defend with 1 Tank
                      Hisaichi roll dice for 3 Infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                      Anzac roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 3 Infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                      Anzac roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 3 Infantrys in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                      Anzac roll dice for 1 Tank in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Hunan
                  Hisaichi win, taking Hunan from Anzac with 2 Infantrys remaining. Battle score for attacker is 3
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Anzac: 1 Tank
              Battle in Liaoning
                  Hisaichi attack with 2 Infantrys and 1 S.Bomber
                  Americans defend with 2 Infantrys
                      Hisaichi roll dice for 2 Infantrys and 1 S.Bomber in Liaoning, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 2 Infantrys in Liaoning, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Liaoning
                      Hisaichi roll dice for 2 Infantrys and 1 S.Bomber in Liaoning, round 3 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 Infantry in Liaoning, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Liaoning
                      Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Liaoning, round 4 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 Infantry in Liaoning, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Liaoning
                  Hisaichi win, taking Liaoning from Americans with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 2 Infantrys
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 S.Bomber moved from Liaoning to Changchun
              1 L.Fighter moved from Kirin to Changchun
              1 AAGun moved from E.Qinghai to Hsining
      
          Place Units - Hisaichi
              1 Bunker and 8 Infantrys placed in Changchun
              1 Bunker and 3 Infantrys placed in Peking
              1 Bunker and 3 Infantrys placed in Hupeh
              1 Bunker and 6 Infantrys placed in Hsining
              1 Bunker and 4 Infantrys placed in Urumqi
              1 Bunker and 6 Infantrys placed in Sibirsky
              3 Elites placed in Hulunbuir
              1 Mech.Inf and 2 S.Bombers placed in Chita
      
          Turn Complete - Hisaichi
              Hisaichi collect 85 PUs; end with 87 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Hisaichi from Chita: 2 S.Bombers
              EDIT: Adding units owned by Hisaichi to Changchun: 2 S.Bombers
              EDIT: Removing units owned by Hisaichi from Changchun: 2 Infantrys
              EDIT: Adding units owned by Hisaichi to Chita: 2 Infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Hisaichi : -10.17
      British : -0.67
      Americans : -2.00
      Anzac : -0.50
      Russians : -1.00
      

      Savegame

      posted in Team Games
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      Whackamatt
    • RE: WaW Team Game VI

      TripleA Turn Summary: Hisaichi round 16

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 16
      
          Combat Move - Hisaichi
              2 ArmoredCars moved from Heilungchiang to Korea
              1 Mech.Inf moved from Peking to Kiangsi
                    Hisaichi take Shanghai from Americans
              1 Mech.Inf moved from Alma Ata to Ufa
              4 ArmoredCars moved from Changchun to Kirin
              2 Infantrys moved from Heilungchiang to Kirin
              3 Infantrys moved from Hulunbuir to Heilungchiang
              1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
              1 Mech.Inf moved from Yeniseysk to Sibirsky
              1 L.Fighter moved from Yeniseysk to Sibirsky
              1 Mech.Inf moved from Bratsk to Sibirsky
              1 Infantry moved from N.Buryat Mongolia to Yakutsk
                    Hisaichi take Yakutsk from Russians
              10 Artillerys, 2 Elites, 30 Infantrys and 2 Marines moved from N.Buryat Mongolia to Olyokminsk
                    Hisaichi take Olyokminsk from Russians
              1 Mech.Inf moved from Bratsk to Olyokminsk
              3 Tanks moved from Chita to Heilungchiang
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Bunker, 26 Infantrys, 2 Mech.Infs and 1 S.Bomber; Remaining resources: 1 PUs; 
      
          Combat - Hisaichi
              Battle in Sibirsky
                  Hisaichi attack with 1 L.Fighter and 2 Mech.Infs
                  Russians defend with 1 Bunker and 1 Factory
                      Hisaichi roll dice for 1 L.Fighter and 2 Mech.Infs in Sibirsky, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Bunker in Sibirsky, round 2 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Sibirsky
                  Hisaichi captures 59PUs while taking Russians capital
                  Hisaichi win, taking Sibirsky from Russians with 1 L.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Korea
                  Hisaichi attack with 2 ArmoredCars
                  Americans defend with 1 Marine
                      Hisaichi roll dice for 2 ArmoredCars in Korea, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Marine in Korea, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 2 ArmoredCars in Korea, round 3 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Marine in Korea, round 3 : 0/1 hits, 0.33 expected hits
                      1 Marine owned by the Americans lost in Korea
                  Hisaichi win, taking Korea from Americans with 2 ArmoredCars remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 Marine
              Battle in Kirin
                  Hisaichi attack with 4 ArmoredCars and 2 Infantrys
                  Americans defend with 2 Artillerys and 2 Marines
                      Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kirin, round 2 : 2/6 hits, 1.67 expected hits
                      Americans roll dice for 2 Artillerys and 2 Marines in Kirin, round 2 : 2/4 hits, 1.33 expected hits
                      2 Artillerys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Kirin
                      Hisaichi roll dice for 4 ArmoredCars in Kirin, round 3 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 2 Marines in Kirin, round 3 : 0/2 hits, 0.67 expected hits
                      2 Marines owned by the Americans lost in Kirin
                  Hisaichi win, taking Kirin from Americans with 4 ArmoredCars remaining. Battle score for attacker is 12
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Americans: 2 Artillerys and 2 Marines
              Battle in Kiangsi
                  Hisaichi attack with 1 Mech.Inf
                  Americans defend with 1 Marine
                      Hisaichi roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Marine in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Mech.Inf in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Marine in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                  1 Mech.Inf owned by the Hisaichi lost in Kiangsi
                  Americans win with 1 Marine remaining. Battle score for attacker is -6
                  Casualties for Hisaichi: 1 Mech.Inf
      
          Non Combat Move - Hisaichi
              4 Infantrys moved from Hupeh to Anhwei
              1 Infantry moved from Hupeh to Hunan
              7 Infantrys moved from Szechwan to Hupeh
              1 L.Fighter moved from Sibirsky to Chita
      
          Place Units - Hisaichi
              1 Bunker and 8 Infantrys placed in Changchun
              3 Infantrys placed in Peking
              2 Mech.Infs and 1 S.Bomber placed in Chita
              3 Infantrys placed in Hupeh
              6 Infantrys placed in Hsining
              4 Infantrys placed in Urumqi
              2 Infantrys placed in Hulunbuir
      
          Turn Complete - Hisaichi
              Hisaichi collect 89 PUs; end with 149 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : 1.83
      Americans : -0.33
      Russians : -0.50
      

      Savegame

      posted in Team Games
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      Whackamatt
    • RE: WaW Team Game VI

      TripleA Turn Summary: Yamamoto round 16

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 16
      
          Combat Move - Yamamoto
              3 Infantrys moved from Szechwan to Kweichow
              1 Infantry moved from Szechwan to Shensi
              1 Infantry moved from Szechwan to Lanchow
              1 Artillery and 1 Infantry moved from Peking to Liaoning
              1 Infantry moved from Peking to Liaoning
      
          Combat - Yamamoto
              Battle in Liaoning
                  Yamamoto attack with 1 Artillery and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 1 Infantry in Liaoning, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 3 : 2/3 hits, 0.83 expected hits
                      Americans roll dice for 1 Infantry in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Liaoning
                  Yamamoto win, taking Liaoning from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in Kweichow
                  Yamamoto attack with 3 Infantrys
                  British defend with 1 Infantry
                      Yamamoto roll dice for 3 Infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                      British roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 3 Infantrys in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                      British roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Kweichow
                  Yamamoto win, taking Kweichow from British with 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Yamamoto
              1 Infantry moved from Urumqi to E.Sinkiang
              1 Infantry moved from C.Sinkiang to Alma Ata
              1 Infantry moved from Urumqi to C.Sinkiang
      
          Turn Complete - Yamamoto
      

      Combat Hit Differential Summary :

      British : -0.67
      Yamamoto : 0.33
      Americans : -0.67
      

      Savegame

      posted in Team Games
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      Whackamatt
    • RE: Napoleon 8 players - Game #17

      TripleA Turn Summary: Spain round 4

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 4
      
          Combat Move - Spain
              2 Chasseurss, 1 Howitzer and 1 Marines moved from Andalusia to Murcia
              3 Dragoonss moved from Andalusia to Valencia
              2 Cuirassierss moved from New Castille to Valencia
              1 Cuirassiers and 1 Dragoons moved from Leon to Valencia
              1 Cuirassiers moved from Old Castille to Valencia
              1 Dragoons moved from Catalonia to Auvergne
      
          Purchase Units - Spain
              Spain buy 2 Cuirassierss, 1 Hussars and 1 Marshal; Remaining resources: 2 PUs; 
      
          Non Combat Move - Spain
              1 Barque, 1 Brigantine, 1 Corvette, 1 Cutter and 1 Frigate moved from SZ41 to SZ47
              1 General moved from Old Castille to Aragon
      
          Place Units - Spain
              1 Cuirassiers and 1 Hussars placed in Aragon
              1 Cuirassiers and 1 Marshal placed in New Castille
      
          Turn Complete - Spain
              Spain collect 39 PUs; end with 41 PUs
              Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • 1 / 1