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    Posts made by Weekend Gamer

    • RE: Why is Foruminis so much more popular than here?

      I think what Azrael is saying could work.  The additional problem for any website at this point is the uncertain fate of the next AAM set.  There has not been a new set released since Fall 2010 and there is no word on when (or if) a new set will be released.  Add to that the equally uncertain fate of War at Sea and Angels 20, you see that it is a very difficult time for all three games.  You don’t get the buzz you could generate from sneak peeks of new sets, for example.  On the other hand, there is a lot of angst out there about this, which leads to increased posting speculating, offering alternatives like Team Poseidon and so on.  One cool thing Forum mini has going on right now for AAM is a custom cards thread where posters put up there own custom cards - one-by-one as opposed to by pack like Team Poseidon - but with input from other forum members.  That keeps the flame alive.

      The one thing that would drive some traffic here is if you could get some kind of confirmation of the rumor that WOTC is shopping all three mini brands on the street for a possible licensing deal - kind of like the one that led to the re-release of Fortress America.  If THAT rumor has any substance and if you posted some insider scoop on that, you would get traffic here - I guarantee it.

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Why is Foruminis so much more popular than here?

      Dave,

      As you can see by the # of my posts, I used to be quite active on these boards a while back.  I was mostly into AAR before they came out with the anniversary edition and, frankly, I lost interest between personal circumstances and not wanting to re-learn the boardgame from scratch.  Coincidentally, about that same time, I became interested in AAM and Mot may remember that he and I played a couple of PBF games right here using Mapview.  It was fun but, frankly (and with apologies to Mot), laborious to play by forum.  I thought posting the maps for AAR was time-consuming, but it was nothing compared with having to post your movement phase, wait for your opponent’s moves, then post your assault phase, wait for DF opportunities, etc.  Frankly, this game was made to play FTF, not by forum.  And as my collection grew along with my FTF opportunities, I became less interested in PBF.

      Now to your question about Forumini.  As I stated before, I started out here, but the AAM community here was never large to begin with and by the time I got interested on online support for the game (I took a break from all A&A activity for a while), this AAM site was dead.  Heck, it made WOTC forum look lively by comparison!  So when forumini got started, I, like every other rational homo sapien, went where the action was!  I have downloaded dozens of scenarios from forumini, not to mention making trades, exchanging tactical advice, etc., etc.  For a collectible miniatures game, I think you really need a dedicated site, because the experience is so much more immersive than the boardgame.  For the boardgame, you pull it out, play a few games, you put it away.  You don’t paint your pieces, you don’t design custom scenarios, you don’t design custom units and you don’t trade units.  You do ALL of those things (in my case, except the painting  :lol:) if you are into the AAM collectible miniatures.

      So when you ask, how to get AAM players back to A&A.org?  I have no idea.  I don’t really see it happening.  Not hating, mind you.  I’m just being realistic.  (And that’s taking nothing away from the excellent site you have otherwise built here.  If I were still into the boardgame, which I am not, you would see me here all the time.  In fact, I think I’m STILL one of the biggest all-time posters here. :-D)

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Question

      @Obergruppenfuhrer:

      @Gamer:

      The last word is a set preliminarily titled “The Late War” MIGHT be coming out in 2012.  Wizards of the Coast, the manufacturer, seems to be winding this game down, as it is pouring resources into a new game - Angels 20 (an airplane miniature combat simulation game) seemingly at the expense of AAM.

      Is that airplane game set in ww2 by chance? I’m intrigued.

      Correct

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Question

      The last word is a set preliminarily titled “The Late War” MIGHT be coming out in 2012.  Wizards of the Coast, the manufacturer, seems to be winding this game down, as it is pouring resources into a new game - Angels 20 (an airplane miniature combat simulation game) seemingly at the expense of AAM.

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Heavy armor question.

      @Motdc:

      Same answer, just more terse :)

      Well, I am a lawyer. :wink:

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Heavy armor question.

      I’m not sure I understood Mot’s answer, so I will offer my own.  In both examples, you have scored three hits.  In each case, this results in a damaged Tiger.  That is because, due to the Tiger’s “Heavy Armor” SA, hits are applied as follows:  1st - Disrupted, 2nd - Damaged (but ignore this one), 3rd - Damaged (because this is the first damaged shot that counts).  You need one more hit this turn – or two the next one (to re-disrupt then destroy) – in order to kill the Tiger.

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Avalon Hill site up to date?

      Who is Greg Leeds?

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Close Assault

      Think of a platoon of Garands (not just one) swarming a tank.  Not a pretty sight – for the tank crew. :wink:

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: List your top five games. (in order)

      I am astonished no one mentioned Fortress America, the old Gamemaster Series game from back in the 1980s.  My friends and I have played it twice in the last several weeks and both times, it was down to the wire (America won both times – BARELY the second time around).  It’s a great game because you can play it in under 3 hours, the combat system requires more subtlety and ingenuity than other games, and the outcome usually is in doubt up until the very end.

      But anyway, my list right now would be:

      1.  Fortress America
      2.  A&A Minis
      3.  A Game of Thrones
      4.  A&A Revised
      5.  Battlestar Galactica

      But gaming online has definitely taken a back seat to gaming live, now that I finally have a local gaming group once again! :D

      posted in Other Games
      Weekend GamerW
      Weekend Gamer
    • RE: What the Heck is Overwatch?

      @Obergruppenfuhrer:

      Sorry, another question though. If a unit is placed on overwatch (example, a german mg,42 team) do they only get overwatch on the one row they are facing or does it apply to anyone in moving into hexes they can fire on.

      From the way the rules read, it applies only to a single row of hexes.

      posted in Miniatures (Original)
      Weekend GamerW
      Weekend Gamer
    • RE: Plastic Playing Pieces

      To repeat my original complaint, $100 should NOT = crappy plastic pieces.  If they’d at least provided the quality of AAR, I’d have been OKAY with it, if not thrilled.  But these pieces suck worse than AAR pieces, and that’s saying something, since AAR pieces were definitely a downgrade from AAE and AAP.  If it’s a 50th Anniversary Edition (50th anniversary of the founding of Avalon Hill, by the way), why should I care if the quality is the WORST it’s been in those 50 years?

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: Rule Changes from Revised to AA:50

      @Imperious:

      here what is?

      I think he’s saying I’ve attached his list (which it is HIS list, by the way), but I managed to post it before he could.

      P.S. – Thanks, Krieghund, for your hard work.  I’m just making sure you get your props. :wink:

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • Rule Changes from Revised to AA:50

      Guys (and Jen):

      This was just posted today at Harris Game Design.  It’s a table showing the various rules differences between Revised OOB, LHTR and AA:50:

      http://www.harrisgamedesign.com/bb2/viewtopic.php?t=1726

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: Plastic Playing Pieces

      "Dear Avalon Hill,

      Your plastic playing pieces in A&A:50 severely suck.

      Yours truly,

      Gamer

      P.S. – Frank Zenau wants his molds back."

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: MY review

      IL, that YouTube video on your signature line is HILARIOUS!!! :lol:

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: Another Review – 1941 Scenario

      @Funcioneta:

      I’d bid at least 9 IPCs to China, 12 to being sure. All to Yunnan to let the last and lone chinese fighter survive. And to let more than zero chinese units survive by the way   :-P

      China is the greatest flaw in this setup (and in the whole game)

      I don’t know about bidding units to China.  Those IPCs would be put to better use elsewhere.  A fighter for Russia, for example, would be useful the entire game, whereas any Chinese units will die eventually – it’s just a matter of time.  (And probably sooner than later, the way Japan is set up).

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: Another Review – 1941 Scenario

      TG Moses, I think the most likely solution, ASSUMING everyone concludes after sufficient play time that '41 is unbalanced toward the Axis, is a bid to play Allies.  That’s how all the other prior versions got re-balanced (with the bid going to the Axis).  It’ll be the same for this version, only in the other direction.  I could envision a 6 IPC bid for the Allies, placing 2 infantry in India to make an IC there more promising.  Or perhaps as high as 10 IPCs, giving Russia a fighter to start the war.  That’d be a big help, believe me.  (Did I mention before that Russia starts out with NO AIRFORCE?)

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: MY review

      @Imperious:

      perhaps with over 600 plastic pieces they figured:

      “Quantity has a quality all its own.” :roll:

      I mean, come on, IL, double the cost and they couldn’t afford decent quality plastic?  Even for 600 pieces?  I mean this is supposed to be a COLLECTOR’S edition, for goodness sake . . .

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: Another Review – 1941 Scenario

      @Krieghund:

      @Gamer:

      subs can’t shoot at planes AND planes cannot shoot at subs, period.

      Planes can shoot at subs if there is a destroyer friendly to the planes in the battle.  This will be in the FAQ.

      Really?  I guess I missed that one.  In that case, it is even more imperative for Germany to take out the sz6 DD on G1, because, if he doesn’t, the sz5 sub either will die anyway (if the Brits bring that DD to sz5 on UK1) or it will have nothing to do.  Either way, it’s odds of taking out the DD are much better at “2” with air support than at “1” without air support.

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
    • RE: MY review

      @Imperious:

      AA50 is miles ahead of the other games from quality standpoint. WOTC cannot make another $100 plus game, unless its seriously limited edition like the 40th edition of Risk with metal pieces.

      Of course the WOTC chimps have no idea about the other aspects of the games production, otherwise the rules would have been more clear and the map would be easier to see the lines that separate the territories.

      I have to disagree, IL, from the standpoint of the quality of the plastic pieces.  What’s up with the echo of Xeno Games’s W@W crap?  These pieces look awful, especially the infantry and tanks.  They should have pulled out the molds for A&A: Europe and A&A: Pacific, which were made not that long ago.  (In fact, they did use the old '88 mold for Germany’s artillery).  It has all the pieces this set has, excepting only the cruiser unit and the Italians.  So maybe they have to pay for a handful of molds (or only one mold if you use the German molds with a different color for the Italian pieces).  For $100 a pop, I would think they could swing it.

      posted in Axis & Allies Anniversary Edition
      Weekend GamerW
      Weekend Gamer
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