Test summary from TripleA, engine version: 1.9, time: 2:23:29 PM
Posts made by weddingsinger
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RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
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RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
Test summary from TripleA, engine version: 1.9, time: 2:21:58 PM
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RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Greater Southern Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 fighter; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/5 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Casualties for French: 1 cruiser
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits
Germans roll dice for 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/13 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits
3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/10 hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits
1 armour owned by the French, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 5/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 3 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits
1 armour owned by the Germans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits
1 armour owned by the Germans lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
11 infantry moved from Germany to Slovakia Hungary
3 aaGuns and 3 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Denmark to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
3 aaGuns moved from Western Germany to Holland BelgiumPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
RE: Do you make draw game?posted in Axis & Allies Global 1940
my last game get 31 runs. i think the only people that are staying is kids and oldest. :|
31? Wow. I don’t think I’ve ever gone past 15 turns. 6-10 is normal for us.
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RE: How to handle money islands as Anzac/UKposted in Axis & Allies Global 1940
I usually play as Axis, but in the past the worst problem for me is if the U.S. can gather its starting assets together, maybe a US1 buy, too, all of Japan’s starting isn’t enough to fend it off, so you either have to abandon SZ6, or overspend to keep up, which leaves the money islands vulnerable.
Its why, as Japan, I now prefer J1 and taking out Hawaii and Philippines. At most you lose a sub, putting the U.S. behind for a change while your other assets shield your transports from the weak Anzac fleet.
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RE: Newly captured naval bases used on non-combat movement?posted in Axis & Allies Global 1940
@P@nther:
Seems like you shouldn’t be able to, but I couldn’t find a spot in the rules that specified about this…
If you capture a naval base during combat, can your ships in that sea zone move 3 spaces on non-combat?
For instance, Germany has ships on both sides of Gibraltar. Takes Gibraltar and its naval base during combat. Other ships that have not yet moved and did not take part in the combat, can they move 3?
From the rulebook:
@rulebook:
If a territory is captured, any facilities there are also captured. The capturing power (and, in the case of bases, its allies) can
use them on the turn after they are captured.HTH :-)
Perfect. Thank you. I just kept finding the line from under Naval Bases over on page 25
Increased Sea Range: All ships beginning their movement from a sea zone serviced by an operative friendly naval base…
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Newly captured naval bases used on non-combat movement?posted in Axis & Allies Global 1940
Seems like you shouldn’t be able to, but I couldn’t find a spot in the rules that specified about this…
If you capture a naval base during combat, can your ships in that sea zone move 3 spaces on non-combat?
For instance, Germany has ships on both sides of Gibraltar. Takes Gibraltar and its naval base during combat. Other ships that have not yet moved and did not take part in the combat, can they move 3?
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Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
Am I the baddest mofo lowdown around this town?
Shonuf!
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RE: How to handle money islands as Anzac/UKposted in Axis & Allies Global 1940
@Elsass-Lorraine:
Umm… an extra battleship a turn or 3 tanks on the mainland seems like it’ll add up quickly to me.
Its why, as Japan, I always self-debate between J2 taking the money islands (if I did a J1 I already took Borneo) or taking Malaya (I really like having a factory and an airfield there to cover the money islands easily and still launch tanks/mechs at India).
I’m interested in what you think makes Malaya worth losing a turn of money islands income for. Land-wise FIC is the same distance to India, plus you probably took FIC J1 which means you can have a factory pumping out units there on turn 3 rather than turn 4 with Malaya. I guess there’s the naval base but still FIC seems like the better option IMO
I like the naval base on Malaya (and will often add an airbase later) so I like a factory there for when buying navy for my southern fleet, but, just as much, I usually don’t have the resources to protect 2 out of 3 transports on J2, from ANZAC and depending on if India still has planes or not.
if I take the money islands on J2, its +16 but I’ll lose 2 out of 3 transports. J3 I can take Malaya with transports bought J1.
Or, if I take Malaya first I’m still taking one of the other islands, its +7 ipc for me, -5 for ANZAC, -3 for India, and losing 1 out of 3 transports.My usual:
J1 attacking Hawaii, Philippines, Hong Kong, Borneo, and do build a mIC on the mainland.
J2 build another mIC on FIC, take Malaya and a 2nd island, often Sumatra, and lose one transport.
J3 another mIC on Malaya. Take last two money islands.I know it seems like over kill for factories (and sometimes I skip FIC and put one in Korea or Manchuria instead), but, man, it makes responding to threats easy. OTH, I don’t usually take India until J5 or so. I’m happy as long as they’re utterly neutered for a while. Same as China. I’m pushing for the income and, preferably Kansu (north west China) as fast as possible so I can bomb the snot out of Moscow starting J5 if its perfect.
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RE: How to handle money islands as Anzac/UKposted in Axis & Allies Global 1940
@Caesar:
Except Japan not controlling those island is a huge annoyance but it isn’t a gunshot to the head for Japan.
True its only worth about 20ipcs for japan and 15 for the allies.
Umm… an extra battleship a turn or 3 tanks on the mainland seems like it’ll add up quickly to me.
Its why, as Japan, I always self-debate between J2 taking the money islands (if I did a J1 I already took Borneo) or taking Malaya (I really like having a factory and an airfield there to cover the money islands easily and still launch tanks/mechs at India).
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RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 1 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
AA fire in Caucasus : 0/1 hits
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
2 bombers moved from United Kingdom to Germany
1 fighter moved from Persia to 34 Sea Zone
1 armour moved from Persia to Kazakh S.S.R.
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Norway to Karelia S.S.R.
2 transports moved from 6 Sea Zone to 7 Sea Zone
2 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
2 armour and 3 infantry moved from 7 Sea Zone to Western Europe
British take Western Europe from Germans
1 battleship and 1 carrier moved from 6 Sea Zone to 7 Sea ZoneCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 1,2 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in 34 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 34 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Karelia S.S.R.
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 3/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - British
2 bombers moved from Germany to United Kingdom
1 fighter moved from 34 Sea Zone to Russia
2 fighters moved from 6 Sea Zone to RussiaPlace Units - British
1 bomber and 2 fighters placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from West Russia to Caucasus
2 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 1 battleship; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to Germany
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 4 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 submarine moved from 48 Sea Zone to 60 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 2,5 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in 60 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 2 transports
British roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 60 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the British lost in 60 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 submarine
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 bombers moved from Germany to United Kingdom
2 fighters moved from United Kingdom to 6 Sea Zone
1 infantry moved from Italian East Africa to Anglo Egypt
2 armour moved from Anglo Egypt to Persia
1 fighter and 2 infantry moved from India to Persia
1 aaGun moved from India to PersiaPlace Units - British
1 battleship placed in 6 Sea Zone
2 armour placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to West Russia
3 infantry moved from Russia to West Russia
3 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 4 infantry in West Russia, round 2 : 1/5 hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits
2 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry retreated to Novosibirsk
Japanese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Yakut S.S.R. to RussiaPlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to Anglo Egypt
2 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Anglo Egypt
British attack with 2 armour, 1 bomber and 1 fighter
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 bomber and 1 fighter in Anglo Egypt, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egypt to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Anglo Egypt to India
1 infantry moved from Kenya to Italian East Africa
1 infantry moved from Algeria to 12 Sea Zone
1 battleship, 1 infantry and 2 transports moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 45 Sea Zone to 48 Sea ZonePlace Units - British
1 armour placed in United Kingdom
1 carrier and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
2 infantry moved from Caucasus to West Russia
5 infantry moved from Russia to West Russia
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Ukraine S.S.R.Place Units - Russians
1 artillery, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 3 infantry
Caucasus : 1 aaGun and 1 factory
Ukraine S.S.R. : 1 flag, 4 infantry
West Russia : 1 flag, 3 armour, 1 fighter and 9 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Russia : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
2 Sea Zone : 1 submarine -
RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
2 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 submarine placed in 55 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 43 PUs -
RE: Lend Lease Aid to Soviet Unionposted in World War II History
@Caesar:
Well I hate the argument that is made because the Red Army destroyed Germany in the east and captured Berlin which obviously is true but it doesn’t take into account all the effort it took destroying their navy, “stopping” them from invading UK, all the help and supplies. I take the real argument, if you say the Red Army destroyed Germany by itself, then why did Stalin want UK and US to go from liberating Greece to begging them to open a huge front? The answer is that everyone who fought, was needed.
I think its more of an over compensation for every U.S. history book or movie that only shows the U.S. and maybe Brits kickin’ Nazi a**.
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RE: Generaloberst_Guderian vs weddingsinger wwII Revised LHTRposted in Play Boardgames
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - British
British buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 battleship moved from 2 Sea Zone to 12 Sea Zone
2 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 bomber moved from United Kingdom to 15 Sea Zone
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to AustraliaCombat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British roll dice for 1 bomber in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 transport in 15 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Battle in Anglo Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 2 armour
British roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 1/4 hits
Germans roll dice for 2 armour in Anglo Egypt, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Egypt
British roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 3 : 0/3 hits
Germans roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the British lost in Anglo Egypt
British roll dice for 1 fighter and 1 infantry in Anglo Egypt, round 4 : 1/2 hits
Germans roll dice for 1 armour in Anglo Egypt, round 4 : 0/1 hits
1 armour owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Western Canada to Eastern Canada
1 bomber moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from Anglo Egypt to Trans-Jordan
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Union of South Africa to KenyaPlace Units - British
1 bomber and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 4 infantry
Kenya : 1 infantry
India : 1 aaGun and 2 infantry
Trans-Jordan : 1 bomber and 1 fighter
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 2 fighters and 6 infantry
Algeria : 1 flag, 2 armour and 1 infantry
Anglo Egypt : 1 infantry
34 Sea Zone : 1 carrier, 1 destroyer and 1 transport
12 Sea Zone : 1 battleship and 2 transports
45 Sea Zone : 1 submarine
40 Sea Zone : 1 transport