Test summary from TripleA, engine version: 1.9, time: 12:55:36 PM
Posts made by weddingsinger
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RE: Global 1940: weddingsinger (Axis) vs Shadowhawk (Allies) No bidposted in Play Boardgames
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Global 1940: weddingsinger (Axis) vs Shadowhawk (Allies) No bidposted in Play Boardgames
Let’s get it on!
(In the fighting sense, not in the Marvin Gaye sense)
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RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 fighter; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/0 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/1 hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/0 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/1 hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/0 hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 2/1 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 5/0 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in France, round 3 : 5/1 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/0 hits
3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in France, round 4 : 4/1 hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/1 hits
1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/1 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/1 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
8 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Northern ItalyPlace Units - Germans
1 carrier placed in 113 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 38 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 fighter moved from Formosa to 37 Sea Zone
2 bombers moved from Japan to 37 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
2 bombers and 1 fighter could not land in 37 Sea Zone and were removedPlace Units - Japanese
1 factory_minor placed in Shantung
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 armour and 2 infantry moved from Romania to Yugoslavia
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
2 artilleries and 5 infantry moved from Greater Southern Germany to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 submarine
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/1 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/1 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 5/0 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/1 hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in France, round 3 : 4/1 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/0 hits
2 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries and 1 mech_infantry in France, round 4 : 3/1 hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 1/1 hits
1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 3 artilleries remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 1/1 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 3 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/1 hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 2/1 hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
Germans roll dice for 1 bomber in 111 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 bomber in 111 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship in 111 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Germans lost in 111 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -25
Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 fighter; French defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 fighter in 110 Sea Zone, round 2 : 2/1 hits
1 battleship owned by the Germans, 1 cruiser owned by the French, 1 cruiser owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 3/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 battleship and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Casualties for French: 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
11 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 38 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
RE: For non-scramblers, how does your game play out?posted in Axis & Allies Global 1940
@WILD:
IDK, but if you plan on scrambling you should probably buy a ftr Ita1 lol. I really don’t like to lose half the Italian navy before my turn even rolls around. Taking that loss and losing 2/3 of the Italian air force really sucks though and you are even more limited in what you can do. Plus like Zhukov44 said Italy probably has 2-3 SZs to clear and only 3 warships and a bmr to do it if you scrambled. So chances of clearing the Med on Italys turn isn’t too good, and if you manage to you are probably down another ship or two. The UK will have some planes in the Med, so leaving port would also be a risk. However this is a dice game, and if the UK comes in lite then go for it.
Interesting. Most of the time I don’t have any UK ships left after scrambling. Or, maybe the cruiser, but its a fair point.
Remaining UK air … My I1 move is to move all ships against the French ships off S. Europe. G1 I took S. Europe, so G2 they can build 1-3 ships there, usually a carrier, transport. Possibly a destroyer or sub. That means UK won’t attack Italy’s remaining navy (carrie+2 planes+Italy’s 1-3 ships), and Italy and Germany’s transports can take Morocco and Gibraltor. As long as Italy knows where Germany’s ship(s) will end up, they can stay together and UK’s 3 planes aren’t a threat.
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RE: For non-scramblers, how does your game play out?posted in Axis & Allies Global 1940
Since there are only 5 Axis shooters, the reason I don’t scramble is that your chances of getting diced in this particular battle are high. With the full commit you’re facing 7 shooters and 9 hits (DD CA 3 FIG 1 TB 1 SB, (CV)
I agree, too dicey. There’s considerably less risk in waiting for G2 to mop up this fleet.
But there are some cases where this scramble may not be a bad play or a bad risk.
Even with this full deployment Axis has a 5% chance of winning the battle and the average TUV swing is -9 less than w/o the scramble. That means the 30 ipcs in fighters invested will yield an average of -39 tuv dmg to Allies in 97. Not to mention that if Allies lose the average 2 fig 1 ac 1 dd (leaving just a cruiser in 97) Italy will lose 6-8 less ipcs to convoys Ita1.
So far the scramble looks good. But it looks less good if we compare it to waiting for the G2 Luftwaffe attack. If there is 1 ac 2 fig 1 dd 1 cru remaining in 97 (any less makes it a good target for an Ita1 counter), then Germany (assuming a strong deployment) should rarely lose more than 3 figs, which is a +26 swing.
So on paper, the math for scrambling Ita1 may not look quite as good as waiting for G2. But there might also be openings on the board that couldn’t be pursued (as vigorously) if Germany needs to devote the bulk of the Luftwaffe to counter 97.
[Edited to fix my math]
OK, so now you’re talking my language…
So no scramble, maybe Italy hits 1-2 times. With scramble, 3-4 hits, maybe 5 if combat goes two rounds.
What else would I want to do G2 that I would miss out… bomb London, presumably, with 3 bombers and I want a carrier to go with the German fleet to SZ 108 to convoy UK (though if I saved my battleship G1 and sank SZ106, maybe that’s not necessary). That leaves 3 each fighters and tacticals to get 5-6 hits left in SZ 97. That’s 2 rounds of combat and UK will hit… 2-4 hits? Or I have to bring bombers and/or more fighters… giving UK more money to spend.
So your +26 ipc swing isn’t quite right since I wouldn’t be able to bomb and convoy UK, right? And Italy misses +5 ipc for a N.O. for surface warships in the Med.
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RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 fighter; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/1 hits, 4.83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 2/1 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 5/0 hits, 5.00 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/1 hits, 4.33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in France, round 3 : 4/1 hits, 4.17 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/0 hits, 3.00 expected hits
2 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries and 1 mech_infantry in France, round 4 : 3/1 hits, 3.33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 2/1 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 7 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Poland to Western Germany
3 artilleries moved from Germany to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 38 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 1.00
British : -1.17
French : 1.33
Neutral_Allies : 0.33 -
RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
Test summary from TripleA, engine version: 1.9, time: 4:48:29 PM
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RE: For non-scramblers, how does your game play out?posted in Axis & Allies Global 1940
Taking a closer look, doesn’t not scrambling mean that Italy will not get its 5 ipc N.O. for no surface ships AND get convoyed at the end of its turn? Avoiding that pays for one of the fighters by itself.
Or, the Germans can send a 2nd or 3rd fighter down to S. Italy and eat the cost on turn 1 instead of turn 2, right?
/I usually take Greece I2 and hopefully have it and Morocco and Gibraltor by end of I3 (usually with a little German help)
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RE: For non-scramblers, how does your game play out?posted in Axis & Allies Global 1940
UK fleet is usually taken out by the Luftwaffe on G2. I1 planes saved from annihilation then support the various assaults done by Italy that round (French fleet, S. France, Sz96 UK boat, Greece, etc)
If you take Greece, that requires the use of your transport, right? Don’t you lose it on UK2, then?
Also, without the scramble, isn’t there a UK carrier with 2 planes sitting in your seazone that the Germans will have to kill anyway, right?
I guess I just don’t see a strong benefit of not scrambling… If you get all the UK boats in Taranto from scrambling, the Germans only have to deal with a UK cruiser around Malta (probably), and Italy can handle the French.
If you don’t scramble, it leaves those same assets and a carrier and probably a destroyer? 3-4 extra hits to kill?
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For non-scramblers, how does your game play out?posted in Axis & Allies Global 1940
I’m usually playing as Axis face-to-face and I always scramble 3 fighters against the Taranto raid. I know I’ll lose them, but like getting the 2-4 extra hits it usually gets me.
For those who don’t scramble, what does your board end up looking like? How do you clear the enemy ships out of the Med on I1?
For me, G1 I send a fighter to S.Italy and full scramble. On I1, there usually aren’t any UK ships except the cruiser around Malta, so I just need to sink the French fleet. Maybe send the bomber/sub after the cruiser. G2 they build ships via S. France to protect Italy’s small fleet… etc.
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RE: Do you make draw game?posted in Axis & Allies Global 1940
20+ rounds is pretty normal if both players are very experienced.
My Face-to-Face opponents, we rarely go beyond 10-12, but have done one epic 20ish turn game. Mostly, because we don’t necessarily play it out. If the Axis are well in control of their current territories and are earning 80+, 60+ and 40ish, and Moscow or London fall… well, that’s game. Even if they don’t have all the victory cities.
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RE: Allied Strategy?posted in Axis & Allies Global 1940
@Caesar:
^ It matters not.
Without reinforcing London UK1, a 2inf 6art buy can be turned to Sea Lion easily.
I disagree, because lets say you toss your first buy away like putting a minor in Egypt. Germany ain’t going to try and invade UK with one transport so the next move would have to be transports and UK can then build infantry and that should be enough to stop Sea Lion.
Sorry, I know this is from like two months ago, but…
My issue with your response is simple… On G2, if Germany buys a bunch of transports, and you haven’t already reinforced London, its probably too late. As Germany, on G2 I would also strategic bomb you and move my fleet into SZ 98. UK2 you’d spend 10+ ipc repairing your factory and at the end of your turn I’d be convoying you, so UK3 you’d have 15-20 fewer IPC again.
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RE: How to handle money islands as Anzac/UKposted in Axis & Allies Global 1940
@WILD:
Oh BTW if you really want to F with the US have the Germans hit the US 101 mini fleet G1 with a sub (when you know there will be a J1 attack). If you get lucky the cruiser may not even get to fire, and the transport sinks too.
Oh, heck yeah.
Hmm… I’ll have to game out some ideas. In the past, I’ve even sent two subs down to SZ 91 to guarantee sinking that UK cruiser (to help Italy) even though I know it means Germany will pay for it elsewhere. Maybe I’ll look through some similar ideas for the U.S.
Have also tried sending a bomber to hit the UK airfield, all but guaranteeing they’ll have to spend a few $$ in order to do Taranto. Have basically sacrificed the German battleship so I could send both German bombers to hit the UK factory on G1, too. That was a tough game for him. Sea Lion was a breeze on G4.
I agree G1 you should strongly consider navy. I suppose it depends, but without a G1 DOW on Russia, its good to be flexible. Worst case scenario, I find it very useful to have transports to quickly take Germans against Russia (never mind being able to get more troops up to Norway in a jam) AND to be able to park German ships in SZ 98 and take 6-8 ipc from UK every single turn until the U.S./UK are forced to step in. A carrier paired with the cruiser and a destroyer and sub is plenty for that.
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RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 4 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 mech_infantry moved from Tobruk to Tunisia
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Gibraltar
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 : 3/4 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Algeria, round 2 : 2/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 bomber moved from Greece to Southern Italy
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 18 PUs (1 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Japan to 37 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Okinawa to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Borneo
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
British defend with 1 battleship
Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 battleship
Casualties for Japanese: 1 cruiser
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
4 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from 37 Sea Zone to Kwangsi
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Korea to JeholPlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs -
RE: USN VS IJNposted in Axis & Allies Global 1940
I play Axis 80% of the time, so I’ll refer to this from that point of view. A lot of plans are if/then statements. For instance…
if Russia leaves 12 inf on Amur on R1, J1, I attack it 100% and do a KRF strategy. With a single mainland factory, Japan can slowly kill off China and isolate (though probably not take) India.
Japan’s starting fleet has one more destroyer, two more carriers, and an extra battleship compared to the U.S.
J1 2 subs, 4 destroyers, 2 cruisers, 3 carriers, 2 battleships
Compared to the U.S.’ 2 subs, 3 destroyers, 2 cruisers (one on Atlantic side), 1 carrier, 1 battleshipUK/ANZAC can even that out with another battleship, cruiser, 2 destroyers between them. But only if you give them time to consolidate and add to their fleets.
Japan doesn’t actually need all their ships to take the money islands or most of their other objectives. They just need to enough to keep their transports afloat. So, I’ve decided Japan benefits by being aggressive at the opening, just like Germany does with the UK fleet, and taking the favorable match ups while it can. So I J1 attack Hawaii fleet, take the Philippines, sink UK’s battleship. If you’re feeling frisky, send your destroyer on the Caroline’s down to ANZAC for a 50/50 shot at their destroyer/transport. If the U.S. chooses to counter attack your fleet at Hawaii (with that destroyer), its around a 60/40, maybe 66/34 in favor of Japan. If the U.S. loses that counter attack, they literally have two transports, a cruiser, and 5 dudes. They’re out of the game for 3+ turns.
The flip of that is if you wait and let the U.S. alone, US 4 they’re sitting on SZ 6 with an enormous fleet you can’t really do much about (if they add 2 carriers and a few battleships, subs, etc to their mix) and you’re getting convoyed, losing Korea, China gets Manchuria back, etc. That’s my struggle against the U.S., usually.
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RE: Weddingsinger (Axis) vs max334 (Allies) - G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs