Well, Italy needed a miracle in Egypt and didn’t get it. No surprise. Their opening salvo was actually a good one, but UK did even better on the defense.
Posts made by weddingsinger
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RE: weddingsinger (Axis) vs oysteilo (Allies) BM3posted in League
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RE: weddingsinger (Axis) vs oysteilo (Allies) BM3posted in League
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 7 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour and 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Syria to Egypt 1 artillery and 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Egypt Italians attack with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry; ANZAC defend with 2 infantry; Americans defend with 1 fighter Italians roll dice for 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/12 hits, 3.67 expected hits British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 10/14 hits, 5.83 expected hits 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the British, 6 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt 2 armour owned by the Italians retreated to Trans-Jordan British win with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 19 PUs (1 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 2.67 British : 4.17 French : 0.33 -
RE: weddingsinger (Axis) vs oysteilo (Allies) BM3posted in League
No worries about edits. I’m a casual player about that. For me, I treat it as if we were playing in person… if I would allow it in person (Ooop!, I forgot to move my…) then its fine by me.
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RE: oysteilo (Axis) vs weddingsinger (Allies) BM3posted in League
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Why is Taranto raid so popular?posted in Axis & Allies Global 1940
The reason I do Taranto is to try and shut down Italy before it gets anywhere do UK can focus on helping Russia and U.S. against Germany.
So, for those who don’t, what happens next? Are you able to keep Cairo? Doesn’t Italy get into the Middle East quickly and create a problem with their income?
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RE: L19 Wedingsinger (L) vs AetV (X) Game 1posted in League
OK, IF you’ll allow me to fix the missed sub/destroyer combat, use the last file. If not, use the 1st Russian savegame.
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RE: L19 Wedingsinger (L) vs AetV (X) Game 1posted in League
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 4 aaGuns, 9 armour, 3 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia Place Units - Russians 7 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 104 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.50 Russians : 0.33 -
RE: L19 Wedingsinger (L) vs AetV (X) Game 1posted in League
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy nothing; Remaining resources: 47 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 104 Sea Zone Combat - Russians Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians Turn Complete - Russians Russians collect 25 PUs; end with 72 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 75 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 77 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
RE: L19 Wedingsinger (L) vs AetV (X) Game 1posted in League
Argh. I forgot to attack the German destroyer in sz 104 with the Russian sub. May I reload the game for just that combat and edit in the result? And post that here, too, as proof…
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RE: L19 Wedingsinger (L) vs AetV (X) Game 1posted in League
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 4 aaGuns, 9 armour, 3 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia Place Units - Russians 7 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.50 Russians : 0.33 -
RE: Axis attacking UK's sz92 stackposted in Axis & Allies Global 1940
May I ask how that plays out? Has that meant Italy gets Cairo early while UK pressures Germany?
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RE: weddingsinger (Axis) vs LennardF (Allies) G40 BM3posted in League
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Germans Germans buy 2 bombers and 8 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Finland to Russia 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 6 armour, 5 artilleries and 14 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 fighters and 5 tactical_bombers moved from Finland to Baltic States 2 armour moved from Romania to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Germany to Baltic States Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Baltic States Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Baltic States, round 2 : 4/11 hits, 5.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Bulgaria to Greece 2 fighters and 5 tactical_bombers moved from Baltic States to Western Ukraine 3 fighters moved from Finland to Western Germany 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland Place Units - Germans 8 infantry placed in Western Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -1.50 Russians : -0.33 -
Axis attacking UK's sz92 stackposted in Axis & Allies Global 1940
With the UK sz92 fleet stack getting some more attention, I thought I’d ask for any Axis responses you’ve tried.
I’ve only played Axis the way I’ve listed below, so would love to hear how you’ve had it shake out.
So far, I’ve begun taking S. France as Germany on G1, so Italy can attack the stack with everything on its turn.
This is still a losing attack for Italy, so why do it? Because it should kill the UK fleet, possibly take a fighter or two scrambled off of Gibraltor with it, and leave Italy with its 2 transports on the other side of the Med to try and pressure a (hopefully) weaker Egypt.
I’ve been going full Russia with my G1 buys lately, but am considering whether some or all of the 2 bomber, 1 sub buy on G1 is useful. G2 you’d be able to sink anything left on one side of Gibraltor or other, but I’m not convinced that’s worth reducing Germany’s power against Russia.
One thought: if you DID G1 2 bombers and took S. France and Italy did reasonably well to sink the UK fleet… wouldn’t that be a perfect setup for Sea Lion? UK 92 stack leaves basically no spending for London, but they lose their fleet and a lot of planes anyway…
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RE: oysteilo (Axis) vs weddingsinger (Allies) BM3posted in League
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Central United States to British Columbia 1 mech_infantry moved from Western United States to Alaska 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 11 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eire to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Persia to Iraq 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Scotland British attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 1 fighter and 1 mech_infantry in Scotland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 5 infantry moved from Burma to Yunnan 2 aaGuns moved from Burma to Yunnan 1 aaGun and 1 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan 1 fighter moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Adding units owned by British to Belgian Congo: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,5,3,6,2,4 British collect 27 PUs (6 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,2,4,6,2 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 5 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17 British : 0.83 Italians : -0.33 Americans : -0.67 Chinese : -0.50 Neutral_Axis : -0.33 Japanese : -1.33 -
RE: oysteilo (Axis) vs weddingsinger (Allies) BM3posted in League
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 11 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.00 -
RE: oysteilo (Axis) vs weddingsinger (Allies) BM3posted in League
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Central United States to British Columbia 1 mech_infantry moved from Western United States to Alaska 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from 123 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -0.67 Japanese : -1.00 -
RE: weddingsinger (Axis) vs oysteilo (Allies) BM3posted in League
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 armour moved from Philippines to 35 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 3 fighters and 5 tactical_bombers moved from Kwangsi to Shan State 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Guam Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra UK_Pacific win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Battle in Shan State Japanese attack with 3 fighters and 5 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters and 5 tactical_bombers in Shan State, round 2 : 5/8 hits, 4.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 tactical_bomber Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 3 fighters and 4 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun and 10 infantry moved from Manchuria to Jehol 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier placed in 6 Sea Zone 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.33 ANZAC : -0.67 UK_Pacific : 0.33 AA fire in India : : -0.33 Japanese : 1.67 -
RE: oysteilo (Axis) vs weddingsinger (Allies) BM3posted in League
Yes! No scramble at Philipines.
I’m crazy and have a few quirky ideas but wasting a perfectly good fighter against ships I can’t possibly sink is not one of mine.
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RE: oysteilo (Axis) vs weddingsinger (Allies) BM3posted in League
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 112 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 armour moved from Ukraine to Belarus 2 infantry moved from Rostov to Ukraine Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 tactical_bombers placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: weddingsinger (Axis) vs oysteilo (Allies) BM3posted in League
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 15 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour and 2 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 4 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 bombers moved from Western Germany to Greece 5 armour moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Combat - Germans Battle in Greece Germans attack with 2 bombers, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Greece, round 2 : 3/7 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Greece, round 3 : 2/7 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Greece to Western Germany 3 aaGuns, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 3 artilleries moved from France to Western Germany 4 armour and 1 mech_infantry moved from France to Germany 2 armour moved from Southern France to Greater Southern Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 8 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.00 Neutral_Allies : -1.67