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    Posts made by Wazzup

    • RE: Bidding??

      @axis_roll:

      There’s two perspectives on this.  One is, as you state, extra pieces are added to initial game set-up to even the score.

      Another bidding system (called the FIDA bid, initials of a number of online A&A clubs), splits the bid into at no more than 50% of the bid can be added as initial set-up extra pieces; the rest is cash to be split amongst Germany and Japan (you can give all the $ to one side if you want)

      An example FIDA bid would be 15:  inf, tank in Libya (Germany), $2 to Japan, $5 to Germany.

      Actually, in FIDA, this bid would not be allowed.  the Inf/tank is 8 IPC, which is more than 50% of the 15 bid.  In this example, you would be able to place inf, rtl at the most.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: What percentage is luck involved in a games outcome?

      However, sometimes you have an agressive opponent that is also a good player.  IE:  not afraid to lose units, but plays very good board position.

      This type of player can sometimes force you to take higher risk battles that you might not otherwise take.  Usually though, lucky dice plays a major factor in many combat rounds.

      Sometimes you have a very conservative player that hoards units.  This type of player requires extreme patience.  Lucky dice plays a major factor in 2/3 battles.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: What percentage is luck involved in a games outcome?

      logic would say that 2 inf, ftr v. inf is better than inf, ftr v. inf

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: What percentage is luck involved in a games outcome?

      Luck is a qualitative factor which can be manipulated quantitively through increasing/decreasing the random probabilty of expected outcomes.

      Skill is a qualitative factor which cannot be manipulated.  Strategy is a qualitative factor which cannot be manipulated, except to manipulate luck.

      Luck could defined as either good or bad for this example.

      Bad luck has the inverse relationship to good luck.  One person’s bad luck is the opponents good luck.  Bad/Good luck occurs when the random outcome of the battle falls outside the range of probable expectations.  When the expected random outcome occurs, we consider this normal.

      However, luck as defined above can be manipulated through increasing or decreasing the probability of a normal and expected outcome.  Adding one additional attacking unit can make a big differnce.  Same with leaving one extra defensive unit.  These are options are a part of strategy.  These options in themselves, have nothing to do with luck.  However, should an attack occur, they increase/decrease the probability of the outcome of an attack.

      Therefore, these options have nothing to do with luck in themselves, but they can influence the probability of bad/good luck occuring, and hence, no game is 100% luck.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Dice Roller

      Thank you.

      posted in Find Online Players
      WazzupW
      Wazzup
    • RE: Find Opponents Here!

      Anyone like to PBF?

      I want to play in the league, but djensen recommended I get a game under my belt first.

      Only think I don’t know of is where to bid.

      -Wazz

      posted in Find Online Players
      WazzupW
      Wazzup
    • RE: Dice Roller

      Test:
      Attacker:

      3 inf
      DiceRolling 3d6:
      (1, 3, 5)

      2 arm
      DiceRolling 2d6:
      (2, 6)

      1 ftr
      DiceRolling 1d6:
      (5)

      Defender:
      3 inf
      DiceRolling 3d6:
      (1, 1, 2)

      1 arm
      DiceRolling 1d6:
      (2)

      posted in Find Online Players
      WazzupW
      Wazzup
    • AAR League

      Hi,

      I don’t know where the league sign up thread is.

      I browsed for a while, but not deep enough apparently.

      Thanks for any help…

      -Wazz

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: What percentage is luck involved in a games outcome?

      Luck only involves the outcomes of battles.

      Decision and strategy of units involved to increase probability of favorable or unfavorable results in battle outcomes.  Do you attack a territory with 1 inf, 1 ftr v. 1 inf, or 2 inf, 1 ftr v. 1 inf?  Or do you use your bomber to SBR instead of support ground troops?  The outcomes of the battles heavily depend on whether you approach the game conservatively or agressively.  Agressive tendencies will usually result in a wider range of possibilities, and increase the probability that expected results occur farther away from the average.  Conservative tendencies will usually narrow the possibilities and decrease the probability that expected results are further from the average.

      Both approaches work, and two people evenly matched and skilled players can have totally different philosophies.

      Giving up territories to secure board position is another.  Or giving up territories to increase your counterstrike could be another.  With AAR, there is almost no one game’s outcome that mirrors another with an exact board setup.  In chess, probability of battle outcomes does not exist, and a board setup could be the exact as the previous match.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
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