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    Posts made by Wazzup

    • RE: National Advantages

      If someone wants to make a bid for Axis, I’ll play with all NAs.  LHTR style though.  No lightening strike.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: National Advantages

      It was Japans.  And it can wreak havoc.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: National Advantages

      OOB lightening strike was taken out because that is super powerful.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Landing-spot trickiness

      Logically, I would say after all combat has been resolved.  Once combat has been resolved, only the Nation’s turn can do noncombat movement.

      The movement of the defending fighter is a combat related movement, as it deperately seeks friendly airstrips.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: National Advantages

      I’ve also seen where you just pick the NAs.  Each side gets 6 picks (3ger,3jap v. 2rus,2usa,2uk)
      NAs are fun.  If you’re tired of the “same old AAR,” NAs make the game much more interesting!

      Japan:  Lightening strike was replaced with Most Powerful Battleships.  Attack and defend at 5.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Landing-spot trickiness

      Axis Roll is correct.  All Combat moves take place at first.  Then, all Noncombat moves happen next.

      In this case, the India battle happens after the Bay of Bengal fleet attack.

      Then, in noncombat move, if the fighter can move one space, it may.  If not, it is lost at sea.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: POLL:favorite player

      Well, in a timed Game, I expect an agressive Axis player to build up VCs and IPCs in a hurry.  They have to and are in the best position too.

      The Allies are designed to defend better than to attack at the beginning.  In a timed game, they might not be able to build up fast enough to keep up.

      Therefore, in a timed game, some people may prefer taking the Axis at a lower bid.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: POLL:favorite player

      Lower to get Axis because of the strategic value of their being able to take IPCs from the get go while Allies have to take time to build up.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Attacking Japan from America

      @Baghdaddy:

      @rjclayton:

      @Baghdaddy:

      Or perhaps the FTR can still retreat and in that fashion move a 5th sea zone that the CV would NCM to…

      :?

      No.

      Correct.

      The explanation (from LHTR) :

      Air Units:
      When you designate that an air unit will retreat, return it to the game board battle site. It will retreat as a noncombat move when all other air units finish their moves in the noncombat move phase. Air units can retreat to any friendly territory within their total movement range.
      A fighter can retreat to a friendly aircraft carrier or to a friendly sea zone, as long as a carrier moves there this turn. Your fighter may also end its noncombat move in a sea zone adjacent to an industrial complex you own if you have purchased an aircraft carrier that turn and will subsequently place that carrier in the sea zone where your fighter ends its
      turn.

      Since the FTR in this example has already used up all 4 movement points in the Combat Move, it has no points left for Non Combat Move.  By retreating before clearing the sea zone it dooms itself to a “splash” since the CV can not move in on the Non Combat Move.

      1. You buy a CV with Germany. 
      2. Lets say you attack the central med with Germany.  You would be able to attack there with a Norway fighter (4 moves).  Let’s say you attacked there with other units too.  You choose to lose the Norway fighter as order of loss.
      3. You could choose to place the CV in the Baltic Sea or Central Med.

      posted in Player Help
      WazzupW
      Wazzup
    • RE: POLL:favorite player

      In Jenn’s defense, I will say that UK Royal Airforce is effective.

      Why……well it depends.  What it depends upon is what Germany has.  Flat out.

      Do you have to keep buying fighters?  No way!  Bombers are nice.

      However, I will admit that I am biased.  Each time I’ve built up on RAF I have 4 trannies doing the grunt work with my RAF supporting ground.

      Did I buy all 4 trannies?  That is the question.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Best Allied strategy

      Personally? I hate building ICs.  Only exception is Japan because you have to.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Are you…

      Yeah this game can put a wedge in a relationship if she doesn’t understand that it’s “A&A.”  I have semi-retired from the game a few times because of new GF=no understanding of A&A… that plus raising my daughter takes time too.  At least my daughter (5 years old) understands that I’ll give her attention as soon as the move is finished!  :)

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Best Allied strategy

      I’d take berlin over moscow any day.  But, then again, if Japan takes over Moscow with 20 units and US/UK take Germany with 3, that might change things.
      Still, Moscow over Berlin… for sure.

      The thing about KJF, is that a seasoned vet will make Germany a power both on the ground and the sea.  Makes coming after Germany quite a bit more difficult after Tokyo has been overtaken.

      Versus a seasoned vet, I take KJF, unless the dice say otherwise on J1.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: We are all cheating…

      The other thing I noticed is that it states that Attacker/Defender is considered simultaneous.

      Thus, order of loss would only apply for opening fire, then, after both attacking and defending dice have been rolled.

      I know that it’s been a practice to roll attacker only first (units other than opening fire), then ask for ool, then roll defender.  I will have to remember this.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Are you…

      My little green army men used to join forces with GI Joe.
      Then they would have an all out Galactic War with Star Wars figures (Empire joined the Rebellion).

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Best Allied strategy

      Plan is bringing russia into bury
      UK fleet in z30
      IC india
      USA investing in Navy

      If Japan bids units in asia, this could be more difficult though.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Best Allied strategy

      Allied going after Japan requires a very knowledgeable Allied opponent.

      This can happen:
      1. by chance (Japan gets horrible dice)
      2. by design, but it takes careful planning.

      It is very effective though if you plan it right.

      However, I’m not one to let Germany get big.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Build 2 Japanese ICs round one?

      You can also bomb those ICs.
      Unless you spend $$ buying an extra aa.
      One less attacking unit has to be moved from Japan (AA for other IC).

      Production capacity as mentioned by Darth.  Well stated.  Maximize production first.

      Finally, Transports get those inf off the Islands into Asia.

      To me, even in KJF, aside from the inf on the non producing Islands, the inf on the Big Islands can be shucked to Asia.

      Does it make the Island more defenseless?  Yes.  However, with bombardment and ftrs coming strong, defending inf will rarely defend the Island from occupation.  More times than not, w/o loss.  Why not have those inf on your asian front.

      Not buying inf also means you can buy other stuff to keep the US in the eastern pacific.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: List of standard acronyms…noob confused by IPC, IC, FIG, KJF, etc...

      Anyone remember what PIP stands for…  I know it’s totally all the attack/defending values, but not sure what it stands for.

      posted in Player Help
      WazzupW
      Wazzup
    • RE: Dice Roller

      if that was aa, it would be horrendous.

      posted in Find Online Players
      WazzupW
      Wazzup
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