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    Posts made by Wazzup

    • RE: Mobilizing New Units - CV/Fig

      @OneShot187:

      That means if I had a fighter that was landed at the end of my non combat phase in my country with the IC I can move that fighter to the newly built seazone containing the CV? Cou’dn’t that potentially have moved the fighter 5 spaces? (2 out on combat and 2 back on noncombat, then place new CV and move the fighter to the CV).

      Once you end your noncombat move landing a fighter on a territory, it stays there regardless of whether you purchased a CV.

      See next question regarding purchasing a CV.

      @OneShot187:

      Also, I thought I remember reading a gameplay where Germany built a CV on G1 and a fighter was going to land on it althought it went 3 moves on its combat to Karelia and 1 move on its noncombat to Sz5 and was said to land on newly built carrier.

      Purchasing a CV allows a sea zone landing opportunity for existing fighters or purchased fighters.  The sea zone must be adjacent to an IC.

      The existing fighters must be able to hover in that sea zone (adjenct to the IC) with no more than 4 total moves (both combat and noncombat movement), knowing that the CV purchased will be placed in that sea zone during mobilize units.

      @OneShot187:

      So my ? really is, can a fighter end its non combat move in a seazone if you have purchased a CV and plan to place it in that seazone?  To me that doesn’t seem right because you have to finish all noncombat moves before you place new units.

      Yes, you are correct, it can end it’s noncombat move in a sea zone, knowing that a purchased CV will be placed there during mobilize units.

      @OneShot187:

      Or is this a difference in the OOB rules and LHTR?

      I know there are differences in OOB and LHTR, however, I’m not sure on this one.

      posted in Player Help
      WazzupW
      Wazzup
    • RE: Subs rules (again)

      @Craig:

      @ncscswitch:

      One thing about Craig…

      When it comes to the rules, I have NEVER known him to be wrong.

      While I try real hard to get it right, that doesn’t mean I’m not wrong from time to time. :-D

      Plus, I have people like Blackwatch to bounce things off if it is really convoluted. :-o

      Craig

      I thought you were Blackwatch. :evil:

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Norway on KGF

      Almost never, except under rare circumstances, should UK ever build an IC in Eastern Canada.

      However, USA offers flexibility.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: National Advantages

      It just says allies, not UK, right?

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: National Advantages

      Just so you know, French Resistance can actually be placed during US/USSR if US/USSR takes Western Europe.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Russian Gambit

      I would say no to eastern europe/west russia gambit.

      No reason to go after eastern europe on russia 1.  If you want to take out a fighter, take it out in ukraine.

      Leaving a fighter to defend vs. inf or multiple inf plus fighter is no good for russia.  Russia can take advantage of position more than taking out eastern europe.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Norway on KGF

      Yes, Norway should be taken as soon as strategically possible.  No one should ever wait if norway is open for the taking.

      However, which country takes it depends on what the Allied strategy is.

      Building an IC in USA depends on a few things though.  Basically, if there is no aa available, then maybe not a good idea.  If Germany has secured Leningrad, not a good idea.

      However, if US is going KGF, and the option is available, it’s not a bad investment.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: JPN threatening the USA

      Going after the US with Japan is a major gamble.  If anything, it should be a diversion, where you take advantage of your BBs (hopefully they hit on bombardment).

      However, I do believe the axis strength would be going after Africa instead of the US.

      Troops in Africa are much more hard to come by that troops in North America.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Norway on KGF

      if russia can take it, I say let em.

      however, if USA can take it, I prefer USA.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Russian Gambit

      Russian fighter on R1/R2 will save ground units in the long run.  However, you had better have a good idea about how your russian stack sits.  If you lost a few extra in West Russia or Ukraine, then wait and see how you sit on R2.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Joint Strike NA quirk

      oops. yes that’s right about the declaration.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Joint Strike NA quirk

      All UK/USA units are as if they are green for the turn.

      Joint Strike declared.  USA turn.

      Even if the unit is UK, any axis territory it occupies will be USA income.  If the USA/UK unit simply liberates a tan territory, the income does not go back to the USA.  It is just tan.

      Therefore, any unit used in combination of another unit is expected.  If you were playing multi player, the USA player would declare the losses, including UK unit losses.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Tired of KJF

      Simply not killing the fighter can cause major headaches.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Extra conservative

      no aa, 1 inf.

      Go for it.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: German navy

      I have never once used a battle sim.  (I guess I used to do algebra, calculus, and statistics in my head during high school, college)

      All they do is give you something that should have happened but didn’t.  Damnit, that ace hit on the river and I am Phil Helmuth and can’t believe it.

      Low Luck really takes the fun out of the game.  Everything is predictable, and blah blah blah.  “If luck weren’t invovled, I’d win every game.” -Phil Helmuth

      The best predictor of outcomes?  Count your units, count his/her units.  If you have more, then you are doing ok.  However, if you are attacking, better hope at least 30-40% of your force are attackers.  I generally go with a bit more, but sometimes I have no choice.

      German Navy can be evil.  However, in my normal KGF, it doesn’t bother me.

      However, in KJF, German navy can be a challlenge.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Response to strong Japanese Navy with 2 hit BB's

      Don’t forget that LRA with a US tech buy is possible too.

      I guess in my games in AA 2nd ed, when I’ve come after Pearl Harbor, I bring the kitchen sink.  I, for one, like the best odds possible in Pearl Harbor.

      Unless the Kwangbang is in operation, I concentrate mostly on China and Pearl Harbor.  That leaves the chance that scenarios you stated much less likely.

      Of course, I don’t play 2nd edition any more, as revised is way more fun and balanced.

      posted in Axis & Allies Classic
      WazzupW
      Wazzup
    • RE: German navy

      German Navy can control the Atlantic, but not a minor one.
      Carrier buys is preferred because of the value of being able to place 2 fighters for defense.  They are less preferred if you plan to attack with your navy.
      All depends on what you want to do.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Extra conservative

      Well the poll does say for the Extra conservative route.  Especially if there is a bid placement in Ukraine.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: National Advantages

      wait a second…
      I can’t remember what the formula is, but it’s something like this:
      need:
      1/6 probabilty for 1.
      2/6 probability for 1 or 2.
      to get probability of both I think you multiply them together:
      1/6*2/6 = 2/36 or 1/18 chance.

      I think that’s what he used.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
    • RE: Can't Seem to Win as Allies,…Help!

      @newpaintbrush:

      Where are you guys getting 8 VC from?

      I can’t read!   :-D

      Thinking OOB ruleset and seemingly quick victories.

      posted in Axis & Allies Revised Edition
      WazzupW
      Wazzup
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