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    Posts made by waxfingers

    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      a30fcf46-5b9b-4780-917f-529c430ed065-image.png

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      38c99312-5472-4713-9710-9c0ff259762d-battleship_hull.png

      09233458-534b-4247-8b36-736787406e4d-carrier_hull.png

      Just copy and paste stuff together. I just copied the other hull and placed it overtop of the carrier graphic. Looks different enough to me.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      I got this. I already fixed the German BB hull by removing the TWW flag. No grey spot, fully transparent.

      I have fun with MS Paint so this is my thing.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Windows, I downloaded the Paint.net program now. The issue was I was not able to make the transparency before on just regular MS Paint.

      I will play around with the graphics then. I only need the hull, not the actual CV itself as it just uses the regular CV unit. The build unit is called and priced differently but produces the regular CV.

      Thanks for the suggestion on the program.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      I have the 2 round purchase option working for battleships and carriers. I also added a 1 movement option for escort carriers.

      Can you help with graphics through your contacts?

      I got a hull from TWW but I only used it as a BB hull since it has that shape, it also has TWW aspects to it (flag attached). Since I have separate hulls for carriers as well, are you able to get someone to make those up for each country, and fix/modify the BB hull for each country.

      There was a navy anchor I took from your expansion mod which I used as the drydock, this worked out fine, but again if someone wants to generate a drydock type of graphic that would be cool.

      There is also one new unit called a “carrier2RP_BB_Hull”. Due to it consuming the BB hull it had to be a different unit, unless you know how to make the code so that the carrier unit can consume a carrier hull or a BB hull. When I tried adding the property it wanted both items available to consume as an AND not an OR. Anyways, this is just the usual carrier graphic but with the new name as well.

      So overall 3 new graphics, 1 existing copied and renamed.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      6753ef00-9c28-415a-a103-fd9a170367e3-china artillery bug.tsvg

      Here is a save game with it at China phase.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      I also found another bug which was that the Chinese artillery cannot be placed after purchasing them. Not sure if it is related at all, but all of the BM rules were on. What happened was the production window only showed the infantry to place on the territory. But the buy history window showed the artillery there as purchased and waiting.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      Hi @barnee

      I figured out a way to launch my fleet carrier and battleship hulls. What I did was make the hulls an air unit which lets them go over the sea zone. Then I also have either a permanent infrastructure unit (drydock) or one that just stays in the buy menu (0 IPU cost, consumes something that it can never replace so stays in the buy menu). This drydock has a carrier capacity property so it allows for the hulls to fly over to the sea zone as if it will land on them during production phase. Then because they are in the sea zone they convert into the actual fleet carriers or battleship for the respective hulls.

      What I need some advice on is how to make this type of thing an option and how to get it to replace all of the carriers and battleships. Also how to make it compatible with the other mods for battleships and carriers, if possible. I was looking at things like the different unit cost options which remove and replace the units for setup after the changer phase. It looks like I need to put triggers under every nation though? Another example looks like the BBs carry Japanese elite option.

      <attachment name="triggerAttachmentCAsCarryEliteJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="trigger" value="conditionAttachment_Japanese_Elite"/>
        <option name="unitType" value="cruiser"/>
        <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
        <option name="unitProperty" value="transportCapacity" count="4"/>
        <option name="unitProperty" value="isCombatTransport" count="true"/>
        <option name="when" value="before:japaneseCombatMove"/>
        <option name="uses" value="1"/>
      </attachment>
      

      It looks like this type of trigger adds properties to the unit because of the option selected.

      Anyways, heading to bed. Please let me know if this looks like the right path to go down and just copy these examples.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      0c177ac6-cd48-4eaf-ac25-c34ea8180969-image.png

      I made the changes to the option name by adding “Vichy Rule”.
      Checked for version number. I was able to update at the top but I could not find the place the notification in game pulls the info from. It stayed as 2.676.

      I will email you and put the XML here for both files again, take whichever way you want. I also put the option back under Vichy Rules.

      7047f007-c6af-4bb4-9316-219226ee5d81-Global_40_House_Rules.xml

      ebf0e0f6-460f-4c0d-8250-469241d748d4-Global_40_House_Rules_Canada.xml

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      I can add it in to the Canadian mod as well, it will just be copy paste and the areas are pretty easy to do that in right now.

      OK, well since it was to go with the Vichy rule set I put it beside it, but that is fine for the options.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      OK, there you go. Looks like it worked. I had to view page source to grab the XML again and it looked the same when I put it back into Notepad++. Tested and game loaded again.

      Hopefully you can get it onto TripleA soon so I can start playing with it.

      Thanks

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      115e564e-43e0-48bf-ae0c-887f9f0dba4e-Global_40_House_Rules.xml

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      The XML is updated.
      No errors thrown, all conditions and triggers tested and work properly.
      Update log entry added.
      Note entry added.
      Rule set added.

      I downloaded Notepad++ as I noticed Notepad removed some spacing.

      I just tried and the game code has too many characters to post. We will need to find another way to send to you or I can try to break it up (not sure how many breaks there will be).

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      OK, so you want the huge long list of the entire game file XML from the very top to the bottom instead of inserting it yourself.

      Sorry, did you mean since the French BB is good to go will that be playable on TripleA, or you want a few more updates first to let it be downloadable?

      I will try out the already built in Cruiser and Battleship AA in my new games if people want and put that one aside for now.

      I am just using regular Notepad which comes with Windows. I might download Notepad++ though if it makes things easier.

      Since TWW has the train and rail working we just need to know how and why it works properly. When I assign the exact same properties to the rail and trains and check for properties for inf, armour, etc they all have the relevant things supposedly needed. What happens in my testing is the inf, armour, etc won’t load onto the train, and so the game thinks I am moving them simultaneously but not interacting/loaded. Thus the inf says it cannot go the full distance.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      I tested out some of the other house rules and might have found a miss in the code.

      For the 2 hit battleships and cruisers when a battleship is damaged its stats become the old battleship with single hits and 4 def roll. I think I read somewhere where someone wanted it to only do a single roll, but it looks like a miss if all of the sudden the defense value has gone up from 2 rolls of 3 to one roll of 4? Perhaps this is intended, but just pointing it out.

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Here is the code and where to put it into the game file if you can:

      I put the game property option just after BM Vichy Rule since it would go hand in hand with that.

      <property name="BM Vichy Rule" value="false" editable="true">
        <boolean/>
      </property>
      <property name="French Battleship Sea Zone 92" value="false" editable="true">
        <boolean/>
      </property>
      

      I put this at the end of French triggers:

      <attachment name="French_BB_SZ_92_Option" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="gameProperty" value="French Battleship Sea Zone 92"/>
      </attachment>
      <attachment name="conditionAttachmentVichyCheckFrenchBBSZ92" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="French_BB_SZ_92_Option:Vichy"/>
        <option name="conditionType" value="AND"/>
      </attachment>
      <attachment name="triggerAttachment_Place_French_BB_SZ_92" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="trigger" value="conditionAttachmentVichyCheckFrenchBBSZ92"/>
        <option name="placement" value="92 Sea Zone:battleship"/>
        <option name="uses" value="1"/>
        <option name="when" value="after:gameInitDelegate"/>
      </attachment>
      

      Here is the code for the battleship scenarios. I put it between the <!-- Vichy Fleet --> and the <!-- Vichy Morocco --> code. So pasting above/before the Vichy Morocco code.

      <!-- Vichy Mers-el-Kebir Fleet -->
      <attachment name="conditionAttachment_92_Sea_Zone_No_British_Units_1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:92 Sea Zone"/>
        <option name="unitPresence" value="1:submarine:destroyer:cruiser:battleship:carrier"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_92_Sea_Zone_No_American_Units_1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:92 Sea Zone"/>
        <option name="unitPresence" value="1:submarine:destroyer:cruiser:battleship:carrier"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_92_Sea_Zone_No_Russian_Units_1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:92 Sea Zone"/>
        <option name="unitPresence" value="1:submarine:destroyer:cruiser:battleship:carrier"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_92_Sea_Zone_No_ANZAC_Units_1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:92 Sea Zone"/>
        <option name="unitPresence" value="1:submarine:destroyer:cruiser:battleship:carrier"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_No_Allied_Units_In_92_Sea_Zone" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_92_Sea_Zone_No_British_Units_1:conditionAttachment_92_Sea_Zone_No_American_Units_1:conditionAttachment_92_Sea_Zone_No_ANZAC_Units_1:conditionAttachment_92_Sea_Zone_No_Russian_Units_1"/>
      </attachment>
      <attachment name="conditionAttachment_Yes_Allied_Units_In_92_Sea_Zone" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_No_Allied_Units_In_92_Sea_Zone"/>
        <option name="invert" value="true"/>
      </attachment>  
      <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_Battleship" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="92 Sea Zone" count="1"/>
        <option name="unitPresence" value="battleship" count="1"/>
      </attachment>
      <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_Battleship_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="92 Sea Zone" count="1"/>
        <option name="unitPresence" value="battleship" count="2"/>
      </attachment>
      <attachment name="triggerAttachment_Axis_Conquer_All_France_Battleship_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
      </attachment>
      <attachment name="triggerAttachment_Axis_Conquer_All_France_Battleship_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_No_Allied_Units_In_92_Sea_Zone:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Battleship"/>
        <option name="placement" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Axis_Conquer_All_France_Battleship_Sunk" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Yes_Allied_Units_In_92_Sea_Zone:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Battleship"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Axis_Conquer_All_France_Battleship_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_No_Allied_Units_In_92_Sea_Zone:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Battleship_2"/>
        <option name="placement" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Axis_Conquer_All_France_Battleship_Sunk_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Yes_Allied_Units_In_92_Sea_Zone:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Battleship_2"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <!-- Vichy Dakar Port Fleet & French West Africa -->
      <attachment name="conditionAttachment_Algeria_No_British_Units_1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Algeria_No_American_Units_1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Algeria_No_Russian_Units_1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Algeria_No_ANZAC_Units_1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_No_Allied_Units_In_Algeria" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Algeria_No_British_Units_1:conditionAttachment_Algeria_No_American_Units_1:conditionAttachment_Algeria_No_ANZAC_Units_1:conditionAttachment_Algeria_No_Russian_Units_1"/>
      </attachment>
      <attachment name="conditionAttachment_Algeria_No_German_Units_1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Algeria_No_Italian_Units_1" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Algeria_No_Japanese_Units_1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Algeria"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_No_Axis_Units_In_Algeria" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Algeria_No_German_Units_1:conditionAttachment_Algeria_No_Italian_Units_1:conditionAttachment_Algeria_No_Japanese_Units_1"/>
      </attachment>
      <attachment name="conditionAttachment_Yes_Axis_Units_In_Algeria" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_No_Axis_Units_In_Algeria"/>
        <option name="invert" value="true"/>
      </attachment>  
      <attachment name="conditionAttachment_Southern_France_No_German_Units_1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Southern France"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Southern_France_No_Italian_Units_1" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Southern France"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_Southern_France_No_Japanese_Units_1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="1:Southern France"/>
        <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine"/>
        <option name="invert" value="true"/>
      </attachment>
      <attachment name="conditionAttachment_No_Axis_Units_In_Southern_France" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Southern_France_No_German_Units_1:conditionAttachment_Southern_France_No_Italian_Units_1:conditionAttachment_Southern_France_No_Japanese_Units_1"/>
      </attachment>
      <attachment name="conditionAttachment_Yes_Axis_Units_In_Southern_France" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_No_Axis_Units_In_Southern_France"/>
        <option name="invert" value="true"/>
      </attachment>  
      <attachment name="conditionAttachment_French_West_Africa_Vichy_Controlled" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directOwnershipTerritories" value="French West Africa" count="1"/>
      </attachment>
      <attachment name="conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="92 Sea Zone" count="1"/>
        <option name="unitPresence" value="battleship" count="1"/>
      </attachment>
      <attachment name="conditionAttachment_Axis_Occupy_Algeria" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_No_Allied_Units_In_Algeria:conditionAttachment_Yes_Axis_Units_In_Algeria"/>
        <option name="conditionType" value="AND"/>
      </attachment>
      <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Neutral_Allies" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Axis_Occupy_Algeria:conditionAttachment_French_West_Africa_Vichy_Controlled:conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship:conditionAttachment_No_Axis_Units_In_Southern_France"/>
        <option name="conditionType" value="AND"/>
      </attachment>
      <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Neutral_Allies_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="French West Africa" count="1"/>
        <option name="unitPresence" value="infantry" count="1"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Algeria_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="French West Africa:infantry"/>
        <option name="when" value="after:italiansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Algeria_Infantry_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Can_Turn_Neutral_Allies"/>
        <option name="placement" value="French West Africa:infantry"/>
        <option name="when" value="after:italiansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Italy_Occupies_Algeria_Infantry_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Algeria_Battleship_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:italiansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Algeria_Battleship_Neutral_Allies_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Can_Turn_Neutral_Allies"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:italiansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Italy_Occupies_Algeria_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Algeria_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="French West Africa:infantry"/>
        <option name="when" value="after:germansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Algeria_Infantry_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Can_Turn_Neutral_Allies"/>
        <option name="placement" value="French West Africa:infantry"/>
        <option name="when" value="after:germansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Germany_Occupies_Algeria_Infantry_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Algeria_Battleship_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:germansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Algeria_Battleship_Neutral_Allies_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Can_Turn_Neutral_Allies"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:germansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Germany_Occupies_Algeria_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Battleship_FWA_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="French West Africa:infantry"/>
        <option name="when" value="after:italiansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Battleship_FWA_Infantry_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Vichy_Controlled:conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship:conditionAttachment_Yes_Axis_Units_In_Southern_France"/>
        <option name="placement" value="French West Africa:infantry"/>
        <option name="when" value="after:italiansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Italy_Occupies_Southern_France_Battleship_FWA_Infantry_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Battleship_FWA_Battleship_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:italiansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Battleship_FWA_Battleship_Neutral_Allies_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Vichy_Controlled:conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship:conditionAttachment_Yes_Axis_Units_In_Southern_France"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:italiansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Italy_Occupies_Southern_France_Battleship_FWA_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Southern_France_Battleship_FWA_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="French West Africa:infantry"/>
        <option name="when" value="after:germansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Southern_France_Battleship_FWA_Infantry_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Vichy_Controlled:conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship:conditionAttachment_Yes_Axis_Units_In_Southern_France"/>
        <option name="placement" value="French West Africa:infantry"/>
        <option name="when" value="after:germansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Germany_Occupies_Southern_France_Battleship_FWA_Infantry_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Southern_France_Battleship_FWA_Battleship_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="92 Sea Zone:battleship"/>
        <option name="when" value="after:germansNonCombatMove"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Southern_France_Battleship_FWA_Battleship_Neutral_Allies_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Vichy_Controlled:conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship:conditionAttachment_Yes_Axis_Units_In_Southern_France"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:germansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Germany_Occupies_Southern_France_Battleship_FWA_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="conditionAttachment_Allies_Conquer_Morocco_And_Algeria" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="alliedOwnershipTerritories" value="Morocco:Algeria"/>
      </attachment>
      <attachment name="conditionAttachment_Allies_Occupy_French_West_Africa" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="alliedOwnershipTerritories" value="French West Africa"/>
      </attachment>
      <attachment name="conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship_French" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="87 Sea Zone" count="1"/>
        <option name="unitPresence" value="battleship" count="1"/>
      </attachment>
      <attachment name="conditionAttachment_Fleet_Can_Turn_Neutral_Axis_Battleship_French" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="87 Sea Zone" count="1"/>
        <option name="unitPresence" value="battleship" count="1"/>
      </attachment>
      <attachment name="conditionAttachment_French_West_Africa_Can_Turn_French_Infantry" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="French West Africa" count="1"/>
        <option name="unitPresence" value="infantry" count="1"/>
      </attachment>
      <attachment name="conditionAttachment_French_West_Africa_Can_Turn_French" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Allies_Conquer_Morocco_And_Algeria:conditionAttachment_Fleet_Can_Turn_Neutral_Allies_Battleship_French"/>
        <option name="conditionType" value="AND"/>
      </attachment>
      <attachment name="triggerAttachment_Allies_Occupy_French_North_Africa_Neutral_Allies_Infantry_Remove" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="French West Africa:infantry"/>
        <option name="when" value="after:frenchPolitics"/>
      </attachment>
      <attachment name="triggerAttachment_Allies_Occupy_French_North_Africa_Neutral_Allies_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Can_Turn_French_Infantry:conditionAttachment_French_West_Africa_Can_Turn_French"/>
        <option name="placement" value="French West Africa:infantry"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Allies_Occupy_French_North_Africa_Neutral_Allies_Infantry_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Allies_Occupy_French_North_Africa_Neutral_Allies_Battleship_Remove" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
      </attachment>
      <attachment name="riggerAttachment_Allies_Occupy_French_North_Africa_Neutral_Allies_Battleship_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Can_Turn_French"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Allies_Occupy_French_North_Africa_Neutral_Allies_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Italy_Occupies_Vichy_Southern_France_Neutral_Axis_Battleship_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:italiansNonCombatMove"/>
      </attachment>
      <attachment name="riggerAttachment_Italy_Occupies_Vichy_Southern_France_Neutral_Allies_Battleship_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Yes_Axis_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Neutral_Axis_Battleship_French"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:italiansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Italy_Occupies_Vichy_Southern_France_Neutral_Axis_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="triggerAttachment_Germany_Occupies_Vichy_Southern_France_Neutral_Axis_Battleship_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_False"/>
        <option name="removeUnits" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:germansNonCombatMove"/>
      </attachment>
      <attachment name="riggerAttachment_Germany_Occupies_Vichy_Southern_France_Neutral_Allies_Battleship_Place" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_Yes_Axis_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Neutral_Axis_Battleship_French"/>
        <option name="placement" value="87 Sea Zone:battleship"/>
        <option name="when" value="after:germansNonCombatMove"/>
        <option name="uses" value="1"/>
        <option name="activateTrigger" value="triggerAttachment_Germany_Occupies_Vichy_Southern_France_Neutral_Axis_Battleship_Remove:1:true:true:false:false"/>
      </attachment>
      <attachment name="conditionAttachment_French_West_Africa_Yes_Neutral_Allies" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="French West Africa" count="1"/>
        <option name="unitPresence" value="infantry" count="1"/>
      </attachment>
      <attachment name="triggerAttachment_French_West_Africa_Turns_Neutral_Allies_2" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="conditions" value="conditionAttachment_French_West_Africa_Yes_Neutral_Allies"/>
        <option name="when" value="after:frenchPolitics"/>
        <option name="uses" value="1"/>
        <option name="changeOwnership" value="French West Africa:Neutral_Axis:French:true"/>
        <option name="changeOwnership" value="French West Africa:French:Neutral_Allies:true"/>
      </attachment>
      
      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      The only thing that looks out of place is the Neutral Axis units have a bluish shade to them in your House Rules map but only for the units that were already on the map (destroyer, cruiser, infantry, art). I don’t have the capability to edit these units. Are you able to add the bluish color to the battleship and hit battleship units?

      ccc04231-2b23-4352-bf64-9b2fcd5f9cbc-battleship.png

      5a9a96f9-aa99-403b-bbd7-098b7fd4fab4-battleship_hit.png

      aec65959-d533-441a-a2c6-3763d2258d82-cruiser.png

      posted in House Rules
      W
      waxfingers
    • RE: G40 Redesign (currently taking suggestions)

      Hi @barnee

      I got the option game property check box for the French BB into the House Rules game code and all working based on the condition that Vichy Rules are also in play.

      Do you want me to send you the additions?

      posted in House Rules
      W
      waxfingers
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