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    Topics created by waxenhen4

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      Pain in the pacific

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      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7.0

      Game History

      Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs

      Combat Hit Differential Summary :

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      waxenhen4(X) vs Rangerlugi(A) Global40

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      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Tambov to Rostov 1 armour moved from Russia to Rostov 1 armour moved from Russia to Rostov 2 mech_infantrys moved from Russia to Archangel 1 armour moved from Russia to Archangel 1 infantry moved from Vologda to Archangel 1 artillery and 2 infantry moved from Russia to Smolensk 2 armour moved from Russia to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 5 artilleries and 5 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 5 artilleries and 5 infantry in Bryansk, round 2 : 5/12 hits, 4.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 armour, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 infantry in Rostov, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs

      Combat Hit Differential Summary :

      Germans regular : -1.00 Russians regular : 2.83

      Savegame

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      Allies getting destroyed every game?

      Axis & Allies Global 1940
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      ContangoC

      @waxenhen4 said in Allies getting destroyed every game?:

      @Contango thanks for the pictures

      So is the most optimal counter for an all in Russia attack really abandoning EVERY thing except Moscow? I suppose this would deny the VC but give Germany almost all of Russia’s ipc value for free.

      the UK advice seems pretty strong but what do you think makes a better permanent main landing for the allies: Normandy, north/south Italy, or south France? (assume your not playing a mod that appears to have made southern France neutral)

      For Russia it might be a bit strong to say to abandon absolutely everything. I think you can justify deviating from a full on retreat under certain circumstances:

      You can make a case that your deviation stands a good chance of actually helping your Moscow odds.

      Examples:

      Trading units to re-take Novgorod, Ukraine and Volgograd -> not only kills German units but also denies factory usage Sending some mechanized units to kill small groups of German tanks/mechs trying to do a Northern run-by to gobble up income If Germany moves ahead too quickly, or splits up and leaves you an opportunity to strafe his army and still be safe afterwards, (a strafe is where you make an attack with intentions of retreating on purpose) or otherwise leaves you a lucrative unit trade Germany has allocated resources away from Russia, so Russia can now flip to offense.

      Examples:

      German production switches heavily to the Atlantic Germany decides to do a mid-game Sea Lion Germany goes hard with mechanized units into the middle east leaving you outnumbering his slower army

      As for my thoughts on an Allied permanent landing:

      Normandy is probably the best:

      Free factory Opportunity for UK ground troops to use US transports easily UK Air cover (watch the Italians taking out your airbase before Germany’s turn) UK production of extra naval units if things get lively and it’s necessary Furthest from Moscow, meaning German planes have to pick one or the other German infantry/artillery have to move off of defending West Germany to get there Can quickly switch to the Med if you see opportunity Threat of sniping Berlin (US takes Denmark, UK follows up with transports to Berlin)

      I find Norway is good, but kind of situational. You can sometimes really annoy Germany with a small investment of suicided transports and not taking your entire fleet out of position and away from air cover.

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      waxenhen4(A) vs RangerLugi(X) Global

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      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 1 unit repaired. 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone 1 cruiser moved from 47 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Dutch New Guinea to 62 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Yunnan Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - ANZAC 1 carrier and 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      Combat Hit Differential Summary :

      Savegame

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      waxenhen4 vs RangerLugi Global

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      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 18 armour; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Kansu 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 6 armour and 3 mech_infantrys moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Rostov to Volgograd Germans take Volgograd from Russians 1 armour moved from Russia to Kazakhstan Germans take Samara from Russians Germans take Kazakhstan from Russians 1 armour moved from Russia to Tambov Germans take Tambov from Russians 2 armour moved from Russia to Novosibirsk 2 armour moved from Archangel to Novosibirsk 2 infantry moved from Archangel to Belarus 3 armour moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 armour moved from Holland Belgium to Normandy Bordeaux 4 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in Kansu Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Normandy Bordeaux Germans attack with 5 armour, 2 fighters and 5 infantry British defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 5 armour, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.33 expected hits British roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2.67 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 5 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.50 expected hits British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 5 infantry Casualties for British: 4 artilleries and 4 infantry Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Belarus to Western Germany 3 armour moved from Germany to Holland Belgium 3 fighters moved from Belarus to Western Germany 5 tactical_bombers moved from Belarus to Western Germany Place Units - Germans 10 armour placed in Western Germany 3 armour placed in France 3 armour placed in Southern France 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 72 PUs (2 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.67 Germans regular : 1.17 British regular : 2.67

      Savegame

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      waxenhen4 vs rangerlugi 40 pacific

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      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:38:38 AM
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      waxenhen4 vs RangerLugi Europe40 2nd

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      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

      Game History

      Round: 7 Purchase Units - British British buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 2 bombers moved from United Kingdom to France 1 fighter moved from United Kingdom to France 3 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan Combat - British Battle in France British attack with 3 artilleries, 2 bombers, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 4 infantry and 2 tactical_bombers AA fire in France : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in France British roll dice for 3 artilleries, 2 bombers and 3 infantry in France, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers in France, round 2 : 5/11 hits, 5.33 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in France British roll dice for 1 artillery and 2 bombers in France, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in France, round 3 : 4/9 hits, 4.67 expected hits 2 infantry owned by the Germans, 2 bombers owned by the British and 1 artillery owned by the British lost in France Germans win with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -38 Casualties for British: 3 artilleries, 2 bombers, 1 fighter and 3 infantry Casualties for Germans: 1 aaGun and 4 infantry Non Combat Move - British 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 4 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 28 PUs

      Combat Hit Differential Summary :

      Germans : -1.00 British : -0.00 AA fire in France : : 0.50

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      waxenhen4(axis) vs RangerLugi(allies) Global40

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      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 5 PUs; Combat Move - Americans 4 artilleries and 3 infantry moved from Korea to Amur 2 transports moved from 25 Sea Zone to 7 Sea Zone 1 transport moved from 26 Sea Zone to 7 Sea Zone 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 2 cruisers, 3 destroyers, 2 submarines and 1 transport moved from 91 Sea Zone to 102 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans Place Units - Americans 6 submarines placed in 10 Sea Zone 6 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6,2,4,5,2,1,3 Americans collect 52 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Italians : -1.00 Americans : -0.33

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      Noob Japan needs help and ideas

      Axis & Allies Pacific 1940
      • • • waxenhen4
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      i like to play pacific 1940 2nd ed with my friend a lot but he always kicks my ass as the allies. both of us have the same amount of experience in the game having played pacific against each other about 3 times. every time i get bogged down in china due to the massive amounts of Chinese infantry, my navy gets destroyed by Americas in every single operation and and by the time uk gets to china and the anzac starts island hopping, its over. does anyone have any tips or strategy i could try out to help me or maybe a video that could explain how exactly i could try to pull off a victory? thanks :)

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      waxenhen4 Vs RangerLugi

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      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from 34 Sea Zone to Paulau Island 1 artillery moved from Formosa to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in Paulau Island ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Paulau Island, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 23 PUs; end with 31 PUs Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

      Combat Hit Differential Summary :

      ANZAC : -0.33 Japanese : -0.33

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      test

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      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 3 fighters moved from New Zealand to New South Wales 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs

      Combat Hit Differential Summary :

      Savegame

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