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    Posts made by waxenhen4

    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Italians
              1 armour and 1 infantry moved from Albania to 97 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Northern Italy to 95 Sea Zone
              1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Trans-Jordan
              1 armour and 1 artillery moved from 98 Sea Zone to Trans-Jordan
              2 fighters moved from Southern Italy to 98 Sea Zone
              1 bomber moved from Northern Italy to 98 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Italian Somaliland to Ethiopia
              1 armour moved from Northern Italy to Slovakia Hungary
              1 infantry moved from Southern Italy to Northern Italy
      
          Combat - Italians
              Battle in Tunisia
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                  Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
              Battle in Anglo Egyptian Sudan
                  Italians attack with 1 artillery and 2 infantry
                  British defend with 2 infantry
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Anglo Egyptian Sudan
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Anglo Egyptian Sudan
                  Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Alexandria
                  Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                  Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
              Battle in 98 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                  British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 98 Sea Zone
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
                      1 transport owned by the British lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 56
                  Casualties for Italians: 1 destroyer
                  Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
              Battle in Trans-Jordan
      
          Non Combat Move - Italians
              2 fighters moved from 98 Sea Zone to Tobruk
              1 bomber moved from 98 Sea Zone to Tobruk
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.67
      Italians regular : 0.33
      British regular : -1.83
      

      Savegame

      posted in Play Boardgames
      W
      waxenhen4
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
              1 infantry moved from Kiangsi to 20 Sea Zone
              1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              2 infantry moved from Siam to Shan State
                    Japanese take Shan State from UK_Pacific
              1 artillery and 2 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kwangsi to Hunan
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              2 infantry moved from Kiangsu to Kiangsi
              1 fighter moved from Formosa to Kwangtung
              2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
              1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
              2 bombers moved from Japan to 37 Sea Zone
              1 infantry moved from Kwangsi to Kwangtung
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 fighter moved from Okinawa to Kwangtung
      
          Combat - Japanese
              Battle in French Indo China
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers and 1 cruiser
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking French Indo China from French, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 8/11 hits, 5.33 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Hunan
                  Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/6 hits, 2.50 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.17 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
              5 fighters moved from Kwangtung to Kwangsi
              3 tactical_bombers moved from Kwangtung to Kwangsi
              2 bombers moved from 37 Sea Zone to Kwangsi
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              1 factory_minor placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.17
      UK_Pacific regular : 0.33
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      W
      waxenhen4
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 91 Sea Zone
              1 submarine moved from 108 Sea Zone to 91 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              2 infantry moved from Holland Belgium to France
              3 armour moved from Holland Belgium to France
              4 mech_infantrys moved from Western Germany to France
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers moved from Western Germany to France
              1 fighter moved from Holland Belgium to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 fighter moved from Slovakia Hungary to Southern Italy
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 tactical_bomber moved from Germany to France
              1 infantry moved from Romania to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              3 artilleries and 11 infantry moved from Germany to Poland
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/15 hits, 4.67 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 6/14 hits, 4.50 expected hits
                      Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                      Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/5 hits, 3.17 expected hits
                      British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
              Battle in 91 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 cruiser
                      Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 cruiser owned by the British lost in 91 Sea Zone
                  Germans win with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in Normandy Bordeaux
                  Germans attack with 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 6 armour, 1 artillery, 3 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 6 armour, 1 artillery, 3 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 9/22 hits, 8.50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 6/17 hits, 7.67 expected hits
                      French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1.67 expected hits
                      1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 34
                  Casualties for Germans: 5 infantry and 1 mech_infantry
                  Casualties for British: 1 armour and 1 artillery
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              2 fighters and 2 tactical_bombers moved from France to Holland Belgium
              1 fighter and 1 tactical_bomber moved from France to Western Germany
              1 tactical_bomber moved from Yugoslavia to Western Germany
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 bombers moved from 111 Sea Zone to Western Germany
              1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
      
          Place Units - Germans
              3 armour and 3 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Neutral_Allies regular : -1.33
      Germans regular : -1.67
      British regular : -0.17
      French AA : -0.50
      

      Savegame

      posted in Play Boardgames
      W
      waxenhen4
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 5:21:58 PM
      Savegame

      posted in Play Boardgames
      W
      waxenhen4
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 5:05:45 PM
      Savegame

      posted in Play Boardgames
      W
      waxenhen4
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 4:49:06 PM
      Savegame

      posted in Play Boardgames
      W
      waxenhen4
    • waxenhen4(X) vs Rangerlugi(A) Global40

      die a little bit

      posted in Play Boardgames
      W
      waxenhen4
    • RE: Allies getting destroyed every game?

      @Contango thanks for the pictures

      So is the most optimal counter for an all in Russia attack really abandoning EVERY thing except Moscow? I suppose this would deny the VC but give Germany almost all of Russia’s ipc value for free.

      the UK advice seems pretty strong but what do you think makes a better permanent main landing for the allies: Normandy, north/south Italy, or south France? (assume your not playing a mod that appears to have made southern France neutral)

      posted in Axis & Allies Global 1940
      W
      waxenhen4
    • RE: Allies getting destroyed every game?

      @wizmark yeah im starting to see how much more effective playing russia defensively can be. is there really no value in attacking large german armies head on even if it only sets them back a turn or so at the cost of many units?

      posted in Axis & Allies Global 1940
      W
      waxenhen4
    • RE: Allies getting destroyed every game?

      @Colt45554 well the combination with trying to keep counter attacking armies on the north and south flanks and having blitz blockers, there isn’t much left to spare and to spend time bringing back to Moscow. in the 2 turns Russia has left when all other armies are gone and its just down to Moscow, 18 infantry is about all russia can do.

      posted in Axis & Allies Global 1940
      W
      waxenhen4
    • RE: Allies getting destroyed every game?

      @Contango some questions and answers:
      it does seem like the axis can pull off more consistent strategies then the allies, what are some more common, playtested house rules we could try beyond tournament scoring and bidding

      i and my usual 1 opponent are around the same skill level and have roughly equal experience with both teams

      only one out of the 4 games listed was Europe, along with that we’ve played a couple pacifics and 1941s

      I’m typically a better japan then my opponent, he did take Hawaii and landed some troops in WUS which was probably a huge oversight on my part but i crushed it and japan was pretty much on the back foot from then on without further US involvement.

      Yes i am pretty sure Moscow’s been falling turn 6-7 with little hope left by turn 5. Germany does go all in on Russia as i dont really get any ground forces in the mainland until America shows up.

      the odds seem pretty slim in all Moscow battles with russia having around 18 infantry and around 4 planes, including British ones, and germany having around 16+ tanks and a good chunk of their airforce left plus whatever else they have left.

      i like to play aggressively as Russia and don’t take too many unnecessary casualties, although i do only buy a few non infantry units a turn. how many powerful units should russia be buying?

      yes last match a made a Persia factory and sent about 8 tanks and 8 mechanized to try and save/ take back Moscow but to no success. i also feels this takes away from what the British could be doing in France.

      my uk plays have admittedly not been very successful, i send my Egypt fleet to india to try to make a group that can rival Japanese attacks so America doesn’t have to which admittedly doesn’t ever work out very well. where do you think Europe UK should be paying most attention? france? norway? italy? persia?

      thanks.

      posted in Axis & Allies Global 1940
      W
      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 unit repaired.
              1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
              1 cruiser moved from 47 Sea Zone to 54 Sea Zone
              1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
              2 fighters moved from Dutch New Guinea to 62 Sea Zone
              1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Shan State to Yunnan
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
      
          Place Units - ANZAC
              1 carrier and 1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      waxenhen4
    • Allies getting destroyed every game?

      not one 1940 global or Europe game (out of 4) has ended in an allied victory. every single time without fail by the time the us reaches Europe, whether its turn 3 or 5 or anything, Germany has taken Moscow and can stack 10 plus tanks in the west to repel ANY invasion the allies can think of. For example in my last global game I as the Americans did not spend 1 ICP in the pacific devoting my whole economy to Europe making transports, units, and warships. while japan still surprisingly did not even manage to win in the pacific, America was totally outclassed on landings in south France, facing 8 tanks on the landing, and 10+ after the fact as by then, turn 6, Russia was long gone. this stopped the largest initial American landing which no landing after could compete with, forcing a surrender for the allies.

      the situation just seems so impossible for the allies given the fact that, Germany can out produce the Americans, half of the invasion force has to be infantry, and those all need tones of transports. Not to mention you’ll need to split your economy further if japan is competent.

      so am i the unluckiest player alive or is their some secret trick to taking down Germany, I’d like to know

      posted in Axis & Allies Global 1940
      W
      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
              2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
              1 bomber moved from Tunisia to Southern Italy
              7 transports moved from 93 Sea Zone to 91 Sea Zone
              1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
              1 carrier moved from 93 Sea Zone to 95 Sea Zone
              1 destroyer moved from 93 Sea Zone to 95 Sea Zone
              1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
              1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in 95 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                  Italians defend with 1 cruiser and 2 transports
                      Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians lost in 95 Sea Zone
                      2 transports owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26
                  Casualties for Italians: 1 cruiser and 2 transports
              Battle in Southern Italy
                  Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                  Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
                      Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
                      Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits
                      Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits
                      3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits
                      Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits
                      1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                  1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
                  Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18
                  Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                  Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Southern Italy to Tunisia
              1 tactical_bomber moved from Southern Italy to 95 Sea Zone
              1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
              Americans collect 53 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Shantung
              1 infantry moved from Chahar to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Kweichow to Anhwe
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 1 infantry
                  Japanese defend with 1 fighter
                      Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                  Japanese win with no units remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 fighter
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 artillery remaining. Battle score for attacker is -9
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              1 infantry placed in Hopei
              1 infantry placed in Chahar
              1 artillery and 3 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      
          Purchase Units - British
              British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
              2 armour and 1 mech_infantry moved from Persia to Northwest Persia
              1 armour moved from Tunisia to Morocco
                    British take Algeria from Italians
                    British take Morocco from Italians
              1 mech_infantry moved from Tunisia to Algeria
              1 mech_infantry moved from Tunisia to Libya
              1 tactical_bomber moved from Egypt to Northwest Persia
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from India to Northwest Persia
      
          Combat - British
      
          Non Combat Move - British
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Persia
              2 armour and 1 mech_infantry placed in Iraq
              1 fighter placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
              British collect 37 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              1 aaGun and 8 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 24 PUs; end with 24 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
              Some Units in India change ownership: 1 aaGun and 8 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.83
      Americans regular : -0.50
      Japanese regular : 0.00
      Italians regular : 3.00
      Italians AA : -0.83
      

      Savegame

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      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Shantung
              1 infantry moved from Chahar to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Kweichow to Anhwe
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 1 infantry
                  Japanese defend with 1 fighter
                      Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                  Japanese win with no units remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 fighter
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 artillery remaining. Battle score for attacker is -9
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              1 infantry placed in Hopei
              1 infantry placed in Chahar
              1 artillery and 3 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.83
      Japanese regular : 0.00
      

      Savegame

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      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
              2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
              1 bomber moved from Tunisia to Southern Italy
              7 transports moved from 93 Sea Zone to 91 Sea Zone
              1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
              1 carrier moved from 93 Sea Zone to 95 Sea Zone
              1 destroyer moved from 93 Sea Zone to 95 Sea Zone
              1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
              1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in 95 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                  Italians defend with 1 cruiser and 2 transports
                      Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians lost in 95 Sea Zone
                      2 transports owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26
                  Casualties for Italians: 1 cruiser and 2 transports
              Battle in Southern Italy
                  Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                  Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
                      Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
                      Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits
                      Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits
                      3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits
                      Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits
                      1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                  1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
                  Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18
                  Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                  Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Southern Italy to Tunisia
              1 tactical_bomber moved from Southern Italy to 95 Sea Zone
              1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 destroyer and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
              Americans collect 53 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Italians regular : 3.00
      Italians AA : -0.83
      

      Savegame

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      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Combat Move - Russians
              1 infantry moved from Amur to Korea
              14 infantry moved from Manchuria to Korea
      
          Combat - Russians
              Battle in Korea
                  Russians attack with 15 infantry
                  Japanese defend with 2 artilleries, 1 fighter and 6 infantry
                      Russians roll dice for 15 infantry in Korea, round 2 : 2/15 hits, 2.50 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Korea, round 2 : 3/9 hits, 3.33 expected hits
                      2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                      Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 2.00 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Korea, round 3 : 3/7 hits, 2.67 expected hits
                      3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                      Russians roll dice for 9 infantry in Korea, round 4 : 0/9 hits, 1.50 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 4 : 2/4 hits, 1.67 expected hits
                      2 infantry owned by the Russians lost in Korea
                      Russians roll dice for 7 infantry in Korea, round 5 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 5 : 2/4 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                      Russians roll dice for 5 infantry in Korea, round 6 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 2 artilleries and 1 fighter in Korea, round 6 : 1/3 hits, 1.33 expected hits
                      2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                      Russians roll dice for 4 infantry in Korea, round 7 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 fighter in Korea, round 7 : 0/1 hits, 0.67 expected hits
                      Russians roll dice for 4 infantry in Korea, round 8 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 fighter in Korea, round 8 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Korea
                      Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 fighter in Korea, round 9 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Korea
                      Russians roll dice for 2 infantry in Korea, round 10 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter in Korea, round 10 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                  Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Russians: 14 infantry
                  Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Manchuria to Korea
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Russians regular : -1.17
      

      Savegame

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      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from 35 Sea Zone to Philippines
              1 battleship moved from 45 Sea Zone to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
              1 cruiser moved from 62 Sea Zone to 47 Sea Zone
              1 infantry moved from Alexandria to Tobruk
      
          Combat - ANZAC
              Battle in Philippines
      
          Non Combat Move - ANZAC
              1 tactical_bomber moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from 35 Sea Zone to Philippines
              1 battleship moved from 45 Sea Zone to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
              1 cruiser moved from 62 Sea Zone to 47 Sea Zone
              1 infantry moved from Alexandria to Tobruk
      
          Combat - ANZAC
              Battle in Philippines
      
          Non Combat Move - ANZAC
              1 tactical_bomber moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      waxenhen4
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from 35 Sea Zone to Philippines
              1 battleship moved from 45 Sea Zone to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
              1 cruiser moved from 62 Sea Zone to 47 Sea Zone
              1 infantry moved from Alexandria to Tobruk
      
          Combat - ANZAC
              Battle in Philippines
      
          Non Combat Move - ANZAC
              1 tactical_bomber moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

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