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    warrafael

    @warrafael

    '16

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    '16

    Latest posts made by warrafael

    • Quick question about NOs and Bonus income

      Hi all

      I’m about to start my second AAG40 game - the first one in two years - and have been reviewing the rulebook.
      I have two quick questions regarding UK and Germany NOs

      Germany

      5 IPCs per territory if Germany controls Novgorod (Leningrad), Volgograd (Stalongrad) and/or Russia (Moscow).

      It may sound silly but I want to make sure that I have understood it correctly.
      Does it mean that from the time Germany gets i.e. Novgorod, it get 5 IPCs as bonus income ?
      Or will Germany receive 15 IPCs all at once in each turn iwhen conquers and holds all three areas ?

      United Kingdom

      5 IPCs if the United Kingdom controls all of its original territories in its European economy

      If Germany conquers Iceland or Chipre for instance, does the UK lose this bonus income ?

      Greetings
      Rafael

      posted in Axis & Allies Global 1940
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      warrafael
    • RE: Can Tanks move 2 areas in Non Combat Movement phase ?

      @Rorschach:

      Tanks can move up to a maximum 2 spaces in any given turn but if they have moved in combat, they cannot move in non-combat afterwards.

      Yes, you are right. Sorry, I forgot to mention that I did not mean that they could move in both phases.
      My only concern was that if they moved in the NC phase, then they could only move 1 area.

      Thanks for the clarification. The fact that they can move 2 hexes in NC phase do no highlight the Blitz ability, IMHO. After all, a Blitz is simply an ordinary 2 area movement in Combat Movement Phase (with the restriction that first area must be hostile). I don’t see any special ability here.

      posted in Axis & Allies Spring 1942 Edition
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      warrafael
    • Can Tanks move 2 areas in Non Combat Movement phase ?

      The title says it all and it is really a silly question I dare to ask.  :-D

      By reading the unit charts (Move: 2) I have always assumed that tanks can move 2 areas both in Combat Movement Phase & Non Combat Phase.

      Now, re-reading the Blitz special ability, it occurs to me that I might have been wrong all this time and the 2 area moves is only for Blitzing in Combat Move Phase.

      Moving 1 area in NC Phase would make a big difference like the speed of binging reinforcements to the front and would really highlight the Blitz ability.

      Can any seasoned player clarify it ?

      Happy New Year and Gaming to all
      Rafael

      posted in Axis & Allies Spring 1942 Edition
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      warrafael
    • Fighter defense aboard CVs

      The manual says:

      Fighter Defense: Whenever a carrier is attacked, its fighters (even those belonging to friendly powers) are considered to be defending in the air and can be chosen as casualties rather than the carrier. (However, a fighter cannot be chosen as a casualty from a submarine hit, because submarines can attack only sea units.)

      A friend of mine argues that defending in the air means to be taken as casualties only. My counterargument is that whenever a unit defends, it uses its defense factor (4 in case of fighters). Which is correct ?

      posted in Axis & Allies Anniversary Edition
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      warrafael
    • RE: Attacking Submarine Surprise Strike - useful ?

      Ok, thanks ! That makes sense
      I have also found the clarification in the AAE40, later on.
      But the initial writting is a bit misleading, because one tends to keep units behind the casualty strip to return fire.

      posted in Axis & Allies Europe 1940
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      warrafael
    • Attacking Submarine Surprise Strike - useful ?

      Hi folks,

      Just a silly question

      I don’t see the practical difference in AAE40 and AAP40 for an attacking submarine between conducting a Surpise Strike or participanting in the General Combat .
      I mean, in both cases, if it scores a hit, then the affected ship can still return fire, because it still placed in the casualty strip.
      Even the attack value is the same in both cases. There is no advantage in rolling the die first, you’ve got the same chances. So what’s its usefulness ?

      However, the defending submarine performing a Surprise Strike can make a difference by eliminating an attacker’s unit before the general combat takes place.

      Am I missing something ?

      Thanks !

      posted in Axis & Allies Europe 1940
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      warrafael
    • RE: Mech Infantry, supported by Artillerym in attack ?

      Thanks! it makes sense

      posted in Axis & Allies Pacific 1940
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      warrafael
    • Tactical Bombers & Air superiority

      This is a good ability for air vs naval combats and it makes sense to me,
      but I find it quite odd in a “fighters only versus fighters+tac-bombers” combat.

      Has anybody already stated a house rule just for this case ?

      posted in Axis & Allies Pacific 1940
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      warrafael
    • Mech Infantry, supported by Artillerym in attack ?

      Hi,
      I don’t see this ability in AAP40 (it is listed in AAE40).
      Is it done on purpose for this game ?

      posted in Axis & Allies Pacific 1940
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      warrafael
    • RE: Practical use of AAs in AAP40 ?

      @calvinhobbesliker:

      Tanks don’t necessarily defend better; if there are tens of planes, AA is better. If the attacker has a stack of inf and 6 planes, AA is better since a tank will probably not kill 3 inf during the battle

      ok, got the point.

      If we use probabilities, a tank has 50% of eliminating a unit (not neccesaringly a plane), 0% for two. while an AA has at least 16% of eliminating a single plane, probabilities increasing as the number of planes grow (sorry, I just can’t do the math  :-D ) and fires first.

      Although this 16% seems still pretty low, it is perhaps more interesting for me to know that expererienced players find them useful anyway.

      Thanks, once more  :-D

      posted in Axis & Allies Pacific 1940
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      warrafael