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    Posts made by waldowv

    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 8

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 8
      
          Combat Move - Klingons
              1 Security-Force moved from Planet 41 to Orbit 41
              2 Light-Cruisers and 1 Security-Force moved from Orbit 41 to Orbit 44
              1 Security-Force moved from Orbit 44 to Planet 44
                    Klingons take Planet 44 from Romulans
              1 Light-Cruiser moved from Klingon Space to Orbit 44
              1 Security-Force moved from Planet 32 to Orbit 32
              1 Light-Cruiser and 1 Security-Force moved from Orbit 32 to SZ 93
      
          Combat - Klingons
      
          Non Combat Move - Klingons
      
          Call Reinforcements - Klingons
              Klingons buy 10 Commands, 1 Light-Cruiser and 1 Security-Force; Remaining resources: 0 Command; 88 Engineering; 16 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Security-Force placed in Klingon Outpost
              1 Light-Cruiser placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 16 PUs
              Units generate 19 Engineering; Klingons end with 107 Engineering
              Units generate 18 Command; Klingons end with 28 Command
              Units generate 13 PUs; Klingons end with 29 PUs
              Units generate 3 Dilithium; Klingons end with 3 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 7

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 7
      
          Combat Move - Klingons
              1 Scout-Ship moved from Orbit 33 to Orbit 32
                    Klingons take SZ 93 from AI
              1 Security-Force moved from Planet 33 to Orbit 33
              1 Light-Cruiser and 1 Security-Force moved from Orbit 33 to Orbit 32
              1 Security-Force moved from Orbit 32 to Planet 32
                    Klingons take Planet 32 from AI
              1 Light-Cruiser moved from Klingon Space to SZ 120
                    Klingons take SZ 120 from AI
              1 Security-Force moved from Klingon Outpost to Klingon Space
              1 Light-Cruiser and 1 Security-Force moved from Klingon Space to Orbit 41
              1 Light-Cruiser moved from SZ 120 to Orbit 41
              1 Security-Force moved from Orbit 41 to Planet 41
      
          Combat - Klingons
              Battle in Planet 41
                  Klingons attack with 1 Security-Force
                  Romulans defend with 1 Security-Force
                      Klingons roll dice for 1 Security-Force in Planet 41, round 2 : 1/1 hits, 0.40 expected hits
                      Romulans roll dice for 1 Security-Force in Planet 41, round 2 : 0/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Romulans lost in Planet 41
                  Klingons win, taking Planet 41 from Romulans with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Security-Force
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy 1 Security-Force; Remaining resources: 2 Command; 73 Engineering; 4 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Security-Force placed in Klingon Outpost
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 4 PUs
              Units generate 15 Engineering; Klingons end with 88 Engineering
              Units generate 15 Command; Klingons end with 17 Command
              Units generate 12 PUs; Klingons end with 16 PUs
              Units generate 2 Dilithium; Klingons end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : -0.40
      Klingons rolls : 0.00
      Klingons regular : 0.60
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 6

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 6
      
          Combat Move - Klingons
              1 Scout-Ship moved from Orbit 41 to SZ 102
                    Klingons take SZ 102 from Cardassians
              1 Scout-Ship moved from SZ 102 to Orbit 33
              1 Light-Cruiser moved from Orbit 41 to Orbit 33
      
          Combat - Klingons
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy 3 Light-Cruisers; Remaining resources: 0 Command; 63 Engineering; 5 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              3 Light-Cruisers placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 5 PUs
              Units generate 10 Engineering; Klingons end with 73 Engineering
              Units generate 7 Command; Klingons end with 7 Command
              Units generate 9 PUs; Klingons end with 14 PUs
      

      Combat Hit Differential Summary :

      Klingons rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 5

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 5
      
          Combat Move - Klingons
              1 Light-Cruiser and 1 Scout-Ship moved from Klingon Space to Orbit 41
                    Klingons take SZ 121 from Romulans
      
          Combat - Klingons
              Battle in Orbit 41
                  Klingons attack with 1 Light-Cruiser and 1 Scout-Ship
                  Romulans defend with 1 Light-Cruiser and 1 Scout-Ship
                      Klingons roll dice for 1 Light-Cruiser and 1 Scout-Ship in Orbit 41, round 2 : 2/2 hits, 0.80 expected hits
                      Romulans roll dice for 1 Light-Cruiser and 1 Scout-Ship in Orbit 41, round 2 : 0/2 hits, 0.70 expected hits
                  1 Scout-Ship owned by the Romulans and 1 Light-Cruiser owned by the Romulans lost in Orbit 41
                  Klingons win with 1 Light-Cruiser and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Light-Cruiser and 1 Scout-Ship
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy nothing; Remaining resources: 10 Command; 53 Engineering; 6 PUs; 0 Dilithium; 
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 6 PUs
              Units generate 10 Engineering; Klingons end with 63 Engineering
              Units generate 6 Command; Klingons end with 36 Command
              Units generate 9 PUs; Klingons end with 15 PUs
      

      Combat Hit Differential Summary :

      Romulans regular : -0.70
      Klingons rolls : 0.00
      Klingons regular : 1.20
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 4

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 4
      
          Combat Move - Klingons
      
          Combat - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy 1 Scout-Ship; Remaining resources: 1 Command; 39 Engineering; 6 PUs; 3 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Scout-Ship placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 6 PUs
              Units generate 14 Engineering; Klingons end with 53 Engineering
              Units generate 9 Command; Klingons end with 10 Command
              Units generate 10 PUs; Klingons end with 16 PUs
              Units generate 1 Dilithium; Klingons end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Klingons rolls : 0.00
      

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy 1 Light-Cruiser; Remaining resources: 0 Command; 25 Engineering; 6 PUs; 2 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Light-Cruiser placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 6 PUs
              Units generate 14 Engineering; Klingons end with 39 Engineering
              Units generate 9 Command; Klingons end with 9 Command
              Units generate 10 PUs; Klingons end with 16 PUs
              Units generate 1 Dilithium; Klingons end with 3 Dilithium
      

      Combat Hit Differential Summary :

      Klingons rolls : 0.00
      

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Klingons
              1 Security-Force moved from Planet 41 to Orbit 41
              1 Light-Cruiser and 1 Security-Force moved from Orbit 41 to Orbit 33
                    Klingons take SZ 103 from AI
              1 Security-Force moved from Orbit 33 to Planet 33
                    Klingons take Planet 33 from AI
      
          Combat - Klingons
      
          Non Combat Move - Klingons
      
          Call Reinforcements - Klingons
              Klingons buy 1 Security-Force; Remaining resources: 3 Command; 11 Engineering; 6 PUs; 1 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Security-Force placed in Klingon Outpost
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 6 PUs
              Units generate 14 Engineering; Klingons end with 25 Engineering
              Units generate 9 Command; Klingons end with 12 Command
              Units generate 10 PUs; Klingons end with 16 PUs
              Units generate 1 Dilithium; Klingons end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Klingons
              1 Security-Force moved from Klingon Outpost to Klingon Space
              1 Light-Cruiser and 1 Security-Force moved from Klingon Space to Orbit 41
                    Klingons take SZ 121 from AI
              1 Security-Force moved from Orbit 41 to Planet 41
                    Klingons take Planet 41 from AI
      
          Combat - Klingons
      
          Non Combat Move - Klingons
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Klingons collect 0 PUs; end with 0 PUs
              Units generate 11 Engineering; Klingons end with 11 Engineering
              Units generate 8 Command; Klingons end with 8 Command
              Units generate 6 PUs; Klingons end with 6 PUs
              Units generate 1 Dilithium; Klingons end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 7
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from United Kingdom to Scotland
              1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
              1 artillery moved from United Kingdom to Scotland
              1 armour moved from United Kingdom to Scotland
              1 infantry moved from United Kingdom to Scotland
              1 infantry moved from United Kingdom to Scotland
              1 fighter moved from Gibraltar to Scotland
              2 armour and 2 infantry moved from Tanganyika Territory to Kenya
              1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
              2 armour moved from Union of South Africa to Belgian Congo
      
          Combat - British
              Battle in Kenya
                  British attack with 2 armour and 2 infantry
                  Italians defend with 2 infantry
                      British roll dice for 2 armour and 2 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                      British roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win, taking Kenya from Italians with 2 armour remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Italians: 2 infantry
              Battle in Belgian Congo
                  British attack with 2 armour, 1 artillery and 2 infantry
                  Italians defend with 1 infantry and 1 mech_infantry
                      British roll dice for 2 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                      British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Belgian Congo
                  British win, taking Belgian Congo from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry and 1 mech_infantry
              Battle in Scotland
                  British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                  Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
                      British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 5/8 hits, 3.00 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 1/4 hits, 1.50 expected hits
                      1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
                  British win, taking Scotland from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - British
              2 fighters moved from Scotland to United Kingdom
      
          Place Units - British
              1 armour and 2 infantry placed in Union of South Africa
              1 submarine placed in 109 Sea Zone
              1 transport placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.00
      Germans regular : -0.50
      British regular : 1.00
      

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 6
      
          Politics - French
      
          Combat Move - French
              1 destroyer moved from 83 Sea Zone to 91 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from United Kingdom to 92 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 2 submarines; Italians defend with 1 transport
                  2 submarines owned by the Germans submerged
                      British roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - British
              1 fighter moved from 92 Sea Zone to Gibraltar
              1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              1 fighter placed in United Kingdom
              2 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      British regular : -0.50
      

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 5
      
          Combat Move - French
              1 destroyer moved from 71 Sea Zone to 83 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Tanganyika Territory to Kenya
                    British take Kenya from Italians
              1 infantry moved from Rhodesia to Belgian Congo
                    British take Belgian Congo from Italians
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 armour moved from Rhodesia to Tanganyika Territory
              1 armour moved from Union of South Africa to Tanganyika Territory
              2 fighters moved from United Kingdom to Norway
              1 submarine moved from 110 Sea Zone to 109 Sea Zone
      
          Combat - British
              Battle in 109 Sea Zone
                  British attack with 1 submarine
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans submerged
      
          Non Combat Move - British
      
          Place Units - British
              1 artillery and 2 infantry placed in Union of South Africa
              1 fighter placed in United Kingdom
              1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
              British collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 4
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 71 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 1 artillery moved from Trans-Jordan to Iraq
              3 infantry moved from Persia to Iraq
              1 infantry moved from Rhodesia to Tanganyika Territory
                    British take Tanganyika Territory from Italians
      
          Combat - British
              Battle in Iraq
                  British attack with 1 armour, 1 artillery and 3 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 armour and 3 infantry moved from Union of South Africa to Rhodesia
      
          Place Units - British
              1 armour placed in Union of South Africa
              1 destroyer placed in 110 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Neutral_Axis regular : -0.33
      British regular : 1.17
      

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      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 3
      
          Combat Move - French
              1 fighter moved from United Kingdom to 88 Sea Zone
              1 destroyer moved from 81 Sea Zone to 72 Sea Zone
      
          Combat - French
              Battle in 88 Sea Zone
                  French attack with 1 fighter
                  Italians defend with 1 cruiser
                      French roll dice for 1 fighter in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians and 1 fighter owned by the French lost in 88 Sea Zone
                  Italians win with no units remaining. Battle score for attacker is 2
                  Casualties for French: 1 fighter
                  Casualties for Italians: 1 cruiser
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : 0.50
      French regular : 0.50
      

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    • RE: Archaeologists

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from Egypt to 98 Sea Zone
              1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 armour moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              2 fighters moved from United Kingdom to 105 Sea Zone
              1 bomber moved from United Kingdom to 105 Sea Zone
      
          Combat - British
              Battle in Trans-Jordan
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Italians defend with 1 armour and 1 infantry
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 armour and 1 infantry
              Battle in 98 Sea Zone
                  British attack with 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                  1 submarine owned by the Italians submerged
                      British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                      1 transport owned by the Italians lost in 98 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 105 Sea Zone
                  British attack with 1 bomber and 2 fighters
                  Germans defend with 1 battleship, 1 destroyer and 3 submarines
                  3 submarines owned by the Germans submerged
                      British roll dice for 1 bomber and 2 fighters in 105 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      Germans roll dice for 1 battleship and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      1 bomber owned by the British and 1 fighter owned by the British lost in 105 Sea Zone
                  1 fighter owned by the British retreated
                  Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -22
                  Casualties for British: 1 bomber and 1 fighter
      
          Non Combat Move - British
              1 fighter moved from 105 Sea Zone to United Kingdom
              1 tactical_bomber moved from 98 Sea Zone to Egypt
              1 fighter moved from 98 Sea Zone to Egypt
              1 infantry moved from Rhodesia to Union of South Africa
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
      
          Place Units - British
              1 fighter and 2 infantry placed in Egypt
              1 armour and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
              British collect 24 PUs (3 lost to blockades); end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.00
      Germans regular : 1.00
      British regular : -0.50
      

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      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Combat - British
              1 tactical_bomber moved from Malta to Egypt
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
      
          Place Units - British
              1 fighter and 2 infantry placed in Egypt
              1 armour, 1 artillery and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

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    • RE: Archaeologists

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Denmark
              1 bomber moved from United Kingdom to Denmark
              1 fighter moved from United Kingdom to 112 Sea Zone
              1 fighter moved from United Kingdom to 112 Sea Zone
              1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              1 destroyer moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
      
          Combat - British
              Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Denmark
                  British attack with 1 bomber and 2 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                  British win, taking Denmark from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 96 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                      1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                      1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                  1 tactical_bomber owned by the British retreated
                  Italians win with 1 battleship, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -38
                  Casualties for British: 1 carrier, 1 cruiser and 1 fighter
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Greece
                    British take Greece from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 bomber moved from Denmark to United Kingdom
              2 fighters moved from 112 Sea Zone to United Kingdom
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 fighter moved from 96 Sea Zone to Egypt
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 infantry moved from Egypt to Alexandria
              1 artillery and 1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 destroyer placed in 110 Sea Zone
              1 submarine placed in 110 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Germans regular : 0.33
      British regular : -1.33
      

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