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    Posts made by waldowv

    • RE: Archaeologists

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
      
          Purchase Units - British
              British buy 1 armour, 1 commando and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - British
              1 infantry moved from Mandalay to Taungoo
              1 light_artillery moved from Chittagong to Rangoon
              1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
              4 infantry moved from Manipur to Chindwin
              6 infantry moved from Chittagong to Pathein
              3 infantry moved from Taungoo to Rangoon
      
          Place Units - British
              1 armour and 4 infantry placed in Malaya-Singapore
              1 commando placed in Rangoon
              British undo move 1.
              1 armour and 3 infantry placed in Malaya-Singapore
              1 infantry placed in Rangoon
      
          Turn Complete - British
              British collect 47 PUs; end with 47 PUs
              Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
      
          Purchase Units - British
              British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - British
              1 commando and 1 light_artillery moved from Calcutta to Pathein
              1 infantry moved from Chittagong to Pathein
              3 infantry moved from Mandalay to Taungoo
              1 infantry moved from Chindwin to Mandalay
              1 train moved from Calcutta to East Assam
              6 infantry moved from Calcutta to Chittagong
              4 infantry and 1 light_artillery moved from Kohima to Manipur
              1 train moved from East Assam to Chittagong
              1 light_artillery moved from Manipur to Chittagong
              1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore
      
          Place Units - British
              1 armour, 1 infantry and 1 light_artillery placed in Rangoon
              1 armour placed in Malaya-Singapore
              British undo move 1.
              1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
              British undo move 2.
              British undo move 1.
              2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
      
          Turn Complete - British
              British collect 47 PUs; end with 47 PUs
              Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : -0.67
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 fighter moved from Yunnan to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 2 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.17
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 fighter moved from Yunnan to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 armour and 2 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 armour and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 4 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.17
      Japanese regular : -0.50
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 fighter moved from Burma to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
      
          Place Units - Chinese
              1 infantry placed in Sikang
              2 infantry placed in Yunnan
              Chinese undo move 1.
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -0.67
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Tsinghai
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 artillery, 1 fighter and 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 2/8 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 artillery, 1 fighter and 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
              1 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Shensi
              1 fighter moved from Szechwan to Shensi
              4 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Szechwan
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Kansu
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : -0.67
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Shensi to Suiyuan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Shensi
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : 1.33
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Federation round 1

      TripleA Manual Gamesave Post for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Federation
              Turning on Edit Mode
              EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
              EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
              EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
              EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
              EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
              EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
              EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
              EDIT: Changing ownership of Planet Radan from AI to AI
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 2:35:44 PM
      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 18

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 18
      
          Combat Move - Klingons
              1 Light-Cruiser-C moved from Orbit 26 to SZ 54
              1 Security-Force moved from Planet 41 to Orbit 41
              1 Security-Force moved from Planet 41 to Orbit 41
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 41 to Klingon Space
              2 Security-Forces moved from Klingon Space to Klingon Outpost
              2 Light-Cruiser-Cs moved from Orbit 41 to SZ 114
                    Klingons take SZ 113 from Borg
              1 Support-Vessel moved from Orbit 44 to SZ 114
              5 Security-Forces moved from Planet 44 to Orbit 44
              5 Security-Forces and 1 Transport-Vessel moved from Orbit 44 to Klingon Space
              5 Security-Forces moved from Klingon Space to Klingon Outpost
              1 Scout-Ship moved from Orbit 47 to SZ 115
              1 Light-Cruiser moved from SZ 105 to SZ 114
              1 Light-Cruiser-C moved from Orbit 45 to SZ 114
              1 Light-Cruiser-C moved from SZ 106 to SZ 115
              4 Light-Cruiser-Cs moved from Orbit 42 to Orbit 37
                    Klingons take SZ 109 from Romulans
              1 Scout-Ship moved from Orbit 47 to SZ 114
      
          Combat - Klingons
              Battle in Klingon Outpost
                  Klingons attack with 7 Security-Forces
                  Borg defend with 1 Assimilated-KESS and 4 Borg-Drones
                      Klingons roll dice for 7 Security-Forces in Klingon Outpost, round 2 : 3/7 hits, 2.80 expected hits
                      Borg roll dice for 4 Borg-Drones in Klingon Outpost, round 2 : 2/4 hits, 2.80 expected hits
                  3 Borg-Drones owned by the Borg and 2 Security-Forces owned by the Klingons lost in Klingon Outpost
                      Klingons roll dice for 5 Security-Forces in Klingon Outpost, round 3 : 2/5 hits, 2.00 expected hits
                      Borg roll dice for 1 Borg-Drone in Klingon Outpost, round 3 : 1/1 hits, 0.70 expected hits
                  1 Borg-Drone owned by the Borg and 1 Security-Force owned by the Klingons lost in Klingon Outpost
                  Klingons converts Assimilated-KESS into different units
                  Klingons win, taking Klingon Outpost from Borg with 4 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Klingons: 3 Security-Forces
                  Casualties for Borg: 4 Borg-Drones
              Battle in Orbit 37
                  Klingons attack with 4 Light-Cruiser-Cs
                  Romulans defend with 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
                      Klingons roll dice for 4 Light-Cruiser-Cs in Orbit 37, round 2 : 2/4 hits, 2.00 expected hits
                  2 Light-Cruisers owned by the Romulans lost in Orbit 37
                      Romulans roll dice for 1 Escort-Cruiser and 1 Support-Vessel in Orbit 37, round 2 : 2/2 hits, 1.00 expected hits
                  2 Light-Cruiser-Cs owned by the Klingons lost in Orbit 37
                      Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 3 : 1/2 hits, 1.00 expected hits
                  1 Escort-Cruiser owned by the Romulans lost in Orbit 37
                      Romulans roll dice for 1 Support-Vessel in Orbit 37, round 3 : 0/1 hits, 0.40 expected hits
                      Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 37, round 4 : 2/2 hits, 1.00 expected hits
                  1 Support-Vessel owned by the Romulans lost in Orbit 37
                  Klingons win with 2 Light-Cruiser-Cs remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
                  Casualties for Klingons: 2 Light-Cruiser-Cs
              Battle in SZ 115
                  Klingons attack with 1 Light-Cruiser-C and 1 Scout-Ship
                  Borg defend with 1 Borg-Probe
                      Klingons roll dice for 1 Light-Cruiser-C in SZ 115, round 2 : 1/1 hits, 0.50 expected hits
                  1 Borg-Probe owned by the Borg lost in SZ 115
                  Klingons win, taking SZ 115 from Borg with 1 Light-Cruiser-C and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Borg: 1 Borg-Probe
              Battle in SZ 114
                  Klingons attack with 1 Light-Cruiser, 3 Light-Cruiser-Cs, 1 Scout-Ship and 1 Support-Vessel
                  Borg defend with 1 Borg-Asteroid-Field, 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere
                      Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 2 : 3/3 hits, 1.80 expected hits
                  Units damaged: 2 Borg-Probes owned by the Borg and 1 Borg-Sphere owned by the Borg
                      Klingons roll dice for 1 Light-Cruiser, 1 Scout-Ship and 1 Support-Vessel in SZ 114, round 2 : 1/3 hits, 1.40 expected hits
                      Borg roll dice for 2 Borg-Probes and 1 Borg-Sphere in SZ 114, round 2 : 1/3 hits, 1.40 expected hits
                  1 Borg-Probe owned by the Borg, 1 Borg-Drone owned by the Borg and 1 Scout-Ship owned by the Klingons lost in SZ 114
                      Klingons roll dice for 3 Light-Cruiser-Cs in SZ 114, round 3 : 0/3 hits, 1.80 expected hits
                      Klingons roll dice for 1 Light-Cruiser and 1 Support-Vessel in SZ 114, round 3 : 2/2 hits, 1.00 expected hits
                      Borg roll dice for 1 Borg-Probe and 1 Borg-Sphere in SZ 114, round 3 : 1/2 hits, 1.00 expected hits
                  1 Borg-Probe owned by the Borg, 3 Borg-Drones owned by the Borg, 1 Light-Cruiser owned by the Klingons and 1 Borg-Sphere owned by the Borg lost in SZ 114
                  Klingons converts Borg-Asteroid-Field into different units
                  Klingons win, taking SZ 114 from Borg with 3 Light-Cruiser-Cs and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Klingons: 1 Light-Cruiser and 1 Scout-Ship
                  Casualties for Borg: 4 Borg-Drones, 2 Borg-Probes and 1 Borg-Sphere
      
          Non Combat Move - Klingons
              1 Support-Vessel moved from Orbit 47 to SZ 128
              5 Security-Forces moved from Planet 47 to Orbit 47
              1 Light-Cruiser-C moved from Orbit 46 to SZ 116
              5 Security-Forces and 1 Transport-Vessel moved from Orbit 47 to Orbit 45
              5 Security-Forces moved from Orbit 45 to Planet 45
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 4,6 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 20 Commands, 3 Light-Cruiser-Cs and 3 Scout-Ships; Remaining resources: 1 Command; 57 Engineering; 3 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              3 Light-Cruiser-Cs and 3 Scout-Ships placed in Orbit 47
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Trigger Planet 34 captured by Klingons: Klingons captures territory Planet 34 Place
              Klingons collect 0 PUs; end with 3 PUs
              Units generate 34 Engineering; Klingons end with 91 Engineering
              Units generate 36 Command; Klingons end with 57 Command
              Units generate 22 PUs; Klingons end with 25 PUs
              Units generate 4 Dilithium; Klingons end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : 0.60
      Borg regular : -0.90
      Klingons regular : 1.70
      

      Savegame

      posted in Play Boardgames
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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 14

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 14
      
          Combat Move - Klingons
              3 Security-Forces moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 45 to Orbit 45
              2 Light-Cruiser-Cs, 1 Scout-Ship and 1 Security-Force moved from Orbit 45 to SZ 130
                    Klingons take SZ 123 from Borg
              2 Light-Cruiser-Cs and 3 Security-Forces moved from Orbit 47 to SZ 129
              2 Light-Cruisers moved from SZ 132 to SZ 130
              3 Light-Cruisers and 1 Scout-Ship moved from SZ 128 to SZ 123
              3 Light-Cruisers and 1 Scout-Ship moved from SZ 123 to SZ 130
              2 Light-Cruiser-Cs moved from SZ 127 to SZ 129
              1 Security-Force moved from Planet 41 to Orbit 41
              1 Light-Cruiser-C and 1 Security-Force moved from Orbit 41 to Orbit 33
              1 Security-Force moved from Orbit 33 to Planet 33
                    Klingons take Planet 33 from Cardassians
              1 Security-Force moved from Planet 40 to Orbit 40
              2 Light-Cruiser-Cs and 1 Security-Force moved from Orbit 40 to Orbit 32
                    Klingons take SZ 101 from Cardassians
              1 Security-Force moved from Orbit 32 to Planet 32
                    Klingons take Planet 32 from Cardassians
              1 Support-Vessel moved from Orbit 47 to SZ 128
      
          Combat - Klingons
              Battle in SZ 130
                  Klingons attack with 5 Light-Cruisers, 2 Light-Cruiser-Cs, 2 Scout-Ships and 1 Security-Force
                  Romulans defend with 1 Adv-Cruiser, 3 Light-Cruisers and 1 Support-Vessel
                      Klingons roll dice for 2 Light-Cruiser-Cs in SZ 130, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 Adv-Cruiser owned by the Romulans
                      Klingons roll dice for 5 Light-Cruisers and 2 Scout-Ships in SZ 130, round 2 : 4/7 hits, 3.10 expected hits
                      Romulans roll dice for 1 Adv-Cruiser, 3 Light-Cruisers and 1 Support-Vessel in SZ 130, round 2 : 3/5 hits, 2.40 expected hits
                  1 Support-Vessel owned by the Romulans, 2 Light-Cruisers owned by the Klingons, 3 Light-Cruisers owned by the Romulans and 1 Scout-Ship owned by the Klingons lost in SZ 130
                      Klingons roll dice for 2 Light-Cruiser-Cs in SZ 130, round 3 : 0/2 hits, 1.00 expected hits
                      Klingons roll dice for 3 Light-Cruisers and 1 Scout-Ship in SZ 130, round 3 : 2/4 hits, 1.80 expected hits
                      Romulans roll dice for 1 Adv-Cruiser in SZ 130, round 3 : 1/1 hits, 0.50 expected hits
                  1 Light-Cruiser owned by the Klingons and 1 Adv-Cruiser owned by the Romulans lost in SZ 130
                  Klingons win, taking SZ 130 from Romulans with 2 Light-Cruisers, 2 Light-Cruiser-Cs and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Klingons: 3 Light-Cruisers and 1 Scout-Ship
                  Casualties for Romulans: 1 Adv-Cruiser, 3 Light-Cruisers and 1 Support-Vessel
              Battle in SZ 129
                  Klingons attack with 4 Light-Cruiser-Cs and 3 Security-Forces
                  Romulans defend with 1 Light-Cruiser and 1 Relay-Station
                      Klingons roll dice for 4 Light-Cruiser-Cs in SZ 129, round 2 : 1/4 hits, 2.00 expected hits
                  1 Light-Cruiser owned by the Romulans lost in SZ 129
                  Klingons win, taking SZ 129 from Romulans with 4 Light-Cruiser-Cs remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Light-Cruiser
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy 2 Light-Cruiser-Cs and 2 Security-Forces; Remaining resources: 3 Command; 34 Engineering; 6 PUs; 3 Dilithium; 
      
          Place Reinforcements - Klingons
              2 Security-Forces placed in Planet 47
              1 Light-Cruiser-C placed in Orbit 47
              1 Light-Cruiser-C placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 6 PUs
              Units generate 30 Engineering; Klingons end with 64 Engineering
              Units generate 29 Command; Klingons end with 32 Command
              Units generate 21 PUs; Klingons end with 27 PUs
              Units generate 4 Dilithium; Klingons end with 7 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : 1.10
      Klingons rolls : 0.00
      Klingons regular : -0.90
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 13

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 13
      
          Combat Move - Klingons
              1 Security-Force moved from Planet 41 to Orbit 41
              2 Light-Cruiser-Cs and 1 Security-Force moved from Orbit 41 to Orbit 40
                    Klingons take SZ 112 from AI
              1 Security-Force moved from Orbit 40 to Planet 40
              1 Light-Cruiser-C moved from SZ 127 to Orbit 45
                    Klingons take SZ 122 from Borg
              1 Light-Cruiser-C moved from SZ 127 to Orbit 45
              1 Scout-Ship moved from Orbit 47 to SZ 122
              1 Scout-Ship moved from SZ 122 to Orbit 45
              1 Scout-Ship moved from Klingon Space to SZ 128
              1 Light-Cruiser moved from Orbit 47 to SZ 128
              1 Light-Cruiser moved from Orbit 47 to SZ 128
              1 Light-Cruiser moved from Orbit 47 to SZ 132
              1 Light-Cruiser moved from Orbit 47 to SZ 132
              1 Light-Cruiser moved from Orbit 47 to SZ 128
              1 Scout-Ship moved from Orbit 47 to SZ 122
              1 Scout-Ship moved from SZ 122 to Orbit 45
      
          Combat - Klingons
              Battle in SZ 132
                  Klingons attack with 2 Light-Cruisers
                  Romulans defend with 1 Scout-Ship
                      Klingons roll dice for 2 Light-Cruisers in SZ 132, round 2 : 2/2 hits, 1.00 expected hits
                      Romulans roll dice for 1 Scout-Ship in SZ 132, round 2 : 0/1 hits, 0.30 expected hits
                  1 Scout-Ship owned by the Romulans lost in SZ 132
                  Klingons win, taking SZ 132 from Romulans with 2 Light-Cruisers remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Scout-Ship
              Battle in Orbit 40
                  Klingons attack with 2 Light-Cruiser-Cs
                  Cardassians defend with 1 Light-Cruiser
                      Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 40, round 2 : 2/2 hits, 1.00 expected hits
                  1 Light-Cruiser owned by the Cardassians lost in Orbit 40
                  Klingons win with 2 Light-Cruiser-Cs remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 1 Light-Cruiser
              Battle in Planet 40
                  Klingons attack with 1 Security-Force
                  Cardassians defend with 1 Security-Force
                      Klingons roll dice for 1 Security-Force in Planet 40, round 2 : 0/1 hits, 0.40 expected hits
                      Cardassians roll dice for 1 Security-Force in Planet 40, round 2 : 0/1 hits, 0.40 expected hits
                      Klingons roll dice for 1 Security-Force in Planet 40, round 3 : 1/1 hits, 0.40 expected hits
                      Cardassians roll dice for 1 Security-Force in Planet 40, round 3 : 0/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Cardassians lost in Planet 40
                  Klingons win, taking Planet 40 from Cardassians with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 1 Security-Force
              Battle in SZ 128
                  Klingons attack with 3 Light-Cruisers and 1 Scout-Ship
                  Romulans defend with 1 Black-Hole and 1 Heavy-Cruiser
                      Klingons roll dice for 3 Light-Cruisers and 1 Scout-Ship in SZ 128, round 2 : 1/4 hits, 1.80 expected hits
                      Romulans roll dice for 1 Heavy-Cruiser in SZ 128, round 2 : 0/1 hits, 0.50 expected hits
                  1 Heavy-Cruiser owned by the Romulans lost in SZ 128
                  Klingons win, taking SZ 128 from Romulans with 3 Light-Cruisers and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Heavy-Cruiser
              Battle in Orbit 45
                  Klingons attack with 2 Light-Cruiser-Cs and 2 Scout-Ships
                  Romulans defend with 2 Heavy-Cruisers
                      Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 45, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 Heavy-Cruiser owned by the Romulans
                      Klingons roll dice for 2 Scout-Ships in Orbit 45, round 2 : 1/2 hits, 0.60 expected hits
                      Romulans roll dice for 2 Heavy-Cruisers in Orbit 45, round 2 : 0/2 hits, 1.00 expected hits
                  1 Heavy-Cruiser owned by the Romulans lost in Orbit 45
                      Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 45, round 3 : 0/2 hits, 1.00 expected hits
                      Klingons roll dice for 2 Scout-Ships in Orbit 45, round 3 : 0/2 hits, 0.60 expected hits
                      Romulans roll dice for 1 Heavy-Cruiser in Orbit 45, round 3 : 1/1 hits, 0.50 expected hits
                  1 Scout-Ship owned by the Klingons lost in Orbit 45
                      Klingons roll dice for 2 Light-Cruiser-Cs in Orbit 45, round 4 : 1/2 hits, 1.00 expected hits
                  1 Heavy-Cruiser owned by the Romulans lost in Orbit 45
                  Klingons win with 2 Light-Cruiser-Cs and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Romulans: 2 Heavy-Cruisers
                  Casualties for Klingons: 1 Scout-Ship
      
          Non Combat Move - Klingons
              1 Security-Force moved from Klingon Outpost to Klingon Space
              1 Light-Cruiser-C and 1 Security-Force moved from Klingon Space to Orbit 41
              2 Light-Cruiser-Cs moved from Klingon Space to SZ 127
              1 Security-Force moved from Orbit 41 to Planet 41
      
          Acquire Technology - Klingons
              Klingons spend 10 on tech rolls
                  Klingons rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Klingons
              Klingons buy 15 Commands, 2 Light-Cruiser-Cs, 3 Security-Forces and 1 Support-Vessel; Remaining resources: 0 Command; 8 Engineering; 1 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              2 Light-Cruiser-Cs and 1 Support-Vessel placed in Orbit 47
              3 Security-Forces placed in Planet 47
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Klingons collect 0 PUs; end with 1 PU
              Units generate 26 Engineering; Klingons end with 34 Engineering
              Units generate 22 Command; Klingons end with 37 Command
              Units generate 15 PUs; Klingons end with 16 PUs
              Units generate 3 Dilithium; Klingons end with 3 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : -1.30
      Klingons rolls : 0.00
      Klingons regular : 0.20
      Cardassians regular : -0.80
      

      Savegame

      posted in Play Boardgames
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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 12

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 12
      
          Combat Move - Klingons
              1 Security-Force moved from Klingon Outpost to Klingon Space
              1 Light-Cruiser-C and 1 Security-Force moved from Klingon Space to Orbit 41
              1 Security-Force moved from Orbit 41 to Planet 41
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 47 to Orbit 45
              2 Security-Forces moved from Orbit 45 to Planet 45
              1 Light-Cruiser moved from SZ 132 to Orbit 47
              3 Light-Cruisers moved from SZ 127 to Orbit 47
              1 Light-Cruiser-C moved from Klingon Space to Orbit 41
              2 Light-Cruiser-Cs moved from Klingon Space to SZ 127
                    Klingons take SZ 126 from AI
      
          Combat - Klingons
              Battle in Planet 45
                  Klingons attack with 2 Security-Forces
                  Romulans defend with 1 Security-Force
                      Klingons roll dice for 2 Security-Forces in Planet 45, round 2 : 1/2 hits, 0.80 expected hits
                      Romulans roll dice for 1 Security-Force in Planet 45, round 2 : 1/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Romulans and 1 Security-Force owned by the Klingons lost in Planet 45
                  Klingons win, taking Planet 45 from Romulans with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Klingons: 1 Security-Force
                  Casualties for Romulans: 1 Security-Force
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 1,6 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 20 Commands, 1 KE-Space-Station, 3 Light-Cruiser-Cs, 1 Scout-Ship and 1 Security-Force; Remaining resources: 1 Command; 85 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              1 KE-Space-Station placed in Planet 47
              3 Light-Cruiser-Cs and 1 Scout-Ship placed in Klingon Space
              1 Security-Force placed in Klingon Outpost
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Klingons collect 0 PUs; end with 0 PUs
              Units generate 23 Engineering; Klingons end with 108 Engineering
              Units generate 18 Command; Klingons end with 39 Command
              Units generate 11 PUs; Klingons end with 11 PUs
              Units generate 3 Dilithium; Klingons end with 3 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : 0.60
      Klingons regular : 0.20
      

      Savegame

      posted in Play Boardgames
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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 11

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 11
      
          Combat Move - Klingons
              1 Light-Cruiser moved from SZ 127 to SZ 128
                    Klingons take SZ 128 from Romulans
              1 Light-Cruiser moved from SZ 128 to SZ 132
              2 Security-Forces moved from Planet 44 to Orbit 44
              2 Light-Cruisers, 2 Scout-Ships and 2 Security-Forces moved from Orbit 44 to Orbit 47
              2 Security-Forces moved from Orbit 47 to Planet 47
      
          Combat - Klingons
              Battle in Orbit 47
                  Klingons attack with 2 Light-Cruisers and 2 Scout-Ships
                  Romulans defend with 1 Light-Cruiser
                      Klingons roll dice for 2 Light-Cruisers and 2 Scout-Ships in Orbit 47, round 2 : 2/4 hits, 1.60 expected hits
                      Romulans roll dice for 1 Light-Cruiser in Orbit 47, round 2 : 0/1 hits, 0.40 expected hits
                  1 Light-Cruiser owned by the Romulans lost in Orbit 47
                  Klingons win with 2 Light-Cruisers and 2 Scout-Ships remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Light-Cruiser
              Battle in Planet 47
                  Klingons attack with 2 Security-Forces
                  Romulans defend with 1 Security-Force
                      Klingons roll dice for 2 Security-Forces in Planet 47, round 2 : 1/2 hits, 0.80 expected hits
                      Romulans roll dice for 1 Security-Force in Planet 47, round 2 : 0/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Romulans lost in Planet 47
                  Klingons win, taking Planet 47 from Romulans with 2 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Romulans: 1 Security-Force
      
          Non Combat Move - Klingons
              3 Light-Cruisers moved from Klingon Space to SZ 127
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 10,3 for Cloaking-Device-For-New-Light-Cruisers and gets 1 hit
              Klingons discover Cloaking-Device-For-New-Light-Cruisers
      
          Implement Technology - Klingons
              Klingons activating Cloaking-Device-For-New-Light-Cruisers
      
          Call Reinforcements - Klingons
              Trigger Klingon Light-Cruisers are now purchased with cloaking device: buyLight-Cruiser-C added to production_Klingons
              Trigger Klingon Light-Cruisers are now purchased with cloaking device: buyLight-Cruiser removed from production_Klingons
              Klingons buy 30 Commands, 4 Light-Cruiser-Cs and 1 Security-Force; Remaining resources: 0 Command; 161 Engineering; 6 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Security-Force placed in Klingon Outpost
              4 Light-Cruiser-Cs placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 6 PUs
              Units generate 24 Engineering; Klingons end with 185 Engineering
              Units generate 20 Command; Klingons end with 50 Command
              Units generate 14 PUs; Klingons end with 20 PUs
              Units generate 4 Dilithium; Klingons end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : -0.80
      Klingons regular : 0.60
      

      Savegame

      posted in Play Boardgames
      W
      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 10

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 10
      
          Combat Move - Klingons
              1 Light-Cruiser moved from Orbit 47 to SZ 127
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Light-Cruiser and 1 Security-Force moved from Orbit 47 to Orbit 48
                    Klingons take SZ 132 from AI
              1 Security-Force moved from Orbit 48 to Planet 48
                    Klingons take Planet 48 from AI
      
          Combat - Klingons
      
          Non Combat Move - Klingons
              2 Security-Forces moved from Planet 41 to Orbit 41
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 41 to Orbit 44
              2 Security-Forces moved from Orbit 44 to Planet 44
              1 Light-Cruiser and 2 Scout-Ships moved from Klingon Space to Orbit 44
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 4,9 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 25 Commands and 3 Light-Cruisers; Remaining resources: 3 Command; 133 Engineering; 5 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              3 Light-Cruisers placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 25 captured by Klingons: Klingons captures territory Planet 25 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 48 captured by Klingons: Klingons captures territory Planet 48 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 5 PUs
              Units generate 28 Engineering; Klingons end with 161 Engineering
              Units generate 25 Command; Klingons end with 53 Command
              Units generate 21 PUs; Klingons end with 26 PUs
              Units generate 6 Dilithium; Klingons end with 6 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      waldowv
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 9

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 9
      
          Combat Move - Klingons
              1 Light-Cruiser and 1 Security-Force moved from SZ 93 to Orbit 25
                    Klingons take SZ 82 from Cardassians
              1 Security-Force moved from Orbit 25 to Planet 25
              1 Light-Cruiser moved from Orbit 44 to SZ 128
                    Klingons take SZ 127 from AI
                    Klingons take SZ 128 from AI
              1 Security-Force moved from Planet 44 to Orbit 44
              2 Light-Cruisers and 1 Security-Force moved from Orbit 44 to Orbit 47
              1 Security-Force moved from Orbit 47 to Planet 47
                    Klingons take Planet 47 from AI
      
          Combat - Klingons
              Battle in Planet 25
                  Klingons attack with 1 Security-Force
                  Cardassians defend with 1 Security-Force
                      Klingons roll dice for 1 Security-Force in Planet 25, round 2 : 0/1 hits, 0.40 expected hits
                      Cardassians roll dice for 1 Security-Force in Planet 25, round 2 : 0/1 hits, 0.40 expected hits
                      Klingons roll dice for 1 Security-Force in Planet 25, round 3 : 1/1 hits, 0.40 expected hits
                      Cardassians roll dice for 1 Security-Force in Planet 25, round 3 : 0/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Cardassians lost in Planet 25
                  Klingons win, taking Planet 25 from Cardassians with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 1 Security-Force
      
          Non Combat Move - Klingons
              2 Security-Forces moved from Klingon Outpost to Klingon Space
              1 Light-Cruiser and 2 Security-Forces moved from Klingon Space to Orbit 41
              2 Security-Forces moved from Orbit 41 to Planet 41
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 3,8 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 15 Commands, 1 Light-Cruiser and 2 Scout-Ships; Remaining resources: 0 Command; 107 Engineering; 9 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Light-Cruiser and 2 Scout-Ships placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 25 captured by Klingons: Klingons captures territory Planet 25 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 9 PUs
              Units generate 26 Engineering; Klingons end with 133 Engineering
              Units generate 24 Command; Klingons end with 39 Command
              Units generate 16 PUs; Klingons end with 25 PUs
              Units generate 5 Dilithium; Klingons end with 5 Dilithium
      

      Combat Hit Differential Summary :

      Klingons regular : 0.20
      Cardassians regular : -0.80
      

      Savegame

      posted in Play Boardgames
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