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    Posts made by Wakahakalaka

    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 11 infantry moved from Shensi to Hopei
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Kweichow to Hopei
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Move Summary: Chinese round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 11 infantry moved from Shensi to Hopei
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Kweichow to Hopei
      

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 26 Sea Zone to 31 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
              1 bomber moved from Eastern United States to United Kingdom
              1 bomber moved from Central United States to United Kingdom
      
          Place Units - Americans
              1 armour, 1 fighter and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
              11 infantry moved from Amur to Manchuria
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 11 infantry
                  Japanese defend with 1 aaGun and 6 infantry
                      Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
                      Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits
                      1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                      Russians roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 1.33 expected hits
                      Japanese roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                      Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
                      Japanese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 7 infantry in Manchuria, round 5 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 3 infantry in Manchuria, round 5 : 3/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 4 infantry in Manchuria, round 7 : 2/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 7 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -1
                  Casualties for Russians: 8 infantry
                  Casualties for Japanese: 1 aaGun and 6 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              6 infantry moved from Yakut S.S.R. to Yenisey
              1 aaGun moved from Buryatia to Yakut S.S.R.
              1 aaGun moved from Amur to Korea
      
          Place Units - Russians
              1 bomber placed in Russia
              2 armour and 1 fighter placed in Novgorod
              1 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Russians : 0.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Syria to Trans-Jordan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser moved from 101 Sea Zone to 102 Sea Zone
              1 cruiser moved from 102 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 bomber and 1 fighter placed in Western United States
              1 carrier placed in 10 Sea Zone
              2 transports placed in 101 Sea Zone
              Americans undo move 1.
              Americans undo move 2.
              1 fighter and 1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Kweichow to Shensi
              1 fighter and 5 infantry moved from Szechwan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 carrier moved from 98 Sea Zone to 76 Sea Zone
              1 cruiser moved from 98 Sea Zone to 76 Sea Zone
              1 cruiser moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to 95 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
              1 destroyer moved from 98 Sea Zone to 96 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 bomber moved from United Kingdom to France
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in France causes 6 damage total. 
              Battle in Holland Belgium
              Battle in 96 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 95 Sea Zone
                  British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 cruiser in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                      1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
                  Italians win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -13
                  Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
                  Casualties for Italians: 1 cruiser and 1 destroyer
              Battle in 106 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer
              Battle in Ethiopia
                  British attack with 1 artillery and 2 infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the British lost in Ethiopia
                  Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                  Casualties for British: 1 artillery and 2 infantry
                  Casualties for Italians: 1 infantry
              Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              2 infantry moved from Alexandria to Egypt
              1 armour moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 armour moved from Quebec to New Brunswick Nova Scotia
              1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 infantry moved from Malaya to Shan State
              2 infantry moved from Malaya to Shan State
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 bomber moved from France to United Kingdom
              1 fighter moved from 96 Sea Zone to Malta
      
          Place Units - British
              1 submarine placed in 110 Sea Zone
              1 bomber and 1 fighter placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 artillery, 1 fighter and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : -1.33
      Italians : 2.00
      AA fire in France : : -0.17
      

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Move Summary: British round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Combat Move - British
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 carrier moved from 98 Sea Zone to 76 Sea Zone
              1 cruiser moved from 98 Sea Zone to 76 Sea Zone
              1 cruiser moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to 95 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
              1 destroyer moved from 98 Sea Zone to 96 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 bomber moved from United Kingdom to France
      

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:16:27 PM
      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:14:14 PM
      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Combat Move - British
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 cruiser moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to Southern Italy
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Italian Somaliland
              1 infantry moved from 76 Sea Zone to Italian Somaliland
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:06:29 PM
      Savegame

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      I still can’t post to the forums via TripleA.

      Here’s the Save Game File!

      Britian Turn.tsvg

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Kweichow to Shensi
                  1 fighter and 5 infantry moved from Szechwan to Shensi
                  1 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs

      Combat Hit Differential Summary :

      triplea_42741.0_Chi1.tsvg

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                  1 cruiser moved from 102 Sea Zone to 101 Sea Zone

      Place Units - Americans
                  1 bomber and 1 fighter placed in Western United States
                  1 carrier placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  Americans undo move 1.
                  Americans undo move 2.
                  1 fighter and 1 transport placed in 10 Sea Zone
                  1 transport placed in 101 Sea Zone
                  1 bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      triplea_42741.0_Ame1.tsvg

      posted in Play Boardgames
      W
      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 infantry moved from Caucasus to Volgograd
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Western Ukraine to Eastern Poland
                  1 infantry moved from Belarus to Baltic States
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Vyborg to Karelia
                  1 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 fighter moved from Russia to Ukraine
                  1 armour moved from Russia to Ukraine
                  1 artillery moved from Russia to Bryansk
                  1 infantry moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Ukraine
                  1 mech_infantry moved from Russia to Ukraine
                  1 aaGun moved from Russia to Bryansk
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  1 aaGun moved from Sakha to Amur
                  1 aaGun moved from Sakha to Buryatia
                  6 infantry moved from Sakha to Amur

      Place Units - Russians
                  5 infantry placed in Russia
                  1 bomber and 1 fighter placed in Ukraine

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      triplea_42741.0_Rus1.tsvg

      posted in Play Boardgames
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      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      Test summary from TripleA, engine version: 1.9, time: 10:14:31 AM

      posted in Play Boardgames
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      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      No Scramble.

      posted in Play Boardgames
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      Wakahakalaka
    • RE: Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1

      Test summary from TripleA, engine version: 1.9, time: 9:18:54 PM

      posted in Play Boardgames
      W
      Wakahakalaka
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