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    Posts made by Vulcanwolf

    • RE: Invading the US

      UPDATE: I took out about 6 American transports coming to Normandy, which buys me some time. Russian front is a near stalemate. I’m pushing back for Leningrad and a large buildup in Romania/Besserabia by both Russia and Germany in which neither side wants to attack. It’s back and forth for Cacausus with Italy and right now focusing on holding Rome and backing Germany on the Russian front. Japan will take Calcutta this turn and attack an undefended Hawaii with 10 transports. My Japanese fleet is far superior to the American fleet. They still have nothing in the pacific. Thinking it would be a good idea for Japan to come into the Atlantic, land in Washington and destroy the American fleet rendering them useless and having Germany able to focus on Russia. Is Japan can take out the American fleet, Germany and Italy may be able to rebuild theirs.

      posted in Axis & Allies Global 1940
      V
      Vulcanwolf
    • Invading the US

      Has anyone on here successfully invaded the US either with Japan or Germany? I’m playing a game in which US has gone heavy Europe (I’m the Axis). Britain is very weak and is not a threat, however, I Had extremely bad luck in Russia and was forced to retreat back to Germany but may be in a counterattack position to push for Moscow once again. Italy is up to 30 IPC’s and controls Africa and the Middle East. The problem in the US is sending wave after wave of troops into both Italy and France and so far I have managed to fend them off with success, but for how much longer I’m not sure. Japan is doing great in the pacific, they have taken Australia and almost all of China and are posed to take Calcutta. Would it be possible to invade western US and push towards Washington? Or possibly fake it by going to Hawaii but then moving onto the Europe map into SZ64? What are your thoughts?

      posted in Axis & Allies Global 1940
      V
      Vulcanwolf
    • RE: Question about liberating capitals

      Thanks very much! Couldn’t find it in the rules and it became quite the discussion around the table…

      posted in Player Help
      V
      Vulcanwolf
    • Question about liberating capitals

      I know when you capture an enemy capital, the major industrial complex becomes downgraded to a minor, but what happens when you liberate a capital? Does that minor industrial complex automatically upgrade to a major or does the power who it originally belonged to have to pay to upgrade it?

      posted in Player Help
      V
      Vulcanwolf
    • RE: Free For All???

      I suppose that would be a fair analogy

      posted in Customizations
      V
      Vulcanwolf
    • Free For All???

      Attempting a game variation with a free for all for A&A Global 1940. Here are the rules: each nation (Germany, Russia, U.S., Japan, U.K., France, ANAZAC, Italy) all start with a Major IC on  their respective capital. (Berlin, Moscow, Washington, Tokyo, London, Paris, Sydney, Rome) NO CHINA and can place up to 60 IPC’s worth of units of their choice on that single territory (ALL CAPITAL TERRITORIES ARE WORTH 6 IPC’S) All nations start with 6 IPC’s and all territories are neutral. Nations gain IPC’s by attacking neutral territories. The IPC value signified on the territory is also the amount of defending infantry that territory uses in the event of an attack. (Example: France attacks Southern France, Southern France uses 3 defending infantry in defence) use Chinese infantry to indicate remaining infantry on the unsuccessful attack on a territory. When a nations capital is captured, replace all the captured nations units across the board with the capturing nations units and take all the IPC value for those territories controlled by the captured nation at the end of the round. Major IC’s cannot be purchased, Minor IC’s cost 15 and air and naval bases cost 10. You cannot fly over territories that are neutral. (Have not yet been captured). To decide the order of play, put national markers in a “hat” and draw. Whichever is drawed first has the first turn and gets to place his starting units last, and so on. The goal is to be the last nation standing. There are two ways to play this in the event of less than 8 players. 1. Each player controls 2 nations (good for 2-4 players, with the exception in the case of 3 players two nations do not play) or 2. Certain nations are not used.

      First way:

      2 Players
      P1 - US, Germany ANZAC, France
      P2 - Russia, UK, Japan, Italy

      3 Players (leave out France & Anzac)
      P1 - Germany & Japan
      P2 - US & Italy
      P3 - Russia & UK

      4 Players
      P1 - Russia & UK
      P2 - Germany & Japan
      P3 - Italy & ANAZAC
      P4 - France & US

      8 Players
      P1 - US
      P2 - Germany
      P3 - Japan
      P4 - ANZAC
      P5 - Russia
      P6 - UK
      P7 - Italy
      P8 - France

      Second way:

      2 Players
      P1 - Russia
      P2 - US

      3 Players
      P1 - US
      P2 - Germany
      P3 - Japan

      4 Players
      P1 - Japan
      P2 - ANZAC
      P3 - Russia
      P4 - Germany

      5 Players
      P1 - US
      P2 - Germany
      P3 - Japan
      P4 - ANZAC
      P4 - Russia

      6 Players
      P1 - US
      P2 - Germany
      P3 - Japan
      P4 - ANZAC
      P5 - Russia
      P6 - UK

      7 Players
      P1 - US
      P2 - Germany
      P3 - Japan
      P4 - ANZAC
      P5 - Russia
      P6 - UK
      P7 - Italy

      8 Players
      P1 - US
      P2 - Germany
      P3 - Japan
      P4 - ANZAC
      P5 - Russia
      P6 - UK
      P7 - Italy
      P8 - France

      Let me know if you think this could work, and as well as any other changes that might help balance it. Thanks.

      posted in Customizations
      V
      Vulcanwolf
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