Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Vold
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 43
    • Posts 4,330
    • Best 0
    • Controversial 0
    • Groups 2

    Posts made by Vold

    • RE: Vold (Axis) vs Bar91 G40

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 109 Sea Zone
                  1 submarine moved from 108 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 109 Sea Zone
                  1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 bomber moved from Germany to 109 Sea Zone
                  1 bomber and 1 tactical_bomber moved from Germany to 111 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  1 tactical_bomber moved from Poland to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia

      Combat Hit Differential Summary :

      triplea_42340_Ger1.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Vold (Axis) vs Bar91 G40

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans

      Combat Hit Differential Summary :

      triplea_42340_Ger1.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Vold (Axis) vs Bar91 G40

      Test summary from TripleA, engine version: 1.9, time: 6:27:32 PM

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Vold (Axis) vs Bar91 G40

      Test summary from TripleA, engine version: 1.9, time: 6:24:43 PM

      posted in Play Boardgames
      VoldV
      Vold
    • Vold (Axis) vs Bar91 G40

      kickoff

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      I considered Novo but thought I could get to either Italy or Egypt quicker, and that I had the turns for Russia to get there and reset the VC clock.

      I just miscalculated.

      Plus I would have my whole fleet up there and no more backup from US.  3 units a turn doesn’t go far…

      Setting it up now

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      Yea, what goes around comes around.  You got it when it counted.

      Actually it didn’t matter, I couldn’t have stopped your VC win - I thought I had one more turn but was mistaken.

      Congratz on the win!

      Another one?

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 15

      Combat Move - ANZAC
                  1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                  2 bombers moved from India to 77 Sea Zone

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

      Combat - ANZAC
                  Battle in 77 Sea Zone
                      ANZAC attack with 2 bombers and 1 destroyer
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 2 bombers and 1 destroyer in 77 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                          Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                          1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 77 Sea Zone
                      ANZAC win with 2 bombers remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 1 destroyer
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  2 bombers moved from 77 Sea Zone to India
                  1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  3 destroyers moved from 42 Sea Zone to 39 Sea Zone
                  2 fighters moved from New South Wales to Western Australia
                  1 infantry moved from Burma to India

      Place Units - ANZAC
                  2 fighters placed in New South Wales
                  1 destroyer placed in 62 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from Morocco to 91 Sea Zone

      Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : -0.67
          Japanese : 0.83

      triplea_41975_Fre15.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      Insane def in 92 probably sealed the deal for you.  I’m much less optimistic now than before that battle.

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 15

      Combat Move - Americans
                  4 bombers moved from British Guiana to 94 Sea Zone
                  1 bomber moved from British Guiana to 93 Sea Zone
                  1 fighter moved from 91 Sea Zone to 93 Sea Zone
                  1 fighter moved from 91 Sea Zone to 94 Sea Zone
                  1 bomber moved from United Kingdom to 93 Sea Zone
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 124 Sea Zone to 110 Sea Zone
                  2 armour moved from Eastern United States to 101 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                  2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
                  1 artillery moved from Korea to 6 Sea Zone
                  1 infantry moved from Korea to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                  6 fighters moved from 6 Sea Zone to Iwo Jima
                  1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
                  2 armour, 1 infantry and 2 mech_infantrys moved from Yenisey to Timguska

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 bomber, 4 destroyers, 6 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat - Americans
                  Battle in French West Africa
                  Battle in 93 Sea Zone
                      Americans attack with 2 bombers and 1 fighter
                      Germans defend with 3 submarines; Italians defend with 1 destroyer
                      3 submarines owned by the Germans Submerged
                          Americans roll dice for 2 bombers and 1 fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                          Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Italians lost in 93 Sea Zone
                      Americans win, taking French West Africa from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 3 destroyers and 1 submarine
                      Italians defend with 1 destroyer and 1 submarine
                          Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Americans roll dice for 3 destroyers in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                          Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 submarine owned by the Americans lost in 92 Sea Zone
                          Americans roll dice for 3 destroyers in 92 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                          Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans lost in 92 Sea Zone
                          Americans roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                          Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                          Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans lost in 92 Sea Zone
                      Italians win with 1 destroyer remaining. Battle score for attacker is -24
                      Casualties for Americans: 3 destroyers and 1 submarine
                      Casualties for Italians: 1 submarine
                  Battle in 110 Sea Zone
                      Americans attack with 2 destroyers
                      Germans defend with 1 destroyer
                          Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans lost in 110 Sea Zone
                          Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Germans lost in 110 Sea Zone
                      Americans win with 1 destroyer remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Germans: 1 destroyer
                  Battle in 94 Sea Zone
                      Americans attack with 4 bombers and 1 fighter
                      Italians defend with 1 destroyer and 1 submarine
                      1 submarine owned by the Italians Submerged
                          Americans roll dice for 4 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                          Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Italians lost in 94 Sea Zone
                      Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in Timguska
                      Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
                      Germans defend with 1 mech_infantry
                          Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 0/5 hits, 1.50 expected hits
                          Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Americans lost in Timguska
                          Americans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 3 : 1/4 hits, 1.33 expected hits
                          Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                          1 mech_infantry owned by the Germans lost in Timguska
                      Americans win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                      Casualties for Americans: 1 infantry
                      Casualties for Germans: 1 mech_infantry
                  Battle in Iwo Jima
                      Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/9 hits, 4.33 expected hits
                          Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                      Americans win, taking Iwo Jima from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans
                  6 fighters moved from Iwo Jima to 6 Sea Zone
                  1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
                  4 bombers moved from 94 Sea Zone to Gibraltar
                  2 bombers moved from 93 Sea Zone to Gibraltar
                  1 fighter moved from 94 Sea Zone to 91 Sea Zone
                  1 fighter moved from 93 Sea Zone to 91 Sea Zone
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                  2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East

      Place Units - Americans
                  4 destroyers and 2 transports placed in 101 Sea Zone
                  2 artilleries, 1 bomber and 7 infantry placed in Eastern United States
                  1 artillery placed in Central United States

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs

      Combat Move - Chinese

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy nothing; Remaining resources: 41 PUs;

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 64 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 70 PUs

      Combat Move - British
                  1 mech_infantry moved from Evenkiyskiy to Urals
                  6 fighters moved from Vologda to Urals
                  1 armour moved from Vologda to Nenetsia
                        British take Nenetsia from Germans
                  1 armour moved from Nenetsia to Archangel

      Purchase Units - British
                  British repair damage of 1x factory_major; Remaining resources: 16 PUs;
                  British buy 2 artilleries and 1 infantry; Remaining resources: 5 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 1x factory_major; Remaining resources: 28 PUs;
                  UK_Pacific buy 3 destroyers; Remaining resources: 4 PUs;

      Combat - British
                  Battle in Urals
                      British attack with 6 fighters and 1 mech_infantry
                      Germans defend with 1 mech_infantry
                          British roll dice for 6 fighters and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits
                          Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                          1 mech_infantry owned by the Germans lost in Urals
                      British win, taking Urals from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - British
                  6 fighters moved from Urals to Archangel
                  5 mech_infantrys moved from Vologda to Archangel
                  3 aaGuns, 3 armour, 3 infantry and 2 mech_infantrys moved from West India to India
                  1 fighter moved from Gibraltar to Morocco
                  1 fighter moved from 91 Sea Zone to Morocco
                  3 fighters moved from 91 Sea Zone to Gibraltar

      Place Units - British
                  2 artilleries and 1 infantry placed in Quebec
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
                  EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  British collect 18 PUs; end with 23 PUs

      Place Units - UK_Pacific
                  3 destroyers placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 28 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                  Some Units in 39 Sea Zone change ownership: 3 destroyers

      Combat Hit Differential Summary :

      Germans : 0.00
          Italians : 1.83
          British : 0.83
          Americans : -0.50
          Japanese : 0.67

      triplea_41975_UK_15.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 15

      Combat Move - Russians
                  6 armour, 18 artilleries, 35 infantry and 1 mech_infantry moved from Vologda to Archangel

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry in Archangel, round 2 : 17/60 hits, 18.00 expected hits
                          Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                          1 mech_infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from West India to India

      Turn Complete - Russians

      Combat Hit Differential Summary :

      Germans : -0.33
          Russians : -1.00

      triplea_41975_Rus15.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      yes, both

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 14

      Combat Move - ANZAC

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

      Non Combat Move - ANZAC
                  2 bombers moved from Malaya to India
                  1 infantry moved from Shan State to Burma
                  1 armour moved from Java to 42 Sea Zone
                  1 artillery moved from Java to 42 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                  1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to India
                  3 destroyers moved from 62 Sea Zone to 42 Sea Zone

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 18 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from United Kingdom to Morocco

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_41975_Fre14.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 14

      Combat Move - Americans
                  1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                  1 bomber moved from United Kingdom to 124 Sea Zone
                  3 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  9 artilleries moved from Eastern United States to 101 Sea Zone
                  7 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                  3 infantry moved from British Guiana to 88 Sea Zone
                  6 artilleries, 3 destroyers, 7 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                  12 artilleries, 15 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from 91 Sea Zone to Gibraltar
                  5 bombers moved from United Kingdom to Gibraltar

      Purchase Units - Americans
                  Americans buy 2 armour, 4 artilleries, 3 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat - Americans
                  Battle in Gibraltar
                      Americans attack with 12 artilleries, 5 bombers, 2 fighters, 15 infantry and 3 mech_infantrys
                      Germans defend with 2 aaGuns, 1 airfield, 1 harbour and 5 infantry; Italians defend with 1 artillery, 2 fighters and 7 infantry
                          AA fire in Gibraltar : 0/6 hits, 1.00 expected hits
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                          Americans roll dice for 12 artilleries, 5 bombers, 2 fighters, 15 infantry and 3 mech_infantrys in Gibraltar, round 2 : 10/37 hits, 13.33 expected hits
                          Germans roll dice for 2 aaGuns, 1 artillery, 2 fighters and 12 infantry in Gibraltar, round 2 : 6/15 hits, 5.67 expected hits
                          2 aaGuns owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                          Americans roll dice for 12 artilleries, 5 bombers, 2 fighters, 9 infantry and 3 mech_infantrys in Gibraltar, round 3 : 12/31 hits, 12.33 expected hits
                          Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 3 : 2/7 hits, 3.00 expected hits
                          3 infantry owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
                      Americans win, taking Gibraltar from Germans with 12 artilleries, 5 bombers, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 44
                      Casualties for Americans: 6 infantry and 2 mech_infantrys
                      Casualties for Germans: 2 aaGuns and 5 infantry
                      Casualties for Italians: 1 artillery, 2 fighters and 7 infantry
                  Battle in 124 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                          Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          1 submarine owned by the Germans lost in 124 Sea Zone
                      Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                  1 bomber moved from 124 Sea Zone to United Kingdom
                  2 transports moved from 8 Sea Zone to 10 Sea Zone
                  1 infantry moved from Yakut S.S.R. to Yenisey
                  1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                  2 fighters moved from Gibraltar to 91 Sea Zone
                  5 bombers moved from Gibraltar to British Guiana

      Place Units - Americans
                  2 artilleries and 2 infantry placed in Western United States
                  1 artillery and 2 infantry placed in Korea
                  3 destroyers and 2 transports placed in 101 Sea Zone
                  2 armour and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

      Combat Move - Chinese

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 artilleries and 10 infantry; Remaining resources: 12 PUs;

      Place Units - Chinese
                  2 artilleries and 5 infantry placed in Kansu
                  2 artilleries and 5 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 35 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 41 PUs

      Combat Move - British
                  1 artillery moved from United Kingdom to 110 Sea Zone
                  1 mech_infantry moved from United Kingdom to 110 Sea Zone
                  1 armour moved from United Kingdom to 110 Sea Zone
                  7 infantry moved from United Kingdom to 110 Sea Zone
                  1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  4 fighters moved from 91 Sea Zone to Morocco
                  1 fighter moved from United Kingdom to Morocco
                  1 armour moved from West India to Eastern Persia
                  2 infantry moved from West India to Eastern Persia

      Purchase Units - British
                  British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 1x factory_major; Remaining resources: 28 PUs;
                  UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

      Combat - British
                  Battle in Morocco
                      British attack with 1 armour, 1 artillery, 5 fighters, 7 infantry and 1 mech_infantry
                      Italians defend with 1 airfield and 3 infantry
                          British roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 1 mech_infantry in Morocco, round 2 : 2/15 hits, 4.83 expected hits
                          Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
                          2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                          British roll dice for 1 armour, 1 artillery, 5 fighters, 6 infantry and 1 mech_infantry in Morocco, round 3 : 4/14 hits, 4.67 expected hits
                          Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Italians lost in Morocco
                      British win, taking Morocco from Italians with 1 armour, 1 artillery, 5 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 infantry
                      Casualties for Italians: 3 infantry
                  Battle in Eastern Persia
                      British attack with 1 armour and 2 infantry
                      Italians defend with 2 infantry
                          British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits
                          Italians roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                          British roll dice for 1 armour and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
                          Italians roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                      British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 0
                      Casualties for British: 2 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - British
                  1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                  1 fighter moved from Morocco to Gibraltar
                  4 fighters moved from Morocco to 91 Sea Zone
                  1 armour, 6 fighters and 5 mech_infantrys moved from Samara to Vologda

      Place Units - British
                  1 artillery and 1 bomber placed in United Kingdom

      Turn Complete - British
                  British collect 17 PUs; end with 17 PUs

      Place Units - UK_Pacific
                  2 fighters placed in India
                  1 destroyer placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 24 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                  Units Change Ownership
                      Some Units in India change ownership: 2 fighters
                      Some Units in 39 Sea Zone change ownership: 1 destroyer

      Combat Hit Differential Summary :

      Germans : -0.83
          AA fire in Gibraltar : : -1.00
          British : -3.00
          Italians : 0.67
          Americans : -3.17

      triplea_41975_UK_14.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: AK_G (Axis) vs Vold (Ally) - G40

      ping

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      Scramble Gib?

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 14

      Combat Move - Americans
                  1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                  1 bomber moved from United Kingdom to 124 Sea Zone
                  3 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  9 artilleries moved from Eastern United States to 101 Sea Zone
                  7 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                  3 infantry moved from British Guiana to 88 Sea Zone
                  6 artilleries, 3 destroyers, 7 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                  12 artilleries, 15 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from 91 Sea Zone to Gibraltar
                  5 bombers moved from United Kingdom to Gibraltar

      triplea_41975_Ame14.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      Yes

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 14

      Combat Move - Russians
                  1 artillery and 3 infantry moved from Samara to Volgograd
                  6 armour, 18 artilleries, 36 infantry and 1 mech_infantry moved from Samara to Vologda

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry in Vologda, round 2 : 22/61 hits, 18.17 expected hits
                          Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 mech_infantry
                  Battle in Volgograd
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 factory_minor and 1 infantry
                          Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                          Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                          Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits, 1.00 expected hits
                          Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians

      Turn Complete - Russians

      Combat Hit Differential Summary :

      Germans : 1.00
          Russians : 2.83

      triplea_41975_Rus14.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • RE: Bar91 (axis) v Volde (allies) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 13

      Combat Move - ANZAC
                  1 artillery moved from Paulau Island to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java
                  2 bombers moved from India to Java
                  1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                  1 transport moved from 62 Sea Zone to 56 Sea Zone
                  2 destroyers moved from 62 Sea Zone to 56 Sea Zone
                  1 armour moved from Western Australia to 56 Sea Zone
                  1 armour, 2 destroyers and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                  1 armour moved from 42 Sea Zone to Java

      Purchase Units - ANZAC
                  ANZAC buy 3 destroyers; Remaining resources: 2 PUs;

      Combat - ANZAC
                  Battle in Java
                      ANZAC attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                          ANZAC roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/5 hits, 2.50 expected hits
                          Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                      ANZAC win, taking Java from Japanese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - ANZAC
                  2 bombers moved from Java to Malaya
                  3 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 72 Sea Zone

      Place Units - ANZAC
                  3 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 19 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : 1.00
          Japanese : -0.67

      triplea_41975_Fre13.tsvg

      posted in Play Boardgames
      VoldV
      Vold
    • 1 / 1