Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Vold
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 43
    • Posts 4,330
    • Best 0
    • Controversial 0
    • Groups 2

    Posts made by Vold

    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :11

      Purchase Units - Germans
                  Germans buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Giving bonus movement to units
                  2 artilleries and 3 infantry moved from France to Western Germany
                  3 infantry moved from Germany to Western Germany
                  1 tactical_bomber moved from 95 Sea Zone to Western Germany

      Combat - Germans
                  Germans creates battle in territory 125 Sea Zone
                  Battle in Western Germany
                      Germans attack with 2 artilleries, 6 infantry and 1 tactical_bomber
                      British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Western Germany, round 1 :  2/9 hits
                          Americans roll dice for 4 artilleries and 2 infantry in Western Germany, round 1 :  4/6 hits
                          1 infantry owned by the British , 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                          Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Western Germany, round 2 :  1/5 hits
                          Americans roll dice for 4 artilleries in Western Germany, round 2 :  1/4 hits
                          1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
                          Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Western Germany, round 3 :  0/4 hits
                          Americans roll dice for 3 artilleries in Western Germany, round 3 :  2/3 hits
                          1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
                          Germans roll dice for 1 artillery and 1 tactical_bomber in Western Germany, round 4 :  0/2 hits
                          Americans roll dice for 3 artilleries in Western Germany, round 4 :  0/3 hits
                          Germans roll dice for 1 artillery and 1 tactical_bomber in Western Germany, round 5 :  0/2 hits
                          Americans roll dice for 3 artilleries in Western Germany, round 5 :  1/3 hits
                          1 artillery owned by the Germans lost in Western Germany
                      retreated to Western Germany
                      Americans win with 3 artilleries remaining. Battle score for attacker is -16
                      Casualties for Germans: 2 artilleries and 6 infantry
                      Casualties for British: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Germans
                  1 tactical_bomber moved from Western Germany to Germany

      Place Units - Germans
                  1 armour, 2 fighters and 7 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 26 PUs; end with 26 PUs total

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
          France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
          Germany : 1 armour, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
          125 Sea Zone : 1 submarine
          113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
          95 Sea Zone : 1 carrier and 1 destroyer
          Bulgaria : 1 flag, 2 armour
          Greece : 1 flag,    Yugoslavia : 1 flag,
      Production/PUs Summary :

      Germans : 26 / 26
          Russians : 46 / 60
          Japanese : 37 / 39
          Americans : 68 / 85
          Chinese : 6 / 11
          British : 35 / 40
          UK_Pacific : 17 / 14
          Italians : 8 / 13
          ANZAC : 17 / 27
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :10

      Purchase Units - Italians
                  Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  Giving bonus movement to units

      Combat - Italians
                  Recording Battle Statistics

      Non Combat Move - Italians
                  1 infantry moved from Northern Italy to Greater Southern Germany

      Place Units - Italians
                  1 artillery and 3 infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 8 PUs; end with 8 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

      Territory Summary for Italians :

      Greater Southern Germany : 1 infantry
          Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
          Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
          95 Sea Zone : 1 carrier, 3 submarines and 2 transports
          97 Sea Zone : 1 submarine
          92 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 26 / 47
          Russians : 46 / 60
          Japanese : 37 / 39
          Americans : 68 / 85
          Chinese : 6 / 11
          British : 35 / 40
          UK_Pacific : 17 / 14
          Italians : 8 / 13
          ANZAC : 17 / 30
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      Test summary from TripleA 07:11:37

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :10

      Purchase Units - Japanese
                  Japanese buy 3 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  2 armour moved from Kansu to Shensi
                  2 infantry moved from Kansu to Shensi
                  1 bomber moved from Kansu to Hopei
                  1 armour moved from Kansu to Hopei
                  1 infantry moved from Anhwe to Hopei
                  1 infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  4 armour and 2 infantry moved from Kwangtung to Kwangsi
                  1 armour moved from Kiangsu to Hunan
                  2 bombers moved from Kiangsu to Hunan
                  2 armour moved from Kiangsu to Kwangsi
                  1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                  6 fighters moved from 35 Sea Zone to 37 Sea Zone
                  2 tactical_bombers moved from 35 Sea Zone to Kwangsi

      Combat - Japanese
                  Battle in 37 Sea Zone
                      Japanese attack with 1 destroyer and 6 fighters
                      Americans defend with 3 submarines
                          Americans roll dice for 3 submarines in 37 Sea Zone, round 1 :  0/3 hits
                          Japanese roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 1 :  5/7 hits
                          3 submarines owned by the Americans lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 18
                      Casualties for Americans: 3 submarines
                      Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 18
                      Casualties for Americans: 3 submarines
                  Battle in Shensi
                      Japanese attack with 2 armour and 2 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 armour and 2 infantry in Shensi, round 1 :  1/4 hits
                          Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                      Japanese win, taking Shensi from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Hunan
                      Japanese attack with 1 armour and 2 bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 armour and 2 bombers in Hunan, round 1 :  2/3 hits
                          Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Hopei
                      Japanese attack with 1 armour, 1 bomber and 1 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Hopei, round 1 :  0/3 hits
                          Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                          Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Hopei, round 2 :  1/3 hits
                          Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 6 armour, 2 infantry and 2 tactical_bombers
                      British defend with 1 artillery and 3 infantry
                          Japanese roll dice for 6 armour, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 :  5/10 hits
                          Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 :  2/4 hits
                          3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 artillery and 3 infantry
                      Japanese win with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 artillery and 3 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  2 bombers moved from Hunan to Kwangtung
                  1 bomber moved from Hopei to Kiangsu
                  2 tactical_bombers moved from Kwangsi to 35 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  6 fighters moved from 37 Sea Zone to 35 Sea Zone
                  1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  2 transports moved from 20 Sea Zone to 35 Sea Zone

      Place Units - Japanese
                  2 artilleries and 1 infantry placed in Kwangtung
                  3 armour placed in Kiangsu
                  2 infantry placed in Japan
                  1 transport placed in 6 Sea Zone
                  1 artillery placed in Japan

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 39 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 6 armour
          Kiangsu : 3 armour, 1 bomber and 1 factory_minor
          Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
          Okinawa : 1 infantry
          Manchuria : 1 aaGun
          Shensi : 1 flag, 2 armour and 2 infantry
          Suiyuyan : 1 flag,    Kweichow : 1 flag, 1 infantry
          Hunan : 1 flag, 1 armour
          Kansu : 1 flag,    Hopei : 1 flag, 1 armour and 1 infantry
          Chahar : 1 flag,    Anhwe : 1 flag,    Kwangtung : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
          Philippines : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
          Amur : 1 flag,    41 Sea Zone : 1 submarine
          43 Sea Zone : 1 submarine

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :10

      Purchase Units - Germans
                  Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Giving bonus movement to units
                  1 artillery and 2 infantry moved from Germany to Poland
                  2 armour moved from Slovakia Hungary to Bulgaria
                        Germans take Yugoslavia from Russians
                  1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                  1 tactical_bomber moved from Slovakia Hungary to Bulgaria
                  1 fighter moved from Slovakia Hungary to Romania
                  1 infantry moved from Germany to 113 Sea Zone
                  1 infantry moved from 113 Sea Zone to Norway
                        Germans take Norway from Americans
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Poland

      Combat - Germans
                  Germans creates battle in territory 125 Sea Zone
                  Battle in Poland
                      Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                      Russians defend with 2 infantry
                          Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 :  2/7 hits
                          Russians roll dice for 2 infantry in Poland, round 1 :  1/2 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                      Germans win, taking Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                      Germans win with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Romania
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 1 :  1/3 hits
                          Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Romania
                      Germans win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Bulgaria
                      Germans attack with 2 armour and 1 tactical_bomber
                      Russians defend with 1 armour
                          Germans roll dice for 2 armour and 1 tactical_bomber in Bulgaria, round 1 :  3/3 hits
                          Russians roll dice for 1 armour in Bulgaria, round 1 :  0/1 hits
                          1 armour owned by the Russians lost in Bulgaria
                      Germans win, taking Bulgaria from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                      Germans win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Recording Battle Statistics

      Non Combat Move - Germans
                  2 bombers moved from Poland to Western Germany
                  5 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                  1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
                  1 fighter moved from Romania to Slovakia Hungary
                  1 tactical_bomber moved from Bulgaria to Slovakia Hungary
                  1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone

      Place Units - Germans
                  2 armour and 1 fighter placed in Western Germany
                  1 armour placed in Western Germany
                  5 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
          France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
          Slovakia Hungary : 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
          Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
          Romania : 1 artillery and 1 infantry
          Poland : 1 artillery and 1 infantry
          Germany : 1 factory_major and 5 infantry
          Norway : 1 infantry
          119 Sea Zone : 1 submarine
          125 Sea Zone : 1 submarine
          113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
          95 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomber
          Bulgaria : 1 flag, 2 armour
          Greece : 1 flag,    Yugoslavia : 1 flag,
      Production/PUs Summary :

      Germans : 44 / 47
          Russians : 36 / 56
          Japanese : 36 / 46
          Americans : 60 / 81
          Chinese : 9 / 13
          British : 33 / 59
          UK_Pacific : 17 / 13
          Italians : 8 / 13
          ANZAC : 17 / 30
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :9

      Purchase Units - Italians
                  Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Italians
                  Giving bonus movement to units
                  1 infantry moved from Northern Italy to Yugoslavia
                  1 bomber moved from Southern Italy to Yugoslavia
                  1 carrier, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                  2 fighters moved from 92 Sea Zone to Southern Italy

      Combat - Italians
                  Battle in Yugoslavia
                      Italians attack with 1 bomber and 1 infantry
                      Russians defend with 1 armour
                          Italians roll dice for 1 bomber and 1 infantry in Yugoslavia, round 1 :  1/2 hits
                          Russians roll dice for 1 armour in Yugoslavia, round 1 :  1/1 hits
                          1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                      Italians win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 armour
                      Casualties for Italians: 1 infantry
                      Italians win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 armour
                      Casualties for Italians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Italians
                  1 bomber moved from Yugoslavia to Southern Italy
                  1 infantry moved from Southern Italy to Northern Italy

      Place Units - Italians
                  1 fighter and 1 infantry placed in Southern Italy
                  1 submarine placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 8 PUs; end with 8 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

      Territory Summary for Italians :

      Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
          Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
          95 Sea Zone : 1 carrier, 3 submarines and 2 transports
          97 Sea Zone : 1 submarine
          92 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 33 / 43
          Russians : 44 / 56
          Japanese : 36 / 46
          Americans : 63 / 81
          Chinese : 9 / 13
          British : 33 / 59
          UK_Pacific : 17 / 13
          Italians : 8 / 13
          ANZAC : 17 / 27
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :9

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  3 infantry moved from Kiangsu to Anhwe
                  1 infantry moved from Kiangsi to Kwangsi
                  1 artillery moved from Kiangsi to Hunan
                  4 armour moved from Kiangsi to Kwangtung
                  1 bomber moved from Suiyuyan to Hunan
                  1 bomber moved from Kiangsu to Kwangsi
                  2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                  1 bomber moved from Japan to Anhwe
                  2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                  1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  2 infantry moved from 20 Sea Zone to Kwangtung
                  1 submarine moved from 20 Sea Zone to 43 Sea Zone
                  2 submarines moved from 6 Sea Zone to 36 Sea Zone

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery and 1 bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 bomber in Hunan, round 1 :  1/2 hits
                          Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in 37 Sea Zone
                      Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                      Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Malaya
                      Japanese attack with 2 artilleries and 2 infantry
                      ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                          Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 1 :  2/4 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                      Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                  Battle in Kwangtung
                      Japanese attack with 4 armour and 2 infantry
                      British defend with 1 armour and 1 harbour; UK_Pacific defend with 1 factory_minor
                          Japanese roll dice for 4 armour and 2 infantry in Kwangtung, round 1 :  2/6 hits
                          UK_Pacific roll dice for 1 armour in Kwangtung, round 1 :  0/1 hits
                          1 armour owned by the British lost in Kwangtung
                      Japanese win, taking Kwangtung from UK_Pacific with 4 armour and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 armour
                      Japanese win with 4 armour and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 armour
                  Battle in Anhwe
                      Japanese attack with 1 bomber and 3 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 1 :  1/4 hits
                          Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 1 bomber and 1 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 1 :  1/2 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  1 bomber moved from Kwangsi to Kiangsu
                  1 bomber moved from Anhwe to Kiangsu
                  3 armour moved from Szechwan to Kansu
                  1 infantry moved from Suiyuyan to Kansu
                  1 infantry moved from Timguska to Kansu
                  1 bomber moved from Hunan to Kansu

      Place Units - Japanese
                  3 armour placed in Kiangsu
                  1 artillery and 1 infantry placed in Japan
                  1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 46 PUs; end with 46 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 1 infantry
          Kiangsu : 3 armour, 2 bombers and 1 factory_minor
          Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Okinawa : 1 infantry
          Manchuria : 1 aaGun
          Shensi : 1 flag,    Suiyuyan : 1 flag,    Hunan : 1 flag, 1 artillery
          Kansu : 1 flag, 3 armour, 1 bomber and 2 infantry
          Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag, 2 infantry
          Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
          Kwangtung : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 infantry
          Philippines : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
          Amur : 1 flag,    Timguska : 1 flag,    Siberia : 1 flag,    43 Sea Zone : 1 submarine

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      here’s Ger’s turn, I hit ‘done’ instead of ‘post’

      Ger 9.tsvg

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      that is correct, the bomber did not take sz112 as it did in the original iteration.

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      OK, I should have ran that change past you.  done again without the scramble and sz112 combat

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Italians
                  Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Italians
                  Giving bonus movement to units
                  2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                  1 fighter moved from Southern Italy to 92 Sea Zone
                  2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                        Italians take Gibraltar from British

      Combat - Italians
                  Recording Battle Statistics

      Non Combat Move - Italians

      Place Units - Italians
                  1 infantry placed in Southern Italy
                  2 submarines placed in 95 Sea Zone

      Turn Complete - Italians
                  Italians collect 9 PUs; end with 9 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

      Territory Summary for Italians :

      Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
          Tobruk : 1 artillery
          Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
          Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
          95 Sea Zone : 2 submarines
          92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

      Production/PUs Summary :

      Germans : 43 / 51
          Russians : 31 / 34
          Japanese : 43 / 46
          Americans : 62 / 80
          Chinese : 5 / 4
          British : 33 / 57
          UK_Pacific : 17 / 14
          Italians : 9 / 19
          ANZAC : 17 / 23
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      1,6,3,2 - 3 hits.

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      Sounds like a plan.  I’m going to do the same move with one adjustment in light of the rule clarification, not your scramble - I’ll bring the bomber along instead of sending it to 112.

      Rolls will be in order of 1b(4), 2f(3), 1d(2) (sub and cv are not combatants in the fight).

      I’ll let you roll for the scrambled planes

      V

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      now that I can see my map you are right on W.Ger - I suspected as much because I had staged my fighters out of Paris.  However, now I know for next time.

      How can a scramble be initiated in TripleA?  It’s not letting me add land units (apparently it classifies fighters as land units) to water.

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      Here’s the relevant excerpt from the rules:

      They can also be scrambled to resist
      amphibious assaults from adjacent sea
      zones, whether or not the territory being
      assaulted is the territory containing the air
      base. They may defend against the enemy
      ships conducting the amphibious assault
      even if friendly ships are not present.

      I can see how it could be interpreted this way, but I need to wrap my head around how an airbase in Morocco can scramble on a landing in Gib on a sea zone that is already controlled by Axis.  I can see it happening for a neighboring territory, one across the water doesn’t make much sense to me, especially when I had control of the zone.

      In that same vein, I should have been entitled to a scramble in sz112 had I had a plane in W.Ger capable of doing so (I may have, I don’t have my map atm), yes?

      But, rules are rules regardless of if they are coded into TripleA or if I agree with the interpretation :)

      In any event, I would like for Garg to weigh in with a verdict before rolling it back.  Not to be petty or because it will make any big difference in the outcome, but so we have a definitive rule clarification going forward for this and future games in the tourney - and it’ll get some more visibility to get it coded into the next TripleA/map version.

      We’re all learning here :)

      V

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      There was no combat in sz92, the only battle was sz112

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      you mean from the fleet?  Gib was unoccupied and (testing my very shady memory here, no map atm) I don’t recall it having an airbase to scramble from - it didn’t come up as an option.

      Let me know if it needs to be pulled back.

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Italians
                  Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Italians
                  Giving bonus movement to units
                  1 infantry moved from Northern Italy to 95 Sea Zone
                  1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
                  1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                  1 fighter moved from Southern Italy to 92 Sea Zone
                  1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                        Italians take Gibraltar from British
                  1 bomber moved from Southern Italy to 112 Sea Zone

      Combat - Italians
                  Battle in 112 Sea Zone
                      Italians attack with 1 bomber
                      Americans defend with 2 transports
                          2 transports owned by the Americans lost in 112 Sea Zone
                      Italians win with 1 bomber remaining. Battle score for attacker is 14
                      Casualties for Americans: 2 transports
                      Italians win with 1 bomber remaining. Battle score for attacker is 14
                      Casualties for Americans: 2 transports
                  Recording Battle Statistics

      Non Combat Move - Italians
                  1 bomber moved from 112 Sea Zone to Southern Italy

      Place Units - Italians
                  1 infantry placed in Southern Italy
                  2 submarines placed in 95 Sea Zone

      Turn Complete - Italians
                  Italians collect 9 PUs; end with 9 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

      Territory Summary for Italians :

      Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
          Tobruk : 1 artillery
          Northern Italy : 2 aaGuns and 1 factory_major
          Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
          95 Sea Zone : 2 submarines
          92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

      Production/PUs Summary :

      Germans : 43 / 51
          Russians : 31 / 34
          Japanese : 43 / 46
          Americans : 62 / 80
          Chinese : 5 / 4
          British : 33 / 57
          UK_Pacific : 17 / 14
          Italians : 9 / 19
          ANZAC : 17 / 23
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      I went ahead and had the subs in sz37 submerge, since I was bringing planes and a sub I didn’t see how either way would affect combat.

      Let me know if that was the wrong call and if so, what we need to do about it.

      v

      posted in Tournaments
      VoldV
      Vold
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  1 armour moved from Tsinghai to Novosibirsk
                        Japanese take Novosibirsk from Russians
                  1 infantry moved from Kansu to Timguska
                        Japanese take Timguska from Russians
                  1 armour moved from Sikang to Kazakhstan
                  3 armour moved from Sikang to Szechwan
                  1 bomber moved from Hopei to Kazakhstan
                  1 artillery and 2 infantry moved from Hopei to Kweichow
                  1 armour moved from Kwangtung to Kwangsi
                  1 bomber moved from Kwangtung to Kwangsi
                  1 armour moved from Kwangtung to Kiangsi
                  3 armour moved from Kiangsu to Kiangsi
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                  2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from 35 Sea Zone to 43 Sea Zone
                  1 fighter moved from 35 Sea Zone to 44 Sea Zone
                  1 submarine moved from 35 Sea Zone to 42 Sea Zone
                        Japanese take 42 Sea Zone from Americans
                  3 artilleries and 4 infantry moved from Malaya to Shan State
                        Japanese take Shan State from UK_Pacific

      Combat - Japanese
                  Battle in 44 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 44 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 37 Sea Zone
                      Japanese attack with 2 fighters and 1 submarine
                      Americans defend with 1 destroyer and 2 submarines
                      2 submarines owned by the Americans Submerged
                          Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                          Americans roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                      Japanese win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                      Japanese win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in Kweichow
                      Japanese attack with 1 artillery and 2 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 :  0/3 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                          Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Kiangsi
                      Japanese attack with 4 armour, 1 artillery and 1 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Kiangsi, round 1 :  1/6 hits
                          Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Kiangsi
                      Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Japanese win with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Kazakhstan
                      Japanese attack with 1 armour and 1 bomber
                      Russians defend with 1 armour
                          Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 1 :  0/2 hits
                          Russians roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                          Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 :  2/2 hits
                          Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                          1 armour owned by the Russians lost in Kazakhstan
                      Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                      Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Battle in 43 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 43 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Kwangsi
                      Japanese attack with 1 armour and 1 bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 1 :  0/2 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                          Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 2 :  2/2 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Szechwan
                      Japanese attack with 3 armour
                      Chinese defend with 1 infantry
                          Japanese roll dice for 3 armour in Szechwan, round 1 :  2/3 hits
                          Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 3 armour remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  1 bomber moved from Kazakhstan to Suiyuyan
                  1 infantry moved from Central Mongolia to Suiyuyan
                  1 bomber moved from Kwangsi to Kiangsu
                  2 fighters moved from 37 Sea Zone to 35 Sea Zone
                  1 fighter moved from 43 Sea Zone to 35 Sea Zone
                  1 fighter moved from 44 Sea Zone to 35 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone

      Place Units - Japanese
                  3 infantry placed in Kiangsu
                  1 factory_minor placed in Kwangtung
                  2 infantry placed in Japan
                  1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 1 armour
          Kiangsu : 1 bomber, 1 factory_minor and 3 infantry
          Kiangsi : 4 armour, 1 artillery and 1 infantry
          Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
          Okinawa : 1 infantry
          Manchuria : 1 aaGun
          Shensi : 1 flag,    Suiyuyan : 1 flag, 1 bomber and 1 infantry
          Kweichow : 1 flag, 1 artillery and 1 infantry
          Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 3 armour
          Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 3 artilleries and 4 infantry
          Malaya : 1 flag, 1 harbour
          Kwangtung : 1 flag, 1 factory_minor and 1 harbour
          Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
          Sakha : 1 flag,    Amur : 1 flag,    Timguska : 1 flag, 1 infantry
          Siberia : 1 flag,    Kazakhstan : 1 flag, 1 armour

      posted in Tournaments
      VoldV
      Vold
    • 1 / 1