Unfortunately leaving it for a week isn’t an option. We could take pictures and reset it, but the players tend to change based on who is available.
I like the grand battle idea, we may give that a whirl.
Unfortunately leaving it for a week isn’t an option. We could take pictures and reset it, but the players tend to change based on who is available.
I like the grand battle idea, we may give that a whirl.
I have a group that plays G40 in person twice a month. A typical play scenario is to play 12+ hours until we’re wiped out, then have a heated arguement for about 30 minutes over who would actually have won if we continued for another day or two of playing.
Does anyone have any ideas or techniques that they use for determining an actual winner in a limited timeframe? VC’s? Units on the board? some type of point system? etc.?
The game is OOB, and that isn’t going to change so it’s not an option. ‘Freezing’ the game until the next session is also not an option.
Thanks,
Vold
apologies for the delay, I didn’t notice that we were bracketed up yet (it’s fishing season so I’m not too focused atm ). I pinged everyone to get the game set up and going.
V
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 36 PUs;
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
4 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
3 artilleries, 2 fighters and 7 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 5 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 8 armour, 5 artilleries, 11 infantry and 1 mech_infantry
Germans win with 8 armour remaining. Battle score for attacker is -58
Casualties for Germans: 3 aaGuns, 5 artilleries, 11 infantry and 1 mech_infantry
Casualties for Russians: 5 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Russians
2 artilleries and 3 infantry moved from Russia to Smolensk
2 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Yenisey to Timguska
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - ANZAC
???
Recording Battle Statistics
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
hmm. Taking the island did trigger TripleA to ask for Kamakazie orders, and I thought that was consistent with the rules. either way, I’ll finish the turn later today.
welcome back
hola, I saw that you left town for a bit. Are you back yet?
I can understand that. I’ve had to cut way back myself.
Take care.
V
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 8 PUs;
Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Timguska to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Kansu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 destroyers
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer and 2 transports
Japanese win with 2 destroyers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Japanese win with 2 destroyers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 3 transports moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
6 artilleries, 1 fighter and 3 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 fighter and 2 infantry placed in Kwangtung
6 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs (5 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 armour, 2 bombers and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers, 6 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 armour, 6 infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 armour and 3 infantry
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 armour, 6 infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 armour and 3 infantry
Recording Battle Statistics
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 infantry moved from Eastern Poland to Baltic States
7 armour and 1 artillery moved from Eastern Poland to Poland
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Eastern Poland to Poland
5 infantry moved from Western Germany to France
4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
6 infantry placed in Germany
1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Ukraine to Romania
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
3 armour placed in Iraq
1 artillery and 1 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Yenisey to Timguska
1 armour moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from UK_Pacific
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
2 fighters moved from 42 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to 19 Sea Zone
4 infantry moved from Kiangsu to 19 Sea Zone
3 destroyers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Japan to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 8 infantry
ANZAC defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 6 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 49
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 1 infantry
Japanese win with 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 49
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber and 2 fighters moved from Kwangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
I’m bringing 1 Anzac cruiser and trans to Phillipines. Do you want to Kamakazie? If so, how many?
here’s something odd. I did the German turn yesterday but saw today that it wasn’t posted. I thought I may have done it locally by accident, but I checked and the dice server was utilized so I did do it PBF. However, something happened and it didn’t post to forum.
I can’t recreate the turn from the dice emails, so I redid the turn. Nothing extravagant happened on either version of the turn. In fact, this version leaves me a little worse off than the other one if I recall correctly.
It’s the best idea I can come up with to move forward unless you have a better one.
I apologize for the mix up.
V
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
1 armour moved from Urals to Archangel
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Belarus to Archangel
8 armour, 4 artilleries, 8 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from 98 Sea Zone to Egypt
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery, 3 fighters and 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Germans win with 2 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Karelia
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 armour
Germans win, taking Karelia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 4 artilleries, 10 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 10 armour, 5 artilleries and 6 infantry
7 armour owned by the Germans retreated to Eastern Poland
Russians win with 8 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 4 artilleries and 10 infantry
Casualties for Russians: 1 aaGun, 2 armour, 5 artilleries and 6 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Normandy Bordeaux: 1 artillery
EDIT: Germans player Adding units owned by PlayerID named:Germans to Normandy Bordeaux: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 bombers and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
1 armour and 3 infantry placed in Western Germany
1 armour and 2 infantry placed in Romania
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Salmon.
I’m afraid that there are no killer deals on shipping anything to or from here :(
I have a few games going atm, but will ping you when things calm down.
I’m TripleA/Dice only.
V
FYI: my turns may stretch out for the next few weeks. I’m in Alaska and fishing season is upon us :)
V