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    Posts made by vodot

    • RE: North Africa pre-release

      @Nuts I’m proud that they went with a D10 right in the face of releasing their “battle dice” accessory product.

      It should go without saying- but it definitely doesn’t- great design should trump a marginal increase in sales. I don’t expect companies to sacrifice significant financial incentives for the sake of minor improvements, but in the world I work in (consumer electronics) it’s often the case that they’re willing to sacrifice significant design improvements for even the potential of a minor financial gain. Good on you, Renegade.

      posted in News
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      vodot
    • RE: Is there a world champion for this game?

      @shadowhawk I think categorizing A&A as “as much a game of luck as a game of skill” is selling the system short, especially at the highest levels of play that you’re discussing here. It’s possible to lose because of bad dice, of course, but swingy-outcomes decrease with sample size, and so the “luck” factor in A&A decreases when:

      • skill level is high and therefore battles are more often one-sided
      • experience level is high and therefore odds calculations and expectations are much more accurate (this is more about ‘perceived’ luck)
      • battles are larger (more rolls = less swing)
      • within each game as the battles pile up
      • over the course of a whole tournament where multiple games are played

      Gary’s videos that @phd_angel linked above are great examples of all of these factors.

      While there will always be cases of great players knocked out early in a tournament due to bad dice, this will still usually require being matched up with a similarly skilled player getting good dice, because it will require a skilled player to capitalize quickly on those advantages before the good player can adjust.

      I think players with differing skill levels will be sorted out over the course of any tournament involving multiple games & rounds, especially if isn’t single elimination (like this year’s world championships at Gen Con). Requiring players to play two games (one from each side) with identical bids can be a good way to mitigate the effects of luck. In any tournament, whether it’s chess or ping pong, you’ll see a great team or two knocked out early and a mediocre team or two going father than they should on paper… but if you look at quarterfinals, semifinals, and finals you’ll almost always find highly skilled teams duking it out.

      posted in Axis & Allies Discussion & Older Games
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    • RE: What are your plans for the North Africa sculpts?

      Hi @Nuts, welcome to the forum!!

      RE: new units, I think there are some fun options and at least one no-brainer: if you’re playing G40, those Somua S35’s go right in as drop-in replacements for the blue T-34s in G40! Finally!!

      • Pzkpfw IV’s should also go right into the german armor unit mix, of course, especially for the first few german tank builds, along with the ubiquitous Panthers and a Tiger or two from 41.
      • For G40 the CMP Trucks and LRDG Jeeps can do the same for British Mech Inf., since both the Italians and Russians (and French… sigh) already use use a Truck/Truck-ish sculpt for Mech Inf anyways.

      The problem with the rest of the units is the limited number of powers with the sculpts available.

      • The Tactical Bombers are great but if you aren’t already into G40 then you’re only getting a handful and for only a few powers. Do the British and Americans get them? I only see German & Italian Tactical Bombers so far.
      • The Sd.Kfz armored cars make for great Light Armor pieces, but there’s only Germany and Italy represented.
      • The 6-Pounder’s can swap in/out for British artillery in most systems. I don’t play with dedicated AT guns - and then, only the British have a sculpt.

      There’s the multiple copies & paint option, of course… but if you’re buying multiple copies to paint units you’re much better off looking at all of the incredible community support and high-detail sculpts that have been created for A&A at places like HBG, IWNGU, Combat Miniatures, and even my own web store.

      posted in Customizations
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      vodot
    • RE: Custom map for AA50

      @Azimuth wow, again, incredible! Keep it up!

      posted in Customizations
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    • RE: Industrial Complex, Naval Base, and Air Base 3D Printed Game Pieces

      @atbot Awesome! The ability to hold chips/damage markers is a really cool innovation!

      posted in Customizations
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    • RE: North Africa pre-release

      @Black_Elk said in North Africa pre-release:

      D10! …That innovation alone should turn up the heat a bit for desert sands hehe

      I agree, the D10 change alone is huge. No more dividing by 6 for hit counts!

      posted in News
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    • RE: Carl Weathers

      @ABWorsham4 Arrested Development, as himself :)

      posted in General Discussion
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    • RE: Axis & Allies .org 2024 Support Drive

      Thanks Dave! In to win again for 2024!

      posted in Website/Forum Discussion
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    • RE: 3D Files

      Hi @Timothy-Gengarella, I never found good printable artillery files for A&A so I drew up a few, including a generic “Advanced Artillery” piece for use in systems that use them, including GW36.

      10aa47fa-e0b8-4900-b813-06e326e547f0-image.png

      6aad1843-59e2-4adc-8030-18f58f734f64-image.png

      Shot you a PM with some details :)

      posted in Customizations
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    • RE: Territory name font name

      @Pine-of-England YES! Thank you!!!

      EDIT: Here is the the text data file - after downloading, rename the file below from *.txt to *.otf, then right-click --> Install.

      Delta Jaeger Book Regular.txt

      posted in Customizations
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    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @tomcoll67 welcome!

      posted in Welcome
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    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @Azimuth @Argothair
      Love the discussion & would love to look at a French recolor on some TTs and some splits per your ideas, Azimuth, to both enhance vanilla and also potentially accommodate the addition of France. Like Argo says I’m skeptical it’s possible in a way that retains middleweight status while adding strategic options and fun, but let’s find out!

      That balance is crazy difficult to achieve and I think AA50 pulls off something of a unicorn in accomplishing it. Want to keep this thread firmly in that worldview.

      posted in Customizations
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    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @Imperious-Leader Yes, that would be a worthy successor project.

      posted in Customizations
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      vodot
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @reloader-1 said in [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:

      @vodot

      Nate, could I ask a huge favor - could you edit the Version 4 map file for me and remove all of the RCs? No other changes, I’d like to print it out but without those as a very nice vendor on Etsy (ummm… you!) made me a buttload of 3d printed pieces :)

      Added Version 5 (no RCs or TSR) to the second post above. Thanks and enjoy!

      posted in Customizations
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      vodot
    • RE: JJ's Axis & Allies Global (detailed) custom map file (for large scale printing) + GIMP brushes

      @Lompestein Awesome work! Big thanks for including the .xcf’s and brushes as well, that should help others get a leg-up on their own projects.

      posted in Customizations
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    • RE: AA50 on Steroids!

      @GoekaWar I really would encourage you to get going on your own edits - whatever it is you want to see, take a stab at making it happen yourself! The needed tools are not only free but also easier to learn than they seem, and that learning is it’s own reward.

      posted in House Rules
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    • RE: AA50 on Steroids!

      @imperious-leader said in AA50 on Steroids!:

      @vodot But that’s kinda modified and not true G40 OOB, You can take my version ( i do have lots of versions with accurate coastlines/with or without Azores, etc) and best yet its all drawn in vector and was made immediately after 1st and 2nd edition.

      I think he wants to work on Dan’s AA50 map (which has the AA50 OOB territories but in BBR/Dan’s style), not his G40 map.

      posted in House Rules
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    • RE: AA50 on Steroids!

      @goekawar said in AA50 on Steroids!:

      @bigwatcher No progress?:disappointed:

      People come and go on these forums; be patient. I’ve had to set boundaries and left projects languishing here for a year or more, only to come back when I was ready.

      You can always start working on something yourself - take Dan’s AA50 map, open it up in GIMP, and start cracking!

      posted in House Rules
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    • RE: Join the ABGB discord: Much more GW36 activity is found there.

      @theveteran refresh?

      posted in Global War 1936
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    • RE: Give up BUT keep playing?

      @grinchveld said in Give up BUT keep playing?:

      I want to give agency to the losing side. If you are confident you have lost already (barring a miracle) I want the losing side to have agency to change their game objectives.

      I think the easiest and fairest way to implement this would be the addition of a round limit and more granular victory conditions like I describe above, including “Draw” conditions that more or less preserve the board position at a “1942” position.

      Doing so would not only make this type of dynamic “reassessment of aims” possible but even essential during play, allowing either side the opportunity to advantageously to fall back from a disastrous blunder or die roll while still continuing to play meaningfully around the edges of the board hoping to “hang on for another 3 rounds” to whatever victory condition can still be managed.

      Any A&A game where a player fails a huge attack yet still hangs on to at least their starting VCs should be considered a win, since with fair dice against an equal opponent any major operational failure or blunder should mean the loss of the game.

      posted in Customizations
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