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    Posts made by vodot

    • RE: Axis & Allies free carrier templates (all nations)

      I can’t stop remixing these - here’s an update with every version, including Lilly’s originals and my remixes + the Akagi sculpt from AA41:

      4b50ecf4-63ed-42ed-aa45-7cf032515161-image.png

      214b4154-0cf4-4e99-ad93-c78ef0c6585f-image.png

      6a9e7491-bf3b-4ee8-8887-368a9a86c19f-Carrier_Decals_lilly_vodot_v5.pdf

      posted in Customizations
      vodotV
      vodot
    • RE: Customized Axis and Allies Anniversary Game

      @TitusJames Nice, looks like you went with a heavier version of the “transport-the-actual-oil-barrels-home” rules. Very cool!

      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      Japan is difficult to take with one monolithic territory to defend. Hokkaido in the north helps but is an ahistorical site for an invasion; industrialized Kyushu in the south was the historical choice, so representing it on the map should be fun. Furthermore, ANZAC + lots of new UK IPCs in the Pacific (and even a few new US IPCs) means that Japan may need a boost. I think Japan is plenty strong, so I’ll include both options.

      Kyushu (2) split off from Japan (reduced to 6):

      9529c955-df60-4fc1-a62b-1d3eb598e386-Kyushu.png

      Kyushu (2) by itself (leaving Japan proper at 8 IPCs):

      c3df59cc-00a1-4e4c-8ddb-2a13c7427159-Kyushu_only.png

      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      I have long thought it too difficult to assault the Americas, with giant block territories too easily defended. If the Axis reach the mid Pacific or mid Atlantic unopposed, let’s strike some fear into those pond-hopping Yankees with some subdivision!

      • Central US moved to left half of map
      • Northwestern US (2) split off from [South]western US (10)
      • British Columbia (1) split off from Western Canada (0):

      91c846c4-0713-490e-a238-d7ea21e56dc2-NW_NA.png

      • Central US moved to left half of map
      • Central Canada (1) split off from Eastern Canada (1):

      bb65512a-ec94-4dbd-8daf-0a8413877ec1-EastNA.png

      posted in Customizations
      vodotV
      vodot
    • RE: Customized Axis and Allies Anniversary Game

      @TitusJames Everything looks awesome!

      What are your Oil Rules? Have you checked out this thread, compiling the community’s Oil-related house rules over the decades?

      Be sure to add your own, if you do!

      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] "G40 Lite" Setup with France, ANZAC, Canada, Aligned Neutrals, and Map Modernizations

      ANZAC-ification!

      This modular overlay for G40 Lite adds ANZAC as a potentially playable power, giving them three extra IPC to play with for a total of 10:

      • ANZAC roundels and a recolor for Australia, New Zealand, New Guinea, and the Solomons.
      • New Zealand boosted to 2 IPCs.
      • Northern Territory boosted to 2 IPCs
      • Western Australia boosted to 1 IPC

      Preview:

      5e0ddd64-931e-4888-b3c7-a7e4f44b4f36-image.png

      Full overlay download (17MB):
      https://www.mediafire.com/view/64s28ot0aw7tusu/G40_Lite_ANZAC.png/file

      Analysis and initial thoughts on mechanics/impact:

      • Removes 7 IPCs from the UK income, reducing total purchasing power but focusing their colonial spend on India and S. Afr.
      • Pulls any extant South Pacific UK units out of their control/turn, weakening them overall as they can no longer attack in concert.
      • Forces some direct Australian investment by the Allies, while also…
      • Limiting the direct Australian investment by the Allies to the ANZAC income— no more Bombers or fully loaded Carriers dropping into the South Pacific out of nowhere.
      • Forces both sides to may a modicum of attention to the South Pacific, which previously could be (and usually is) tacitly ignored by both sides via mutual neglect.
      • Adds 3 IPCs to the Allies total income (more money is is fun!) but also siphons it off into a minor power which have a greatly diluted effect on the game due to the principle of concentration of force.
      posted in Customizations
      vodotV
      vodot
    • RE: Axis & Allies free carrier templates (all nations)

      aaaaaand one more: the great, the impossible, the terrifyingly and impractically over-gunned Project Kostromitinov! These pieces were included in AA41, and are largest A&A sculpts in any edition of the game, ever. Let’s get one on the table!

      Time for another goofy house rule.

      Проект Костромитинов
      If the copy of the game being played includes the Kostromitinov sculpt as the Soviet Aircraft Carrier, and if Karelia is USSR-controlled, then after each COLLECT INCOME phase of the USSR turn that player may set aside 6 IPCs. If he does, place one Kostromitinov Heavy Carrier on its side (under construction) in Karelia (not in the adjacent Sea Zone). Only one such carrier may be under construction at a time. As long as it is under construction, this piece remains on the board in Karelia (even if captured) and has no effect on the game.

      Each turn that ends with Karelia under USSR control the USSR player may set aside a further 6 IPCs. When 18 IPCs have been set aside in this way, immediately launch the completed Kostromitinov from Karelia into the adjacent Sea Zone.

      The Kostromitinov Heavy Carrier has the following stats: A2/D3/M2. Requires 2 Hits to Destroy. May carry up to 3 fighters/tactical bombers in any combination.

      912d79e5-aa92-4676-94ce-9ea2b3caacdd-image.png

      Full File, with Kostromitinov:
      https://www.mediafire.com/file/lk7jy06dbm0uiw6/carrier_decals_HumorlessFrench_Aquila_Kostromitinov.pdf/file

      fb1e6e69-82ba-4171-99cb-f8a1f248a950-image.png

      Here’s my promised photo with a full set, complete and magnitized:

      a0c9697e-8aab-48e7-82fd-6805fb792504-image.png

      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      Germany/Poland/East Poland geography improvement - border connections remain the same but territories and cities are much closer to actual locations.

      Poland_Fix.png

      posted in Customizations
      vodotV
      vodot
    • RE: Anniversary Ed. HitDice BattleBoard (WIP)

      @Pvt_Griff you bet- looks awesome!!

      posted in Customizations
      vodotV
      vodot
    • RE: Axis & Allies free carrier templates (all nations)

      @FranceNeedsMorePower
      I should sculpt up the Bearn-class carrier for my etsy store

      posted in Customizations
      vodotV
      vodot
    • RE: Axis & Allies free carrier templates (all nations)

      @FranceNeedsMorePower I thought of you and your username :)

      posted in Customizations
      vodotV
      vodot
    • RE: Axis & Allies free carrier templates (all nations)

      …and one more, a deck that matches the Italian Aquila sculpt from 2nd Ed.

      Full file with humorless French + 3x Aquila decals in place of the Italian Graf Zepplins: https://www.mediafire.com/file/ef5gpczrxgkpmlb/carrier_decals_HumorlessFrench_Aquila.pdf/file

      Preview:
      Untitled.png

      Just the Aquila (print at 600 DPI):

      Aquila_v5.png

      posted in Customizations
      vodotV
      vodot
    • RE: Axis & Allies free carrier templates (all nations)

      Here’s a couple tweaks, since I can hear the imagined rebuke of Charles de Gaulle ringing in my ears, “On ne plaisante pas avec la France!” This artwork practically begs for an equally humorous House Rule:

      Glorieuse France
      If France ever has 3 Aircraft Carriers in play, the game is over immediately and France (not the Allies) shall be declared the sole winner.

      Full file with humorless French Carriers:
      https://www.mediafire.com/file/uw04vq6x0te4trs/carrier_decals_FranceIsNoJoke.pdf/file

      carrier_decals_HumorlessFrench.png

      Just the “Humorless French” Carrier Decal (600 DPI Print):

      France_Carrier_Decal.png

      posted in Customizations
      vodotV
      vodot
    • RE: Anniversary Ed. HitDice BattleBoard (WIP)

      Hi @Pvt_Griff, welcome to the forums! Awesome Battle Board!

      Some unasked-for notes:

      • “Artillery” is misspelled.
      • Great art & fonts!
      • Colors look perfect
      • You may want to show that Infantry can be boosted to an attack value of 2 when paired 1:1 with attacking Artillery.
      • You may want to shrink the Destroyer art so that it is more to-scale with the battleship and cruiser
      • You may want to note that Battleships take two hits to destroy
      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      Here are the modules from the “G40 Lite” release that can be used with any AA50 map. They have also been posted to the first post in this thread.

      1. Jehol (1) split off from Manchuria (3)

      Jehol.png

      1. “Impassible” text added below Mongolia, Switzerland, Sahara, and Himalaya, which becomes important if playable Neutrals are used.

      Impassibles.png

      1. Playable IPC-ified Neutrals:
        – Sweden (2)
        – Turkey (2)
        – Saudi Arabia (2)
        – Spain (2)
        – Afganistan (1)
        – Northern South America (2)
        – Peruvian Central [South America] (1)
        – Argentina Chile (2)
        – Angola (1)
        – Mozambique (1)

      IPC_Neutrals.png

      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] "G40 Lite" Setup with France, ANZAC, Canada, Aligned Neutrals, and Map Modernizations

      For getting started with setups and units, I’m considering two separate ideas;

      1. First, a setup that could arrive at the proven AA50 1941 setup of the game after a couple turns with low-luck and nominal purchases and strategy.
      2. Second, a setup that closely mimics G40.2, with or without the rebalancing efforts/“G40.3” improvements that have been suggested here over the years.

      Thoughts for the Axis:

      1. Germany starts the game with the world as its oyster. In the West, it should comfortably take France and expand into pro-axis neutrals turn one, while laying the ground work for overall strategy next. A slow-starting USSR means that aggressive early pushes into Russia could yield incredible gains, but this lack of pressure from the East also means that ahistorical strategies like a decisive win in the Battle of the Atlantic, Operation Sealion, or a huge Southeast Europe/Mediterranean/Mideast presence are all possible.
      2. An empowered Italy can meaningfully aide Germany in a several theaters of war, but as always can easily become overly stretched. Western Europe defense, African domination, control of the the Mideast, Southeastern Europe, or the Atlantic… all are possibilities for Italy.
      3. Japan also has a larger range of options but also stronger foes: both China and Australia are much more lucrative but also tougher. There is much more money in the Pacific in general- at least 10 IPCs, depending how you count- and then there are the Aleutians to suddenly threaten the US. A quiet start for the USSR and especially the US gives the Japanese player a full couple turns to start the steamroller with only the UK in opposition.

      On the Allied side, the game starts grimly indeed.

      1. For the UK, things are promising at first- more money to start and much more flexible and capable options exist around the Empire: South Africa, India, and Australia each have Recruitment Centers that can be quickly scaled up into regional power centers to resist Axis expansion. But the threats are real: Japan will be gigantic in the Pacific if the UK pulls out entirely or too early; an empowered Italy is much more threatening to Africa and the Middleast; and Germany starts the game with a huge French payday and minimal pressure from the USSR. There’s also the sideshow struggle of the Free French to consider, which depending on the Vichy rolls could be a worthwhile investment or a pointless distraction. All this while a slumbering US only slowly awakens…
      2. For the USSR, a slowed start coupled with initial frontline weakness means an open-door invitation to the Germans, even before the third turn. Huge territorial losses are likely until the reinforcements start arriving to stem the tide, unless Germany turns its gaze elsewhere. Looking eastward the Soviets also have the option to train infantry and create factories East of the Urals to take the fight more directly to Japan.
      3. Finally, the US will need several turns to get going, unable to affect the starting course of the war at all. When they do enter the game in earnest, it is likely to be immediately after a crippling attack that sets them back even further. The US will face an immediate and urgent choice of which coast to invest in first, or to attempt to support both fronts at once.

      In any case, the aim of the setup is to achieve the dramatic scenario below:

      The Allies begin in control of the vast majority of Territories and with far-superior income, but the Axis have the initiative, multiple viable attack vectors, and vastly superior starting unit counts. Assuming they apply all three advantages well, they will quickly take significant territory and sometime around turn 4 will reach parity with Allied income and/or position.

      At this point the game reaches the critical point: will the Allies, through a judicious allocation of combined resources and energies leading up to and especially at this moment, begin inexorably pushing the Axis back? Will the two sides trade advantages to remain poised in perfect balance? Or will the Axis gradually or suddenly push the Allies beyond the point of no return?

      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] "G40 Lite" Setup with France, ANZAC, Canada, Aligned Neutrals, and Map Modernizations

      Now for some Very Simple Rules™ for “G40 Lite” …or whatever this is called. Note that sections 1-3 below have nothing to do with this 1940 setup and simply catch up to a couple of the new (an totally optional) features on this and my other AA50 map overlays: Recruitment Centers, the Burma Road, and the Trans-Siberian Railroad.

      0.0 Starting Assumptions
      0.1 Unless directly contradicted by the following, all rules for Axis and Allies: Anniversary Edition (with errata) shall apply with precedence.

      Misc. Rules for AA50 Modular Overlays:

      1.0 Recruitment Centers
      1.1 Recruitment Centers count as eligible Territories for the placement of newly-purchased Infantry units (only), as long as the RC was in controlled at the start of the turn (not newly-liberated/captured).
      1.2 The Production Capacity for Infantry units at a Recruitment Center is the IPC value of the territory.
      1.3 Recruitment Centers may be “upgraded” into Industrial Complexes. The cost to build an Industrial Complex in any territory with a Recruitments Center is reduced by 5 IPCs. Recruitment Centers that are upgraded in this way cease to have any function.
      1.4 Captured Recruitment Centers in non-neutral territories cannot be used by the capturing power. Captured Neutral Recruitment Centers may be used (and/or upgraded) by whoever controls them.

      2.0 The Burma Road
      2.1 The Burma Road shall be considered “Open” if the Allies control every Territory through which it passes.
      2.2 If the Burma Road is “Open” up to one new Chinese Infantry unit may be placed as an Artillery unit instead.

      3.0 The Trans-Siberian Railroad
      3.1 During the NON-COMBAT MOVE phase, USSR Infantry units that begin and end their movement on the Railroad may move two spaces instead of one.

      Rules for G40 Lite:

      4.0 Neutral Territories
      4.1 Neutral Territories (unless marked “Impassible”) are now legal playing spaces on the map, subject to the following rules.
      4.2 Neutral Territories have a Standing Army equal to a number of Infantry twice the IPC value of that Territory (e.g. a Territory worth 2 IPCs has a Standing Army of 4 Infantry). This Standing Army is placed on the map immediately the first time the Territory is invaded, and is never placed again.
      4.3 Neutral Territories may have one of three Alignments which appear immediately below the Territory name on the map: Pro-Axis, Pro-Allies, or Unaligned (if there is no alignment text below the Territory name).
      4.4 Neutral Territories of any alignment may be invaded by any Power during that Power’s COMBAT MOVEMENT phase.
      4.5 If the invading Power’s Alliance matches the Alignment of a Neutral Territory (e.g. an Allied Power invading a Pro-Allied Neutral), that Territory immediately joins that Power. Place a Roundel belonging to that Power in that Neutral Territory and adjust that Power’s IPC income accordingly, and place that Neutral’s Standing Army in the Territory as Infantry units belonging to the invading Power.
      4.6 If the invading Power’s Alliance does not match the Alignment of a Neutral Territory (e.g. an Allied Power invading an Unaligned or Pro-Axis Neutral), that Territory’s Standing Army is placed in the Territory in the form of Infantry belonging to a Power of the opposing Alliance’s choice, and a Battle will occur here in the CONDUCT COMBAT phase of the Turn.
      — 4.6.1 If the invading Power is victorious, place a roundel belonging to that Power in the Territory and adjust the IPC Income of that Power accordingly. If the invading player retreats or is otherwise defeated, leave any remaining Standing Army units in the Territory. They may not leave the Territory until it is invaded and controlled by a Power matching their Alliance.
      4.7 Each time an Unaligned Neutral Territory is invaded, other Unaligned Neutral Territories may align against the invading Power.
      — 4.7.1 For each other remaining Unaligned Neutral Territory, the invading Power may pay 1 IPC. If they do not, roll one d6. On a roll of 3 or less, that Territory remains Unaligned. On a roll of 4 or more, that Territory aligns against the invading Power (it is now considered “Pro” that Power’s opposing Alliance) for the rest of the game.

      5.0 United States
      5.1 The United States begins the game with 0 IPCs.
      5.2 Until the start of the 3rd US Turn, the US income is halved (round down)
      5.3 Until the start of the 3rd US turn, US units are restricted in the following ways:
      — 5.3.1 US land units may not enter any non-US Territory.
      — 5.3.2 US naval units may not move.
      — 5.3.3 US air units (except the fighter in China) are restricted to only Territories and Sea Zones that contain US land or naval units.
      5.4 If any US units or Territories are attacked before its 3rd Turn, the above rules shall immediately cease to apply.

      6.0 Soviet Union
      6.1 The USSR’s starting IPCs are halved (round down).
      6.2 Until the start of it’s 3rd Turn, the USSR’s income is halved (round down).
      6.3 If original USSR Territories are attacked before its 3rd Turn, it’s income immediately reverts to normal.

      7.0 France and Vichy/Free France
      7.1 When Paris is French-controlled, France is a Major Allied Power, moving last each Round.
      7.2 When Paris is captured by the Axis, any IPCs France currently has in its treasury go to the conquering Power and IPC incomes are adjusted as usual.
      7.3 The first time that Paris falls to the Axis, France will split into:

      • Vichy France (a minor Pro-Axis Neutral Power controlled by Germany), and
      • Free France (a minor Allies power controlled by the UK)
        Use a distinguishing marker to denote Free French units and Territory control (see below for some free Free French Roundels!).

      The following special procedure is carried out to split Free France off from [now Vichy] France. Reminder: this is only done the first time Paris falls to the Axis.

      Creation of Vichy France:

      • 7.3.0 Northern France will remain the Capital of [Vichy] France and under German control, but *no [Vichy] French units may every be present there.
      • 7.3.1 In Southern France:
        — 7.3.1.1 Immediately remove all French and Allied units there, place a German roundel there (if not already Axis-controlled), and adjust IPC incomes accordingly.
        — 7.3.1.2 Add one [Vichy] French AAA Gun and two [Vichy] French, one Italian, and two German Infantry units there.
      • 7.3.2 In Algeria:
        — 7.3.2.1 Immediately remove any French or Allied units there, place a German roundel there (if not already Axis-controlled), and adjust IPC incomes accordingly.
        — 7.3.2.2 Add one [Vichy] French and one German Infantry unit there.

      Creation of Free France:

      • 7.3.3 The UK player may now select one French-controlled Territory to become the Capital of Free France. Replace any French units there with Free French units, and place one additional Free French Infantry and one Free French AAA Gun in that Territory.

      Fracture of the French Empire:

      • 7.3.4 For each other French-controlled Territory on the map, roll one d6:
        — 7.3.4.1 On a roll of 3 or less, the Territory and any French units present in that Territory join Free France. Replace these units with Free French units.
        — 7.3.4.2 On a roll of 4 or greater, the Territory and any French units present join [Vichy] France: place a German roundel there if west of India, or a Japanese roundel if east of India, adjusting IPC incomes accordingly. Any Allied units that were in these Vichy Territories may attempt to immediately relocate to an adjacent Allied-controlled Territory if one exists. If there is no such Territory, they are destroyed. Axis aircraft may land in Vichy Territories the same turn they are created, including Nothern and Southern France and Algeria.

      Fate of the French Navy:

      • 7.3.5 For each individual French Ship on the map, roll one d6.
        — 7.3.5.1 On a roll of 1, the ship is scuttled - remove it from the map immediately.
        — 7.3.5.2 On a roll of 2 or 3, the ship joins the Free French— replace it with a Free French version and leave it where it is.
        — 7.3.5.3 On a roll of 4 or 5, the ship sides with Vichy France— move it immediately to SZ 13.
        — 7.3.5.4 On a roll of 6, the ship joins the Axis: move it immediately to SZ 5 and replace it with an equivalent German unit.
      • 7.3.6 All other French units on the board (air & land units not in French Territories) immediately become Free French. Replace them with equivalent Free French units.

      7.4 While Paris remains Axis-Controlled, Free France remains a Minor Allied Power controlled by and moving together with the UK, and Vichy France remains a Minor Pro-Axis Neutral Power controlled by and moving together with Germany.

      Vichy France is subject to the below rules and restrictions:

      • 7.4.1 Vichy France collects no income and makes no purchases, instead placing one additional new infantry in Southern France at the end of the German turn for every two Vichy French territories on the map.
      • 7.4.2 Paris is German-occupied: Vichy French units may not enter Northern France.
      • 7.4.3 Vichy French is not at war with the Allies: land units may not enter or attack non-blue (original French) Territories.
      • 7.4.4 Vichy French naval units may not leave SZ 13.

      Free France is subject to the below rules and restrictions:

      • 7.4.5 Free France collects no income and makes no purchases, instead placing one new Infantry in the Capital of Free France at the end of the UK Turn for every two Free French Territories on the map. Up to one of its new Infantry units may always be placed as an Artillery unit at its capital instead.
      • 7.4.6 Free French units are not restricted to only blue territories in the same way that Vichy units are.
      • 7.3.4 If the Free French capital is captured by the Axis, the UK player may choose a new capital for Free France at the start of its next Turn.

      7.5 When Paris is liberated by the Allies, France immediately becomes whole again and the Vichy and Free French Powers are dissolved back into one France, which reverts to being a Major Allied Power moving last after the US.

      • 7.5.1 The first time Paris is liberated by the Allies, place two [additional] French Infantry there after the battle.
      • 7.5.2 If Free French units took part in the battle to liberate Paris, place an [additional] two French Infantry there.
      • 7.5.3 All Vichy French units remain [now normal] French units.
      • 7.5.4 Replace all Free French units everywhere with equivalent normal French units.

      Here are some Free French roundels, if you need them:

      53038ff6-b4c6-4011-b971-823a759c7857-image.png

      posted in Customizations
      vodotV
      vodot
    • [AA50/Anniversary] "G40 Lite" Setup with France, ANZAC, Canada, Aligned Neutrals, and Map Modernizations

      Hi all, my first draft map for an AA50/Anniversary-based 1940 Setup (including France and Aligned Neutrals) is ready to rock. G40 Lite, anybody?

      This idea was born and first discused two years ago in my “[AA50/Anniversary] Modular Map Overlays” thread. Because this is a whole new kettle of fish, I am splitting this idea off into it’s own thread here for further discussion, new rules, setup charts (oof), and of course playtesting/refinement.

      Backstory:
      My indomitable son, lover of the color blue and of Axis and Allies— and therefore of France, bless his mistaken 8yo heart— has worked his way up to playing Anniversary with me. With a few house rules and handicaps he makes for a ferocious opponent indeed, and has yet to be defeated by his father. He grieves, however, for the neglected G40 French soldiers sitting in their box. And so in his honor I’ve attempted to tackle the creation of a plausible Middle-weight 1940 setup based on an enhanced AA50 map; one that includes the glorious French Empire and his precious blue troops.

      Objectives:

      • Placate my child and get some blue units and TTs on the map!
      • K.I.S.S. Add choices/fun, but maintain middle-weight status.
      • Maintain loose tether to historical reality… meaning I need more or less 1940 borders.

      To pull this off I need both map changes and rules changes for France and Neutrals in particular. Let’s get going!

      The initial release contains:

      The French Empire c. ~spring 1940:

      • France proper split into Northern (capital) and Southern France
      • Six discrete French African colonies and protectorates
        – Morocco
        – Algeria
        – French West, Central, and Equatorial Africa (which gets RC and becomes capital of Free France)
        – Madagascar
      • Syria (maybe relevant with pro-axis Iraq next door?)
      • French Indochina (remains ahistorically merged with Thailand, but no game-reason to split them)
      • French Guiana (maybe relevant now that we have a VC-posessing pro-allied Brazil?)
      • New Caledonia in the South Pacific …mostly for flavor/possible IPC balance

      Lots of other changes to create viable 1940 setup:

      • Addition of Albania (Italy, 1)

      • Addition of British Guinana (Suriname) (UK, 0)

      • Addition of **Nigeria Good Coast (UK, 1)

      • Splitting Iraq (2, pro-Axis) off from Trans-Jordan (0, UK)

      • IPC-ifying of many “True” (or game-functionally true) Neutrals:
        – Sweden
        – Turkey
        – Saudi Arabia
        – Spain
        – Argentina Chile
        – Afganistan
        – South American amalgamations
        – Angola
        – Mozambique

      • De-possessification of various “Aligned” Neutrals:
        – Finland (pro-axis)
        – Romania Bulgaria (pro-axis)
        – Iraq (pro-axis)
        – Brazil (pro-allies)
        – Yugoslavia (pro-allies)
        – Greece (pro-allies)
        – Persia (pro-allies)
        – Eire (pro-allies)

      • Many new features carried over from my latest enhanced AA50 map, including:
        – Upgradeable Recruitment Centers (scattered across the globe in strategic, historical locations
        – 4 additional VCs (Singapore, Cairo, Cape Town, and Rio de Janiero) in far-flung, southern locations to encourage nontraditional lines of play and a more truly global war.
        – The Trans-Siberian Railroad and Burma Road
        – A more ganular China designed to protract the Sino-Chinese War
        – A subdivided, richer Australia and Dutch East Indies, designed to make this part of the world as dynamic and enticing as it was to the actual historical powers.
        – An empowered Italy with more economy and Territory, and an thus an actual role to play in the struggle over the Mediterranean

      • Finally, a couple of changes unrelated to 1940 but nice to have:
        – In China, split off “Jehol” (1, Japan-occupied, China Roundel) from Manchuria (3)
        – The addition of missing “Impassible” text to a few important regions: Sahara, Himalaya, Mongolia (functionally), and Switzerland (functionally).

      Below are a couple preview images as well as the link to the full file.

      G40Lite_West_v0.7_thumbnail.png

      G40Lite_East_v0.7_thumbnail.png

      Full Size Downloads:
      (v7): https://www.mediafire.com/view/h2ctcn5ahox4r7q/AA50_1940ed_v0.7.png/file

      Version 8: ANZAC, Canada + updates as of 9/13/2025

      Screenshot 2025-09-13 131008.png

      https://www.mediafire.com/view/wha2r078q7nugx6/G40_Lite_vodot_v8.png/file


      Version 10: Communist China, Malta, the Azores, and the Maldives. (11/19/2025)

      https://drive.google.com/file/d/1mBgt6KSM7oIE3uNmuESPSU2F1AhicYMG/view?usp=sharing

      G40_Lite_v10_prev.jpg

      Changelog:

      • v0.5 initial release
      • v0.6 fixed busted medditeranean SZ
      • v0.7 fixed missing Burma Road
      • v0.8 new version with ANZAC, Canada, and latest Modular AA50 enhancements
      • v10 includes Communist China, Malta, the Azores, and the Maldives. (11/19/2025)
      posted in Customizations
      vodotV
      vodot
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      Alright, my first draft map for an AA50 1940 + France Setup (v0.6) is ready to rock. G40 Lite, anybody?

      Becuase this is a whole new kettle of fish I will split this one off into it’s own thread for further discussion, new rules, setup charts (oof), and of course playtesting/refinement. The idea was born and first discussed here, however, so I’ll leave the inital release preview and the link to v0.6 below.

      Details for v0.6:

      The French Empire, c. ~spring 1940:

      • France proper split into Northern (capital) and Southern (becomes Vichy) France
      • Six discrete French African colonies and protectorates
        – Morocco
        – Algeria
        – French West, Central, and Equatorial Africa (which gets RC and becomes capital of Free France)
        – Madagascar
      • Syria (maybe relevant with pro-axis Iraq next door?)
      • French Indochina (Frenchified; remains ahistorically merged with Thailand; no game-reason to split them)
      • French Guiana (maybe relevant now that we have a VC-posessing pro-allied Brazil?)
      • New Caledonia in the South Pacific …mostly for flavor/possible IPC balance

      Lots of other changes to create viable 1940 setup:

      • Addition of Albania
      • Addition of British Guinana (Suriname)
      • Splitting Iraq (2, pro-Axis) off from Trans-Jordan (0, UK)
      • IPC-ifying of many “True” (or game-functionally true) Neutrals:
        – Sweden
        – Turkey
        – Saudi Arabia
        – Spain
        – Argentina Chile
        – Afganistan
        – South American amalgamations
        – Angola
        – Mozambique
      • De-possessifying of various “Aligned” Neutrals:
        – Finland (pro-axis)
        – Romania Bulgaria (pro-axis)
        – Iraq (pro-axis)
        – Brazil (pro-allies; drops to 2 IPC, a Neutral VC? Whaaat?)
        – Yugoslavia (pro-allies) (no more “Balkans”)
        – Greece (pro-allies)
        – Persia (pro-allies)
        – Eire (pro-allies)

      And finally, some unrelated changes that potentially improve any AA50 setup (and therefore actually belong in this thread):

      • In China, split off “Jehol” (1, Japan-occupied, China Roundel) from Manchuria (3)
      • Addition of “Impassible” to a few important regions:
        – Sahara
        – Himalaya
        – Mongolia (functionally)
        – Switzerland (functionally)
      • …and probably many other changes I’ve forgotten.

      Below are a couple preview images as well as the link to the full file.

      AA50_1940_West.png

      AA50_1940_East.png

      Full Size Download (v0.6):
      https://www.mediafire.com/view/l61zki2myh8b1cw/AA50_1940ed_v0.6.png/file

      Discussion thread here! https://www.axisandallies.org/forums/topic/41968

      For fun, here’s a look at all of the changes that have gone into this version of the map!
      G40LiteChanges.png

      posted in Customizations
      vodotV
      vodot
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @crockett36 …yeah, I think we’re off-topic.

      posted in House Rules
      vodotV
      vodot
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