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    Posts made by vodot

    • RE: CA 4-4-2-11 (or 12) & BB 5-5-2-18 (or 19)? Is there a customizable AA Dice Sim?

      I think the question of ‘whether BBs are balanced or not’ is moot if they aren’t purchased in competitive play.

      As a brief aside, I think IL is partially correct in that if Cruisers become truly viable, it takes a bit of pressure off of BBs needing to be less expensive. Why? With an affordable naval punch + amphibious support unit like a cruiser finally available, BBs are free, finally, to assume the one niche that their sculpts and stats indicate them to have: the ponderous King of the Seas (or, at least, of the surface). In this apex role, they should be expensive! Leave BBs at 20. Hell, make them MORE expensive; 22! But make them fearsome in their role: they should be unparalleled at providing raw naval dominance, and should, IPC for IPC, outslug the other surface vessels (when escorted).

      I see three easy options for the Battleship, three less easy options, and one that is totally different:

      EASY
      1. Add dice (two attacks, or a one-time/recurring AA roll). 
      2. Make existing dice stronger: make it 5-5, or roll twice and take best result, etc.
      3. Reduce the cost until they at least compete with a pure DD fleet of equal value.

      LESS EASY
      4. Require, if the BB’s owner declares such before rolling, that a BB’s hits on a given round be assigned to surface warships only
      5. Allow them to give/receive a combined arms bonus to/from other warships
      6. Do away with the 2-hit mechanic, and instead let them soak one hit every round- as in, ignore it completely.

      SOMETHING TOTALLY DIFFERENT
      7. Let them buff (+1/+1) the surface fleets they succor.

      • Option A (strong): “All of a power’s non-BB surface ships (DDs, CAs, and CVs) in a Sea Zone attack and defend at +1/+1, as long as at least one of that power’s BBs is also present in that SZ.”

      • Option B (weak): “For each of a power’s BBs present in a SZ, up to one of each type of that power’s other surface ships (i.e., 1 DD, 1 CA, and 1 CV) attacks and defends at +1/+1”

      The more I think about it thematically, and the more scenarios I run, the more I like option 7 (let’s call it “Flagship” or “Command”).  Run some scenarios yourself: it is easy to model in calculators. Setup your fleets, then convert the desired number of BB-escorting DDs -> CAs, CAs -> damaged BBs, and CVs -> DD/CA (depending on atk/def). I think that this sort of command mechanic just perfectly corresponds to what a BB physically is in Axis and Allies: A huge hunk of lovely, menacing plastic that looks like a game-changing capital ship, if one can juuust afford to put it on the board; yet unwieldy and vulnerable when left alone or overrun.

      I do also like option 4 (call it “Barrage”), not just for flavor but help a fleet with a BB reliably bypass at least one point of Submarine shielding each round, because subs are currently so strong.

      posted in House Rules
      vodotV
      vodot
    • CA 4-4-2-11 (or 12) & BB 5-5-2-18 (or 19)? Is there a customizable AA Dice Sim?

      All, if there’s anything we’ve done a few times, it’s mess with Cruisers and Battleships, but I couldn’t find this exact combination or discussion elsewhere.

      Here’s a chart I can’t post links with some initial data that I will clarify via edit below when I have time. My initial analysis seems to show that a CA @ 4-4-2-11 and a 2-hit BB @ 5-5-2-18 [A-D-M-C] compare well, efficiency-wise, with DDs.

      A less aggressive tweak would be 4-4-2-12 and 5-5-2-19; but then you lose the very near 1-1 efficiency ratio with DDs. Anyone have a customizable (as in, tweak the A/D/C/hit values) battle calculator they want to lend me to test out some equal-TUV scenarios?

      posted in House Rules
      vodotV
      vodot
    • RE: 1940 Scenario for 1942.2 Map (need extra colors for pieces)

      It should be clarified that you don’t strictly need a copy of E40 to recreate this functionally, as there are no G40-specific unit types. A few old copies of AA (AAR, 41, 42FE, etc…) and a couple cans of spray paint should suffice :)  If the semi-permanence of spray paint is too scary, some sharpie roundels that stay grouped with units means you could get away with Japanese troops for the French, German units for China, and (at a pinch) Russian? units for Italy if you haven’t any uniquely colored Italians lying around.

      Looks interesting!

      posted in House Rules
      vodotV
      vodot
    • RE: I hate Avalon Hill's choice of colors!

      I just made my own bootleg Italians with Krylon “Classic Grey-” this was a $4 Walmart special.

      Between my copies of AAR, AA42, AA41, and AA42.2, I was able to scrounge up more than enough ugly/unique sculpts to give those backward stepchildren of the Axis their own tantalizingly un-purchasable and 1942.2-ready complement of 3 BB (Axis BBs from 41), 5 CA (cut the masts off some small UK/RU BBs from AAR _, 6 TR (axis TR from 41), 8 art (japan AAR) and 4 Bmr (axis '41 bmrs). The rest of the forces are donated with love from AAR Germany, including the 88’s that finally get to serve their intended AAA purposes in the Italian army.

      Pictures when I can._

      posted in Customizations
      vodotV
      vodot
    • RE: DK's Hybrid Axis and Allies Map and Rules

      Wow, this is impressive.  Nice work.  I’ve got IL’s 42 map open in GIMP right now, and was about to go to work adding Italy & China ala POS from triplea + AA50 considerations- you’ve made it much easier on me! Of course, this is also much more complicated that I was looking for, but I think we could probably simply ignore anything my group isn’t ready to handle yet.

      Any reservations with me taking this and making a Hybrid ‘Lite’? Any chance you’ve already got something like that floating around? :) Thanks!

      posted in House Rules
      vodotV
      vodot
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