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    VitP

    @VitP

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    Latest posts made by VitP

    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :2

      Purchase Units - Freefolk
                  Freefolk buy 3 archerss, 1 hobbits and 1 lightCavalry; Remaining resources: 0 PUs;

      Combat Move - Freefolk
                  1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
                  1 lightCavalry moved from Hobbiton to E. Arnor
                  3 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
                  1 hobbits moved from Minhiriath to Cardolan
                  1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to N. Enedwaith
                        Freefolk take N. Enedwaith from Neutral

      Combat - Freefolk
                  Battle in Cardolan
                      Freefolk attack with 3 archerss, 1 hobbits and 3 spearInfantrys
                      Neutral defend with 1 spearInfantry
                          Freefolk roll dice for 3 archerss, 1 hobbits and 3 spearInfantrys in Cardolan, round 1 :  1/1 hits
                          Neutral roll dice for 1 spearInfantry in Cardolan, round 1 :  0/1 hits
                          1 spearInfantry owned by the Neutral lost in Cardolan
                      Freefolk win, taking Cardolan from Neutral with 3 archerss, 1 hobbits and 3 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 spearInfantry
                  Battle in E. Arnor
                      Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                      Neutral defend with 1 spearInfantry
                          Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 1 :  1/0 hits
                          Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 :  1/1 hits
                          1 spearInfantry owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in E. Arnor
                      Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                      Casualties for Freefolk: 1 spearInfantry
                      Casualties for Neutral: 1 spearInfantry

      Non Combat Move - Freefolk
                  1 lightCavalry moved from Minhiriath to Eregion
                  2 hobbitss moved from Shire to Minhiriath
                  1 archers moved from Hobbiton to Shire
                  1 archers and 2 hobbitss moved from Bree to S. Downs

      Place Units - Freefolk
                  3 archerss placed in Bree
                  1 hobbits and 1 lightCavalry placed in Hobbiton

      Turn Complete - Freefolk
                  Freefolk collect 18 PUs; end with 18 PUs total

      Territory Summary for Freefolk :

      N. Enedwaith : 1 flag, 1 archers, 1 hobbits and 1 spearInfantry
          Eregion : 1 lightCavalry
          Minhiriath : 1 flag, 2 hobbitss
          Cardolan : 1 flag, 3 archerss, 1 hobbits and 3 spearInfantrys
          E. Arnor : 1 flag, 1 archers, 1 lightCavalry and 1 spearInfantry
          Fornost : 1 castle
          Bree : 3 archerss, 1 castle and 2 fortificationss
          S. Downs : 1 archers and 2 hobbitss
          Shire : 1 archers
          Hobbiton : 1 castle, 1 hobbits and 1 lightCavalry

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 18 / 18
          Mordor : 23 / 30
          Rohan : 18 / 18
          Goblins : 18 / 19
          Elves : 20 / 20
          Haradrim : 18 / 18
          Gondor : 32 / 32
          Rhun : 17 / 17
          Dale : 7 / 7
          Khand : 10 / 11
          Dwarves : 16 / 16

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.333
              Median : 4.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Freefolk Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Neutral Combat
                  1 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Dwarves
                  Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

      Combat Move - Dwarves
                  3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Dale
                  6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

      Non Combat Move - Dwarves

      Place Units - Dwarves
                  4 axeInfantrys placed in Iron Hills

      Turn Complete - Dwarves
                  Dwarves collect 16 PUs; end with 16 PUs total

      Territory Summary for Dwarves :

      N. Dale : 9 axeInfantrys, 2 berzerkerss, 2 cannons and 2 phalanxs
          Lonely Mtn. : 1 castle and 6 fortificationss
          Iron Hills : 4 axeInfantrys, 1 castle and 4 fortificationss

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 15 / 15
          Mordor : 23 / 30
          Rohan : 18 / 18
          Goblins : 18 / 19
          Elves : 20 / 20
          Haradrim : 18 / 18
          Gondor : 32 / 32
          Rhun : 17 / 17
          Dale : 7 / 7
          Khand : 10 / 11
          Dwarves : 16 / 16

      posted in Play Boardgames
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      What? You spurn my generous offer of a free factory in Osgiliath? And S. Gondor was free, too. Tricksy!

      Sigh. Perhaps I will make a more generous offer later.

      posted in Play Boardgames
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Dale
                  Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Dale
                  3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

      Non Combat Move - Dale

      Place Units - Dale
                  1 archers and 2 spearInfantrys placed in Lake Town

      Turn Complete - Dale
                  Dale collect 7 PUs; end with 7 PUs total

      Territory Summary for Dale :

      N. Dale : 3 archerss, 1 heavyCavalry and 3 spearInfantrys
          Lake Town : 1 archers, 1 castle, 4 fortificationss and 2 spearInfantrys

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 15 / 15
          Mordor : 23 / 30
          Rohan : 18 / 18
          Goblins : 18 / 19
          Elves : 20 / 20
          Haradrim : 18 / 18
          Gondor : 32 / 32
          Rhun : 17 / 17
          Dale : 7 / 7
          Khand : 10 / 10
          Dwarves : 16 / 16

      posted in Play Boardgames
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Gondor
                  Gondor buy 2 rafts, 7 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

      Combat Move - Gondor
                  3 spearInfantrys moved from Andrast to Druwaith Laur
                  1 heavyCavalry moved from Anfalas to Druwaith Laur

      Combat - Gondor
                  Battle in Druwaith Laur
                      Gondor attack with 1 heavyCavalry and 3 spearInfantrys
                      Neutral defend with 1 spearInfantry
                          Gondor roll dice for 1 heavyCavalry and 3 spearInfantrys in Druwaith Laur, round 1 :  1/0 hits
                          Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 :  0/1 hits
                          1 spearInfantry owned by the Neutral lost in Druwaith Laur
                      Gondor win, taking Druwaith Laur from Neutral with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 spearInfantry

      Non Combat Move - Gondor
                  3 spearInfantrys moved from Anfalas to Pinnath Gelin
                  10 undeads moved from Paths of the Dead to Lamedon
                  3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
                  2 heavyCavalrys moved from Anfalas to Lebennin
                  1 spearInfantry moved from S. Gondor to S. Gondor Coast
                  1 spearInfantry moved from Tolfolas to S. Gondor Coast
                  1 spearInfantry moved from Belfalas to Lebennin
                  2 caravels and 2 spearInfantrys moved from S. Gondor Coast to Gilrain
                  2 spearInfantrys moved from Gilrain to Lebennin
                  1 towerGuard moved from Andrast to Lefnui
                  1 galleon and 1 towerGuard moved from Lefnui to Gilrain
                  1 towerGuard moved from Gilrain to Lebennin
                  2 galleons moved from S. Gondor Coast to Morthond
                  1 galleon moved from Lefnui to Morthond
                  2 heavyCavalrys moved from E. Osg. to Lossarnach
                  2 spearInfantrys and 2 trebuches moved from W. Osg. to Lossarnach
                  1 galleon moved from Gilrain to Anduin Mouth
                  1 spearInfantry moved from E. Osg. to W. Osg.
                  1 spearInfantry moved from E. Osg. to Anduin Mouth
                  1 galleon and 1 spearInfantry moved from Anduin Mouth to Gilrain
                  1 spearInfantry moved from Gilrain to Lebennin
                  3 heavyCavalrys moved from Minas Tirith to Lossarnach

      Place Units - Gondor
                  1 raft placed in Andrast Coast
                  1 raft placed in Anduin Mouth
                  7 spearInfantrys and 2 trebuches placed in Minas Tirith

      Turn Complete - Gondor
                  Gondor collect 32 PUs; end with 32 PUs total

      Territory Summary for Gondor :

      E. Osg. : 1 castle
          W. Osg. : 1 castle and 1 spearInfantry
          Minas Tirith : 1 castle, 7 fortificationss, 7 spearInfantrys, 4 towers and 2 trebuches
          Lossarnach : 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches
          Lebennin : 2 heavyCavalrys, 4 spearInfantrys and 1 towerGuard
          Lamedon : 10 undeads
          Anfalas : 1 castle and 3 fortificationss
          Andrast : 1 castle and 4 fortificationss
          Pinnath Gelin : 3 spearInfantrys
          Druwaith Laur : 1 flag, 1 heavyCavalry and 3 spearInfantrys
          Anduin Mouth : 1 raft
          Gilrain : 2 caravels and 3 galleons
          Morthond : 5 galleons
          Andrast Coast : 1 raft

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 15 / 15
          Mordor : 23 / 30
          Rohan : 18 / 18
          Goblins : 18 / 19
          Elves : 20 / 20
          Haradrim : 18 / 18
          Gondor : 32 / 32
          Rhun : 12 / 12
          Dale : 9 / 9
          Khand : 10 / 10
          Dwarves : 16 / 16

      Dice Statistics:

      Total
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Neutral Combat
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Elves
                  Elves buy 1 hobbits and 4 towers; Remaining resources: 0 PUs;

      Combat Move - Elves
                  1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
                        Elves take Eregion from Neutral
                  1 eagles and 1 ents moved from E. Mirkwood to W. Mirkwood
                  1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood
                  2 eagless moved from Lorien to W. Mirkwood
                  1 hunters moved from High Mirkwood to W. Mirkwood
                  1 ents moved from High Mirkwood to Withered Heath
                        Elves take Withered Heath from Neutral

      Combat - Elves
                  Battle in W. Mirkwood
                      Elves attack with 3 eagless, 2 entss and 3 hunterss
                      Goblins defend with 3 wargss
                          Elves roll dice for 3 eagless, 2 entss and 3 hunterss in W. Mirkwood, round 1 :  3/0 hits
                          Goblins roll dice for 3 wargss in W. Mirkwood, round 1 :  0/1 hits
                          3 wargss owned by the Goblins lost in W. Mirkwood
                      Elves win, taking W. Mirkwood from Goblins with 3 eagless, 2 entss and 3 hunterss remaining. Battle score for attacker is 15
                      Casualties for Goblins: 3 wargss

      Non Combat Move - Elves
                  3 eagless moved from W. Mirkwood to Lorien
                  5 hunterss and 2 wizards moved from High Mirkwood to Iron Hills

      Place Units - Elves
                  4 towers placed in Lorien
                  1 hobbits placed in High Mirkwood

      Turn Complete - Elves
                  Elves collect 20 PUs; end with 20 PUs total

      Territory Summary for Elves :

      Rivendell : 1 castle, 12 fortificationss and 2 towers
          High Mirkwood : 1 castle, 2 fortificationss, 1 hobbits and 1 tower
          W. Mirkwood : 2 entss and 3 hunterss
          Lorien : 1 castle, 3 eagless, 6 hunterss, 7 towers and 2 wizards
          Withered Heath : 1 flag, 1 ents
          Eregion : 1 flag, 1 hobbits, 6 hunterss and 2 wizards
          Iron Hills : 5 hunterss and 2 wizards

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 15 / 15
          Mordor : 23 / 30
          Rohan : 18 / 18
          Goblins : 18 / 19
          Elves : 20 / 20
          Haradrim : 18 / 18
          Gondor : 31 / 33
          Rhun : 12 / 12
          Dale : 9 / 9
          Khand : 10 / 10
          Dwarves : 16 / 16

      Dice Statistics:

      Total
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Goblins Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
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      VitP
    • RE: Harpoon

      If you’re interested in computer Harpoon, you need to check out AGSI (computerharpoon.com) and harpgamer (harpgamer.com/harpforum/index.php). Tell them I sent you.

      posted in Other Games
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Rohan
                  Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Rohan
                  1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
                  2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
                  1 spearInfantry moved from Helms Deep to Westfold

      Non Combat Move - Rohan

      Place Units - Rohan
                  4 spearInfantrys placed in Eastfold
                  2 spearInfantrys placed in Helms Deep

      Turn Complete - Rohan
                  Rohan collect 18 PUs; end with 18 PUs total

      Territory Summary for Rohan :

      Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys and 1 tower
          Westfold : 3 heavyCavalrys, 8 lightCavalrys and 6 spearInfantrys
          Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrys

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 15 / 15
          Mordor : 23 / 30
          Rohan : 18 / 18
          Goblins : 12 / 12
          Elves : 21 / 22
          Haradrim : 18 / 18
          Gondor : 31 / 33
          Rhun : 12 / 12
          Dale : 9 / 9
          Khand : 10 / 10
          Dwarves : 16 / 16

      posted in Play Boardgames
      V
      VitP
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Freefolk
                  Freefolk buy 2 archerss, 2 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs;

      Combat Move - Freefolk
                  1 lightCavalry moved from Breelands to Minhiriath
                  2 hobbitss moved from Shire to Minhiriath
                  1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath

      Combat - Freefolk
                  Battle in Minhiriath
                      Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
                      Neutral defend with 1 spearInfantry
                          Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 1 :  1/1 hits
                          Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 :  0/1 hits
                          1 spearInfantry owned by the Neutral lost in Minhiriath
                      Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 spearInfantry

      Non Combat Move - Freefolk
                  2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                  1 archers moved from Breelands to S. Downs
                  1 archers and 2 spearInfantrys moved from Fornost to Breelands
                  2 hobbitss moved from Hobbiton to Shire

      Place Units - Freefolk
                  1 archers and 2 hobbitss placed in Bree
                  1 archers and 1 lightCavalry placed in Hobbiton

      Turn Complete - Freefolk
                  Freefolk collect 15 PUs; end with 15 PUs total

      Territory Summary for Freefolk :

      Minhiriath : 1 flag, 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
          Fornost : 1 castle
          Breelands : 1 archers and 2 spearInfantrys
          Bree : 1 archers, 1 castle, 2 fortificationss and 2 hobbitss
          S. Downs : 3 archerss and 3 spearInfantrys
          Shire : 2 hobbitss
          Hobbiton : 1 archers, 1 castle and 1 lightCavalry

      Production/PUs Summary :

      Saruman : 10 / 10
          Freefolk : 15 / 15
          Mordor : 20 / 20
          Rohan : 18 / 18
          Goblins : 12 / 12
          Elves : 22 / 22
          Haradrim : 18 / 18
          Gondor : 33 / 33
          Rhun : 12 / 12
          Dale : 9 / 9
          Khand : 10 / 10
          Dwarves : 16 / 16

      Dice Statistics:

      Total
                  3 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 3.500
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Freefolk Combat
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Neutral Combat
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      V
      VitP