The WWII scenario on the old Civilization II (gold edition) PC game.
Posts made by Viracocha
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RE: Best WW2 Videogame you have played!posted in World War II History
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RE: Minnesota is Axis territory..posted in Player Locator
@Nicky:
Looking to expand gameplay in Minnesota… any takers?
Nick
I know some folks who play there - twin cities territory?
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RE: Possible new rule book, and/or boxes with correct stuff?posted in Axis & Allies Pacific 1940
The Errata for the Anniversary edition is bigger. Who’s demanding updated rule books for that?
The power of a little extra tartar sauce is amazing.
Yeah, a little. But the errors (IMHO) are of a ‘lesser’ nature (we don’t use Fighter Interceptors = the math shows it isn’t worth the risk - makes sb’s pointless, and we keep the straits open so no biggy there, so this is arguable from others I suppose). And as another said, AA50 was just better quality all-around.
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
IMHO, they’re perfect. So FMG… glancing through some history books, noticed that the Italians had some pretty interesting aircraft during WWII (hint hint… can we get a glimpse? Or did I miss those…).
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RE: Edgar Allen Poeposted in General Discussion
A really interesting read, “The Poe Shadow” by Mathew Pearl.
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RE: Axis too strong??posted in Axis & Allies Anniversary Edition
@Frontovik:
no NO’s and VC’s
like it was ment ;)Wham! Hardcore. I like the NO’s - but some of my crew have a similar outlook, it’s good stuff as well.
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RE: Getting a new A&A gameposted in General Discussion
@Brain:
Hehaeh… these past couple post gave me a chuckle - when I needed it (rough day).
Relax, unwind and play a game of A&A. That should help.
Right… poured out a pint… but no one to play with - guess I’ll just play with myself (that just never sounds good).
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RE: Getting a new A&A gameposted in General Discussion
@Brain:
@Brain:
There is a guy selling it on ebay for $450. Sounds pretty reasonable to me. :-D
Makes me wonder why I only bought one…
oh yeah… groceries, mortgage, utilities…
Doesn’t it suck how life gets in the way of a good time.
well yeah but that was last year.
Now, as we speak, I’m sitting inside a cardboard box under a highway overpass with six copies of AAP40 revelling in my sufficiency of Japanese tac air.
Hehaeh… these past couple post gave me a chuckle - when I needed it (rough day).
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RE: Getting a new A&A gameposted in General Discussion
AAA50, without a doubt the best edition out there. Unfortunately, finding it at a reasonable price is the hard part.
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
Looks awesome. Any time table when the whole set will be ready?
What he said! And where can we pre-order these?
On a side note (since this is my first post), I just want to tell everyone on these forums that you guys got me back into Axis and Allies with all your valuable input and comments! And of course, Field Marshal Games for their support and projects. SO THANK YOU!
Excellent, nice to hear you’ve returned and welcome aboard. :-D
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RE: Dardanelles Closed to Sea Movementposted in 1941 Scenario
We leave the rules alone, the Dardanelles is open. Though we have on occasion played with some modified Neutrality rules which effect it.
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RE: Axis too strong??posted in Axis & Allies Anniversary Edition
Fortunately, Germany and Italy are relatively weak, so it’s not hopeless for Allies. So….I think the map dynamics favor teaming up on Western Axis and destroying them before Japan destroys the Allies.
The problem with ganging up on Germany/Italy is that Japan is left completely unchecked and gets out of control very quickly. If the Allies dont kill Germany by Round6 the game basically defaults to an axis win because by then half the territories on the board are owned by Japan which is making 70+ IPCs a turn. I really dont like the idea of Japan being an unstoppable force on the mainland that steamrolls everything in its path. I think the whole intent of China was to somewhat impede Japan’s progress on the mainland. Unfortunately China was implemented very poorly and tends to get completely devastated on round1. This is another imbalance created by the turn order as China should also go before Japan.
Khobai, again, what you’re saying makes a lot of sense, and there is a large consensus on these boards that has been saying exactly the same thing you just did.
My playing experience has sometimes been exactly what you described, but sometimes not. Once I played Japan in a multiplayer game in '41. The USA player built 100% in the Pacific for the entire game. Maybe it was because I was surprised, or because I underestimated it, but I got absolutely dismantled after not too many turns. It was a no tech game, also. I am a good player. I am currently about 20-4 in 1v1 games on these forums, playing a wide variety of players. I usually go after Japan 100% with USA (although I usually play the '42 scenario) with great success. There is a lot of money in the Pacific for the Allies, and you don’t have to get to the big money islands to be rewarded, with NO’s. UK and USSR have always been powerful enough for me to handle Germany and Italy. But on more than one occassion, for various reasons, (one was LRA for USA in turn 1, which destroyed all my transports) I have been absolutely dismantled as Japan in the early going on at least 3 different occassions. I know that makes me sound incompetent, but I really don’t think that’s the reason.
So what I’m saying is, keep playing, and don’t think you’ve got it all figured out yet. I have never played with changing up turn orders and I never throw China bones to start with, unless my opponent insists. I have found this game to be balanced - that is - I don’t care if I have Axis or Allies and I don’t do any bids or rule changes that benefits one side more than the other.
Just thought I’d share my experiences.My 2 cents:
I don’t play on the forums, but I have been playing A&A since the Nova edition against a wide variety of opponents from all over the world. Totally agree with you gamerman01. We don’t even use bids - and closing the straits is for wimps, eh eh eh. The 41 scenario with NO’s is harder for the allies, true, but still very viable as per the setup straight from the rulebook. Admittedly, we have played some games using modified NA’s which boost China (Conscription! China goes first), and it levels it out nicely from the start, it makes the game a little longer but it is not a necessity (though it does provide a little more ‘historical accuracy’ - if one can apply the word to A&A, and it makes it more interesting). I like that you put your money where your mouth is gamerman, nothing better than an old-fashioned throw-down to prove a point.
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RE: Field Command: Singapore 1942posted in Other Axis & Allies Variants
@Imperious:
I just got my three copies!!!
This game is UBER QUALITY!!!
The pieces are in AA scale, in fact these are great!!!
The map is even wrapped in plastic and the game comes with trays, chips and dice. The chips are smaller however ( grey and white)
you get 9 dice D6,D4, D8,D10
The pictures with AAP40 side by side are forthcoming… stay tuned
also the game comes with lots of scenarios and REALLY THICK TOKENS FOR CONTROL. THICKEST THINGS EVER!!!
http://www.mediafire.com/?sharekey=1719431d339c3594b4e0c5efb3960d791d736ee86331ac9d
No more using US artillery in China for you!
That does look like a great game. Definitely need play reports! +1 (again) to you for finding another great game!
Actually, I found the game. But no biggy, as long as it gets out there and someone can give us a review or two…
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RE: "Danzig Class Transport"posted in Axis & Allies Revised Edition
I don’t know if it was an actual class, I think that was just what the designers tacked on there. Danzig was a port where many of the German ships were built…
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RE: Field Command: Singapore 1942posted in Other Axis & Allies Variants
Yeah, I was just josh’in. :-P
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RE: Field Command: Singapore 1942posted in Other Axis & Allies Variants
Well, what about the three reviews since you pointed out that you promptly ordered three copies… when are you posting those? C’mon, get on it.
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
Can only add that my anticipation is of the level that it makes me jittery. :-o
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
After I posted the chines stuff, I now got 71 smites.
Please dont smite the messenger. It was not me that made the ugly-looking chines uniforms. I just posted the pic.
I don’t understand why you’d get smites for posting those… not only is it just a suggestion, I think they’re pretty good sculpts - hell of a lot better than those that come with the game. And as already mentioned, who gives a <censored>about the useless ‘smite’ function…</censored>