:x :x
Epl rd3
A: 2tnk
Rolls: 2@3; Total Hits: 12@3: (6, 2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
:x :x
Epl rd3
A: 2tnk
Rolls: 2@3; Total Hits: 12@3: (6, 2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
Grrrrr……come on guys kill the ruskies
Epl rd2
A: 1inf, 2tnk
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (2, 4)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Epl rd1
A: 2inf, 2tnk
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 6)2@3: (6, 6)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Bal rd1
A: 3inf, 1tnk, 1fgt, 1tac
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (3, 2, 5)2@3: (1, 1)1@4: (1)
D: 3inf
Rolls: 3@2; Total Hits: 03@2: (5, 3, 3)
France rd3
A: 4mech, 3art, 3tnk, 1fgt, 2tac
Rolls: 1@1 6@2 4@3 2@4; Total Hits: 41@1: (5)6@2: (1, 1, 4, 5, 2, 3)4@3: (1, 5, 4, 5)2@4: (5, 5)
D: 1fgt
Rolls: 1@4; Total Hits: 01@4: (5)
France rd2
A: 1inf, 4mech, 3art, 3tnk, 1fgt, 2tac
Rolls: 2@1 6@2 4@3 2@4; Total Hits: 42@1: (4, 2)6@2: (4, 6, 2, 1, 6, 2)4@3: (4, 4, 4, 4)2@4: (3, 6)
D: 2art, 2tnk, 1fgt
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 3)2@3: (5, 6)1@4: (2)
France rd1
A: 6inf, 4mech, 3art, 3tnk, 1fgt, 2tac
Rolls: 7@1 6@2 4@3 2@4; Total Hits: 77@1: (3, 4, 1, 4, 2, 4, 1)6@2: (4, 5, 4, 3, 4, 2)4@3: (2, 5, 1, 6)2@4: (1, 3)
D: 7inf, 2art, 2tnk, 1fgt
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 2, 6, 1, 3, 5, 6, 1, 6)2@3: (5, 6)1@4: (3)
SZ111 rd1
A: 1SS, 2fgt, 1tac, 1bmb
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (4, 2)2@4: (3, 4)
D: 1DD, 1BB
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
Wow…everyone had their game on!
SZ112 rd1
A: 1CA, 1fgt, 1tac, 1BB
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 2)2@4: (1, 1)
D: 2CA
Rolls: 2@3; Total Hits: 22@3: (2, 3)
SZ91 rd1
A: 2SS
Rolls: 2@2; Total Hits: 22@2: (2, 1)
D: 1CA if SS misses
Rolls: 1@3; Total Hits: 01@3: (6)
Come on U-Boat commanders, fire those torpedos!
SZ106 rd2
A: 2SS
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D: 1DD
Rolls: 1@2; Total Hits: 11@2: (1)
Dice…
SZ106 rd1
A: 2SS
Rolls: 2@2; Total Hits: 02@2: (4, 5)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (3)
Oh no the game is lost- you can’t recover from burning that much cash as Axis. There’s little grace for Axis mistakes in this game. Yeah, this game is trash. Start over…I’ll have to mind my Ps and Qs with movement and such.
Any other sucker punch tactics I should be aware of??? Ones that are not too directly stated in the rules???
Giving up England in G2 like you did is recoverable for Allies but burning $56 in TTs is not, simply because Axis has little room for error like that. My strong opinion anyway.
Wouldn’t be easier to just restart at G2??? Then again, I guess you would like a mulligan yourself for giving up England…
Start over or Turn 2 restart???
There are no “Start Over, restart, or mulligans” if you want to conceed we can start a new game.
As far as “brilliant strategic manuevers” not listed or clear, none really come to mind. My advice…if you think your safe, you better double check.
Just read the Europe rulebook- it is clear there so I stand corrected. If I would have known that I would have built them in z113 or something- I think you also caught me with no aircraft to scramble there either- nice move indeed. So can I have a mulligan or should we start over???
Your game is far from lost, but if you want to conceed and start a new game, i’m ok with that. If you want a mulligan, go play golf. :lol: :lol: :lol:
Wow…very sneaky indeed.
This this pass through Kreighund???
Even if it did I’m definitely going to ask him to clarify this better in the FAQs. Very ambiguous to me, though I guess it seems legal. The term “risky mission” must be clarified better especailly in this kind of situation.
What a sucker punch. :lol:
Bending the rules- that’s called a “bend not break the rules” strategy- nice cheapshot. :-)
Well, if this passed through Kreighund, then I’m going to ask that we start over- if I would have had a clearer understanding of that rule (or if the stupid rulebook was better written- gosh there’s always loopholes in these rules sometimes). I wouldn’t have left 8TT hanging like that- in fact, I remember counting the tac’s moves including a carrier pickup!!!- wow, that’s below the belt man- very dirty- I like it!!! I’m ticked but I’m laughing at the same time. :lol: :x :lol: Nice one!!!
Or…if you want we can rewind and do the turn 2 over. That move just burned $56- too much of a waste of time for me to continue.
definitely clear it with Krieg, for your own peice of mind. The term “risky mission” must be your own invention, it shows up no where i’ve seen.
Whoa…hold on chief…this move on UK2 makes no sense according to my maps
SZ110 (German Fleet)
1DD sz92SZ112 (1SS, 8TP)
1tac Gib will land on CV from sz92 after SZ110 is cleared.1. Why did you send a lone DD into a German fleet??
2. The tac from Gibraltar can’t make the flight to pillage the 8TTs. By rules you can’t do “risky missions”-also you didn’t even attempt the redevous for the tac so you shouldn’t get the credit for the kill of 8TTs.
Outside the box strategy, and perfectly legal. I only have to show that a landing is “Possible” however unlikely. Had the DD killed the German fleet in SZ110, the CV would have moved in to pick it up. But alas the poor DD wasn’t up to the task, so the pilot drown when he ran out of gas. With no plane to pick up, the CV was free to move elswhere.
This rule\tactic has been discussed many, many, many times and deemed legal.
G1
Purchase $30
1CV
2mech, 1tnk
DOW: Russia
CM:
SZ106 (1TP, 1DD)
1SS sz117
1SS sz118
SZ91 (1CA)
1SS sz103
1SS sz108
SZ112 (2CA)
1CA, 1BB sz113
1fgt Norway
1tac Germany
SZ111 (1DD, 1BB; 1fgt Scramble)
1SS sz124
1bmb Germany
1fgt, 1tac Wgr
1fgt Hol
France (7inf, 2art, 2tnk, 1fgt)
3inf, 2art, 3tnk Hol
3inf, 1art, 4mech, 1fgt, 2tac Wgr
Bal (3inf)
3inf, 1tnk, 1tac Pol
1fgt Hun
Epl (2inf)
2inf Hun
2tnk Sgr
Bes (2inf)
2inf, 1tnk Rom
1tnk Hun
Need Scramble orders for SZ111