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    Posts made by Violent.copper

    • RE: Allied bid placement strategies

      Also another bid that is ilegal in triple A… I do not know about on here, If you want to save sz 2, place a destroyer in sz 8, block the subs.

      A LEGAL bid maybe place a dd in 12 that way germany needs two hits not just one to save the italian fleet round 1 and if germnay is feeling unlucky they throw an extra unit at sz 12, and YOU MIGHT be saving sz 2 because the german needs to hit 12 with more units…the standard 1 sub two fighters against this bid gives the germans a 52% chance of winning…that being said they don’t have to win they just have to leave only a cruiser in that sz…or take out the fighter in egypt

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Allied bid placement strategies

      zhukov pretty much summed it up.

      I am a fan with 11-13 ipc bid that 1inf to egypt. one inf/art/or tank in east ukraine, and one tank in belo.

      13 bid 10 could go to russia 1 inf kare 1 art east ukraine 1 inf cauc to stop a kare opening which i haven’t seen work with a wide range of sucess.

      i have seen a 13 bid go all to russia two arts one in eu and one in belo, and a tank in russia…that allows for a pretty good round 1 counter at the cost of egypt.

      as for saving sz 2 germans have two options if you place a dd in sz 2 hit it with 2 subs a fighter and a bomber and then do sz 12 with only 2 fighters(needing only to kill the dd in 12 to save the italian fleet)this one you mentioned or they can ignore sz 2 and kill sz 9 and 12 with sub/bomber to 9, and sub/ 2fighters to12… but i am a fan of hitting sz2 if the dd bid is there but thats just preference

      i have yet to see a great pacific bid work. thoughts on that are reinforce india(for a factory), that would mean something like tank in egypt, inf in india, and a inf/or better what is leftover with the bid… then move tj, to persia and tanks to persia and a the egypt fighter to india and reinforce india with russain units, a inf or two to persia round 1 or/with a tank support round two in india…usually however a good german can beat this
      i dont advise doing it just some thoughts to fuel the topic

      some bids that are illegal on triple A but idk if they are illegal here, 12 dollars to russia, bomber in bury and hit the jap dd and two tranies off the carolines. or you could buy two  russian subs and place sz 56 and wipe out the jap carriers and fighters off midway…these bids are illegal in triple A but idk the exact bid rules on .org

      posted in 1941 Scenario
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      Violent.copper
    • RE: Why defend Italy when you can defend South france?

      @Jercules:

      I’ve got a novel solution for you…

      G1: Take Paris with all reaching 2 move units, and leave the rest of France alone. Put some air down in SI to try and dissuade an allied attack on the Italian navy.

      On I1, take SF with as many units as possible. Try and save as many transports as you can (although this is largely out of your hands).

      G2: Use all of those mech units to crush Normandy. Build a few transports, so as to make it look like you have that all in Normandy to set up a Sealion.

      By now, hopefully, there is a fairly-sized stack of units in Gibraltar.

      I3: Attack Spain with your SF ground and whatever else is necessary (transports with sb, planes, etc.)

      G3: I’m sure you’ve guessed it by now… blitz through to Gibraltar.


      I have yet to try this in a game for only one reason: Turkey. Sweden going pro-allies is not much of a problem; if anything can reach it, Germany hasn’t done her job.

      But what can be done about Turkey? Russia would get 8 free troops, +2 IPCs, AND a bonus!

      I wouldn’t do this simply because it turns EVERY SINGLE netrual turns against you and allows the U.S to land full force and walk through spain… I edited the post slightly to suggest a Sealion.  a sealion with the bombing raids would forever stop the naval base and stop anyone from ever worrying about the invasion an invasion of south italy without seeing it coming when he moves into the med

      posted in Axis & Allies Global 1940
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      Violent.copper
    • RE: Why defend Italy when you can defend South france?

      @MacNaughton they move in and the they can be repelled, by killing off there landing that will now be touching, North italy and pairs, and by moving into the Med the U.S cant be reaching the northren teritories…IF a sea lion is threatened then yes I think Italy can get by without North africa because if the UK doesnt take the Sealion Seriously(and build in africa/ send units to africa early on) they Lose there capital…

      @special Forces… Vailed point, the interceptors would almost definantly would be sent to counter this, so this will not be an end gib strat as intended but it could be used as a delay strat/misdirection reaon* there would need to be ground units(to defend against a itlian landing) and fighters there to intercept…and the sooner they load Gib with fighters the sooner u pull outta south france…if they pull thier interceptors out then the bombers return(most likely from sout italy), it would definantly lock down enemy planes to be permenatly stationed there…which leads me to wish i could change the title, to “slowing down the allies”

      posted in Axis & Allies Global 1940
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      Violent.copper
    • Alpha 3, sealion dead? I dont think so.

      I’ll start this post with the end the Sealion is the way to go.

      G1 buy 1 AC 2 trannies

      land battes turn 1 G1 are pre-determined, France and Yugo….u can go normady(kills the north turn 1 and Italy kills the south) or u go south France(so u can place boats in the Med as germany) ur call hell i havent spent to much time but I’m sure u can statisically take all of France(don’t think u’d want to because u would lose more units in France)…
      so navy battles i don’t see why u just dont kill em all.
      sz112 defender 2 cruisers
      send
      113
      1 tac from poland, 1 fighter west germ(this fighter goes italy).
      u win this battle 99%

      sz 111 max defender dd, BB, fi.
      send
      118
      124
      Norway 1 fighter
      holand 1 fighter
      west germ 2 tac
      win 97%

      sz 110 max defender 1 cruiser 1 bb 2  fighters
      send
      108
      103
      germ 2bombers and 1 tac(landing on the sz 112 AC)
      west germ 1 fighter 1 tac
      95%
      leaving the last fighter in hungary use it for yugo and and land it in south italy

      The only sub unused is the one in sz 117 U can send it to 106 to fight the dd and chance it or hold this sub in reserve and send it north to 124 if u please

      Now land 2 planes on the new Carrier in 112, land the rest of the planes in west Germany, (of course send the two fighters I mentioned early to south Italy),
      So now you have a BB(probably damaged) a cruiser an AC two planes on it and 3 that can scramble. In sz 112 along with 2 trannies bought and 1 trannie u started with(3trannies)…the UK, counter with 1 cruiser, 1 dd 3 fighters and a bomber… Germany defends with 99% certainty that he wins.

      Turn 2 Germany buys 6-7 more trannies and depending on how UK bought  maybe they buy an AC to further strengthen the navy(or ground units if UK doesn’t have what it takes to kill ya) … move 9-10 transports worth of units to west  Germany so U can pick them up…Mop up remaining Navy the UK has
      Bomb the UK, to lower the amount of units there (not necessary though)
      Italy should have north Africa (or is about too) and Have sent some units to south Europe to defend and late can open…
      Turn 3 comes and Germany Sacks UK…. With 18-20 gorund units and roughly 9-11 air units depending on turn 1 scrambles and then the amount of air shot down by AA Guns,

      Turn 4 Sealion worked on UK, and UK Is out of the game  Italy has Africa, and 9 transports a turn will be landing in North Russia along with all that remaining Air from turn 3, and Italy is helping in south Europe thus “can opening” the south… Russia is going to fall and US won’t have a say in Europe until U.K is sacked… Game over Allies.
      So the Sealion is the way to go.
      P.S. Alpha 3 is a new version so I like many of you have not played many games on this version, but I think this version favors the Axis

      posted in Axis & Allies Global 1940
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      Violent.copper
    • Why defend Italy when you can defend South france?

      So as is the turn order for the latest Alpha 3 versioin…
      Turn Order:
      1st. Germany
      2nd. Soviet Union
      3rd. Japan
      4th. United States
      5th. China
      6th. UK
      7th. Italy
      8th. ANZAC
      9th. France

      Everyone would agree the U.S fleet off Gibraltar is the place to be when your the Americans helping your European Allies.
      I mean look at it the US can reach Norway, Italy(north and South), west Germany, pretty much all costal territories west of Berlin…

      as the axis, that SUCKS
      my solution is so simple its ridiculous, BOMB THE GIBRALTAR NAVAL BASE

      check it out turn order, U.S, UK…Italy bombs…Germany Bombs…U.S(u.s players says damn my navy can only go 2 spaces) U.K spend money…Italy Bombs…Germany Bombs…U.S(u.s players says damn my navy can only go 2) repeat sequence N amount of times

      Defend South France INSTEAD OF ITALY and u can bomb GIBRALTAR all day No air base required

      as Italy NEVER take Morrocco OR Algeria BECAUSE IT IS FRENCH, and when the U.S take the teritory back it becomes U.S and they will just Build a naval base in Morrocco of their own and laugh at ur bombing raids.

      so there it is, U.S is off your back, and the U.K economy is hurting just that much more…

      P.S i don’t read all of the threads but from what I have seen this hasn’t been pointed out yet

      Edit: If this move is coupled with a Sealion it stops the U.S from ever ever moving 3 and significanty cuts the allies in europe

      posted in Axis & Allies Global 1940
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      Violent.copper
    • RE: Best online version?

      @ragnarok628:

      which map is just the normal AA42 version?  i see tons of maps but can’t find the ‘real’ game in there.

      World War II V4 is the spring 1942 edition
      World War II v3 1941 is the anniversary edition

      posted in Axis & Allies Spring 1942 Edition
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      Violent.copper
    • RE: German Strategy…beef up the navy or straight to Moscow?

      i’ve seen both in spring 1942 version most success with a fighter a turn to threaten the brittish and a full on ground assult to take down the russians (no navy)

      posted in Axis & Allies Spring 1942 Edition
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      Violent.copper
    • RE: Best online version?

      my favorite online version is triple a.

      to download go here its free and fun!!!––> http://bit.ly/aTuuyA

      download maps here—> http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml

      check it out its loads of fun

      posted in Axis & Allies Spring 1942 Edition
      V
      Violent.copper
    • RE: Eastern US to sea zone 9 = 1 move?

      it’s 2 moves from EUS to sz 9, thats how everyone i’ve ever seen play it including myself.

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Which is better for USA?

      I like to send U.S on a KGF personaly but i was playing some triple A and the argument arose from one of the more experienced guys that going Pacific with the U.S is actually better so I was curious as to what everyone thought.

      posted in 1941 Scenario
      V
      Violent.copper
    • RE: Which is better for USA?

      @JimmyHat:

      in low luck how are the results of the bombing raid figured out?  every 2 bombers that get through equal a roll of 7?  How much damage would 5 bomber do if they took no casualties?

      @Violent.copper:

      #2 this one is what im most interested in. we’ll say because of the egypt bid the fighter is still alive and germany didn’t atempt egpyt because they only had a 49% chance of winning. so this allows for ur bombing campaign so we know with LL if i throw 5or6 bombers to sbr im losing one for sure. so thats 12 dollars every turn after u have 6, how do u get the money as U.k to have a navy? the turn two attack is only gonna work if TJ is open to land the bobmers but then they will probably get killed by the japs, if all the bombers are in TJ.

      I was just saying u know ur gonna lose one bomber a turn and to replace it u need to buy 1 bomber a turn which is 12ipcs i didn’t say anything about knowing what damage u will dish out in sbr…the only result known is that if u throw 6 bombers in the sbr u lose 1.
      @axis_roll:

      @Violent.copper:

      #2 this one is what im most interested in. we’ll say because of the egypt bid the fighter is still alive and germany didn’t atempt egpyt because they only had a 49% chance of winning.
      ….
      the turn two attack is only gonna work if TJ is open to land the bobmers but then they will probably get killed by the japs, if all the bombers are in TJ.

      so if Germay doesn’t attack egypt G1, that would allow UK to have in TRJ 4 inf,art,tank + remaining RAF after sinking the Italian navy on UK2.  Not a real gimme for Japan J3.
      Don’t forget the Russian turn 1 inf buy in Cau and/or tank buy on R2 can be moved in to help UK protit wont be in africaect TRJ against a J3 attack.Based on these thoughts, I think whatever RAF is left alive should be OK.

      A I1 attack on Tj usually followed by a G2 attack will take TJ turn 2 so then the Russian take TJ back with a few tanks because it cant spare the inf on round 1 then the Japs take Tj on their turn 2 because i have noticed on triple A players actually will skip over Philippines turn 1 and take the Burma turn one so on turn 2 the can hit TJ with more something like 5inf 1 art and two fighters thus stopping the turn 2 take down. If there is no skip u could pull it off as long as U can afford to throw Russian tanks away from the German front.
      I just don’t see a SBR campaign working if U.K needs U.S boats and U.S needs to maintain 6bombers at all times well the Japs have total freedom, do u know of any games that it has worked that I could review?

      posted in 1941 Scenario
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      Violent.copper
    • RE: Which is better for USA?

      Cts, i guess i should have been more specific dardanelles open, no fighter interceptors either.

      Axis_roll, in case #1 ur saying if germany turtles round 1 go for japs, i agree
      #3 i agree that all the russian shouldn’t move into manchuria probably would just be throwing one in then retreating the rest to Stanovoj.

      #2 this one is what im most interested in. we’ll say because of the egypt bid the fighter is still alive and germany didn’t atempt egpyt because they only had a 49% chance of winning. so this allows for ur bombing campaign so we know with LL if i throw 5or6 bombers to sbr im losing one for sure. so thats 12 dollars every turn after u have 6, how do u get the money as U.k to have a navy? the turn two attack is only gonna work if TJ is open to land the bobmers but then they will probably get killed by the japs, if all the bombers are in TJ.
      IF the tj is open and the japs don’t kill ur RAF, is a bombing campaign gonna work with no brittish landing force? i am assuming the brittish bombing of italy is coming out of caucaus so as to threaten the jap navy too, but then the U.S is going KGF in this strat i am assuming… how will russia fair with no brittish support besides bobmers, the germans can turtle up italy making it hard for the U.S to break, and if the u.s doesnt hold italy the game is over because the japs march into caucaus, then moscow. can a bombing campaign actually work?

      posted in 1941 Scenario
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      Violent.copper
    • Which is better for USA?

      ground rules NO’s,notech, a bid of 6-8 one inf placed in egypt for the UK and the rest russia, Low Luck

      assume standard openings for the axis, U.K navy is dead (exception of dd and tranies off of Aus and Canada) U.S pacific dead except sz 44….Japan bought 2 trannies and a inf round 1, Germany is pressing heavy caucaus/africa (1st turn buy varies), and Italy sets itself up for a can opener.

      Is it better for america to go for a KGF or 100% Japan with a bury stack from russia?

      posted in 1941 Scenario
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      Violent.copper
    • RE: Should Germany Attack Karelia G1 if there is no bid unit?

      To add on to Cmdr Jennifer, You are also leaving the Brittish Navy to Invade the Norway Round 1 or then Sz 5 R2 or R3 overall doing more harm than good to Germany I never want the Allies in SZ5 Personally.

      posted in 1941 Scenario
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      Violent.copper
    • RE: Taking the Phillipines - USA Pacific strat.

      I think this strategy is alrgiht as it is but when you go with a India IC as brittish and say forget the suprise and buy your boats first turn it works better. DarthMaximus has it right in my opinion. I understand the need for the mass fighter swap as you have it Corbeau Blanc  but if you get attacked by subs because thats how i would go as Japs if i only see one destroyer it doesn’t matter how many planes you have if there is no carriers alive and the japs subs will set you back 2-3rounds. your block destroyer dies while you are at the carolines and if they go heavy subs you have to take boats as causulties when you make your philippines run. and if you don’t get the japs islands on you’re first run japan will still have enough IPC’s for the land battle against India and Russia can only fight Germany and Itlay for so long until they are overwhelmed.
      I think that 3 carriers with 6 fighters along with the DD’s is enough to take the philipines get a complex there and start building better boats than the japs because you have more money you can still get your 5 carriers by that point.
      I think the only flaw is trying the suprise build, just putting boats in the water stops the Jap land builds and stops the japs from taking your NO’s in the begining.
      I Like this plan alot though because the Japs usually split their Navy to go South this plan destroys the monster Japan that we all hate as the Allies.

      posted in 1941 Scenario
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      Violent.copper
    • RE: Russian Strategy

      a good Russian strategy depends on what the Allies are doing overall. everything i post is assuming Dice because dice allows the probablity factor unlike Low Luck.
      Also it is important that the Brittsh will kill the Itlian fleet R2 or R3
      KGF
      Buy 4 tanks 1 fighter you have enough inf for turn one not to buy any.
      A basic strategy I like is to give up Karelia leaving one man behind and regroup in Arch(with AA gun from Kar) then R2 counter
      As well as take back the Ukriane R1.
      my buy round two varies but if i can one figther that  being the last one i will buy for Russia heres how i would get the money if going for a fighter buy R2, on R1 i attack Finland with Kar if doable and take ukraine. leaving baltic states and East Poland to the Germans + getting your bouns  for no allies in your country which is a given R1, giving Russia 35 Ipcs on hand. then buy my 4inf 2 art 1 tank 1 fighter giving me two fighters to swap territories with. Fighters act as permanent tanks and don’t die when the territory you just took is recaptured, From R3 out i buy twice as many inf as i do art or tanks and i try not to buy more than two tanks that way i get the most units down so i can hold my capital and still have enough boots to swap with, when The Japs arrive on scene i pick my battles wisely. now at this point the Brittish and the US should be set and start destroying Germany by round 4 which means less pressure against Russia,R5 should be the last German push then you focus mostly on the Japs. russia’s goal now is to swap persia and kill the intial Jap force that will be coming north which won’t be there in force until Round 6. All they have to do by R7 is survive swap novo, persia, Kazak, and Evenki there shouldn’t be any German/ Italian Offense at this point and if there is your done for.

      KJF
      I do the bury stack and along with a India IC (KJF) is going to be built by the Britts I would go with 4tanks and a fighter(or 2inf 1 art) 3 tanks in Caucus R1 then R2 back the inda IC with those three tanks, so India has 4 britt inf 1 britt art and AA gun and 3 rus tanks. versus 4 jap planes and 4 inf Defender wins 73% with 2.78 units left (three tanks). If at all possible I bring those three tanks back R3 by then jap should be buying navy to fight the  U.S.  A KJF means to me three tanks a turn by the britts in India and the Britts killing the Itlian fleet, along with the Britts fighting for Karelia via SZ 4. I then try to back chinghai with one inf a turn from russia.
      My Russia KJF then starts to look more like my KGF but now there is no Japs and all you have to do is just swap one teritory away.

      In all Russian Strategies it is Key that all of your offensive battles take place at least three teritories away from Germany that way you don’t get your guys killed by a spawning tank/German airforce combo.

      Also, Reading this I see alittle bit about a navy and I know for a fact that no surface ships that Russia builds will stand to a german airforce. and subs seem like a waste to me.

      I have yet to try to the bomber strat because I like the fighter defence over the bombers because russian offense isn’t always an option especially if the Italians try a one two punch with the germans and stop the Russian one man blitz blockades.

      posted in 1941 Scenario
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      Violent.copper
    • RE: TripleA back up and running

      i tried to host a game and triplea says that the computer is not connected to the internet and something like that… i turned off the fire windows firewall and tried again but it brought that up again… what did i miss?

      posted in TripleA Support
      V
      Violent.copper
    • RE: Color of German Pieces?

      what are you guys talking about in mine they’re pink.

      (jk they’re Black)

      posted in Axis & Allies Anniversary Edition
      V
      Violent.copper
    • RE: How useful are cruisers??

      In my opinion cruisers are not very useful. Looking from power to power who needs them.
      A German navy won’t take off unless the U.K is asleep.
      The Italians have all the cruisers they need and they don’t really have the money to buy 1 any ways.
      The Japs are doing very few costal attacks and once it is satisfied with BB and Carriers it doesn’t need cruises it needs dd to take a few hits to keep the real expensive stuff alive.
      The U.S.S.R will almost NEVER need a navy and if they ever have that much money to put toward a navy with serious intent then the war is pretty much over.
      As the U.K I would rather use 12 bucks for a bomber because seriously how many places have AA guns when the UK can hit Norway, Poland, Baltic States, North Western Europe, and Finland the only two territories with AA guns are Karelia and Germany. And if you’re going for Germany then and I would say only then would I buy cruisers as the U.K, even then a tank and a transport looks pretty good plus a tank fires every round not just one.
      The only real Power that could use them is the U.S.A, because they are out chill’n in the ocean with no U.S Infantry to back them up in case one gets killed taking back some south Pacific islands. Even then a bomber sounds good because a cruiser to late in the game and you might as well say come get me Jap navy America is trying to add me to its huge fleet that taking back the Philippines, East Indies, Borneo, New Guinea and Solomon islands Where as a bomber can land in Australia help take a few islands and be pretty kick butt in offensive Naval combat.

      I have yet to see why a cruiser is necessary when if you’re worried about bombarding a transport and tank work just as well. And if you’re worried about defense destroyers work swell to take a few hits.

      posted in Axis & Allies Anniversary Edition
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      Violent.copper
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