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    Topics created by VictoryFirst

    • VictoryFirstV

      Test

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      @VictoryFirst

      Did it work?

    • VictoryFirstV

      Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

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      Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.

      Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool

      I wish the best to you, and will be great when you come back

    • VictoryFirstV

      Elche (Axis+15) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 1

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      No problem. I will ask you next month for W@W game.

    • VictoryFirstV

      World at War Game 21

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      ElroodE

      @captainwalker You are right. I will add it when I am up after Entek does Anzac/Dutch

    • VictoryFirstV

      L25 Classic VictoryFirst (Axis) vs dawgoneit (Allies)

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      @VictoryFirst let me no

    • VictoryFirstV

      L25 Ragnell804 Classic (Axis) vs. VictoryFirst (Allies), Game 2

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      @VictoryFirst said in L25 Ragnell804 Classic (Axis) vs. VictoryFirst (Allies), Game 2:

      I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?

      What!? That’s amazing! How can I see it?

    • VictoryFirstV

      L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)

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      @VictoryFirst Sounds good. If you ever want to continue this one or start a new game just shoot me a message. Thanks for the game!

    • VictoryFirstV

      L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)

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      @leemorrison said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):

      I may need you for technical support. Starting and finishing league games doesn’t seem too easy

      OK! I thought we were going to lose you if you thought starting and finishing league games would be a barrier

    • VictoryFirstV

      Rocket not firing when it should

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      VictoryFirstV

      In the following save file of a game of Classic 2nd Edition, the Japanese have a rocket that is three spaces away from an enemy IC (British controlled Berlin). Per the rules, it should get an opportunity to fire. However TripleA doesn’t roll for it. It says in the history: “Japanese has no targets to attack with Rockets”.

      Is this a bug or am I not understanding the rules for Rockets? Here are they for reference.

      0dae4922-840c-4fe6-a9da-f3a43844a1ac-image.png

      triplea_4077_10jap.tsvg

    • VictoryFirstV

      L25 Classic VictoryFirst (Axis) vs. Ragnell804 (Allies)

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      VictoryFirstV

      @Ragnell804 Great, congratulations on your victory. You played very well. I am not going to play the Axis again until someone beats me with them. Have played several solo games and they all ended up in Allied wins. Will set up a new game shortly.

    • VictoryFirstV

      L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)

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      The_Good_CaptainT

      @VictoryFirst all good - take you’re time. I’m always here as you know - haha

    • VictoryFirstV

      Ragnell (Axis) vs. VF (Allies) | Classic, Game 1 - Tournament Rules

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      VictoryFirstV

      Thank you very much for playing, this game went like a breeze. It was a very fun game.

    • VictoryFirstV

      VF (Germany) vs. DoMan (Allies) | Original Europe, Game 6 - Balance 3.0

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      DoManMacgeeD

      @VictoryFirst Game History

      Round: 2 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 4 PUs; Combat Move - Americans 2 submarines moved from U.S. Eastern Coast Sea Zone to U.S. Convoy 2 Sea Zone 2 fighters moved from United States to Atlantic Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Leningrad Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid costs 0 PUs Battle in U.S. Convoy 2 Sea Zone Americans attack with 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in U.S. Convoy 2 Sea Zone Americans win, taking U.S. Convoy 2 Sea Zone from Germans with 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - Americans Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs

      Combat Hit Differential Summary :

      Americans regular : 1.33 Germans AA : 0.83

      AAE-modified-game4-A2.tsvg

    • VictoryFirstV

      VF (Germany) vs. DoMan (Allies) | Original Europe, Game 5 - Balance 3.0

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      VictoryFirstV

      Posted this to the wrong thread lol.

    • VictoryFirstV

      VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0

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      DoManMacgeeD

      @VictoryFirst Game History

      Round: 6 Turn Complete - Russians

      Combat Hit Differential Summary :

      Game History

      Round: 6 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Denmark to Germany 2 infantry moved from Netherlands-Belgium to Germany 3 transports moved from Danish Sea Sea Zone to English Channel Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery and 3 infantry moved from United Kingdom to Atlantic Sea Zone 1 artillery, 3 infantry and 2 transports moved from Atlantic Sea Zone to Danish Sea Sea Zone 3 artilleries, 3 infantry and 3 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 4 artilleries and 6 infantry moved from Danish Sea Sea Zone to Germany 1 armour moved from Tunisia to Egypt Combat - British Battle in Germany British attack with 4 artilleries and 14 infantry Germans defend with 1 aaGun, 1 factory and 26 infantry British roll dice for 1 destroyer in Germany, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 artilleries and 14 infantry in Germany, round 2 : 5/18 hits, 4.33 expected hits Germans roll dice for 26 infantry in Germany, round 2 : 9/26 hits, 8.67 expected hits 9 infantry owned by the British lost in Germany 5 infantry owned by the Germans lost in Germany British roll dice for 4 artilleries and 5 infantry in Germany, round 3 : 4/9 hits, 2.83 expected hits Germans roll dice for 21 infantry in Germany, round 3 : 5/21 hits, 7.00 expected hits 5 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 4 artilleries in Germany, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 17 infantry in Germany, round 4 : 8/17 hits, 5.67 expected hits 4 artilleries owned by the British lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 16 infantry remaining. Battle score for attacker is -28 Casualties for British: 4 artilleries and 14 infantry Casualties for Germans: 10 infantry Non Combat Move - British Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs

      Combat Hit Differential Summary :

      Germans regular : 0.67 British regular : 1.17

      Game History

      Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 7 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 7 infantry and 4 transports moved from U.S. Eastern Coast Sea Zone to Mid-Atlantic Sea Zone 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 artillery, 7 infantry and 4 transports moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 1 transport moved from Danish Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 transports moved from Danish Sea Sea Zone to Celtic Sea Sea Zone 1 artillery and 7 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 infantry and 1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone 2 infantry moved from Denmark to Germany 2 infantry moved from Danish Sea Sea Zone to Germany 2 fighters moved from United Kingdom to Germany 1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone 2 destroyers moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 1 infantry moved from Poland to Germany 1 bomber moved from Denmark to Germany Combat - Americans Battle in Germany Americans attack with 1 bomber, 2 fighters and 5 infantry Germans defend with 1 aaGun, 1 factory and 16 infantry Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 2 destroyers in Germany, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 fighter and 5 infantry in Germany, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 16 infantry in Germany, round 2 : 4/16 hits, 5.33 expected hits 4 infantry owned by the Americans lost in Germany 3 infantry owned by the Germans lost in Germany Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Germany, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 13 infantry in Germany, round 3 : 5/13 hits, 4.33 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Germany 2 infantry owned by the Germans lost in Germany Germans win with 11 infantry remaining. Battle score for attacker is -39 Casualties for Americans: 1 bomber, 2 fighters and 5 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans Place Units - Americans 3 artilleries and 5 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs

      Combat Hit Differential Summary :

      Americans regular : 1.00 Germans AA : 0.50 Germans regular : -0.67

      That’s the game. If you start the next one I will make my move later tonight. Need to do some things at work.

    • VictoryFirstV

      VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 3

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      VictoryFirstV

      @DoManMacgee

      Yes, I think OOB Europe is imbalanced in many ways. After the right strategy became apparent, so far I have only lost 1 game as Germany with OOB rules out of 13 games in total, and that loss was mainly caused by a combination of surprise (my opponent put 4 infantry in Bessarabia and I had never faced that bid before) and terrible dice.

      Let’s play with the balance. Right now I am testing with Ragnell and TGC with an additional German infantry removed from Romania, not sure if you have tried that out before but it seems to have a positive effect on the balance.

    • VictoryFirstV

      VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 12

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      VictoryFirstV

      @Ragnell804

      Great, I’ll do 4 infantry in Ukraine.

    • VictoryFirstV

      Was able to retreat to a just captured territory

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      @VictoryFirst

      It looks like the players - once again - have to take care of the game rules themselves. As v1 rules differ from the Europe 1999 -rulebook.

    • VictoryFirstV

      VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 2

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      VictoryFirstV

      OK, that’s fine with me. I’ll start a new OOB game in a second.

    • VictoryFirstV

      VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 11

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      VictoryFirstV

      Moscow battle: -28.78 / -52 (this one doesn’t really matter but I’ll still include it)
      Total: -142.09 / -85

      Well that TUV Differential went down fast after the Belorussia battle lol.

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