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    Posts made by VictoryFirst

    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      Axis bid: 1 transport in Sea of Japan, 1 infantry in Libya, 1 infantry in Ukraine

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      @Primigenius

      We play this tournament with the following rules:

      • Russia Restricted Turn 1

      • All neutrals are impassable

      • Tech from turn 4

      • Units can be placed in enemy seas

      • New ICs can be bought

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: 2026 Classic Tournament

      Are we playing with the Classic League module or the standard module?

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies .org 2026 Support Drive

      Good to see two new support options! I went with another Gold this year 😁 Thanks for the awesome site!

      And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!

      posted in Website/Forum Discussion
      VictoryFirstV
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee said in Global 1940 & 1943 Expansions Game Reports:

      I’m not sure why he did. I didn’t catch it at the time. Do you remember why those were removed @VictoryFirst ? Long time ago I know :)
      Well, it wouldn’t have affected the outcome. Maybe another hit or two for Spain is all.

      LOL that was because I thought the set up was just for the looks, but was incorrect gameplay-wise. If you happened to invade Spain you had to change it to setup of only infantry

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list 😊

      I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!

      And the best of luck on you guys’ game!

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @The_Good_Captain

      1b8bb7ef-6ae8-45f7-aed3-2b02b31ac615-image.png

      I am not sure where the 17 comes from, because the limit should definitely be 15.

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)

      @The_Good_Captain said in North Africa, Ragnell804 (Allies) vs TGC (Axis):

      @VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)

      Ah thanks! That’s cool with me, I’ll keep track of all your comments and start working on this again.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)

      Good to see you are playing Africa via TripleA! How is it going so far? Is it a fun experience?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      Yeah, I think you are running on version 1.1, while there is a version 1.2. I wasn’t able to load your game because of that. Unfortunately I am not able to see what’s going on with the air units. That’s a weird bug for sure.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @The_Good_Captain I haven’t done anything with the landing shots in the improved module. I tried to fix them but I couldn’t get it to work. It’s best if you use the dice bot on the A&A forum, or the method described in the original notes with the boxes in the top left.

      About the air units, are you running on the correct version? I tried to load your game but I wasn’t able to. The latest version can be downloaded via TripleA.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      @gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.

      I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.

      Good luck with your games! Hope you are doing well šŸ˜€

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: World at War Game 21

      Hi all, sorry for disappearing off the face of the earth. I became so busy with other stuff that I couldn’t even think about A&A anymore. Just letting you know that I am doing well and that I will be AFK for some more time. I will likely make a comeback in the future, probably later this year. You can continue playing without me.

      Wish you the best of luck!

      posted in Team Games
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasn’t sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june šŸ˜€

      Take as long as you need, our game doesn’t walk away!

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      @gamerman01 Everything OK? Japan is ready to cause chaos in Asia šŸ˜€

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Test

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory
              Japanese buy nothing; Remaining resources: 25 PUs; 
      
          Combat Move - Japanese
              2 infantry moved from French Indo China to Sinkiang
              1 fighter moved from French Indo China to Sinkiang
              1 fighter moved from Manchuria to Sinkiang
              3 infantry moved from Manchuria to China
              2 infantry moved from Kwangtung to China
              1 bomber moved from Japan to China
              1 fighter moved from Japan to China
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 1 bomber, 1 fighter and 5 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits
                      1 infantry owned by the Japanese lost in China
                      2 infantry owned by the Americans lost in China
                      Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits
                      Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in China
                      1 fighter owned by the Americans lost in China
                  Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Sinkiang
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits
                      Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Americans lost in Sinkiang
                  Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Sinkiang to Manchuria
              1 bomber and 1 fighter moved from China to Manchuria
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,67
      Japanese regular : 1,83
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Test

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - British
              Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory
              British buy nothing; Remaining resources: 30 PUs; 
      
          Combat Move - British
              1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
              1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
      
          Combat - British
              Battle in Central Mediteranean Sea Zone
                  British attack with 1 battleship and 1 submarine
                  Germans defend with 1 battleship and 1 transport
                      British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                      1 transport owned by the Germans lost in Central Mediteranean Sea Zone
                      British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the British lost in Central Mediteranean Sea Zone
                      1 battleship owned by the Germans lost in Central Mediteranean Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 24
                  Casualties for Germans: 1 battleship and 1 transport
                  Casualties for British: 1 submarine
      
          Non Combat Move - British
      
          Turn Complete - British
              British collect 30 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0,50
      British regular : 0,00
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Test

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Germans
              Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory
              Germans buy nothing; Remaining resources: 32 PUs; 
      
          Combat Move - Germans
              2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus
              1 fighter moved from Ukraine S.S.R. to Caucasus
              1 armour moved from East Europe to Caucasus
              1 fighter moved from East Europe to Caucasus
              1 fighter moved from Germany to Caucasus
              1 bomber moved from Germany to Caucasus
      
          Combat - Germans
              Battle in Caucasus
                  Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry
                  Russians defend with 5 infantry
                      Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits
                      Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
                      3 infantry owned by the Germans lost in Caucasus
                      5 infantry owned by the Russians lost in Caucasus
                  Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 5 infantry
      
          Non Combat Move - Germans
              1 bomber and 2 fighters moved from Caucasus to East Europe
              1 fighter moved from Caucasus to Ukraine S.S.R.
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1,33
      Germans regular : 0,83
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • Test

      No game being played here, just trying something out.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: World at War Game 21

      TripleA Turn Summary: Romanians round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Romanians
              1 Infantry moved from Vinnytsia to Donetsk
              1 Fighter moved from Vinnytsia to Donetsk
              1 Adv.Fighter moved from Bucharest to Donetsk
      
          Purchase Units - Romanians
              Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Donetsk
                  Romanians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                  Russians defend with 1 Infantry
                      Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1,00 expected hits
                      Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0,33 expected hits
                      1 Infantry owned by the Romanians lost in Donetsk
                      1 Infantry owned by the Russians lost in Donetsk
                  Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                  Casualties for Romanians: 1 Infantry
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Romanians
              1 Adv.Fighter and 1 Fighter moved from Donetsk to Vinnytsia
              1 Infantry moved from E.Romania to Vinnytsia
              2 Infantrys moved from Bucharest to E.Romania
              1 ArmoredCar and 1 Tank moved from Bulgaria to Vinnytsia
      
          Place Units - Romanians
              1 Adv.Fighter and 3 Infantrys placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 0,00
      Russians regular : 0,67
      

      Savegame

      posted in Team Games
      VictoryFirstV
      VictoryFirst
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