Axis bid: 1 transport in Sea of Japan, 1 infantry in Libya, 1 infantry in Ukraine
Posts made by VictoryFirst
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RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracketposted in Tournaments
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Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracketposted in Tournaments
We play this tournament with the following rules:
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Russia Restricted Turn 1
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All neutrals are impassable
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Tech from turn 4
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Units can be placed in enemy seas
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New ICs can be bought
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RE: 2026 Classic Tournamentposted in Tournaments
Are we playing with the Classic League module or the standard module?
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RE: Axis & Allies .org 2026 Support Driveposted in Website/Forum Discussion
Good to see two new support options! I went with another Gold this year š Thanks for the awesome site!
And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!
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RE: Global 1940 & 1943 Expansions Game Reportsposted in House Rules
@barnee said in Global 1940 & 1943 Expansions Game Reports:
Iām not sure why he did. I didnāt catch it at the time. Do you remember why those were removed @VictoryFirst ? Long time ago I know :)
Well, it wouldnāt have affected the outcome. Maybe another hit or two for Spain is all.LOL that was because I thought the set up was just for the looks, but was incorrect gameplay-wise. If you happened to invade Spain you had to change it to setup of only infantry
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
@The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list š
I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!
And the best of luck on you guysā game!
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
@The_Good_Captain said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
@VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)
Ah thanks! Thatās cool with me, Iāll keep track of all your comments and start working on this again.
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
Good to see you are playing Africa via TripleA! How is it going so far? Is it a fun experience?
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RE: TGC (CP) vs Ragnell804(Entente), 1914 Balancedposted in Play Boardgames
Yeah, I think you are running on version 1.1, while there is a version 1.2. I wasnāt able to load your game because of that. Unfortunately I am not able to see whatās going on with the air units. Thatās a weird bug for sure.
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RE: TGC (CP) vs Ragnell804(Entente), 1914 Balancedposted in Play Boardgames
@The_Good_Captain I havenāt done anything with the landing shots in the improved module. I tried to fix them but I couldnāt get it to work. Itās best if you use the dice bot on the A&A forum, or the method described in the original notes with the boxes in the top left.
About the air units, are you running on the correct version? I tried to load your game but I wasnāt able to. The latest version can be downloaded via TripleA.
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
@gamerman01 Hi, sorry but I have to concede our game. Iāve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.
I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.
Good luck with your games! Hope you are doing well š
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RE: World at War Game 21posted in Team Games
Hi all, sorry for disappearing off the face of the earth. I became so busy with other stuff that I couldnāt even think about A&A anymore. Just letting you know that I am doing well and that I will be AFK for some more time. I will likely make a comeback in the future, probably later this year. You can continue playing without me.
Wish you the best of luck!
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasnāt sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june š
Take as long as you need, our game doesnāt walk away!
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2posted in Tournaments
@gamerman01 Everything OK? Japan is ready to cause chaos in Asia š
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RE: Testposted in Play Boardgames
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Japanese Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory Japanese buy nothing; Remaining resources: 25 PUs; Combat Move - Japanese 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Sinkiang 3 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 bomber moved from Japan to China 1 fighter moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 1 fighter and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Sinkiang Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Manchuria 1 bomber and 1 fighter moved from China to Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,83 -
RE: Testposted in Play Boardgames
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - British Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory British buy nothing; Remaining resources: 30 PUs; Combat Move - British 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone Combat - British Battle in Central Mediteranean Sea Zone British attack with 1 battleship and 1 submarine Germans defend with 1 battleship and 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the British lost in Central Mediteranean Sea Zone 1 battleship owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship and 1 transport Casualties for British: 1 submarine Non Combat Move - British Turn Complete - British British collect 30 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : -0,50 British regular : 0,00 -
RE: Testposted in Play Boardgames
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Germans Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory Germans buy nothing; Remaining resources: 32 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 armour moved from East Europe to Caucasus 1 fighter moved from East Europe to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry Russians defend with 5 infantry Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans lost in Caucasus 5 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to East Europe 1 fighter moved from Caucasus to Ukraine S.S.R. Turn Complete - Germans Germans collect 35 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 0,83 -
RE: World at War Game 21posted in Team Games
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from Vinnytsia to Donetsk 1 Fighter moved from Vinnytsia to Donetsk 1 Adv.Fighter moved from Bucharest to Donetsk Purchase Units - Romanians Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Donetsk to Vinnytsia 1 Infantry moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 1 ArmoredCar and 1 Tank moved from Bulgaria to Vinnytsia Place Units - Romanians 1 Adv.Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians regular : 0,00 Russians regular : 0,67
