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    Posts made by VictoryFirst

    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
              4 infantry moved from Caucasus to Karelia S.S.R.
              1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R.
              2 infantry moved from Evenki National Okrug to Novosibirsk
              2 armour and 4 infantry moved from Russia to Karelia S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @The_Good_Captain

      We play this game with the following rules:

      • Russia Restricted Turn 1

      • All neutrals are impassable

      • Tech from turn 4

      • Units can be placed in enemy seas

      • New ICs can be bought

      Axis bid: infantry Eastern Europe, infantry Libya, infantry French Indo China

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      @gamerman01 said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

      I would never do the Yunnan bid myself, because my personal opinion is that Japan is designed to take Yunnan J1.

      Interesting. I personally like the Yunnan move. I feel Japan is way too strong otherwise, both from a historical as well as a playability perspective. If China is an easy cakewalk, Japan won’t have a hard time achieving most of its goals unless the Allies are doing some effective KJF strategy. With the Yunnan gambit, the Chinese are a lot harder to defeat and in some cases can actually become a threat. It is a lot harder for Japan to get going in this situation. The Japanese player has to scratch their head more, and the Allies have more breathing room. This makes the game more fun I find. Also, the game is already imbalanced in favor of the Axis so I think it would be only good to do a move that would help the disadvantaged side out.

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      @gamerman01 Friendly reminder Italians are up!

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Karelia S.S.R. to Caucasus
              3 fighters moved from Novosibirsk to Caucasus
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 3 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
                      Japanese roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians lost in Caucasus
                      2 infantry owned by the Japanese lost in Caucasus
                  Russians win with 3 fighters remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Caucasus to Novosibirsk
              4 infantry moved from Russia to Novosibirsk
      
          Place Units - Russians
              1 infantry placed in Karelia S.S.R.
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1,33
      Russians regular : 0,17
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 fighter and 8 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - Americans
              2 transports moved from North Sea Zone to East Canada Sea Zone
              4 infantry moved from West Canada to East Canada Sea Zone
              4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
              4 infantry moved from North Sea Zone to West Europe
              1 fighter moved from North Sea Zone to West Europe
              1 fighter moved from Karelia S.S.R. to West Europe
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 bomber and 2 fighters moved from Novosibirsk to Kazakh S.S.R.
              1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
              1 armour moved from Novosibirsk to Kazakh S.S.R.
      
          Combat - Americans
              Battle in West Europe
                  Americans attack with 2 fighters and 4 infantry
                  Germans defend with 3 infantry
                      Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0,67 expected hits
                      Americans roll dice for 2 fighters and 4 infantry in West Europe, round 2 : 1/6 hits, 1,67 expected hits
                      Germans roll dice for 3 infantry in West Europe, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Germans lost in West Europe
                      Americans roll dice for 2 fighters and 4 infantry in West Europe, round 3 : 3/6 hits, 1,67 expected hits
                      Germans roll dice for 2 infantry in West Europe, round 3 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Americans lost in West Europe
                      2 infantry owned by the Germans lost in West Europe
                  Americans win, taking West Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 3 infantry
                  Casualties for Americans: 2 infantry
              Battle in Kazakh S.S.R.
                  Americans attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2,83 expected hits
                      Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Kazakh S.S.R.
                  Americans win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              1 bomber and 3 fighters moved from Kazakh S.S.R. to Novosibirsk
              2 fighters moved from West Europe to Karelia S.S.R.
              2 infantry moved from Finland Norway to Karelia S.S.R.
              2 transports moved from North Sea Zone to East Canada Sea Zone
              4 infantry moved from West Canada to East Canada Sea Zone
              4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
              4 infantry moved from North Sea Zone to Finland Norway
              7 infantry moved from West US to West Canada
              1 fighter moved from West US to North Sea Zone
      
          Place Units - Americans
              1 fighter and 8 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,83
      Japanese regular : -0,67
      Germans regular : 0,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @The_Good_Captain I have kept an eye on you guys’ game and would love to hear the thoughts you have or that will come up in your (potential) discord chat!

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 bomber moved from Novosibirsk to India
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
              1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
      
          Combat - British
              Strategic bombing raid in India
                  Bombing raid in India rolls: 2 and costs: 2 PUs.
                  Bombing raid costs 2 PUs
              Battle in Ukraine S.S.R.
                  British attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Ukraine S.S.R.
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                  British win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Ukraine S.S.R. to Novosibirsk
              1 bomber moved from India to Novosibirsk
              4 infantry moved from Russia to Novosibirsk
              5 infantry moved from Karelia S.S.R. to Russia
              6 infantry moved from Finland Norway to Karelia S.S.R.
              6 infantry moved from United Kingdom to North Sea Zone
              6 infantry moved from North Sea Zone to Finland Norway
              1 fighter moved from United Kingdom to Karelia S.S.R.
              1 infantry moved from South Africa to Kenya-Rhodesia
              2 infantry moved from Congo to Kenya-Rhodesia
      
          Place Units - British
              1 fighter and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,67
      British regular : 0,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Kazakh S.S.R.
              3 fighters moved from Novosibirsk to Kazakh S.S.R.
              1 armour moved from Novosibirsk to Yakut S.S.R.
                    Russians take Yakut S.S.R. from Japanese
              1 armour moved from Yakut S.S.R. to Novosibirsk
      
          Combat - Russians
              Battle in Kazakh S.S.R.
                  Russians attack with 3 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                  Russians win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Kazakh S.S.R. to Novosibirsk
              1 infantry moved from Russia to Novosibirsk
      
          Place Units - Russians
              4 infantry placed in Russia
              1 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      Russians regular : -0,67
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 fighter and 7 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              3 transports moved from North Sea Zone to East Canada Sea Zone
              6 infantry moved from West Canada to East Canada Sea Zone
              6 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone
              6 infantry moved from North Sea Zone to West Europe
              2 fighters moved from North Sea Zone to West Europe
              1 bomber moved from Karelia S.S.R. to Ukraine S.S.R.
              2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
              2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
      
          Combat - Americans
              Battle in Ukraine S.S.R.
                  Americans attack with 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 3 infantry
                      Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits, 2,00 expected hits
                      Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1,00 expected hits
                      2 infantry owned by the Germans lost in Ukraine S.S.R.
                      Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 2/5 hits, 2,00 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Ukraine S.S.R.
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Americans win, taking Ukraine S.S.R. from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Americans: 1 infantry
              Battle in West Europe
                  Americans attack with 2 fighters and 6 infantry
                  Germans defend with 4 infantry
                      Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0,67 expected hits
                      Americans roll dice for 2 fighters and 6 infantry in West Europe, round 2 : 1/8 hits, 2,00 expected hits
                      Germans roll dice for 4 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Americans lost in West Europe
                      1 infantry owned by the Germans lost in West Europe
                      Americans roll dice for 2 fighters and 5 infantry in West Europe, round 3 : 1/7 hits, 1,83 expected hits
                      Germans roll dice for 3 infantry in West Europe, round 3 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Americans lost in West Europe
                      1 infantry owned by the Germans lost in West Europe
                      Americans roll dice for 2 fighters and 4 infantry in West Europe, round 4 : 4/6 hits, 1,67 expected hits
                      Germans roll dice for 2 infantry in West Europe, round 4 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in West Europe
                  Americans win, taking West Europe from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 4 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Ukraine S.S.R. to Novosibirsk
              1 bomber moved from Ukraine S.S.R. to Novosibirsk
              2 fighters moved from West Europe to Karelia S.S.R.
              1 fighter moved from West US to North Sea Zone
              8 infantry moved from West US to West Canada
              1 infantry moved from Alaska to West Canada
              1 transport moved from North Sea Zone to East Canada Sea Zone
              2 infantry moved from East Canada to East Canada Sea Zone
              2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
              2 infantry moved from North Sea Zone to Finland Norway
              1 armour moved from Karelia S.S.R. to Novosibirsk
              1 infantry moved from Evenki National Okrug to Novosibirsk
      
          Place Units - Americans
              1 fighter and 7 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,17
      Germans regular : -1,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies .org 2026 Support Drive

      That’s a large bill to pay for March! Would not like to see this site going down. Can I upgrade to Distinguished?

      posted in Website/Forum Discussion
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from Novosibirsk to Yakut S.S.R.
              1 bomber moved from Russia to Yakut S.S.R.
      
          Combat - British
              Battle in Yakut S.S.R.
                  British attack with 1 bomber and 2 fighters
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber and 2 fighters in Yakut S.S.R., round 2 : 0/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 bomber and 2 fighters in Yakut S.S.R., round 3 : 1/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Yakut S.S.R.
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber and 2 fighters moved from Yakut S.S.R. to Novosibirsk
              1 armour moved from Russia to Novosibirsk
              4 infantry moved from Karelia S.S.R. to Russia
              6 infantry moved from Finland Norway to Karelia S.S.R.
              6 infantry moved from United Kingdom to North Sea Zone
              6 infantry moved from North Sea Zone to Finland Norway
              1 fighter moved from United Kingdom to Karelia S.S.R.
              2 infantry moved from French Equatorial Africa to Congo
              2 infantry moved from South Africa to Kenya-Rhodesia
      
          Place Units - British
              1 fighter and 6 infantry placed in United Kingdom
              1 infantry placed in South Africa
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,67
      British regular : -2,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)

      Hi Jacob, would you like to continue our game again?

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      @gamerman01 You like OOB more than Balanced Mod for the same reasons as me, lol. I have played a couple solo games of Balanced Mod and one game of Path to Victory against a player. Balanced Mod felt “unnatural”. Garrisons spawning in empty Axis territories is really weird. Theoretically China could gain more men from empty enemy territories than from its own money. And the NOs involving Crete/Cyprus or whichever one it was are also weird, that area is so unimportant that it feels like you have to kill a mosquito to gain extra money. That makes the gameplay in that sense not fun. These are just some examples.

      The Path to Victory game was quite interesting, but it uses the same NOs so it therefore gets the same critique. At least it has a bunch of new territories which makes the gameplay more interesting but I have not played enough games of it to really feel it in practice.

      2024? Oh man, that’s a long wait! I feel bad for you that you are so busy. I am fortunately not as busy anymore but the times I was busy were terrible. All the games I was playing suddenly became more stressful than fun. I therefore quit every game. Now I will take it on more slowly, playing only a couple of games at a time and not like 10. The most games I played at the same time was 15 I think. Not recommended lol

      I really like the idea of a League. I love rankings, standings and tournaments, and especially for Axis & Allies, which is my favorite board game. I love strategic thinking and would love to become good at it. I will surely play more league games in the future, and hopefully win some games! 😊

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 101 Sea Zone to 118 Sea Zone
              1 bomber moved from United Kingdom to 118 Sea Zone
              1 submarine moved from 101 Sea Zone to 118 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 8 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 8 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 118 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 118 Sea Zone
                  Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 118 Sea Zone to United Kingdom
              1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Eastern United States to 91 Sea Zone
              3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              1 artillery placed in Western United States
              1 bomber placed in Western United States
              1 destroyer placed in 101 Sea Zone
              1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Kansu to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              17 infantry moved from Yunnan to Szechwan
              1 fighter moved from Kweichow to Kansu
      
          Place Units - Chinese
              5 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 91 Sea Zone to 119 Sea Zone
              2 fighters moved from United Kingdom to 119 Sea Zone
              1 armour and 1 artillery moved from Kenya to 72 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 76 Sea Zone
              1 armour and 1 artillery moved from 76 Sea Zone to British Somaliland
      
          Combat - British
              Battle in British Somaliland
                  British attack with 1 armour and 1 artillery
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
                      Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the British lost in British Somaliland
                      1 infantry owned by the Italians lost in British Somaliland
                  British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for British: 1 artillery
                  Casualties for Italians: 1 infantry
              Battle in 119 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 119 Sea Zone
                  British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              2 fighters moved from 119 Sea Zone to United Kingdom
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from Gibraltar to Trans-Jordan
              1 tactical_bomber moved from Trans-Jordan to Persia
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 mech_infantry moved from Trans-Jordan to Iraq
              1 artillery and 2 infantry moved from Egypt to Trans-Jordan
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 aaGun and 1 infantry moved from Yunnan to Szechwan
              2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
      
          Place Units - British
              1 destroyer and 1 transport placed in 106 Sea Zone
              1 bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
              EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
              EDIT: Adding units owned by British to Syria: 1 armour, 2 fighters and 2 mech_infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : -0,83
      Italians regular : 0,67
      Japanese regular : -1,33
      Germans regular : -0,33
      British regular : 1,50
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Would you allow me to make a NCM change? I would move the two fighters from Gibraltar to Syria instead of Trans Jordan, and move the two mechanized and the tank also to Syria, instead of Iraq.

      It has been some time after my turn, and I also don’t know if you have already contemplated your italian turn. So if you don’t allow that’s fine.

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      And do you do the Yunnan bid when you are playing the Allies?

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      When and why did you go back to OOB? And who are you playing right now?

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 101 Sea Zone to 118 Sea Zone
              1 bomber moved from United Kingdom to 118 Sea Zone
              1 submarine moved from 101 Sea Zone to 118 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 8 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 8 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 118 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 118 Sea Zone
                  Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 118 Sea Zone to United Kingdom
              1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Eastern United States to 91 Sea Zone
              3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              1 artillery placed in Western United States
              1 bomber placed in Western United States
              1 destroyer placed in 101 Sea Zone
              1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Kansu to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              17 infantry moved from Yunnan to Szechwan
              1 fighter moved from Kweichow to Kansu
      
          Place Units - Chinese
              5 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 91 Sea Zone to 119 Sea Zone
              2 fighters moved from United Kingdom to 119 Sea Zone
              1 armour and 1 artillery moved from Kenya to 72 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 76 Sea Zone
              1 armour and 1 artillery moved from 76 Sea Zone to British Somaliland
      
          Combat - British
              Battle in British Somaliland
                  British attack with 1 armour and 1 artillery
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
                      Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the British lost in British Somaliland
                      1 infantry owned by the Italians lost in British Somaliland
                  British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for British: 1 artillery
                  Casualties for Italians: 1 infantry
              Battle in 119 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 119 Sea Zone
                  British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              2 fighters moved from 119 Sea Zone to United Kingdom
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from Gibraltar to Trans-Jordan
              1 tactical_bomber moved from Trans-Jordan to Persia
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 mech_infantry moved from Trans-Jordan to Iraq
              1 artillery and 2 infantry moved from Egypt to Trans-Jordan
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 aaGun and 1 infantry moved from Yunnan to Szechwan
              2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
      
          Place Units - British
              1 destroyer and 1 transport placed in 106 Sea Zone
              1 bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : -0,83
      Italians regular : 0,67
      Japanese regular : -1,33
      Germans regular : -0,33
      British regular : 1,50
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      @gamerman01

      Only two games? I thought the Yunnan gambit would be more common!

      posted in League
      VictoryFirstV
      VictoryFirst
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