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    Posts made by VictoryFirst

    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 artillery moved from East Poland to Eastern Ukraine
              1 infantry moved from Ukraine to Eastern Ukraine
              1 infantry moved from Baltic States to Belorussia
              1 fighter moved from Baltic States to Eastern Ukraine
              1 fighter moved from Baltic States to Eastern Ukraine
              1 fighter moved from Baltic States to Eastern Ukraine
              1 armour moved from French Equatorial Africa to French West Africa
                    Germans take French West Africa from British
              1 armour moved from French West Africa to French Equatorial Africa
              1 infantry moved from Egypt to Anglo-Egypt Sudan
      
          Combat - Germans
              Battle in Eastern Ukraine
                  Germans attack with 1 artillery, 3 fighters and 1 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2,17 expected hits
                      Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians lost in Eastern Ukraine
                  Germans win, taking Eastern Ukraine from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              3 fighters moved from Eastern Ukraine to Baltic States
              6 infantry moved from Poland to Baltic States
              7 armour moved from Germany to Baltic States
      
          Place Units - Germans
              8 armour and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0,67
      Germans regular : 0,83
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      @the_good_captain
      Sure, you may edit! My Italian turn won’t be affected by this. Good luck with your American turn!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from East Poland to Archangel
                    Italians take Belorussia from Russians
                    Italians take Archangel from Russians
              1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 artillery and 1 infantry moved from Italy to 14 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Balkans to Trans-Jordan
              1 armour and 2 infantry moved from Bulgaria Romania to Ukraine
      
          Combat - Italians
              Battle in Trans-Jordan
                  Italians attack with 1 artillery, 1 fighter and 2 infantry
                  British defend with 1 artillery and 2 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
                      British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 artillery and 2 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Trans-Jordan to Egypt
      
          Place Units - Italians
              1 armour and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0,50
      British regular : 0,00
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 armour and 1 factory; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 armour moved from Soviet Far East to Stanovoj Chrebet
                    Japanese take Stanovoj Chrebet from Russians
              2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              2 infantry moved from Suiyuan to Ningxia
                    Japanese take Ningxia from Chinese
              2 infantry moved from Hupeh to Sikang
                    Japanese take Sikang from Chinese
              1 infantry moved from Burma to India
                    Japanese take India from British
              2 infantry moved from Kwangtung to 61 Sea Zone
              1 infantry moved from Fukien to 61 Sea Zone
              2 fighters moved from 62 Sea Zone to Philippine Islands
              1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Borneo
                    Japanese take Borneo from British
              2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              1 carrier moved from 62 Sea Zone to 50 Sea Zone
              1 artillery and 1 infantry moved from Burma to 37 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
              2 infantry moved from Yunnan to Burma
              1 artillery and 1 infantry moved from Japan to 62 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
      
          Combat - Japanese
              Battle in Philippine Islands
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1,33 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Philippine Islands to 50 Sea Zone
              2 fighters moved from French Indo-China Thailand to Yunnan
      
          Place Units - Japanese
              1 factory placed in Manchuria
              2 armour placed in French Indo-China Thailand
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      Japanese regular : 0,00
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Finland to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              1 armour moved from Ukraine to East Poland
              1 infantry moved from Ukraine to Eastern Ukraine
                    Germans take Eastern Ukraine from Russians
              1 artillery moved from Ukraine to East Poland
              1 armour moved from East Poland to Baltic States
              2 infantry moved from Poland to Baltic States
              1 fighter moved from Poland to Baltic States
              1 fighter moved from Finland to Baltic States
              1 fighter moved from Norway to Baltic States
              5 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
              1 armour moved from Egypt to French Equatorial Africa
                    Germans take Anglo-Egypt Sudan from British
                    Germans take French Equatorial Africa from British
              1 infantry moved from Libya to Egypt
              1 bomber moved from Libya to Baltic States
      
          Combat - Germans
      
          Non Combat Move - Germans
      
          Place Units - Germans
              7 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Italy to 14 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
                    Italians take Trans-Jordan from British
              1 armour moved from Balkans to East Poland
                    Italians take East Poland from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour moved from Italy to Bulgaria Romania
              2 infantry moved from Balkans to Bulgaria Romania
              1 fighter moved from Italy to Balkans
              1 infantry moved from Libya to Egypt
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @the-captain Yeah I was wondering about that as the Japanese were able in my game to repair their battleships and immediately attack with them with full strength. The Americans were getting overrun by that. I thought Capital ships could only get repaired when adjacent to a port, why would you protect them with fighters if they can get repaired at open sea?

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Manchuria to Suiyuan
              2 infantry moved from Kiangsu to Hupeh
              2 fighters moved from 57 Sea Zone to 56 Sea Zone
              2 fighters moved from 57 Sea Zone to 53 Sea Zone
              1 destroyer moved from 51 Sea Zone to 53 Sea Zone
              1 battleship moved from 61 Sea Zone to 50 Sea Zone
              1 infantry moved from Kiangsu to Fukien
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              1 infantry moved from Manchuria to Buryatia S.S.R.
              1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Burma
              3 infantry moved from 37 Sea Zone to Burma
              1 infantry moved from Caroline Islands to 51 Sea Zone
              1 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to Fukien
              1 infantry moved from Caroline Islands to 51 Sea Zone
              1 infantry moved from Caroline Islands to 51 Sea Zone
              2 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
              2 infantry moved from 61 Sea Zone to Kwangtung
              3 infantry moved from French Indo-China Thailand to Yunnan
              1 fighter moved from Japan to Fukien
              1 fighter moved from Manchuria to Suiyuan
              1 fighter moved from 61 Sea Zone to Hupeh
              1 fighter moved from Formosa to Kwangtung
              1 fighter moved from 61 Sea Zone to Yunnan
      
          Combat - Japanese
              Battle in Fukien
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Fukien
                      Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 1/2 hits, 0,67 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in 56 Sea Zone
                  Japanese attack with 2 fighters
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Kwangtung
                  Japanese attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 1/3 hits, 0,83 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 50 Sea Zone
                  Japanese attack with 1 battleship
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 50 Sea Zone
                      1 transport owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 battleship remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 armour and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0,83 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 fighter and 3 infantry
                  Chinese defend with 1 fighter and 1 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1,00 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                      Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 2/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Burma
                  Japanese attack with 1 artillery and 3 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Suiyuan
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 53 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 battleship
                      Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                      1 battleship owned by the Americans lost in 53 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Americans: 1 battleship
      
          Non Combat Move - Japanese
              2 carriers moved from 57 Sea Zone to 62 Sea Zone
              2 fighters moved from 56 Sea Zone to 62 Sea Zone
              2 fighters moved from 53 Sea Zone to 62 Sea Zone
              1 cruiser moved from 61 Sea Zone to 37 Sea Zone
              1 carrier moved from 61 Sea Zone to 37 Sea Zone
              1 fighter moved from Yunnan to 37 Sea Zone
              1 fighter moved from Kwangtung to 37 Sea Zone
              1 fighter moved from Fukien to French Indo-China Thailand
              1 fighter moved from Hupeh to French Indo-China Thailand
              1 fighter moved from Suiyuan to Manchuria
      
          Place Units - Japanese
              1 factory placed in French Indo-China Thailand
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,33
      Americans regular : -2,00
      Japanese regular : 0,17
      Russians regular : -0,33
      British regular : 0,00
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Do damaged Capital ships need to be adjacent to a naval base in order to get prepared?

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 submarines moved from 7 Sea Zone to 2 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 bomber moved from Germany to Egypt
              1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
              1 armour and 1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
              1 armour and 1 infantry moved from 15 Sea Zone to Egypt
              1 cruiser and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Germany to 5 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
              1 armour moved from Poland to East Poland
              1 infantry moved from Poland to East Poland
              1 armour moved from Poland to Baltic States
              3 infantry moved from Poland to Baltic States
              1 artillery moved from Poland to Baltic States
              1 fighter moved from Poland to East Poland
              1 fighter moved from Germany to East Poland
              2 armour moved from Czechoslovakia Hungary to Baltic States
              1 armour moved from Bulgaria Romania to Baltic States
              1 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine
              1 fighter moved from Northwestern Europe to East Poland
      
          Combat - Germans
              Battle in 6 Sea Zone
                  Germans attack with 1 cruiser and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
                  Germans win with 1 cruiser remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in East Poland
                  Germans attack with 1 armour, 3 fighters and 1 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 3 fighters and 1 infantry in East Poland, round 2 : 4/5 hits, 2,17 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in East Poland
                  Germans win with 3 fighters remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 armour and 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Egypt
                  Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                      Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits, 2,50 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2,17 expected hits
                      2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
                      Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 3/4 hits, 2,00 expected hits
                      British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 2/2 hits, 1,17 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
                  Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                  Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
              Battle in Ukraine
                  Germans attack with 1 armour, 1 artillery and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 1/5 hits, 1,50 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Germans attack with 4 armour, 2 artilleries and 4 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 4/10 hits, 3,67 expected hits
                      Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in 2 Sea Zone
                  Germans attack with 1 fighter and 2 submarines
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                      1 battleship owned by the British lost in 2 Sea Zone
                      1 transport owned by the British lost in 2 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 transport
      
          Non Combat Move - Germans
              2 infantry moved from Norway to Finland
              1 fighter moved from East Poland to Finland
              1 bomber moved from Egypt to Libya
              1 infantry moved from Morocco Algeria to Libya
              2 infantry moved from Germany to Poland
              1 infantry moved from France to Germany
              1 infantry moved from Northwestern Europe to Germany
              1 fighter moved from East Poland to Germany
              1 fighter moved from East Poland to Poland
              1 fighter moved from 2 Sea Zone to Norway
      
          Place Units - Germans
              10 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1,33
      Germans regular : 2,83
      British regular : 1,33
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 08:55:19
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Global 1943 Expansion, Revised

      @the-captain Hi Captain,
      No, I haven’t yet, but I will love to do it. I am still learning the rules. Because of work, I didn’t have a lot of time to finish my Section 2 game. But now I have a holiday, so I made a lot of progress, it’s now Late 1945. When it’s finished, I will post an After Action Report, and then I will start my first Section 3 game. After that my first Section 4 game. And after that, I will begin with the 1943 setup.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee Thanks!

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee No, I don’t have TableTop. I played the game on my OOB G40 board.

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      And to add one more thing here, these were just section 1 rules. there are 4 more sections to go which add ten times more depth, strategy and fun to it. My Section 2 game is even more interesting, as the Germans are building submarines to attack Britain. They are not going fully against Russia so the question is if Germany is going to take out Russia? Or Japan, with its giant fleet, decided to build transports over factories to take over the Pacific islands, but now the situation in mainland Asia has grown very dier. They built two factories to stabilize the situation, but is it too late? Almost all of China has been taken back, so the clock is ticking.

      I can’t wait to play my first game of Section 3 or 4, as the Armies and Army Group rules seem very interesting and fun to me!

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      I played my first game of Axis & Allies Global 1940 House Rule Expansion with the Section 1 rules. I am currently playing a game with the Section 2 rules, and I have to admit: Each time I add another section the game becomes ten times more fun than OOB! My favourite rule is the Extended Pacific Theatre rule, it adds so much depth to the Pacific, and it makes it way more historical than in OOB. The Japanese in my game took Guam, just because it was worth one buck. I have never seen the Japanese take Guam. They also tried to take Midway and Wake, which kind of failed because the Americans took them immediately back.

      That aside, I wanted to tell how my Section 1 game went: (no extended pacific theatre though because thats a section 2 rule)

      The German player thought that the cheap 5 IPC panzers in this game were overpowered, so he built mostly those only. Because it was the first time he played the game, he did mostly the same moves as in OOB. He destroyed the British fleet in sz 110 and 111, took Paris, Normandy/Bordeaux and Yugoslavia. The Germans tried to overpower the Russians with lots of tanks by building a minor IC in Romania. The Russians were beaten back pretty badly, and in Early 1942, the Germans tried to attack Moscow with a large force. They had an extensive amount of combat factors, more than the Russians had. But after several rounds of combat the Russians came out on top and the Germans had to retreat.

      The Eastern Front was very interesting through the rest of the game, with the Germans trying to build up a large force again to destroy the recovering Russian units in Moscow, but they weren’t able to, as the Soviet Union was building a lot of infantry and guards (jeez, these were handy!). The Germans focused their attention on Caucasus and Stalingrad. A lot of back and forth, but finally in 1944, the Russians had a master move. They weren’t able to move their guys to Bryansk, as the Germans had a lot of tanks to counterattack. So they moved all their forces in Samara and Kazakhastan (which were sitting there to take back Stalingrad and the Caucasus if needed) to Stalingrad. The Germans had to attack this stack with everything it had and were able to destroy it with just four tanks left. This was too little to survive the counterattack by the Russian units in Moscow, and the battle of the Eastern Front was won by the Soviet Union

      Italy was defeated very early, in 1942 already. They didn’t pay attention to the French destroyer, which was able to destroy an Italian blocker. This way the Americans were able to take not very well defended Rome.

      The Japanese Empire was the biggest power on the board. They built factories in Kiangsu(?) and French Indo China, were able to take all over China and Calcutta in 1943. They were able to defeat the American navy, but the Americans had a master move, sacrificed all of their fleets to secure W US (The Japanese took Hawai with three transports and all their fleet. They could take W US if left alone with all the fighters and bombards, but because the Americans reduced it to a small navy they weren’t able to take W US anymore). Only later in the game, the Americans were able to build up a large fleet in the Pacific again.
      The Japanese couldn’t do much to win the game, as you need to take an Allied Major Capital. They weren’t in a position to move into Russia, as the British in Calcutta retreated to Persia, and they set up a great defence in Persia. All Japanese tanks and planes were needed for a chance to breach this defence, but they weren’t able to, and in 1945 their forces were even defeated.

      The game ended in an Allied Economic Victory. Berlin was turned into a fortress with 50 German Infantry, all their airpower and a lot of tanks, but it would fall inevitably if the game would go on one more round. The Japanese weren’t able to grow much further.

      This game was way more interesting than an OOB game. It maybe sounds like a standard OOB game but the extra units added so much depth to the game. Is Germany going to be putting tanks in Berlin, or is it going to place some infantry there in order to turn them into Waffen units? Should I turn this factory into UG now or maybe later? All these questions need to be answered and the side that makes the best decisions wins.

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee Japan doesn’t get extra income at the start of the game or something. If they conquer or lose an island with a changed IPC value their income increases/decreases with the new amount. Same as for other powers. At least that’s what I think is the way.

      posted in House Rules
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    • RE: Why is the Eastern Front in G40 so boring?

      @taamvan Thanks! I will try if it will work out. Where did you get this by the way?

      posted in Axis & Allies Global 1940
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    • RE: Global 1943 Expansion, Revised

      @SuperbattleshipYamato123
      I think if you want to desgin a 1943 setup on your own, you can let Germany go first with advanced positions in Stalingrad and Caucasus, and to give them the option to either improve their position, or retreat (like captain did in his version). Because I think it’s gonna be hard to design a game to allow Germany to come back in 1943 from a Russian counter attack (like in 1942). These are just ideas, but I am also interested in a OOB 1943 setup, so if you make any progress in designing I will be glad to hear.

      posted in House Rules
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    • RE: Global 1943 Expansion, Revised

      @barnee Is this variant available for triplea?

      posted in House Rules
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