@the_good_captain I select three of my tanks as casualties. I will press the attack.
Japanese:
2 tanks and 1 bomber
Americans:
2 Fighters
@the_good_captain I select three of my tanks as casualties. I will press the attack.
Japanese:
2 tanks and 1 bomber
Americans:
2 Fighters
Something went wrong again. I had triplea in mid-battle in the background and was doing other things while I was waiting for your response. Then my battery was low again. I wanted to plug the charger into the computer but I couldn’t find it. Once I found out that it was in the living room because I forgot to bring it back to my workroom… it was too late. My computer shut down due to low energy and the combat statistics were lost as well. I hate that battery of me, it’s just out of energy way too quickly. I even purchased a new one but it still goes empty after half an hour. (I call it a worsery now :) Is there a way to solve this? Triplea doesn’t store save games while in battle.
Do we have to roll them manually?
I am now doing the Japanese turn. The battle for Moscow is nail-biting as always. You have a slight upper hand with just two fighters left. Although the casualties are going to be very specific now so which casualties do you want to take?

TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to France: 1 aaGun
EDIT: Removing units owned by Americans from Italy: 1 aaGun
EDIT: Turning off Edit Mode
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Battle in Russia
Germans attack with 10 armour and 1 bomber
British defend with 9 armour, 1 fighter and 5 infantry; Americans defend with 3 fighters; Russians defend with 2 aaGuns, 5 armour, 1 factory, 1 fighter and 16 infantry
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Germans roll dice for 10 armour and 1 bomber in Russia, round 2 : 9/11 hits, 5,67 expected hits
Russians roll dice for 14 armour, 5 fighters and 21 infantry in Russia, round 2 : 19/40 hits, 17,33 expected hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 10 armour owned by the Germans and 3 infantry owned by the British lost in Russia
Russians win with 14 armour, 5 fighters and 12 infantry remaining. Battle score for attacker is -35
Casualties for Germans: 10 armour and 1 bomber
Casualties for British: 3 infantry
Casualties for Russians: 6 infantry
7 armour moved from Caucasus to Russia
1 armour moved from Eastern Ukraine to Russia
2 armour moved from East Poland to Russia
1 bomber moved from Germany to Russia
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 5 infantry
EDIT: Turning off Edit Mode
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Germans regular : 3,33
Russians AA : -0,17
I edited 5 russian infantry back.
Something went wrong with my battery so TripleA shut down. Including the dice rolls of this battle. I loaded a savegame after the German combat move and now my bomber didn’t get shot down, and I rolled 9 hits. I am going to edit that to the previous roll.
I made the edit

which casualties do you want to take?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Italian Africa to Rhodesia
Combat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 armour moved from India to Caucasus
1 armour moved from Kazakh S.S.R. to Caucasus
1 armour moved from Ningxia to Kazakh S.S.R.
1 armour moved from Ningxia to Chinghai
1 armour moved from Ningxia to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Ningxia
2 armour moved from French Indo-China Thailand to India
1 bomber moved from India to East Poland
1 bomber moved from Japan to India
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from Soviet Far East to Ningxia
Place Units - Japanese
4 armour placed in Caucasus
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
British regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States
2 armour moved from East Poland to Eastern Ukraine
5 armour moved from East Poland to Belorussia
1 bomber moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 5 armour and 1 bomber
British defend with 1 artillery and 4 infantry
Germans roll dice for 5 armour and 1 bomber in Belorussia, round 2 : 6/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 2/5 hits, 1,67 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 2 armour and 1 fighter
British defend with 2 infantry
Germans roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Baltic States
Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 fighter in Baltic States, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 fighter in Baltic States, round 5 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Eastern Ukraine
Germans attack with 2 armour
British defend with 1 infantry; Russians defend with 1 aaGun
Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Germans
7 armour moved from East Poland to Caucasus
1 bomber moved from Belorussia to Germany
1 fighter moved from Baltic States to Germany
2 armour moved from Germany to East Poland
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 1,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 11 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
5 armour moved from India to Caucasus
11 armour, 1 artillery and 1 infantry moved from Kazakh S.S.R. to Caucasus
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
Russians defend with 1 submarine
1 submarine owned by the Russians submerged
Battle in Caucasus
Japanese attack with 16 armour, 1 artillery and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 16 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 6/18 hits, 8,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese winJapanese winJapanese win with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Caucasus from Russians with 16 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
1 armour moved from Ningxia to Kazakh S.S.R.
1 armour moved from Ningxia to Novosibirsk
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Ningxia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber and 5 fighters moved from Chinghai to East Poland
2 fighters moved from India to East Poland
3 armour moved from Manchuria to Ningxia
1 bomber moved from Japan to India
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier, 1 cruiser and 2 transports
EDIT: Adding units owned by Japanese to Anglo-Egypt Sudan: 1 armour
EDIT: Adding units owned by Japanese to Italian Africa: 1 armour
EDIT: Changing ownership of Anglo-Egypt Sudan from British to Japanese
EDIT: Changing ownership of Italian Africa from British to Japanese
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 cruiser and 2 transports
EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 armour
EDIT: Turning off Edit Mode
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
3 armour and 1 artillery placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 armour and 1 artillery
EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -2,67
Russians regular : -0,33
@victoryfirst And after combat, I even made another error. I wanted to load two tanks from French Indo China to Anglo Egyp Sudan and Italian Africa, but for some reason, I thought I could do that in the Non-Combat move… am I allowed to edit this?
@the_good_captain I am writing this just after I did the purchase new units phase. I wasn’t thinking clearly and I thought I controlled Caucasus, so I adapted my buy to that. However, Caucasus is Russian controlled, so I will only be able to place there once I control that IC since the start of my turn.
I have 59 IPC, I will change my buy to this (and edit it):
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 artillery moved from East Poland to Belorussia
2 armour moved from Ukraine to East Poland
1 armour moved from Eastern Ukraine to East Poland
5 armour moved from Germany to East Poland
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 1 artillery
British defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from France to Germany
1 infantry moved from Germany to France
Place Units - Germans
4 armour, 1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Combat Move - Italians
1 armour moved from Bulgaria Romania to Balkans
1 fighter moved from Bulgaria Romania to Balkans
2 infantry moved from Trans-Jordan to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Battle in 14 Sea Zone
Italians attack with 1 battleship and 2 cruisers
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 14 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 14 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 14 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 14 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -30
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Balkans
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Balkans, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Balkans
Italians win, taking Balkans from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Balkans to Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,17
Italians regular : -0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
5 armour moved from India to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 armour moved from Chinghai to Kazakh S.S.R.
4 armour moved from Ningxia to Kazakh S.S.R.
1 artillery and 1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
3 armour moved from Manchuria to Ningxia
2 armour moved from French Indo-China Thailand to India
1 fighter moved from Ningxia to Chinghai
3 fighters moved from India to Chinghai
1 bomber moved from India to Chinghai
1 fighter moved from 35 Sea Zone to Chinghai
2 fighters moved from 39 Sea Zone to India
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour moved from East Poland to Ukraine
1 fighter moved from East Poland to Ukraine
1 armour moved from East Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from East Poland to Eastern Ukraine
Germans take Eastern Ukraine from Russians
5 armour moved from Germany to East Poland
1 artillery moved from Poland to East Poland
1 artillery and 1 infantry moved from Germany to France
1 bomber moved from East Poland to France
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 4 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans win, taking France from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from France to Germany
1 fighter moved from Ukraine to Germany
Place Units - Germans
5 armour placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -2,83
British regular : 0,67
@the-captain I contacted him too via the website but I haven’t got any response yet.
@general-5-stars If that is an OOB map with a BBR look (so the land is tan/pink color and territory sizes are better but the IPC values are the same as OOB) then yes.