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    Posts made by VictoryFirst

    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter and 2 mech_infantrys moved from New South Wales to South Australia
              1 fighter moved from New Zealand to Hawaiian Islands
              1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 infantry moved from Morocco to Algeria
              1 destroyer moved from 72 Sea Zone to 79 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 submarine and 1 transport moved from North Sea Zone to East US Sea Zone
              2 infantry moved from Novosibirsk to Sinkiang
              1 armour moved from Yakut S.S.R. to Sinkiang
              2 fighters moved from Karelia S.S.R. to Sinkiang
              5 infantry moved from Yakut S.S.R. to Novosibirsk
              2 armour moved from Karelia S.S.R. to Russia
              2 armour moved from Russia to Novosibirsk
      
          Place Units - Russians
              1 fighter and 4 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 6 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Non Combat Move - Americans
              1 bomber moved from East US to Karelia S.S.R.
              1 fighter moved from West US to West Canada
              1 fighter moved from East US to West Canada
              1 fighter moved from Hawaii Sea Zone to West Canada
              2 infantry moved from West US to West Canada
              1 infantry moved from Alaska to West Canada
              1 armour moved from East US to West Canada
              2 infantry moved from East US to East Canada
              1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone
              1 carrier and 1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone
              1 aaGun moved from West US to West Canada
              1 aaGun moved from East US to West US
      
          Place Units - Americans
              2 transports placed in East US Sea Zone
              6 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 34 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - British
              British buy nothing; Remaining resources: 30 PUs; 
      
          Combat Move - British
              1 bomber and 2 fighters moved from United Kingdom to Baltic Sea Zone
      
          Combat - British
              Battle in Baltic Sea Zone
                  British attack with 1 bomber and 2 fighters
                  Germans defend with 1 submarine and 1 transport
                      British roll dice for 1 bomber and 2 fighters in Baltic Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 fighter owned by the British lost in Baltic Sea Zone
                      British roll dice for 1 bomber and 1 fighter in Baltic Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in Baltic Sea Zone
                      British roll dice for 1 bomber and 1 fighter in Baltic Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      1 transport owned by the Germans lost in Baltic Sea Zone
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 submarine and 1 transport
      
          Non Combat Move - British
              1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
              1 bomber moved from Baltic Sea Zone to Novosibirsk
              1 fighter and 2 infantry moved from India to Sinkiang
              1 transport moved from Indian Ocean Sea Zone to South Australia Sea Zone
              1 battleship and 1 transport moved from North Sea Zone to East US Sea Zone
              1 armour moved from East Canada to West Canada
              1 infantry moved from Syria Jordan to Persia
      
          Turn Complete - British
              British collect 26 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,50
      British regular : -1,00
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @The_Good_Captain Yes, you can edit the title of this blog post by editing the very first post.

      posted in Blogs
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
              5 infantry moved from Caucasus to Karelia S.S.R.
              1 infantry moved from Russia to Caucasus
              1 infantry moved from Russia to Novosibirsk
              2 armour, 1 fighter and 2 infantry moved from Russia to Karelia S.S.R.
              2 infantry moved from Evenki National Okrug to Novosibirsk
              1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      @gamerman01

      We play this tournament game with the following rules:

      • Russia Restricted Turn 1

      • All neutrals are impassable

      • No tech until round 4

      • Units can be placed in enemy seas

      • New ICs can be bought

      Axis bid: infantry Libya, Algeria, French Indo China, tank Kwangtung

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @The_Good_Captain @Narvik

      I think Narvik got confused by the title “Every version of Axis and Allies is Imbalanced” which might be indeed a little misleading. Narvik attacked this point which I fully understand as that is not what you can say after just examining 5 versions. The current title also has a slight negative undertone. A better title could be “Imbalance in Axis and Allies”.

      @The_Good_Captain Just to make sure you understand Narvik’s post a little bit better. I fully understand you as well and the point you are trying to make which is simply out of interest and for research purposes, not to criticize anything or anyone.

      posted in Blogs
      VictoryFirstV
      VictoryFirst
    • RE: Should Hainan be Original Chinese ?

      @barnee Nice question :) By the game rules it’s disallowed, but it would make sense from a historical perspective. I guess the game designers didn’t want to overcomplicate the rules by adding this as an exception.

      posted in Axis & Allies Global 1940
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      @Primigenius Thank you for playing, this was a fun game! And it is great to have a new player join the Classic league! Good luck in the rest of the tournament!

      I am not sure what the policy is on reporting game results, however I think if you post the result here it should be fine! https://www.axisandallies.org/forums/topic/42288/2026-classic-tournament/59

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      @The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:

      Axis: +0.05

      I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 8 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - British
              1 infantry moved from Anglo Sudan Egypt to Syria Jordan
              1 bomber moved from Novosibirsk to Syria Jordan
              1 fighter moved from Kenya-Rhodesia to Syria Jordan
              2 infantry moved from Novosibirsk to Yakut S.S.R.
              5 fighters moved from Novosibirsk to Yakut S.S.R.
      
          Combat - British
              Battle in Yakut S.S.R.
                  British attack with 5 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 5 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/7 hits, 2,83 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Yakut S.S.R.
                      1 infantry owned by the Japanese lost in Yakut S.S.R.
                  British win, taking Yakut S.S.R. from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Syria Jordan
                  British attack with 1 bomber, 1 fighter and 1 infantry
                  Japanese defend with 1 armour
                      British roll dice for 1 bomber, 1 fighter and 1 infantry in Syria Jordan, round 2 : 1/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits
                      1 armour owned by the Japanese lost in Syria Jordan
                  British win, taking Syria Jordan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 fighter moved from Syria Jordan to Kenya-Rhodesia
              1 bomber moved from Syria Jordan to Novosibirsk
              5 fighters moved from Yakut S.S.R. to Karelia S.S.R.
              4 infantry moved from Russia to Novosibirsk
              6 infantry moved from Finland Norway to Karelia S.S.R.
              6 infantry moved from United Kingdom to North Sea Zone
              6 infantry moved from North Sea Zone to West Europe
              1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
              2 infantry moved from South Africa to Kenya-Rhodesia
      
          Place Units - British
              2 infantry placed in South Africa
              6 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 26 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      British regular : -1,17
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
              5 infantry moved from Caucasus to Karelia S.S.R.
              1 infantry moved from Russia to Caucasus
              2 armour, 1 fighter and 3 infantry moved from Russia to Karelia S.S.R.
              2 infantry moved from Evenki National Okrug to Novosibirsk
              1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      @The_Good_Captain

      We play this game with the following rules:

      • Russia Restricted Turn 1

      • All neutrals are impassable

      • Tech from turn 4

      • Units can be placed in enemy seas

      • New ICs can be bought

      Axis bid: infantry Eastern Europe, infantry Libya, infantry French Indo China

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @The_Good_Captain

      Yep… I totally understand your concession. If the dice don’t work with you then there is not a lot you can do. I actually felt sorry for you at multiple points in the game. Like when I destroyed the transports in Japan Sea Zone, in my playtest I didn’t destroy any transport, and once I did the turn for real, I suddenly destroyed everything. As if that would help you get back in the game…

      Let’s play again. I also don’t like to win like this lol. I get a thread up in a minute.

      Could you post the result here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/4273

      If you don’t know what to post, it should look something like this:

      2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Karelia S.S.R. to Caucasus
              2 fighters moved from Karelia S.S.R. to Caucasus
              1 bomber moved from Novosibirsk to Caucasus
              1 infantry moved from Congo to French Equatorial Africa
                    British take French Equatorial Africa from Germans
              1 infantry moved from Anglo Sudan Egypt to Libya
                    British take Libya from Germans
      
          Combat - British
              Battle in Caucasus
                  British attack with 1 bomber, 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Caucasus
                      1 infantry owned by the Germans lost in Caucasus
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              2 fighters moved from Caucasus to Karelia S.S.R.
              1 bomber moved from Caucasus to Novosibirsk
              1 infantry moved from Russia to Novosibirsk
              1 infantry moved from Karelia S.S.R. to Russia
              6 infantry moved from Finland Norway to Karelia S.S.R.
              5 infantry moved from United Kingdom to North Sea Zone
              5 infantry moved from North Sea Zone to Finland Norway
              2 infantry moved from South Africa to Kenya-Rhodesia
              1 battleship moved from East Mediteranean Sea Zone to Mozambique Sea Zone
      
          Place Units - British
              6 infantry placed in United Kingdom
              1 aaGun and 1 infantry placed in South Africa
      
          Turn Complete - British
              British collect 24 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,67
      British regular : -0,83
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Novosibirsk to Yakut S.S.R.
              1 infantry moved from Caucasus to Persia
              3 infantry moved from Russia to Kazakh S.S.R.
              1 fighter moved from Novosibirsk to Persia
              2 fighters moved from Novosibirsk to Kazakh S.S.R.
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
      
          Combat - Russians
              Battle in Yakut S.S.R.
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Yakut S.S.R.
                  1 infantry owned by the Russians retreated to Novosibirsk
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Persia
                  Russians attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Persia
                  Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kazakh S.S.R.
                  Russians attack with 2 fighters and 3 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1,50 expected hits
                      Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Kazakh S.S.R.
                  Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Persia to Novosibirsk
              2 fighters moved from Kazakh S.S.R. to Novosibirsk
              2 infantry moved from Karelia S.S.R. to Caucasus
              7 infantry moved from Russia to Novosibirsk
      
          Place Units - Russians
              7 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      Russians regular : 1,50
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              4 transports moved from North Sea Zone to East Canada Sea Zone
              8 infantry moved from West Canada to East Canada Sea Zone
              8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
              8 infantry moved from North Sea Zone to West Europe
              1 fighter moved from North Sea Zone to West Europe
              1 fighter moved from Karelia S.S.R. to West Europe
              1 fighter moved from Karelia S.S.R. to West Europe
      
          Combat - Americans
              Battle in West Europe
                  Americans attack with 3 fighters and 8 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in West Europe
                      1 infantry owned by the Germans lost in West Europe
                  Americans win, taking West Europe from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              3 fighters moved from West Europe to Karelia S.S.R.
              2 infantry moved from Karelia S.S.R. to Caucasus
              2 infantry moved from Karelia S.S.R. to Russia
              4 infantry moved from Finland Norway to Karelia S.S.R.
              8 infantry moved from West US to West Canada
              1 fighter moved from West US to North Sea Zone
      
          Place Units - Americans
              2 fighters and 8 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      Germans regular : 0,67
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      I am wrong! It’s 46% :)

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Primigenius (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 1st Bracket

      Now THAT is a bit unfortunate

      3602d902-4951-45a4-b8a2-a213b84a97ff-image.png

      9 AA dice were rolled for you this game and these are the only two losses you had. I believe that is a 70% chance of happening so it isn’t that bad, but losing two bombers at the same time is always a big blow.

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
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