The second screenshot comes from the official FAQ. Also contains a lot of useful information. I’ll get the statistics up and then do the German turn.
Best posts made by VictoryFirst
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 3posted in Play Boardgames
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 3posted in Play Boardgames
Yes, I think OOB Europe is imbalanced in many ways. After the right strategy became apparent, so far I have only lost 1 game as Germany with OOB rules out of 13 games in total, and that loss was mainly caused by a combination of surprise (my opponent put 4 infantry in Bessarabia and I had never faced that bid before) and terrible dice.
Let’s play with the balance. Right now I am testing with Ragnell and TGC with an additional German infantry removed from Romania, not sure if you have tried that out before but it seems to have a positive effect on the balance.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0posted in Play Boardgames
Since the sub and the fighters rolls are sequential, you can assign the sub hit to the transport, ignore the air hits, submerge your submarine and roll for your transport. Or, you could assign the sub hit to your sub, assign the air hits to your transport an roll back with both units.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0posted in Play Boardgames
CORRECTION, since my sub has first strike your transport doesn’t get to roll back. In the second scenario, your sub doesn’t get to roll back.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0posted in Play Boardgames
OOL is infantry, tanks, fighters and bomber.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0posted in Play Boardgames
Thank you for your comments, they were very valuable. I also start to think now the Romania thing has shifted the balance back into Allied favor. However I do strongly think that just the bay of biscay sub and 12 IPCs removed is NOT enough for game balance. I have had a couple of games were the dice were basically even and the odds for a German win were still 70%.
So thereby my suggestion is to remove 1-3 infantry from a territory that is NOT Romania, so for example Berlin. The Romanian infantry has a massive impact as it makes G1 attack on Ukraine impossible, therefore a lot of Russian units survive the first turn.
Would you like to test that idea out, instead one inf removed from Romania, one inf from Germany removed? Just to see how that play out. I greatly appreciate these games by the way, especially this one provided a lot of insights.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0posted in Play Boardgames
@VictoryFirst said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0:
I wonder why you didn’t fly the US bomber to Moscow because now the Moscow odds are a little bit higher for me (74.28% vs 69.96%).
Never mind, that creates better odds for the attack on Berlin, resulting in better odds for the Allies overall.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 5 - Balance 3.0posted in Play Boardgames

I accidentally chose your BB last as casualty in this battle which is most likely not what you want. If my subs hit, I will roll a d6<=3 to see your destroyer would have hit.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 5 - Balance 3.0posted in Play Boardgames
To be honest with you, I completely missed that move was possible. Since I already destroyed a transport fleet the round before I thought you wouldn’t let that happen again so I assumed I wouldn’t be able to attack. In retrospect, killing that UK fleet would probably have been a better move however the Bismarck had a lots of fun too killing the US transports.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 5 - Balance 3.0posted in Play Boardgames
This is my new personal record 😂
Russians regular : 13,67
Germans regular : -10,67 -
RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 6 - Balance 3.0posted in Play Boardgames
Yeah so what I wanted to calculate is the average TUV swing of the battle. For that, you would multiply the TUV swing of each scenario from the German perspective with the chance of that scenario coming up.
So to give an example, I will use this notation X / Y where X is the number of hits that the British scored and Y the number of German hits.
0 / 0
This would have a TUV swing of 0 so no need to look at this.0 / 1 would be 4.125% * 33% = 1.4%
TUV swing: +12
1.4% * 12 = 0.17 IPC1 / 0 not sure how to calculate this chance
TUV swing: -81 / 1 something times 33%
TUV swing: +42 / 0
etc.
Probably the best way to do this is to write a program that rolls these dice 10000 times and then let it add up the number of times a certain number of hits has been scored. Or even better, let it simulate the combat entirely and calculate the average TUV swing from there. However right now I am too tired to work on that lol.
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RE: AA50 Emanon Vs Lee Morrisonposted in Play Boardgames
I am not sure what is going wrong, I don’t know what you mean with “it did not open”.
You should load the save by clicking on “Saved Game”, then click on Play By Forum.
If starting a new game, select the game, click on Play By Forum and fill in the necessary fields. Also don’t forget to select the correct game options.
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RE: AA50 Emanon Vs Lee Morrisonposted in Play Boardgames
The PBF screen from my end looks like this:

Make sure to set the server to “axisandallies.org/forum” and use the number for our game “41553”.Hope this helps
Ah, I noticed something, the leemorrison@g.mail.com email is not correct. It should be LEEMORRISON1947@GMAIL.COM
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RE: KoT (Entente) vs. TGC (CP) - 1914posted in Play Boardgames
Yes you are using an older version, as I am not able to open your save files and I have the latest version. However that issue you are bringing up is really weird and should not be caused by the older version I think. I don’t know what could be going on, that issue has never happened to me.
I suggest you use the newest version next time and see if it comes up again somewhere.
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RE: Lee (Allies) vs. TGC (Axis +6), Classic Tournamentposted in Play Boardgames
attacked Egypt, I received dice rolls from the server meaning the dice email is now correct. Happy gaming!
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RE: TGC (CP) vs Ragnell804(Entente), 1914 Balancedposted in Play Boardgames
@The_Good_Captain I haven’t done anything with the landing shots in the improved module. I tried to fix them but I couldn’t get it to work. It’s best if you use the dice bot on the A&A forum, or the method described in the original notes with the boxes in the top left.
About the air units, are you running on the correct version? I tried to load your game but I wasn’t able to. The latest version can be downloaded via TripleA.
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RE: TGC (CP) vs Ragnell804(Entente), 1914 Balancedposted in Play Boardgames
Yeah, I think you are running on version 1.1, while there is a version 1.2. I wasn’t able to load your game because of that. Unfortunately I am not able to see what’s going on with the air units. That’s a weird bug for sure.
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RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
Good to see you are playing Africa via TripleA! How is it going so far? Is it a fun experience?