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    Best posts made by VictoryFirst

    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      516bf9a2-407a-4ba0-a65c-ca62f00e69c1-image.png

      Lol, looks like there is a connection error in this map. Going from Southeast Mexico to SZ 51 costs 2 movement points while it should be 3

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: SBY (German) vs TGC (Allies) D-Day with TGC balance

      @The_Good_Captain @SuperbattleshipYamato

      Thank you for pointing that out. You are completely correct and I missed that. The FighterX units indeed don’t take into account the fact that units can be killed during the strafe rolls, they’ll always roll the same number of dice.

      What I would suggest is using the normal fighters and rolling for any additional fighter strafe rolls by hand, using dice bot for example. Just like we used to be doing.

      Or, an alternative is to use the Fighter1 unit and only move one unit at a time, that will work as well. However, that might not be convenient when moving 8 units 😀 However, it could be a viable option when you only need to move 3 or 4 units.

      Unfortunately because of TripleA limitations, it cannot be more engine-enforced than this.

      @The_Good_Captain In the next update, I will add some things to make reinforcements more manageable. I was thinking about making each square on the chart an actual territory and then having a moveable unit function as a marker to keep track of where you left off with reinforcements.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 3

      @The_Good_Captain

      Actually if you are OK with it, I’d like to play the Germans again in our next game.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 3

      @The_Good_Captain

      I just played this game for some rounds into the future and I think my position is lost. I can’t both defend Berlin and form an army to take Moscow at the same time. So GG, well played 😁

      My critical mistake was moving my entire army to Belorussia. It was quite funny because when I tested it, it looked like it was a decisive move and I thought the game would be a German victory, but after you did your turn I was suddenly completely lost 😂.

      I thought the move would be decisive because you couldn’t retreat to Moscow because you had no units attacking from there, so you had to attack my army for all rounds of combat in a somewhat risky battle, and even if you rolled above average I still would have more than enough stuff for a devastating counter-attack. In my playtest (in which I used Low Luck), I managed to capture Moscow in the end.

      However, I believe I forgot about some important things, which made me misevaluate the move. For example, I forgot about the US fighter reinforcing Belorussia. Also, the Belorussian stack move looked so good that I thought you rolling above average wouldn’t make any difference. However, in our game, I think you only rolled slightly above average and it made a massive difference. So that was a learning lesson for me, big battles can be swingy and you should test them a couple of times with normal dice to see all the different outcomes of the battle, and not think success is guaranteed.

      I really appreciate these games. They not only help me get better at this game but also help me become a better player in general.

      Let me know if you are up for another. Would you like to switch sides again?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      ca23be94-ed0e-4c14-a408-db86d12450c4-image.png

      Doing the German turn now, did one battle and realized I forgot to move a German sub. I will move it to join the attack in the Strait of Gibraltar. I will roll that battle with the dice bot. Sorry.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Ragnell804 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      Wow, those guys are gonna get promoted 😁

      Since all subs died they will all fire back at 2

      [dice 3d6<=2]

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: World At War captain walker (axis) vs Victory First

      US12.tsvg

      Not sure what happened but I wanted to spend the rest of the American income on S. bombers but I ended up buying none of them, so I edited that at the end (probably clicked on the down arrow instead of the up arrow 😅)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      OK so the sea battle near Gibraltar didn’t really matter as I got a hit and you didn’t, so the sub would not have had an effect on the battle.

      Lol, that was quite the aggressive G1. Lost a bunch of submarines and two planes which is pretty bad but we’ll see how it plays out!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: Big World : 1942 v3 Rules

      Game History

      Round: 7
      
          Purchase Units - Germans
              Germans buy 12 halftracks; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              4 infantry moved from Western Germany to France
              3 fighters moved from Western Germany to France
              4 fighters moved from Eastern Germany to France
              1 infantry moved from Southern Russia to Moscow
              20 armour, 9 artilleries and 16 infantry moved from Western Russia to Moscow
              1 infantry moved from Northern Russia to Moscow
              4 fighters moved from Eastern Poland to Moscow
              4 bombers moved from Eastern Germany to Moscow
              2 infantry moved from Southern Russia to Moscow
              3 armour moved from Ukraine to Moscow
      
          Combat - Germans
              Battle in France
                  Germans attack with 7 fighters and 4 infantry
                  Russians defend with 3 fighters
                      Germans roll dice for 7 fighters and 4 infantry in France, round 2 : 6/11 hits, 4.17 expected hits
                      British roll dice for 3 fighters in France, round 2 : 3/3 hits, 2.00 expected hits
                      3 infantry owned by the Germans lost in France
                      3 fighters owned by the Russians lost in France
                  Germans win, taking France from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 3 fighters
              Battle in Moscow
                  Germans attack with 23 armour, 9 artilleries, 4 bombers, 4 fighters and 20 infantry
                  Russians defend with 1 aaGun, 14 armour, 10 artilleries, 1 bomber, 1 factory, 2 fighters and 26 infantry
                      Russians roll AA dice in Moscow : 2/8 hits, 1.33 expected hits
                      2 fighters owned by the Germans lost in Moscow
                      Germans roll dice for 23 armour, 9 artilleries, 4 bombers, 2 fighters and 20 infantry in Moscow, round 2 : 21/58 hits, 23.00 expected hits
                      Russians roll dice for 14 armour, 10 artilleries, 1 bomber, 2 fighters and 26 infantry in Moscow, round 2 : 16/53 hits, 20.50 expected hits
                      16 infantry owned by the Germans lost in Moscow
                      20 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow
                      Germans roll dice for 23 armour, 9 artilleries, 4 bombers, 2 fighters and 4 infantry in Moscow, round 3 : 17/42 hits, 19.50 expected hits
                      Russians roll dice for 14 armour, 10 artilleries, 2 fighters and 6 infantry in Moscow, round 3 : 11/32 hits, 13.67 expected hits
                      7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Moscow
                      6 infantry owned by the Russians, 1 armour owned by the Russians and 10 artilleries owned by the Russians lost in Moscow
                      Germans roll dice for 23 armour, 2 artilleries, 4 bombers and 2 fighters in Moscow, round 4 : 12/31 hits, 15.83 expected hits
                      Russians roll dice for 13 armour and 2 fighters in Moscow, round 4 : 9/15 hits, 7.83 expected hits
                      2 artilleries owned by the Germans and 7 armour owned by the Germans lost in Moscow
                      12 armour owned by the Russians lost in Moscow
                      Germans roll dice for 16 armour, 4 bombers and 2 fighters in Moscow, round 5 : 10/22 hits, 11.67 expected hits
                      Russians roll dice for 1 armour and 2 fighters in Moscow, round 5 : 1/3 hits, 1.83 expected hits
                      1 armour owned by the Germans lost in Moscow
                      2 fighters owned by the Russians and 1 armour owned by the Russians lost in Moscow
                  Germans captures 36PUs while taking Russians capital
                  Germans win, taking Moscow from Russians with 15 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 64
                  Casualties for Germans: 8 armour, 9 artilleries, 2 fighters and 20 infantry
                  Casualties for Russians: 14 armour, 10 artilleries, 1 bomber, 2 fighters and 26 infantry
      
          Non Combat Move - Germans
              4 bombers moved from Moscow to Southern Russia
              2 fighters moved from Moscow to Southern Russia
              1 aaGun moved from Eastern Poland to Belorussia
              2 fighters moved from France to Hungary-Romania
              1 fighter moved from France to Hungary-Romania
              1 fighter moved from France to Eastern Germany
              1 fighter moved from France to Eastern Germany
              1 fighter moved from France to Eastern Germany
              1 fighter moved from France to Western Germany
              4 infantry moved from Eastern Germany to Western Poland
              2 infantry moved from Eastern Germany to Western Germany
              1 artillery and 3 infantry moved from Libya to Anglo-Egyptian Sudan
      
          Place Units - Germans
              3 halftracks placed in Ukraine
              7 halftracks placed in Eastern Germany
              2 halftracks placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 50 PUs; end with 86 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 96 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -6.83
      Germans regular : -8.17
      Russians AA : 0.67
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      @Stucifer Of course! I thought you weren’t able to move them for some reason., but Russia literally goes before Germany which I didn’t think about. In that case I would have walked one infantry into France and the other three to Berlin. The fighters can stay where they are.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      @The_Good_Captain

      Thank you for pointing that out. I was mindlessly pressing space bar in all those battles and didn’t realize you had the option to save a DD over a BB, I will keep that in mind in the future.

      Thank you very much for your openness and honesty. That fighter will help soothe the pain from the North Sea battle 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm @barnee

      Lol, Yunnan always seems to hit heavy. This game is no exception 😀

      bf0b956e-9b6d-44d7-8656-f5d52a30cbd2-image.png

      Heh heh no worries. That’s a rough start but dice always tend to average out over time. There will surely will be some battles where you roll exceptionally well 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      Alright, just copied the board state. New save file is here:

      g2 vf new.tsvg

      Will do my Allied turn tomorrow. This copying was quite intensive lol

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push

      @DoManMacgee @King_Of_Tanks

      Gents,

      I have created a modification to the World War I 1914 that includes many improvements to the module. It has a lot of bug fixes and also includes an automatic russian revolution. You can download it here:

      https://github.com/VictoryFirst2/world-war-i-1914-improved

      I can assure you it will massively improve the game experience 😁
      Among other things, the contested battles automatically starting has been fixed.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push

      If you guys want to play with The Good Captain’s balancing rules, you should download this version: https://github.com/VictoryFirst2/World-War-I-1914-Balanced

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      Yes, I can see the thunderclouds forming above Moscow… those bad dice were devastating for the Russians.

      Would you like to continue this game? Personally I prefer to start a new one because I think this game is over. Moscow is probably going to fall on G4 and if not then definitely on G5 (however, that might not be a certainty if you roll exceptionally well and I exceptionally bad, so if you want we can still play on and see what happens. Either way is fine).

      Sure you can be the Allies again. I hope the dice are with you this time! 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      Awesome, I’ll set us up and you can do your G1. Did you see the Europe 1.5 version?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2

      @kwaspek104

      Let me rephrase that: save the DD as long as there are subs present.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      @kwaspek104

      Lol, in my solo games, Moscow usually falls on G8. I had one game where it was G10 but in that game I only built fighters as the Western Allies and flew them over to Moscow, which doesn’t give them a chance for victory it seems, it just prolongs the game. I could show you my Germany strategy. We can start a game right away if you feel something for playing two games at the same time with me 😂

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 5

      @The_Good_Captain

      Sorry, I am going to change that too. It will be 4 inf in Belorussia, that is my final decision (still figuring out what the best Allied bid is).

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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