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    Best posts made by VictoryFirst

    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      ca23be94-ed0e-4c14-a408-db86d12450c4-image.png

      Doing the German turn now, did one battle and realized I forgot to move a German sub. I will move it to join the attack in the Strait of Gibraltar. I will roll that battle with the dice bot. Sorry.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Ragnell804 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      Wow, those guys are gonna get promoted 😁

      Since all subs died they will all fire back at 2

      [dice 3d6<=2]

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: World At War captain walker (axis) vs Victory First

      US12.tsvg

      Not sure what happened but I wanted to spend the rest of the American income on S. bombers but I ended up buying none of them, so I edited that at the end (probably clicked on the down arrow instead of the up arrow 😅)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      OK so the sea battle near Gibraltar didn’t really matter as I got a hit and you didn’t, so the sub would not have had an effect on the battle.

      Lol, that was quite the aggressive G1. Lost a bunch of submarines and two planes which is pretty bad but we’ll see how it plays out!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: Big World : 1942 v3 Rules

      Game History

      Round: 7
      
          Purchase Units - Germans
              Germans buy 12 halftracks; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              4 infantry moved from Western Germany to France
              3 fighters moved from Western Germany to France
              4 fighters moved from Eastern Germany to France
              1 infantry moved from Southern Russia to Moscow
              20 armour, 9 artilleries and 16 infantry moved from Western Russia to Moscow
              1 infantry moved from Northern Russia to Moscow
              4 fighters moved from Eastern Poland to Moscow
              4 bombers moved from Eastern Germany to Moscow
              2 infantry moved from Southern Russia to Moscow
              3 armour moved from Ukraine to Moscow
      
          Combat - Germans
              Battle in France
                  Germans attack with 7 fighters and 4 infantry
                  Russians defend with 3 fighters
                      Germans roll dice for 7 fighters and 4 infantry in France, round 2 : 6/11 hits, 4.17 expected hits
                      British roll dice for 3 fighters in France, round 2 : 3/3 hits, 2.00 expected hits
                      3 infantry owned by the Germans lost in France
                      3 fighters owned by the Russians lost in France
                  Germans win, taking France from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 3 fighters
              Battle in Moscow
                  Germans attack with 23 armour, 9 artilleries, 4 bombers, 4 fighters and 20 infantry
                  Russians defend with 1 aaGun, 14 armour, 10 artilleries, 1 bomber, 1 factory, 2 fighters and 26 infantry
                      Russians roll AA dice in Moscow : 2/8 hits, 1.33 expected hits
                      2 fighters owned by the Germans lost in Moscow
                      Germans roll dice for 23 armour, 9 artilleries, 4 bombers, 2 fighters and 20 infantry in Moscow, round 2 : 21/58 hits, 23.00 expected hits
                      Russians roll dice for 14 armour, 10 artilleries, 1 bomber, 2 fighters and 26 infantry in Moscow, round 2 : 16/53 hits, 20.50 expected hits
                      16 infantry owned by the Germans lost in Moscow
                      20 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow
                      Germans roll dice for 23 armour, 9 artilleries, 4 bombers, 2 fighters and 4 infantry in Moscow, round 3 : 17/42 hits, 19.50 expected hits
                      Russians roll dice for 14 armour, 10 artilleries, 2 fighters and 6 infantry in Moscow, round 3 : 11/32 hits, 13.67 expected hits
                      7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Moscow
                      6 infantry owned by the Russians, 1 armour owned by the Russians and 10 artilleries owned by the Russians lost in Moscow
                      Germans roll dice for 23 armour, 2 artilleries, 4 bombers and 2 fighters in Moscow, round 4 : 12/31 hits, 15.83 expected hits
                      Russians roll dice for 13 armour and 2 fighters in Moscow, round 4 : 9/15 hits, 7.83 expected hits
                      2 artilleries owned by the Germans and 7 armour owned by the Germans lost in Moscow
                      12 armour owned by the Russians lost in Moscow
                      Germans roll dice for 16 armour, 4 bombers and 2 fighters in Moscow, round 5 : 10/22 hits, 11.67 expected hits
                      Russians roll dice for 1 armour and 2 fighters in Moscow, round 5 : 1/3 hits, 1.83 expected hits
                      1 armour owned by the Germans lost in Moscow
                      2 fighters owned by the Russians and 1 armour owned by the Russians lost in Moscow
                  Germans captures 36PUs while taking Russians capital
                  Germans win, taking Moscow from Russians with 15 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 64
                  Casualties for Germans: 8 armour, 9 artilleries, 2 fighters and 20 infantry
                  Casualties for Russians: 14 armour, 10 artilleries, 1 bomber, 2 fighters and 26 infantry
      
          Non Combat Move - Germans
              4 bombers moved from Moscow to Southern Russia
              2 fighters moved from Moscow to Southern Russia
              1 aaGun moved from Eastern Poland to Belorussia
              2 fighters moved from France to Hungary-Romania
              1 fighter moved from France to Hungary-Romania
              1 fighter moved from France to Eastern Germany
              1 fighter moved from France to Eastern Germany
              1 fighter moved from France to Eastern Germany
              1 fighter moved from France to Western Germany
              4 infantry moved from Eastern Germany to Western Poland
              2 infantry moved from Eastern Germany to Western Germany
              1 artillery and 3 infantry moved from Libya to Anglo-Egyptian Sudan
      
          Place Units - Germans
              3 halftracks placed in Ukraine
              7 halftracks placed in Eastern Germany
              2 halftracks placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 50 PUs; end with 86 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 96 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -6.83
      Germans regular : -8.17
      Russians AA : 0.67
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      @Stucifer Of course! I thought you weren’t able to move them for some reason., but Russia literally goes before Germany which I didn’t think about. In that case I would have walked one infantry into France and the other three to Berlin. The fighters can stay where they are.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      @The_Good_Captain

      Thank you for pointing that out. I was mindlessly pressing space bar in all those battles and didn’t realize you had the option to save a DD over a BB, I will keep that in mind in the future.

      Thank you very much for your openness and honesty. That fighter will help soothe the pain from the North Sea battle 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm @barnee

      Lol, Yunnan always seems to hit heavy. This game is no exception 😀

      bf0b956e-9b6d-44d7-8656-f5d52a30cbd2-image.png

      Heh heh no worries. That’s a rough start but dice always tend to average out over time. There will surely will be some battles where you roll exceptionally well 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      Alright, just copied the board state. New save file is here:

      g2 vf new.tsvg

      Will do my Allied turn tomorrow. This copying was quite intensive lol

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push

      @DoManMacgee @King_Of_Tanks

      Gents,

      I have created a modification to the World War I 1914 that includes many improvements to the module. It has a lot of bug fixes and also includes an automatic russian revolution. You can download it here:

      https://github.com/VictoryFirst2/world-war-i-1914-improved

      I can assure you it will massively improve the game experience 😁
      Among other things, the contested battles automatically starting has been fixed.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push

      If you guys want to play with The Good Captain’s balancing rules, you should download this version: https://github.com/VictoryFirst2/World-War-I-1914-Balanced

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 4

      Yes, I can see the thunderclouds forming above Moscow… those bad dice were devastating for the Russians.

      Would you like to continue this game? Personally I prefer to start a new one because I think this game is over. Moscow is probably going to fall on G4 and if not then definitely on G5 (however, that might not be a certainty if you roll exceptionally well and I exceptionally bad, so if you want we can still play on and see what happens. Either way is fine).

      Sure you can be the Allies again. I hope the dice are with you this time! 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      Awesome, I’ll set us up and you can do your G1. Did you see the Europe 1.5 version?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2

      @kwaspek104

      Let me rephrase that: save the DD as long as there are subs present.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1

      @kwaspek104

      Lol, in my solo games, Moscow usually falls on G8. I had one game where it was G10 but in that game I only built fighters as the Western Allies and flew them over to Moscow, which doesn’t give them a chance for victory it seems, it just prolongs the game. I could show you my Germany strategy. We can start a game right away if you feel something for playing two games at the same time with me 😂

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 5

      @The_Good_Captain

      Sorry, I am going to change that too. It will be 4 inf in Belorussia, that is my final decision (still figuring out what the best Allied bid is).

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 5

      @The_Good_Captain

      Lol good we haven’t started yet because I am going to change my bid one more time 😂 3 artillery in Belorussia! If I now change my mind I am going to join the army!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 4

      @kwaspek104

      Fight to the death

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. dawgoneit (Allies) | Total World War 3.0, no politics, no shared/bonus tech

      Hi, sorry for the delay. I forgot about this. I am playing too many games. I’ll see if I can get the italians out this evening.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 4

      @kwaspek104

      Hehe thanks for playing 😀 These games are fun! Let’s go again indeed, however are you OK if we wait a day or two until the Middle East penalty has been implemented?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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