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    Best posts made by VictoryFirst

    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

      How’s it going Victory ? Hope you had a good day :)

      Today I had an introductory day for my study. I am going to the conservatory. We had to do stupid things but that’s often the case with those introductory days. The study will be awesome 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee Hehe no worries. It is just the preliminary studies, which is just two days per week. The war can still continue at full speed 😁 When I start with the bachelor’s degree next year however, things might slow down a bit. However that is only a year away, so there will be more than enough time to play!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Lol I don’t even know what pious means 😂

      Yeah so the conservatory is a music school. I play the accordion and will do a classical music study with it.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      😂😂😂

      Hehe my Dutch friends confused the conservatory with the crematorium. Conservatory is ‘conservatorium’ in Dutch so both words are pretty similar there. So they thought I would go to the crematorium lol.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      Hi, no scramble. Goodbye German surface ships!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Some economics, just for fun :)

      After R9 turn:
      Germany: 77 / 120
      Japan: 20 / 28

      USSR: 14 / 14
      USA: 57 / 96
      China: 16 / 22
      UK: 56 / 72
      ANZAC: 21 / 31
      France: 7 / 0

      Axis: 97 / 148
      Allies: 171 / 235

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Sorry for the edits :) Brain didn’t function optimally :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Wow lol I didn’t even realize that. So even if you did buy 12 bombers I could prevent an Axis victory. Thank you too for playing 😀 I hope you are doing well, I’ve heard you have an illness. Being ill is never fun, I can say from a lot of experience. I hope you get up to snuff quickly.

      I suggest I write a game report this time. Once I have lashed it out, we can start a new game on the TripleA site 😁

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Wow our game only lasted 17 days?! That’s our fastest one yet! Lol our second game also went on to turn 9 and that one was 96 days 😂

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      Lol! My plan was to retreat after round 1 in SZ 88 but I got so few hits that I decided to stay for one more round… but then I got so many hits that I destroyed your entire fleet! So now my ships are stuck there and vulnerable to a counter-attack! Thus I will suffer a Midway defeat just like Japan did in the real war 😀

      By the way, I am fine with BBs repairing at the start of your turn. Although that isn’t a v3 rule, I don’t like how battleships instantly repair. That kinda nerves them a bit but I would rather decrease their cost than allow them to instantly repair.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      917c9241-ec5b-4b14-b3d6-aee251a83b04-image.png

      I believe I made a mistake here actually. Paratroopers can’t attack capitals by air, so the two paras shouldn’t be able to take part in the Moscow attack…

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Lol I think you are right it doesn’t matter. Just tested it without the paras and I still took it.

      878eeeda-7314-434b-8ee7-04e7caf7a749-image.png

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Oh, huh. I wonder why. I will look into it. I am tired af now so I’ll rack off for the night 😴

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      I suggest we play this game first with the normal navy prices and use the different system in our second game.

      Russia is up 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Lol it has been almost 24 hours. Today was a rest day, I didn’t really do anything. Tomorrow I will take a look at Italy. Also, the Captain suggested changing the map logo to “The Captain’s Global 1940 Expansion” instead of “World War II Expansion” 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)

      Lol, that bomber can opener was a great move, totally missed that. The Italian people are probably not happy to have me as a leader! 😛

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      I’ve found what’s wrong. In the G40 map by Bung and Veqryn. 64 is adjacent to 51 and 28 not adjacent to 65

      61f63e68-8cb4-4cec-8079-b4ced224d585-image.png

      @Black_Elk Hi! I think I’ve found a connection error in your UHD Global 40 map. Please see the above.

      @barnee This means EXP might have this too…? I’ll check.

      @SuperbattleshipYamato Lol sorry for pinging all kinds of persons 😅 But I just wanted to point out that moving the ANZAC fighters from New Zealand to Mexico the first turn wasn’t possible. I spotted this error because I saw ANZAC fighters in Morocco and I was wondering which path they took to get there so quickly. Turn out the path is so quick it’s illegal! Lol

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      516bf9a2-407a-4ba0-a65c-ca62f00e69c1-image.png

      Lol, looks like there is a connection error in this map. Going from Southeast Mexico to SZ 51 costs 2 movement points while it should be 3

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: SBY (German) vs TGC (Allies) D-Day with TGC balance

      @The_Good_Captain @SuperbattleshipYamato

      Thank you for pointing that out. You are completely correct and I missed that. The FighterX units indeed don’t take into account the fact that units can be killed during the strafe rolls, they’ll always roll the same number of dice.

      What I would suggest is using the normal fighters and rolling for any additional fighter strafe rolls by hand, using dice bot for example. Just like we used to be doing.

      Or, an alternative is to use the Fighter1 unit and only move one unit at a time, that will work as well. However, that might not be convenient when moving 8 units 😀 However, it could be a viable option when you only need to move 3 or 4 units.

      Unfortunately because of TripleA limitations, it cannot be more engine-enforced than this.

      @The_Good_Captain In the next update, I will add some things to make reinforcements more manageable. I was thinking about making each square on the chart an actual territory and then having a moveable unit function as a marker to keep track of where you left off with reinforcements.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 3

      @The_Good_Captain

      Actually if you are OK with it, I’d like to play the Germans again in our next game.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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