@barnee Hehe no worries. It is just the preliminary studies, which is just two days per week. The war can still continue at full speed š When I start with the bachelorās degree next year however, things might slow down a bit. However that is only a year away, so there will be more than enough time to play!
Best posts made by VictoryFirst
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Lol I donāt even know what pious means š
Yeah so the conservatory is a music school. I play the accordion and will do a classical music study with it.
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
ššš
Hehe my Dutch friends confused the conservatory with the crematorium. Conservatory is āconservatoriumā in Dutch so both words are pretty similar there. So they thought I would go to the crematorium lol.
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RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Hi, no scramble. Goodbye German surface ships!
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Some economics, just for fun :)
After R9 turn:
Germany: 77 / 120
Japan: 20 / 28USSR: 14 / 14
USA: 57 / 96
China: 16 / 22
UK: 56 / 72
ANZAC: 21 / 31
France: 7 / 0Axis: 97 / 148
Allies: 171 / 235 -
RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Sorry for the edits :) Brain didnāt function optimally :)
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Wow lol I didnāt even realize that. So even if you did buy 12 bombers I could prevent an Axis victory. Thank you too for playing š I hope you are doing well, Iāve heard you have an illness. Being ill is never fun, I can say from a lot of experience. I hope you get up to snuff quickly.
I suggest I write a game report this time. Once I have lashed it out, we can start a new game on the TripleA site š
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Wow our game only lasted 17 days?! Thatās our fastest one yet! Lol our second game also went on to turn 9 and that one was 96 days š
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RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)posted in Play Boardgames
Lol! My plan was to retreat after round 1 in SZ 88 but I got so few hits that I decided to stay for one more round⦠but then I got so many hits that I destroyed your entire fleet! So now my ships are stuck there and vulnerable to a counter-attack! Thus I will suffer a Midway defeat just like Japan did in the real war š
By the way, I am fine with BBs repairing at the start of your turn. Although that isnāt a v3 rule, I donāt like how battleships instantly repair. That kinda nerves them a bit but I would rather decrease their cost than allow them to instantly repair.
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames

I believe I made a mistake here actually. Paratroopers canāt attack capitals by air, so the two paras shouldnāt be able to take part in the Moscow attackā¦
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Lol I think you are right it doesnāt matter. Just tested it without the paras and I still took it.

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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Oh, huh. I wonder why. I will look into it. I am tired af now so Iāll rack off for the night š“
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RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)posted in Play Boardgames
I suggest we play this game first with the normal navy prices and use the different system in our second game.
Russia is up š
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Lol it has been almost 24 hours. Today was a rest day, I didnāt really do anything. Tomorrow I will take a look at Italy. Also, the Captain suggested changing the map logo to āThe Captainās Global 1940 Expansionā instead of āWorld War II Expansionā š
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RE: VictoryFirst v Stucifer - Big World (1942,v3 ruleset)posted in Play Boardgames
Lol, that bomber can opener was a great move, totally missed that. The Italian people are probably not happy to have me as a leader! š
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
Iāve found whatās wrong. In the G40 map by Bung and Veqryn. 64 is adjacent to 51 and 28 not adjacent to 65

@Black_Elk Hi! I think Iāve found a connection error in your UHD Global 40 map. Please see the above.
@barnee This means EXP might have this tooā¦? Iāll check.
@SuperbattleshipYamato Lol sorry for pinging all kinds of persons š But I just wanted to point out that moving the ANZAC fighters from New Zealand to Mexico the first turn wasnāt possible. I spotted this error because I saw ANZAC fighters in Morocco and I was wondering which path they took to get there so quickly. Turn out the path is so quick itās illegal! Lol
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames

Lol, looks like there is a connection error in this map. Going from Southeast Mexico to SZ 51 costs 2 movement points while it should be 3
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RE: SBY (German) vs TGC (Allies) D-Day with TGC balanceposted in Play Boardgames
@The_Good_Captain @SuperbattleshipYamato
Thank you for pointing that out. You are completely correct and I missed that. The FighterX units indeed donāt take into account the fact that units can be killed during the strafe rolls, theyāll always roll the same number of dice.
What I would suggest is using the normal fighters and rolling for any additional fighter strafe rolls by hand, using dice bot for example. Just like we used to be doing.
Or, an alternative is to use the Fighter1 unit and only move one unit at a time, that will work as well. However, that might not be convenient when moving 8 units š However, it could be a viable option when you only need to move 3 or 4 units.
Unfortunately because of TripleA limitations, it cannot be more engine-enforced than this.
@The_Good_Captain In the next update, I will add some things to make reinforcements more manageable. I was thinking about making each square on the chart an actual territory and then having a moveable unit function as a marker to keep track of where you left off with reinforcements.
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RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 3posted in Play Boardgames
Actually if you are OK with it, Iād like to play the Germans again in our next game.
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RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 3posted in Play Boardgames
I just played this game for some rounds into the future and I think my position is lost. I canāt both defend Berlin and form an army to take Moscow at the same time. So GG, well played š
My critical mistake was moving my entire army to Belorussia. It was quite funny because when I tested it, it looked like it was a decisive move and I thought the game would be a German victory, but after you did your turn I was suddenly completely lost š.
I thought the move would be decisive because you couldnāt retreat to Moscow because you had no units attacking from there, so you had to attack my army for all rounds of combat in a somewhat risky battle, and even if you rolled above average I still would have more than enough stuff for a devastating counter-attack. In my playtest (in which I used Low Luck), I managed to capture Moscow in the end.
However, I believe I forgot about some important things, which made me misevaluate the move. For example, I forgot about the US fighter reinforcing Belorussia. Also, the Belorussian stack move looked so good that I thought you rolling above average wouldnāt make any difference. However, in our game, I think you only rolled slightly above average and it made a massive difference. So that was a learning lesson for me, big battles can be swingy and you should test them a couple of times with normal dice to see all the different outcomes of the battle, and not think success is guaranteed.
I really appreciate these games. They not only help me get better at this game but also help me become a better player in general.
Let me know if you are up for another. Would you like to switch sides again?