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    Best posts made by VictoryFirst

    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Game History

      Round: 4
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
              Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
              Americans buy 1 Escort, 2 carriers, 3 destroyers, 1 submarine, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              2 usa_fighters moved from Gibraltar to 109 Sea Zone
              1 bomber moved from Eastern United States to 109 Sea Zone
              1 Heavy_BB, 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
              1 artillery, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
              1 artillery, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 33 Sea Zone
              1 artillery, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Northern Territory to 37 Sea Zone
              1 usa_fighter moved from Java to 37 Sea Zone
              1 usa_fighter moved from New Guinea to Caroline Islands
      
          Combat - Americans
              Battle in 37 Sea Zone
                  Americans attack with 1 bomber and 1 usa_fighter
                  Japanese defend with 1 transport
                      Americans roll dice for 1 bomber and 1 usa_fighter in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in 109 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters
                  Germans defend with 3 GermanUBoats and 1 Wolfpack
                      Americans roll dice for 1 bomber, 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                      Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 destroyer owned by the Americans lost in 109 Sea Zone
                      3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                      1 Wolfpack owned by the Germans lost in 109 Sea Zone
                  Americans win with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
              Battle in Caroline Islands
                  Changer loiter and taunt; Americans attack with 1 artillery, 6 infantry, 1 marine and 1 usa_fighter
                  Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield and 4 infantry
                      Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.33 expected hits
                      Americans roll dice for 1 artillery, 6 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits
                      Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Americans lost in Caroline Islands
                      3 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 3 : 0/7 hits, 2.00 expected hits
                      Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 4 : 0/7 hits, 2.00 expected hits
                      Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 5 : 4/7 hits, 2.00 expected hits
                      Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                      1 infantry owned by the Japanese and 3 Fortifications owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery, 3 infantry, 1 marine and 1 usa_fighter in Caroline Islands, round 6 : 5/6 hits, 1.83 expected hits
                      Japanese roll dice for 1 Fortification in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                      1 Fortification owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry, 1 marine and 1 usa_fighter remaining. Battle score for attacker is 17
                  Casualties for Americans: 3 infantry
                  Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 usa_fighter moved from Caroline Islands to 33 Sea Zone
              3 usa_fighters moved from New Guinea to 33 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
              2 usa_fighters moved from 31 Sea Zone to Wake Island
              1 destroyer moved from 31 Sea Zone to 22 Sea Zone
              1 destroyer moved from 31 Sea Zone to 23 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              2 destroyers moved from 10 Sea Zone to 31 Sea Zone
              1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
              1 submarine moved from 101 Sea Zone to 106 Sea Zone
              2 usa_fighters moved from 109 Sea Zone to United Kingdom
              1 bomber moved from 109 Sea Zone to United Kingdom
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from French West Africa to French Central Africa
              1 transport moved from 83 Sea Zone to 86 Sea Zone
              1 bomber moved from 37 Sea Zone to Northern Territory
              1 usa_fighter moved from 37 Sea Zone to Yunnan
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
              2 infantry moved from 106 Sea Zone to Quebec
      
          Place Units - Americans
              1 Escort, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
              1 carrier and 1 destroyer placed in 101 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber placed in 101 Sea Zone
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Midway: 2 Fortifications
              EDIT: Adding units owned by Americans to Wake Island: 1 Fortification
              EDIT: Changing PUs for Americans from 3 to 0
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 69 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              4 infantry moved from Szechwan to Shensi
              1 fighter moved from Yunnan to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Shensi to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
      
          Purchase Units - British
              Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
              Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
              British repair damage of 5x factory_minor; Remaining resources: 33 PUs; 3 AirLendLease; 3 NavyLendLease; 
              British buy 1 UndergroundMinr, 8 infantry and 1 uk_armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in Persia being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Persia
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              3 infantry moved from Burma to Shan State
              1 mech_infantry moved from Egypt to Kenya
                    British take Kenya from Italians
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Egypt to Trans-Jordan
              1 bomber moved from Egypt to Alexandria
              4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan
              2 infantry moved from Yunnan to Kweichow
              1 uk_fighter moved from India to Kweichow
              1 uk_fighter and 1 uk_tactical_bomber moved from India to Shan State
      
          Combat - British
              Battle in Kweichow
                  British attack with 2 infantry and 1 uk_fighter
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry and 1 uk_fighter in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Alexandria
                  British attack with 1 bomber and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Shan State
                  British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                  Japanese defend with 1 armour and 1 infantry
                      British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 armour and 1 infantry
              Battle in Trans-Jordan
                  British attack with 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2.83 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win with 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              2 uk_fighters moved from Trans-Jordan to Persia
              2 uk_fighters and 1 uk_tactical_bomber moved from Trans-Jordan to Caucasus
              1 bomber moved from Alexandria to Egypt
              3 uk_armours moved from Belgian Congo to Egypt
              2 uk_fighters moved from French Central Africa to Egypt
              1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              3 infantry moved from Burma to Yunnan
              3 infantry moved from India to Burma
              1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to India
              1 uk_fighter moved from Kweichow to Yunnan
      
          Place Units - British
              Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              2 infantry and 1 uk_armour placed in Persia
              3 infantry placed in Egypt
              3 infantry placed in India
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
              British collect 41 PUs; end with 41 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Americans regular : 2.33
      Italians regular : 0.33
      Japanese regular : -2.50
      Japanese AA : -0.17
      Germans regular : 0.50
      British regular : -0.17
      

      Good morning. For me it’s morning. For you it’s past midnight I believe. I hope you have had a good sleep 😀

      Lol I keep forgetting to build fortifications from my left-over money 😅

      exp-game-5b-victory-US4-C4-US4.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      cd7d2fcf-e941-4c52-8e00-2e3587e83e40-image.png

      Lol wtf the Italians are collecting 37?! That’s not a good sign lol.

      @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

      Too bad 7of9 wasn’t in my pod with me :)

      Lol not sure what that means but it is good to take some rest. If you are awake for 20 hours you have to compensate for it by sleeping 20 hours 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      I’ve looked at the Takeover of Italy and found a way to make all Italian units/territories German. However the facilities are a bit harder. I have an idea to use foreach to loop through a list of territories and all facilities, and if a facility is present, it will remove it and place a German one. This would deal with any facilities built/destroyed by Italy before the takeover.

      Also, the XML might need some clean-up :) It might be easier if 40 and 43 expansion are two separate games. That will be a difficult and tedious process but I think it will be worth it in the end. I’d be happy to work on that if you agree.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

      @VictoryFirst

      oh yea, did you wanna dust the Infra in Novgorod ?

      Looking at the map now. Yes, no Russian facilities may fall under German dictatorship!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

      @VictoryFirst

      were you able to get the logo working ? I haven’t checked git in a couple days

      Yes, I was planning to upload together with the Italy change. Once I’ve fixed the facilities I will upload. I have an idea how to do that.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      OK I managed to recover the majority but sadly there were also a bunch of important files lost, so I am a bit pissed…

      I am going to send you the EXP update I made via email. I am going to figure out GitHub some other time.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      33d50f5f-f634-439d-8e46-338e023174fb-image.png

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Awesome! Yeah I believe TakeOver works fully correctly now :) Almost though. To replace the facilities I used a variable list containing the territories that Italy is most likely to have facilities in. However, it doesn’t cover all. So if Italy builds an airbase in a random territory or a factory in Ukraine it won’t get converted. However I still think it covers 99% of the cases. If a rare case ever comes up we can always add it to the list:)

      You can see the list for yourself it’s called “ItalianFacilityTerritories”

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Just noticed it, great! Lol it made those ~ files again 😂

      No worries, the new doc image works fine for me too. It fits exactly in the screen so that’s nice.

      I will work on ANZAC turn now.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

      convicts

      Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!

      Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)

      6b5eb980-9bae-4db1-9fb3-bc8b03523ce4-image.png

      Otherwise ask it in the TripleA forum, they should know it.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      I am going to work now on the separate module for 43. I will copy all the EXP code and delete the unecessary lines. Once it’s finished we should play it :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      c8769001-996a-4653-bebe-4ad5da445e19-image.png

      Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. dawgoneit (Allies) | Total World War 3.0, no politics, no shared/bonus tech

      97013b50-843b-4049-9a99-5010e620d56d-image.png

      You mean these phases after Spain and before Britain? No worries, those are just collect income phases for those powers. The phase order is a bit different in TWW.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Lol that Germany looks threateningly. I am gonna take a look and see if I can hold you off as the Russians 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Hi, use this one. I have changed a couple of NCMs

      exp-game-5b-victory-r7 edit.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      The 3 LMs in Bryansk are dug in on the border with Smolensk

      I decided to move the commissar and guard in Vologda to Moscow, as well as an infantry in the Far East.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Heh heh, just giving you too many targets 😁

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      At least that was the plan lol. Let’s see what Hirohito has in store.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      b110da56-522f-4d79-aa02-8e69dc6eaf4f-image.png

      Lol that attack went very poorly but at least I destroyed the BB 😂

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      @barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

      How’s it going Victory ? Hope you had a good day :)

      Today I had an introductory day for my study. I am going to the conservatory. We had to do stupid things but that’s often the case with those introductory days. The study will be awesome 😀

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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