Lol that’s going to change some plans :)

Best posts made by VictoryFirst
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Haha and your planes got removed as well 😂

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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
We could reroll the Phillipines battle if you want with your two extra dudes. Mistakes are to be made :)
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone 1 usa_fighter moved from Wake Island to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 4 usa_fighters moved from Wake Island to 31 Sea Zone 1 usa_tactical_bomber moved from Wake Island to 31 Sea Zone 1 usa_fighter moved from 16 Sea Zone to 31 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 1 destroyer moved from 8 Sea Zone to 16 Sea Zone 1 cruiser and 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 usa_fighters moved from Western United States to Wake Island 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 usa_fighter moved from Western United States to Eastern United States Place Units - Americans 1 harbour placed in Wake Island 1 Heavy_BB and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,3,2,6,3,6,6,4,5,3 Americans collect 52 PUs (2 lost to blockades); end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 usa_fighter EDIT: Adding units owned by Americans to Java: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Java: 1 fighter EDIT: Adding units owned by Americans to Java: 1 usa_fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Szechwan 5 infantry moved from Shensi to Szechwan Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 3 Fortifications, 2 destroyers, 1 factory_minor, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Burma to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 1 bomber and 2 uk_fighters moved from Gibraltar to 109 Sea Zone 2 uk_fighters moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 4 uk_fighters Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser British roll dice for 1 bomber, 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 109 Sea Zone 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber and 3 uk_fighters in 109 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 uk_fighter owned by the British lost in 109 Sea Zone 1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 11 Casualties for British: 1 destroyer and 2 uk_fighters Casualties for Germans: 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser Battle in Shan State British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Yunnan 2 aaGuns, 1 artillery and 3 infantry moved from Burma to Yunnan 1 commando moved from Burma to Yunnan 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 uk_tactical_bomber moved from 76 Sea Zone to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_fighter moved from Malta to Egypt 1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from 109 Sea Zone to Gibraltar 1 uk_fighter moved from 109 Sea Zone to Gibraltar 1 uk_fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from India to Burma 1 battleship moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from India to Burma Place Units - British Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 Fortifications placed in Sumatra 1 factory_minor placed in Egypt 3 uk_armours placed in Union of South Africa 5 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Removing units owned by British from India: 1 factory_major EDIT: Adding units owned by British to India: 1 UndergroundMinr EDIT: Removing units owned by British from India: 1 UndergroundMinr EDIT: Adding units owned by British to India: 1 UndrgroundFctry EDIT: Changing PUs for British from 3 to 2 EDIT: Turning off Edit Mode 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 44 PUs; end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.67 Japanese regular : 2.00 Germans regular : -0.83 British regular : -0.67Some slip-ups on my part too. Forgot to move the India factory underground, so I had to spent time messing around in edit to fix it :)
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
I managed to add at trigger that adds AA Guns to the fighter zones equal to the amount of artillery in the neighbouring territory :)

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RE: D-Day (VF test game) TGC (Allies) v SBY (German)posted in Play Boardgames
@SuperbattleshipYamato @The_Good_Captain
That’s an excellent idea to make two different modules. Will do that 😀
Hehe I am sure you are going to love the new module… a bunch of things are automatic now. AA guns will automatically spawn and fire at enemy fighters and bombers, which is pretty cool 😁 Blockhouse fire is now automatic too, it counts the number of blockhouses bordering the beachheads and will place a corresponding amount of BlockhouseStrike units there, so no need to move them in.
I’ll completely rewrite the game notes because almost all of it is redundant… and provide an overview of all the fixes.
Anyway good game to you guys. I’ll stop now with polluting your game thread with my posts :)
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RE: D-Day (VF test game) TGC (Allies) v SBY (German)posted in Play Boardgames
@The_Good_Captain Thank you. Lol you mean “artillery” or “art”? Just use the updated artillery?
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
I have an idea for that. I’ll hack something together and see if it works. 😀
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames

Lol you happen to know what font “World War II” is?
You probably don’t know, I’ll ask Elk. I hope he knows lol.
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Here is the PNG so you can enlarge :)

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#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
@barnee I’ll set us up and we are good to go :) Just need to DL latest version (it’s taking forever to unzip lol).
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
I believe I can break up my new image into three parts to make tiles of 256x256 and then replace the old relief tiles with the new ones.
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RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Just realized Italy’s rail can only be used in Europe, so I can rail only two units to Bryansk… so I put back the infantry coming from Leningrad and forwent the Italy rail.
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Rostov: 1 armour EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode ANZAC buy 1 Hvy_Ind_1, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67exp-game-5b-victory-A3-F3.tsvg
I put Russian tanks in Kazakhstan and Rostov
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Yeah I arleady placed tanks in Kazakhstan and Rostov.
Yeah I think Paras can’t fly over neutrals. Those friendly neutrals are happy if you move into them but once you start flying over them they get all uppity lol.
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RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
ебать Россию
Lol i see. I guess not everyone likes Russia :)


