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    Best posts made by VictoryFirst

    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 1

      @The_Good_Captain

      Yeah I think even if I destroyed your fleet the Allies would still have won just because I had no chance of posing threats to Russia. At some point, I couldn’t even move into East Poland anymore 😂

      Anyway, I’d be happy to switch sides after every game, so I’ll be the Allies this time. I’ll place two infantry in Malta and two infantry in Ukraine.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @The_Good_Captain

      Allies emptied their reinforcement chart so Germans may directly proceed with their reinforcements

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

      Am I allowed to make a change to the American buy? Instead of building 3 inf, 1 art, and 2 transports I produce 2 fighters and save 5.

      Allies 3 edit.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm
      By the way the factory in Vologda got automatically destroyed but you can always say you don’t want it to be destroyed, so you can put it back if you want.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

      GG, that’s a German victory. Moscow cannot be held, and there is no chance of me taking Berlin.

      Hehe I now realized I played the Germans horribly in our first game. I even was forced out of East Poland at some point, while you are now in front of Moscow and about to take it. Sure I learned a lot from this game. Would you like to play again and switch sides?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Just some comments on the German takeover of Italy. An Italian underground major factory in Northern Italy is not removed during the takeover, however a German major factory is placed in the territory. Is that an oversight or is that an actual rule that any underground/heavy industry upgrades are lost during the takeover (and you’d have to remove the underground one by edit)?

      2e87ff52-3be0-481c-b3bf-ec0d6ec5b898-image.png

      Also, Volgograd and Caucasus were Italian during the takeover but they didn’t become German.

      There is also no ACCEPT.QUESTION message for the takeover.

      I could perhaps also fix these things if you want xD Now I have some XML experience I could help with keeping EXP clean and clear :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm

      Hehe yeah that was a pretty sneaky move :) I didn’t realize it either when I was doing the Italian turn. At first I wanted to just keep building infantry but then I noticed I could convoy the troops away from Africa and trigger the Takeover…

      It’s still vacation for me too :) It is nice but makes your head kinda chaotic. Well for me at least. The busyness of daily life helps you have some order and structure.

      Will have the Germans up in a bit.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm

      Man, the Russians losing a plane in Vologda is terrible. That was exactly what they didn’t need, bad dice!

      ee8816e3-c03b-42be-b9b4-96fed369a9dd-image.png

      I fear the partisan was not supposed to take control over Soviet Far East just yet. Next turn when there are still two partisans in the territory, you can turn it into an infantry and only then it will take control over the territory.

      So I will hand the territory over to Japan and give the Russians -1 IPC (although I kinda feel bad, I don’t like it when Russia is weak, they are my favorite power lol)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: EXP barnee vs Panzer Game 6

      @Panzerstahl-Helm Just bumping into your guys’ game :) Yeah so Triplea will always autosave your games.

      Go to C:\Users\triplea\savedGames\autoSave

      and then look for a file called ‘autosaveBeforeEndTurn’ or ‘autosaveAfterBritishNonCombatMove’. Be careful not to start any other games because the engine will then overwrite some of the autosaves.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: TGC (Germany) vs. VictoryFirst (Allies) Original Europe, Game 2

      Awesome! We can start right away. My bid is a transport in the Tyrrhenian sea and an artillery in Poland.

      No worries about any delays. I know how long it can take to make good, structured videos. Actually, I have to ask you to wait some more time before uploading because I noticed some bugs in the WWI 1914 module. Some very minor ones but they could come up in some situations and it will not be hard to fix. I expect to have it done within 1-2 days, and will send new ZIP files of all three 1914 modules.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Germany) vs. The_Good_Captain (Allies) | Original Europe, Game 3

      Actually we can play on the newest version, it only will not apply the new fixes I made.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Heh heh barnee you are filling the screen with one-line messages :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Lol now you are doing it again xD

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @barnee

      Heh heh this is going to be the most useless page of this thread :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm

      Before I forget, you are getting +2 for US and ANZAC for the incorrect loss of DNG.

      us-uk-anz10 edit.tsvg

      Japan is really having some trouble now lol. Let’s see if Germany can save the day.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

      Hehe I have a scramble this time. Scramble the plane from Scotland to SZ 111.
      Changing the recipe lol :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Trigger TakeOverSpain: buyTakeOverSpain added to productionGermans
              triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944
              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
              triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Germans repair damage of 6x factory_minor; Remaining resources: 109 PUs; 
              Germans buy 1 Panzer_General, 4 TotalWarFighters, 3 Type_XXI_UBoats, 1 UndergroundMinr, 1 Waffen_Oberst, 1 elite, 1 german_para, 13 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 1 armour, 1 infantry and 1 waffen_infantry
              1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer placed in Germany
              Units in Southern Italy being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Southern Italy
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
              Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
              Turning on Edit Mode
              EDIT: Adding units owned by British to Southern France: 1 uk_paraBoost
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 infantry moved from Northern Italy to Southern France
              1 fighter moved from Southern Italy to Southern France
              1 fighter moved from Southern Italy to Southern France
              1 fighter moved from Southern Italy to Normandy Bordeaux
              3 infantry moved from France to Normandy Bordeaux
              2 fighters moved from Western Germany to Normandy Bordeaux
              1 fighter moved from Western Germany to Holland Belgium
              1 LuftwaffeAce moved from Germany to Holland Belgium
              3 infantry moved from France to Holland Belgium
              1 infantry moved from France to Holland Belgium
              2 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone
              1 GermanUBoat moved from 123 Sea Zone to 119 Sea Zone
              1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone
              3 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
              1 armour moved from Vologda to Urals
                    Germans take Urals from Russians
              1 Panzer_Grndrs moved from Samara to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 Panzer_Grndrs moved from Tambov to Samara
              1 infantry moved from Volgograd to Kazakhstan
              EDIT: 1 German_LCV and 2 infantry moved from Rostov to Caucasus
              1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
              2 bombers moved from Rostov to Caucasus
              1 bomber moved from Rostov to Caucasus
              2 bombers moved from Rostov to Nenetsia
              1 fighter moved from Novgorod to Nenetsia
              1 infantry moved from Archangel to Nenetsia
      
          Combat - Germans
              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Germans creates battle in territory 62 Sea Zone
              Germans creates battle in territory 109 Sea Zone
              Battle in Normandy Bordeaux
                  Germans attack with 3 fighters and 3 infantry
                  British defend with 1 artillery and 1 infantry
                      Germans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
                      British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      1 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
                      British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 LuftwaffeAce, 1 fighter and 4 infantry
                  British defend with 1 UK_LCV, 1 artillery and 1 elite
                      Germans roll dice for 1 LuftwaffeAce, 1 fighter and 4 infantry in Holland Belgium, round 2 : 3/7 hits, 2.17 expected hits
                      British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                      1 UK_LCV owned by the British, 1 artillery owned by the British and 1 elite owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 infantry
                  Casualties for British: 1 UK_LCV, 1 artillery and 1 elite
              Battle in Southern France
                  Germans attack with 2 fighters and 2 infantry
                  British defend with 1 uk_para and 1 uk_paraBoost
                      Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
                      British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                      1 uk_para owned by the British lost in Southern France
                      1 uk_paraBoost owned by the British lost in Southern France
                  Germans win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 uk_para and 1 uk_paraBoost
              Battle in Nenetsia
                  Germans attack with 2 bombers, 1 fighter and 1 infantry
                  Russians defend with 1 armour
                      Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Nenetsia, round 2 : 2/4 hits, 2.00 expected hits
                      Russians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Nenetsia
                  Germans win, taking Nenetsia from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 armour
              Battle in Caucasus
                  Germans attack with 1 German_LCV, 1 LuftwaffeAce, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 2 ArmoredInfantrys
                      Germans roll dice for 1 German_LCV, 1 LuftwaffeAce, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits, 4.50 expected hits
                      Russians roll dice for 2 ArmoredInfantrys in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                      1 German_LCV owned by the Germans lost in Caucasus
                      2 ArmoredInfantrys owned by the Americans lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 LuftwaffeAce, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 German_LCV
                  Casualties for Americans: 2 ArmoredInfantrys
              Battle in 62 Sea Zone
                  Germans attack with 1 GermanUBoat
                  ANZAC defend with 1 destroyer
                      Germans roll dice for 1 GermanUBoat in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 62 Sea Zone
                  Germans win, taking 62 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Germany: 1 artillery
              EDIT: Adding units owned by Germans to Germany: 1 Waffen_Arty
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Western Ukraine
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Archangel
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Volgograd
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
              1 fighter moved from Caucasus to Ukraine
              1 LuftwaffeAce moved from Caucasus to Rostov
              3 bombers and 1 tactical_bomber moved from Caucasus to Rostov
              1 fighter moved from Nenetsia to Novgorod
              2 bombers moved from Nenetsia to Novgorod
              1 elite moved from Archangel to Vologda
              1 infantry moved from Belarus to Smolensk
              1 armour moved from Smolensk to Rostov
              1 artillery moved from Smolensk to Belarus
              1 armour moved from Ukraine to Rostov
              1 Waffen_Para moved from Western Ukraine to Rostov
              1 Waffen_Para moved from Belarus to Rostov
              2 infantry moved from Rostov to Volgograd
              1 infantry moved from Rostov to Volgograd
              2 armour moved from Rostov to Volgograd
              EDIT: 1 Italian_LCV moved from Rostov to Bulgaria
              1 mech_infantry moved from Yugoslavia to Romania
              1 waffen_panzer moved from Eastern Poland to Belarus
              1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland
              1 waffen_panzer moved from Germany to Eastern Poland
              5 armour moved from Germany to Eastern Poland
              1 elite moved from Germany to 113 Sea Zone
              1 infantry moved from Western Germany to 113 Sea Zone
              1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 elite and 1 infantry moved from 115 Sea Zone to Novgorod
              2 german_paras moved from Germany to Eastern Poland
              2 G_air_transports and 2 infantry moved from Western Germany to Belarus
              2 Rails moved from Germany to Western Germany
              1 Europe_Rail moved from Germany to Western Germany
              1 Europe_Rail and 1 infantry moved from Western Germany to Volgograd
              1 Rail and 1 infantry moved from Western Germany to Archangel
              1 elite moved from Smolensk to Archangel
              1 elite moved from Rostov to Volgograd
              1 fighter moved from Holland Belgium to Eastern Poland
              1 LuftwaffeAce moved from Holland Belgium to Western Germany
              1 fighter moved from Normandy Bordeaux to Western Germany
              2 fighters moved from Southern France to Southern Italy
              1 fighter moved from Normandy Bordeaux to Southern Italy
              1 fighter moved from Normandy Bordeaux to Northern Italy
              3 Panzer_Grndrss moved from Novgorod to Belarus
              1 Rail and 1 infantry moved from Western Germany to Western Ukraine
              1 infantry moved from Bessarabia to Eastern Poland
              1 GermanUBoat moved from 72 Sea Zone to 71 Sea Zone
      
          Place Units - Germans
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              3 Type_XXI_UBoats placed in 112 Sea Zone
              4 TotalWarFighters placed in Western Germany
              1 Panzer_General, 1 elite and 1 german_para placed in Germany
              5 infantry placed in Western Germany
              2 infantry placed in France
              Germans undo move 7.
              1 infantry placed in Germany
              1 infantry placed in France
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from France: 1 infantry
              EDIT: Changing PUs for Germans from 0 to 1
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
              Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
      
          Turn Complete - Germans
              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Germans collect 83 PUs; end with 84 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 96 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
              Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs
      

      Combat Hit Differential Summary :

      ANZAC regular : -0.33
      Russians regular : -0.50
      Germans regular : 2.83
      British regular : 0.50
      

      G11.tsvg

      Stupid me forgot to upgrade the artillery in Berlin to Waffen, so I removed an infantry and gave the Germans +1.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @Panzerstahl-Helm

      I just looked at the rules and you can only rail into or through areas that are clear from partisans from the start of your turn, so I’ll rail to Manchuria instead. It’s edited here: J11 edit.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 3 Japan_destroyers, 6 armour, 1 elite, 6 infantry and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 20 Sea Zone: 1 Escort_Convoy
              EDIT: Adding units owned by Americans to 20 Sea Zone: 1 Escort
              EDIT: Removing units owned by Americans from 21 Sea Zone: 1 Escort_Convoy
              EDIT: Adding units owned by Americans to 21 Sea Zone: 1 Escort
              EDIT: Turning off Edit Mode
              1 armour moved from Sikang to Tsinghai
              1 armour moved from Shensi to Kansu
                    Japanese take Kansu from Chinese
              1 armour moved from Kansu to Tsinghai
              1 japanese_para moved from Timguska to Tsinghai
              1 bomber and 2 fighters moved from Kweichow to Tsinghai
              1 armour moved from Yenisey to Yakut S.S.R.
              1 japanese_para moved from Evenkiyskiy to Yakut S.S.R.
              1 armour moved from Siberia to Amur
              1 japanese_para moved from Buryatia to Amur
              2 armour moved from Kweichow to Tsinghai
              2 armour moved from Kweichow to Yunnan
              2 tactical_bombers moved from Kiangsu to Yunnan
              1 elite moved from Japan to 6 Sea Zone
              1 elite and 1 transport moved from 6 Sea Zone to 22 Sea Zone
              1 infantry moved from Marianas to 22 Sea Zone
              1 elite, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
              1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 Banzai moved from Japan to Caroline Islands
              1 elite moved from Dutch New Guinea to New Guinea
                    Japanese take New Guinea from ANZAC
              1 submarine moved from 19 Sea Zone to 20 Sea Zone
              1 submarine moved from 6 Sea Zone to 21 Sea Zone
              2 NavyFighters moved from 19 Sea Zone to 20 Sea Zone
              2 NavyFighters moved from 6 Sea Zone to 21 Sea Zone
              1 fighter moved from 19 Sea Zone to 20 Sea Zone
              1 fighter moved from 19 Sea Zone to 21 Sea Zone
      
          Combat - Japanese
              Battle in Yakut S.S.R.
                  Japanese attack with 1 armour and 1 japanese_para
                  Russians defend with 1 Soviet_Partisan
                      Japanese roll dice for 1 armour and 1 japanese_para in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Yakut S.S.R., round 2 : 1/1 hits, 0.17 expected hits
                      1 japanese_para owned by the Japanese lost in Yakut S.S.R.
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Yakut S.S.R., round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Yakut S.S.R., round 5 : 0/1 hits, 0.17 expected hits
                      1 Soviet_Partisan owned by the Russians lost in Yakut S.S.R.
                  Japanese win with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 japanese_para
                  Casualties for Russians: 1 Soviet_Partisan
              Battle in Amur
                  Japanese attack with 1 armour and 1 japanese_para
                  Russians defend with 1 Soviet_Partisan
                      Japanese roll dice for 1 armour and 1 japanese_para in Amur, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Amur, round 2 : 0/1 hits, 0.17 expected hits
                      1 Soviet_Partisan owned by the Russians lost in Amur
                  Japanese win with 1 armour and 1 japanese_para remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 Soviet_Partisan
              Battle in Tsinghai
                  Japanese attack with 4 armour, 1 bomber, 2 fighters and 1 japanese_para
                  British defend with 3 uk_armours; Chinese defend with 3 infantry
                      Japanese roll dice for 4 armour, 1 bomber, 2 fighters and 1 japanese_para in Tsinghai, round 2 : 3/8 hits, 3.83 expected hits
                      Chinese roll dice for 3 infantry and 3 uk_armours in Tsinghai, round 2 : 1/6 hits, 2.50 expected hits
                      1 japanese_para owned by the Japanese lost in Tsinghai
                      3 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 4 armour, 1 bomber and 2 fighters in Tsinghai, round 3 : 3/7 hits, 3.67 expected hits
                      Chinese roll dice for 3 uk_armours in Tsinghai, round 3 : 0/3 hits, 1.50 expected hits
                      3 uk_armours owned by the British lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 4 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Japanese: 1 japanese_para
                  Casualties for Chinese: 3 infantry
                  Casualties for British: 3 uk_armours
              Battle in Caroline Islands
                  Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
                  Changer defend; Americans defend with 1 ArmoredInfantry, 1 airfield and 1 harbour
                      Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                      1 ArmoredInfantry owned by the Americans lost in Caroline Islands
                  Japanese win, taking Caroline Islands from Americans with 1 Banzai and 1 elite remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 ArmoredInfantry
              Battle in 20 Sea Zone
                  Japanese attack with 2 NavyFighters, 1 fighter and 1 submarine
                  Americans defend with 1 Escort
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 NavyFighters and 1 fighter in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Americans roll dice for 1 Escort in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 20 Sea Zone
                      1 Escort owned by the Americans lost in 20 Sea Zone
                  Japanese win with 2 NavyFighters and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 Escort
              Battle in Yunnan
                  Japanese attack with 2 armour and 2 tactical_bombers
                  British defend with 1 artillery, 1 commando and 1 infantry
                      Japanese roll dice for 2 armour and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 2.33 expected hits
                      Chinese roll dice for 1 artillery, 1 commando and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      1 commando owned by the British and 1 infantry owned by the British lost in Yunnan
                      Japanese roll dice for 2 armour and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits, 2.33 expected hits
                      Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for British: 1 artillery, 1 commando and 1 infantry
              Battle in 21 Sea Zone
                  Japanese attack with 2 NavyFighters, 1 fighter and 1 submarine
                  Americans defend with 1 Escort
                      Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 NavyFighters and 1 fighter in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Americans lost in 21 Sea Zone
                  Japanese win with 2 NavyFighters, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Escort
      
          Non Combat Move - Japanese
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Caroline Islands
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Siberia
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangsi
              2 tactical_bombers moved from Yunnan to Hunan
              1 bomber moved from Tsinghai to Hunan
              2 fighters moved from Tsinghai to Kweichow
              1 Rail and 1 infantry moved from Kiangsu to Kwangsi
              3 armour moved from Kiangsu to Hunan
              3 armour moved from Shantung to Hunan
              1 Rail and 1 infantry moved from Kiangsu to Siberia
              1 elite and 2 infantry moved from Kiangsu to Kiangsi
              2 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Anhwe
              1 Japan_destroyer moved from 22 Sea Zone to 34 Sea Zone
              1 Japan_destroyer moved from 6 Sea Zone to 36 Sea Zone
              1 Japan_destroyer moved from 17 Sea Zone to 16 Sea Zone
              1 Japan_destroyer moved from 6 Sea Zone to 21 Sea Zone
              1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 1 carrier, 1 pacific_carrier and 4 transports moved from 19 Sea Zone to 20 Sea Zone
              1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 2 Japan_destroyers, 2 NavyFighters, 2 carriers, 1 pacific_BB and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
              2 NavyFighters and 1 fighter moved from 21 Sea Zone to 20 Sea Zone
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              3 armour placed in Shantung
              3 Japan_destroyers and 2 submarines placed in 6 Sea Zone
              1 elite and 6 infantry placed in Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 Japan_destroyer
              EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 Escort
              EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 Escort
              EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 Japan_destroyer
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 66 PUs
              Trigger Japanese Loses Philippines Pacific Expanded: Japanese met a national objective for an additional -3 PUs; end with 63 PUs
              Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs
              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 69 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 77 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -4.33
      Americans regular : 0.33
      Japanese regular : -3.67
      Russians regular : 0.17
      

      J11.tsvg

      I have to ask the Captain if you can rail through an area that has just been cleared from partisans. If that’s the case, I will put the infantry that railed to Siberia back.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain @SuperbattleshipYamato

      Thank you all. I am glad you are enjoying the game. I have an idea to improve the module even more, by implementing the German AA fire. I will add two extra phases, each after Allied Aircraft movement, where the German player can move the AA guns from his AA gun box to the P-zones (shooting at fighters) or the USAAF box (when shooting at bombers) and then attack the aircraft at a 1. I’ll see if it works out!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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