does not look *good :)
And I can upvote again! Yes š
does not look *good :)
And I can upvote again! Yes š

Heh heh it was Shensi. My Chinese geography is top-notch! Lol
Unfortunately TripleA canāt deal with the powers of the combat engineer :)

Imagine capturing Tokyo now as the US - youād have over 200 PUs in your hand at the end of your turn!
Heh heh that means you can mass-produce 20 bombers :)
Yeah Iāll just roll the entire battle with my friend dicebot.
AA shooting two dice at paras (Waffen and normal)
[dice 2d6]
and one die at planes (fighter and bomber)
[dice 1d6]
Damn forgot to tell you. You got five extra PUs again for controlling Archangel, but there were British infantry in some Russian territories. Wanted to tell you after German turn, but I was so busy with Belarus that I forgot about it lol :)

I havenāt edited Russia yet. I am making food while doing this so I am going back and forth every time to make sure things donāt go wrong :)
Itās finished now, fortunately nothing burned :)
I forgot about the bombers so thatās why I did them at the end of my turn.
Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle!
Heh heh no worries. -11.17 is indeed ridiculous but it is a misleading number. All battles went a bit below average for me, but nothing too serious. Itās just all those bits add up to -11.17. If just one battle had -11.17, that would be much worse.
My bad, thank you for pointing those things out. I completely missed that the German infantry in G17 should have been removed, I overlooked your post.
Secondly, I also was unaware of the rule that you roll for all AA guns in a territory, not just the one you attacked with the bomber. I will remember it in the future.
As for the fighters, I am not sure what went wrong but I loaded the A3 fighters file and I correctly see two of my fighters in zones with AA guns?

At first, I thought this might have something to do with my other game against SuperbattleshipYamato, for which I uploaded files also called A3 fighters and A3 final a couple of minutes earlier, that the files got mixed up or something. But I just checked and I am certain itās the right one.
I managed to find an autosave before the end of Allied combat movement, so I suggest I pick it up from there without the German in G17.
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs;
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Northern Italy
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Libya to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery moved from Algeria to Tunisia
1 infantry moved from Iraq to Persia
Italians take Persia from British
EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov
1 bomber and 1 fighter moved from Romania to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Italian_LCV
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
1 bomber and 1 fighter moved from Rostov to Romania
1 armour moved from Romania to Ukraine
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 Rail and 1 infantry moved from Southern Italy to Ukraine
Place Units - Italians
1 Escort placed in 95 Sea Zone
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : 0.67
@barnee
Lol, well that was a brain fart on my part xD š¤Ŗ
Heh heh the last one barely finished and you guys are already playing the next one :) Just five hours in and the first page of the thread has almost maxed out lol š Awesome to see you guys having so much fun!
Looks like you guys have reached page 2 now lol
It was a costly attack but the TUV swing was +21, so any attacks that have a positive TUV swing I consider worth it.
Hmm, I believe that was still round 5 right?