Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. VictoryFirst
    3. Best
    0%
    • Profile
    • Following 7
    • Followers 3
    • Topics 78
    • Posts 4,064
    • Best 783
    • Controversial 0
    • Groups 2

    Best posts made by VictoryFirst

    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      does not look *good :)

      And I can upvote again! Yes 😊

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      a5ef4892-2efc-4325-aa9a-9e95a4e6cf31-image.png

      Heh heh it was Shensi. My Chinese geography is top-notch! Lol

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      Unfortunately TripleA can’t deal with the powers of the combat engineer :)

      2f39fca5-1aea-41b9-8e4b-bda95a57070b-image.png

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      Imagine capturing Tokyo now as the US - you’d have over 200 PUs in your hand at the end of your turn!

      Heh heh that means you can mass-produce 20 bombers :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      Yeah I’ll just roll the entire battle with my friend dicebot.

      AA shooting two dice at paras (Waffen and normal)
      [dice 2d6]

      and one die at planes (fighter and bomber)
      [dice 1d6]

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      Damn forgot to tell you. You got five extra PUs again for controlling Archangel, but there were British infantry in some Russian territories. Wanted to tell you after German turn, but I was so busy with Belarus that I forgot about it lol :)

      89523a16-5dfe-435f-b459-ab650ac63a0a-image.png

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      exp-game-5-victory-J14.tsvg

      I haven’t edited Russia yet. I am making food while doing this so I am going back and forth every time to make sure things don’t go wrong :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      It’s finished now, fortunately nothing burned :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      A2 combat.tsvg

      I forgot about the bombers so that’s why I did them at the end of my turn.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

      5c77d128-1bc8-4159-94c8-93043d21f868-image.png

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      Oh boy, -11.17 for the Japanese?? that is ridiculus!
      I would agree to re-roll that battle!

      Heh heh no worries. -11.17 is indeed ridiculous but it is a misleading number. All battles went a bit below average for me, but nothing too serious. It’s just all those bits add up to -11.17. If just one battle had -11.17, that would be much worse.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      My bad, thank you for pointing those things out. I completely missed that the German infantry in G17 should have been removed, I overlooked your post.

      Secondly, I also was unaware of the rule that you roll for all AA guns in a territory, not just the one you attacked with the bomber. I will remember it in the future.

      As for the fighters, I am not sure what went wrong but I loaded the A3 fighters file and I correctly see two of my fighters in zones with AA guns?

      2afd19b9-22ae-4a66-8899-2bad26893784-image.png

      At first, I thought this might have something to do with my other game against SuperbattleshipYamato, for which I uploaded files also called A3 fighters and A3 final a couple of minutes earlier, that the files got mixed up or something. But I just checked and I am certain it’s the right one.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      I managed to find an autosave before the end of Allied combat movement, so I suggest I pick it up from there without the German in G17.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: EXP Panzer vs barnee Game 5

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs; 
      
          Place Units - Italians
              Units in Northern Italy being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in Northern Italy
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Morocco: 1 aaGun
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 armour moved from Libya to Alexandria
                    Italians take Alexandria from British
              1 mech_infantry moved from Algeria to Morocco
                    Italians take Morocco from Americans
              1 artillery moved from Algeria to Tunisia
              1 infantry moved from Iraq to Persia
                    Italians take Persia from British
              EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov
              1 bomber and 1 fighter moved from Romania to Rostov
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 Italian_LCV owned by the Italians lost in Rostov
                      1 infantry owned by the Russians lost in Rostov
                  Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 Italian_LCV
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
              1 bomber and 1 fighter moved from Rostov to Romania
              1 armour moved from Romania to Ukraine
              2 transports moved from 97 Sea Zone to 96 Sea Zone
              1 artillery and 2 infantry moved from Libya to 96 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
              1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
              1 Rail and 1 infantry moved from Southern Italy to Ukraine
      
          Place Units - Italians
              1 Escort placed in 95 Sea Zone
              2 infantry placed in Southern Italy
              4 infantry placed in Northern Italy
              Italians undo move 3.
              1 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
              EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Italians collect 26 PUs; end with 26 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.50
      Russians regular : 0.67
      

      i7.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain

      @barnee
      Lol, well that was a brain fart on my part xD 🤪

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: EXP barnee vs Panzer Game 6

      Heh heh the last one barely finished and you guys are already playing the next one :) Just five hours in and the first page of the thread has almost maxed out lol 😁 Awesome to see you guys having so much fun!

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: EXP barnee vs Panzer Game 6

      Looks like you guys have reached page 2 now lol

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: EXP barnee vs Panzer Game 6

      @barnee

      4ede0dd9-f6bb-4d53-8a30-edf63f7f7c66-image.png

      😁

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: World At War captain walker (axis) vs Victory First

      @captainwalker

      It was a costly attack but the TUV swing was +21, so any attacks that have a positive TUV swing I consider worth it.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @The_Good_Captain

      Hmm, I believe that was still round 5 right?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • 1
    • 2
    • 30
    • 31
    • 32
    • 33
    • 34
    • 39
    • 40
    • 32 / 40