@barnee This should have gone to the other thread with you and panzer, lol. Early Alzheimer :)
Best posts made by VictoryFirst
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RE: #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
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RE: EXP Panzer vs barnee Game 5posted in Play Boardgames
Yep, that’s correct. I wanted to look it up to prove it because I believe I directly asked him in the chat, but chat has been f*cked for a very long time now, at least the full version of it. I am unable to scroll, so it doesn’t show all chats or the full conversations. The little chat window works fine though, but that only shows a number of the most recent chats.
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RE: EXP Panzer vs barnee Game 5posted in Play Boardgames
@barnee said in EXP Panzer vs barnee Game 5:
so what is correct lol
So yeah you can choose the 3 CV hits and then the BB hit. You don’t have to choose the BB directly after 1 CV hit.
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RE: EXP Panzer vs barnee Game 5posted in Play Boardgames
Yeah so I asked Captain this a while ago. I believe he said you could choose as many CV hits as you want, as long as you follow each BB hit with at least 1 CV hit.
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RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balanceposted in Play Boardgames
I will call this game. My kamikaze attacks against Italy and France did not result in a breakthrough and Constantinople is about to fall. TUV difference is now over 300 and the Entente production is significantly higher.
I think I should have tried to trigger the Russian Revolution. Receiving the extra income from Moscow, Sevastopol, and Kazakhstan was nice, but during the whole game, I had a fear of the British moving to Sevastopol and liberating Russian territories. On top of that, I had to defeat the substantial remainder of the Russian army in Galicia myself. I think in the end, it wasn’t worth the cost.
I thought I had you when I was able to attack Alsace on turn 9. We both lost 40 infantry, and trading in this game is generally in the attacker’s favor as I only lose two points of attack for each infantry, and you three points of defense. However, the attack on Belgium on the 11th turn was a complete disaster for the CP and I think it was the turning point on the Western Front. I rolled -8.67, and you rolled +3. On average, I would have gotten a TUV change of +8 in that battle, but it turned out to be -30. And the following French counter-attack was lethal as well, resulting in another TUV swing of -28.
However, I think my strategic mistake of capturing the entirety of Russia was ultimately the deciding factor in the CP’s loss. If you moved up with the British to Sevastopol with a large army or to Tyrolia with the Italians and Americans in the mid-game, I think this game would have ended a lot sooner. My defenses were pretty weak and you could have grabbed a lot of income.
Thank you very much for playing. This was an exciting game until the end. Your strategy with the Entente was solid. Let me know if you want to play again! 😁
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RE: G40 Expansion PBF Testposted in Play Boardgames
Yes, I am just able to read how many units there are, except for the last two pics.
This is what I see.


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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 italian_paras moved from Southern Italy to Greece EDIT: 1 fighter moved from Southern Italy to Greece EDIT: Italians undo move 2. 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter and 3 italian_paras Americans defend with 1 ArmoredInfantry Italians roll dice for 1 fighter and 3 italian_paras in Greece, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 ArmoredInfantry in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Greece 1 ArmoredInfantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 fighter and 2 italian_paras remaining. Battle score for attacker is 0 Casualties for Italians: 1 italian_para Casualties for Americans: 1 ArmoredInfantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 fighter moved from Greece to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Romania Place Units - Italians 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Italians undo move 3. 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.00 -
RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Germany: 42 / 64
Japan: 80 / 103
Italy: 14 / 22USSR: 34 / 37
USA: 48 / 82
UK: 38 / 44
ANZAC: 8 / 8
France: 4 / 0Axis: 136 / 189
Allies: 132 / 171 -
RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
I believe I discovered a bug

The Russian Archangel objective is active, even though there is a US Heavy Bomber in Moscow
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Heh heh I don’t think I will stack up Novgorod. This is the result of my test run:

Russians win with a tank army and their air force :)
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Looks like two planes will get dusted :) I need to control Belarus otherwise I am toast :)
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Well if you look at it from the sunny side, there are now a lot fewer of those fcking mines lol
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
So here is the save of turn 11
Will check the incomes and proceed with G12 asap
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Lol not sure why I called it A9 F9. It was turn 11 xD
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Heh heh your mines are heavy hitters :)
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Oh no, I completely forgot! Actually there were six tanks - one was railed to Chinese territory, Shensi or something. I always forget their names :) Do I need to roll for that one separately? Or just three rolls and I can choose my casualties?
I believe you get to choose which units die so I’ll just roll three dice and see how many hits there are.
[dice 3d6]
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
does not look *good :)
And I can upvote again! Yes 😊
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames

Heh heh it was Shensi. My Chinese geography is top-notch! Lol
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RE: #4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captainposted in Play Boardgames
Unfortunately TripleA can’t deal with the powers of the combat engineer :)
