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    Best posts made by VictoryFirst

    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain

      Ah awesome, thanks! So essentially the decision to retreat for Type XXI U-boats is made after the attacker’s roll. Those units are pretty good then. I am going to buy more of them in the future 😁

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      @Panzerstahl-Helm

      Hehe that’s a good-looking report 😀 The AI is good at story-telling however I don’t think it is always telling the right stuff lol 😂 Here is a considerably condensed game report on my part to complement yours.

      Early Game (Rounds 1-4)
      The Germans went for a mixture between U-boats for the Atlantic and land units for the Eastern Front. Japan made a swift J2 attack, capturing several Allied naval bases still intact. Both Axis powers destroyed numerous Allied fleets in the early game, however at the expense of their own naval and air forces. Japan’s expansion was quickly forced to a halt when the American began to emerge in the South Pacific and the British in Burma. The Chinese still had formidable forces in the mountains and a large Soviet army was lurking behind the Manchurian border, ready to strike at the right moment.
      However this made the Russians vulnerable to a powerful Barbarossa attack, which happened on G4…

      Mid Game (Rounds 5-9)
      Germany continued its push through the Soviet heartland, weakening a big Soviet army in Bryansk by attacking it for a couple of rounds and then withdrawing. The Italians joined it as well, harassing the Black Sea coast and threatening can-opener attacks everywhere. After the Russian conscriptions arrived, it became a war of atrittion, with the Axis forces trying to make small advances.

      The Japanese forces were kept busy by constant attacks from Chinese and British forces, while being low on troops themselves. Luckily they managed to destroy the Allied fleet in a large naval battle in SZ 54 on J6. However this did not improve the cause as the Soviets declared war on them on turn 7 and invaded Manchuria and the Americans were quickly forming a new fleet. The Japanese Empire was reeling and had to fight hard to turn the situation back into their favor.

      Round 9, the Axis forces started the process of encircling Moscow. They had made a successful push into the Caucasus mountains and also had a sizeable presence in Archangel. The Soviets desperately tried to keep the germans at bay for as long as possible.

      The Japanese got finally grip again on the situation in Asia. The British were pushed back to Shan State, however here they are in a position to threaten FIC and Malaya. The Chinese were left with an infantry army in Tsinghai, and Japanese tanks starting zipping past them into Soviet Heartland. The Soviet forces in Manchuria also got destroyed and Japan began to march troops through Siberia.

      The Americans started making serious threats in the Pacific. They captured the Carolines and had a larger fleet than the Japanese, forcing them back to SZ 6.

      The Allied Commander made a clever move by letting the Italians walk into empty Middle East territories with only one infantry, and then recapturing them as the Americans so that they can build factories there! Very impressive!

      Late Game (Rounds 10-14)
      Russia starts feeling the pressure and to make matters worse, the Italian Takeover was made possible because an Italian transport used up all of its movement to sail to the North African coast, allowing the last Axis forces to load onto that transport, thus freeing Africa from Axis forces. This allowed the German player to make a surprise strike on the Russian army in Kazakhstan with the newly aquired Italian forces. Two Italian bombers were bought on the Italian turn for this exact reason. Even though the rolls didn’t go in their favor and the attack was more like a trade, they still managed to destroy almost a half of the entire Russian army with this attack. The Soviets now weren’t able anymore to stop the encirclement and were forced to the defense of Moscow.

      Japanese expansion in Asia continued and they tried to keep the Allied advancement in South Asia and the Pacific to a minimum. They also massively reinforced their fleet to chase the Americans away who just recaptured the Philippines.

      The Allies tried everything they could to turn the tide before Germany captured Moscow. Western Germany fell after a bloody battle but was subsequently recaptured, the Americans seized SZ 6 when the Japanese abandoned it but didn’t have enough transports to make any landings. The Americans also tried to make a push through the Caucasus mountains but it was a little too late. On Turn 13, the Germans acquired enough forces to make a devastating attack against the encircled Russians who were just left with Moscow at this point. The overwhelming odds did their work and Moscow fell with no chance of recapturing.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee said in Global 1940 & 1943 Expansions Game Reports:

      I’m not sure why he did. I didn’t catch it at the time. Do you remember why those were removed @VictoryFirst ? Long time ago I know :)
      Well, it wouldn’t have affected the outcome. Maybe another hit or two for Spain is all.

      LOL that was because I thought the set up was just for the looks, but was incorrect gameplay-wise. If you happened to invade Spain you had to change it to setup of only infantry

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      Nice to see you already set the game up. I’m fine with playing by forum too!

      One thing that is hindering us to continue the game: I get an error when I try to load your .tsvg file. I’ve had this error before and it means that you run TripleA on a different version. Mine is 2.5.22294. If you run on this same version as well, then things are weird!

      I received your message about how you think things should go. I’m used to a less strict set of rules. What I always do is just post the game file to the thread, and if I need to ask OOL in complicated battles or scramble options, I ask my opponent what he desires to do in the thread (possible attaching a save file of the situation). Things like buys, combat and non-combat moves can be found in the save file itself, under ‘History’.
      I think that is handier in terms of file management. But if you want to play with those rules because you’re used to them, that’s fine with me!

      Btw, you also have this nice button called ‘Post Turn Summary’, which directly posts all the things you did during the turn, including a save file. We can play with that as well, if you like.

      Regarding file naming, I think this is the best option: ‘G40 Expansion G1’, for the first german turn. So letterofcountry+turn.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • DD vs Sub 13 rounds

      4c181f6e-66ba-48c7-9dda-c7b30a7cc211-image.png

      Lol this combat between a destroyer and a sub lasted for 13 rounds. What is your longest DD vs sub battle ever?

      posted in Axis & Allies Discussion & Older Games
      VictoryFirstV
      VictoryFirst
    • RE: Triple A North Africa?

      No worries, @DoManMacgee and I are currently working on a TripleA module for North Africa. It will probably be completely finished in early 2025.

      posted in Axis & Allies North Africa
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      I played my first game of Axis & Allies Global 1940 House Rule Expansion with the Section 1 rules. I am currently playing a game with the Section 2 rules, and I have to admit: Each time I add another section the game becomes ten times more fun than OOB! My favourite rule is the Extended Pacific Theatre rule, it adds so much depth to the Pacific, and it makes it way more historical than in OOB. The Japanese in my game took Guam, just because it was worth one buck. I have never seen the Japanese take Guam. They also tried to take Midway and Wake, which kind of failed because the Americans took them immediately back.

      That aside, I wanted to tell how my Section 1 game went: (no extended pacific theatre though because thats a section 2 rule)

      The German player thought that the cheap 5 IPC panzers in this game were overpowered, so he built mostly those only. Because it was the first time he played the game, he did mostly the same moves as in OOB. He destroyed the British fleet in sz 110 and 111, took Paris, Normandy/Bordeaux and Yugoslavia. The Germans tried to overpower the Russians with lots of tanks by building a minor IC in Romania. The Russians were beaten back pretty badly, and in Early 1942, the Germans tried to attack Moscow with a large force. They had an extensive amount of combat factors, more than the Russians had. But after several rounds of combat the Russians came out on top and the Germans had to retreat.

      The Eastern Front was very interesting through the rest of the game, with the Germans trying to build up a large force again to destroy the recovering Russian units in Moscow, but they weren’t able to, as the Soviet Union was building a lot of infantry and guards (jeez, these were handy!). The Germans focused their attention on Caucasus and Stalingrad. A lot of back and forth, but finally in 1944, the Russians had a master move. They weren’t able to move their guys to Bryansk, as the Germans had a lot of tanks to counterattack. So they moved all their forces in Samara and Kazakhastan (which were sitting there to take back Stalingrad and the Caucasus if needed) to Stalingrad. The Germans had to attack this stack with everything it had and were able to destroy it with just four tanks left. This was too little to survive the counterattack by the Russian units in Moscow, and the battle of the Eastern Front was won by the Soviet Union

      Italy was defeated very early, in 1942 already. They didn’t pay attention to the French destroyer, which was able to destroy an Italian blocker. This way the Americans were able to take not very well defended Rome.

      The Japanese Empire was the biggest power on the board. They built factories in Kiangsu(?) and French Indo China, were able to take all over China and Calcutta in 1943. They were able to defeat the American navy, but the Americans had a master move, sacrificed all of their fleets to secure W US (The Japanese took Hawai with three transports and all their fleet. They could take W US if left alone with all the fighters and bombards, but because the Americans reduced it to a small navy they weren’t able to take W US anymore). Only later in the game, the Americans were able to build up a large fleet in the Pacific again.
      The Japanese couldn’t do much to win the game, as you need to take an Allied Major Capital. They weren’t in a position to move into Russia, as the British in Calcutta retreated to Persia, and they set up a great defence in Persia. All Japanese tanks and planes were needed for a chance to breach this defence, but they weren’t able to, and in 1945 their forces were even defeated.

      The game ended in an Allied Economic Victory. Berlin was turned into a fortress with 50 German Infantry, all their airpower and a lot of tanks, but it would fall inevitably if the game would go on one more round. The Japanese weren’t able to grow much further.

      This game was way more interesting than an OOB game. It maybe sounds like a standard OOB game but the extra units added so much depth to the game. Is Germany going to be putting tanks in Berlin, or is it going to place some infantry there in order to turn them into Waffen units? Should I turn this factory into UG now or maybe later? All these questions need to be answered and the side that makes the best decisions wins.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      And yeah, there is indeed a weird issue that when you create a PBF thread, you can’t edit your posts!

      I wanted to add that when we don’t play on the same version, we can’t load each others save files (well, at least I can’t), so we need to get that fixed first.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      And to add one more thing here, these were just section 1 rules. there are 4 more sections to go which add ten times more depth, strategy and fun to it. My Section 2 game is even more interesting, as the Germans are building submarines to attack Britain. They are not going fully against Russia so the question is if Germany is going to take out Russia? Or Japan, with its giant fleet, decided to build transports over factories to take over the Pacific islands, but now the situation in mainland Asia has grown very dier. They built two factories to stabilize the situation, but is it too late? Almost all of China has been taken back, so the clock is ticking.

      I can’t wait to play my first game of Section 3 or 4, as the Armies and Army Group rules seem very interesting and fun to me!

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      So I understand we don’t have dice e-mails? I’m fine with that, although I’ve never played with it. I like to do a playtest of my turn first, so I don’t know when you should start doing your turn for real.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hi Captain,

      I had two questions regarding the rules.

      1. In OOB, it states that if Russia isn’t at war with Japan, Allied units cannot enter the Russian territories on the Pacific side on the board. Is the US still able to lend lease units to e.g. the Soviet Far East if Russia is not at war with Japan?

      2. The Red Army Conscription rule states that Russia can build 6 units in Stalingrad that turn. But what if the Stalingrad factory is moved to a different location e.g. Samara? Is Russia able to place 6 or 3 units at that factory site? In the Russian strategy guide, it seems to state 6 units.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      Lol I just tried to convert our game to a forum game but I got a weird error. It says user ‘VictoryFirst’ doesn’t exist xD. I don’t exist? Well, I know one thing and that is that I do exist, so I will dive deeper and try to fix the error :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Global 1943 Expansion, Revised

      @the-captain Yeah, playing the 1943 setup immediately is not the right way to go. Learning all those House Rule Expansion rules may look a bit boring, but it’s definitely worth it. I am learning the rules section by section and playing a game for each section. I have now reached Early 1943 in my section 3 game. Wowy, what is this exciting! The Eastern Front is such an interesting battle. I will post my Section 2 game report, and a report for my section 3 game in the Axis & Allies Global 1940 House Rules Expansion thread.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee
      Thanks! I didn’t realize there was a difference!

      So when you click on Play By Email in the TripleA main menu and you select as save file our game, you’ll get to this screen at the end of the turn.

      1. Save the file
      2. Click on ‘View Turn Summary’ (I highlighted it on the screen to the right.
      3. Copy all the contents of the new window showing up using Ctrl+A.
      4. Then you go to our forum, press Ctrl+V and a summary of your turn will show up. Then you attach the save file.

      This is how Play By Forum nowadays works.

      60102e5c-1225-4a0d-88b0-3f794398fd94-image.png

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Global 1943 Expansion, Revised

      @the-captain said in Global 1943 House Rules Expansion:

      Concerning wives - they knew from the beginning that Axis & Allies is part of our lives. Besides, they mostly spend the time shopping etc. anyway.

      Lol, I had to laugh so hard at this! :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @victoryfirst

      Edit:

      1. Copy all the contents of the new window showing up using Ctrl+A and then Ctrl+C

      Forgot to add that…

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      And I found a new strategy for Axis-Italy! Building Para’s is the way to go! This way you can take a lot of places that you otherwise need a transport to take it. The Italians built some paratroopers and flew to North Africa. These were able to finally conquer all of Africa, and after that, they were able to fly to Gibraltar and take it. They also flew some of them to Syria, threatening to take the Middle East. They just collected all of their bonus income. If they start to build up a lot of infantry, the Germans will have a lot of spare forces once they take over Italy.

      DSC00511.JPG

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee
      Which will look like this:

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 4 Fortifications, 3 transports and 2 usa_fighters; Remaining resources: 12 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
      
          Non Combat Move - Americans
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
              1 cruiser moved from 26 Sea Zone to 23 Sea Zone
              1 destroyer moved from 26 Sea Zone to 31 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Wake Island
              4 usa_fighters moved from Hawaiian Islands to Wake Island
              1 bomber moved from Central United States to Wake Island
              1 usa_fighter moved from Western United States to 26 Sea Zone
              1 usa_fighter moved from Eastern United States to 26 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 infantry and 3 mech_infantrys moved from Central United States to Western United States
              1 usa_armour moved from Central United States to Eastern United States
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 usa_fighters placed in Eastern United States
              3 transports placed in 10 Sea Zone
              4 Fortifications placed in Philippines
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 64 PUs
      

      G40 Exp US1.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      Start of Early 1943, things are looking really bad for the Axis. Allied navies entered the Med. On top of that, during the Soviet turn of Early 1943 (no picture yet) the Soviet sub killed an Italian blocker. That means Rome is invadable, but I am not sure if the Americans have enough stuff to take it.
      DSC00515.JPG

      In the Pacific, the Japanese consolidated around the Philippines blocked the way into SZ 6, took most of the Strategic Important Islands as well as Malaya. On the Allied player’s turns, they killed the Japanese blockers and took most of the Important Islands back (as well as Malaya and Kwangtung). The Axis reached their peak in Late 1942, having 180 income together (including Bonus Income), while the Allies only had 185. They were just 16 away of 148 for an Axis Victory at the end of the Japanese turn, but the Allies did a good job and dropped the total number down to 150 (with Bonus Income again). DSC00516.JPG

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      I got a reply and it turns out that forum doesn’t work properly anymore. WHat you have to do is to PBEM, but post the results into the forum (by clicking on View Turn Summary and posting the contents into the thread).

      I’ve converted my R1 to PBEM, so you can just click on PBEM and do your turn, and then you can do the things I described, if you are ok with it.

      Global 40 Expansions R1_PBEM file.tsvg

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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