Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
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RE: Axis & Allies Global 1940 House Rules Expansion
The TripleA G40 Expansion module now has The Captain represented on the map 😁
Thank you so much Captain and all the assisting players for this awesome game!
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Improved TripleA module for Europe
Hi all,
The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: EXP Panzer vs barnee Game 5
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report: Round: Game Start
Brief Overview of Strategy
Axis:
Germany will focus a lot on building U-boats. Italy will be supported in the Med with Luftwaffe units. No serious attempt will be made to conquer Egypt.
Japan will make a swift J2 attack. It will try to conquer China and build a strong navy. With this navy, it will try to conquer some valuable Pacific islands. Then, with a strong economy and a strong land force, India will be threatened.
Italy will be as annoying as possible, by building paratroopers and LCVs. Lots of infantry will be produced to guard the coastline in the Med.
Allies
The UK will do a Taranto Raid, attacking parts of the Italian fleet on the first turn, so that the Italian navy is weakened. It will also build up a large air force to project a lot of power in various areas.
The USA will focus mostly on Germany. It will build a sizeable fleet in the first few turn in The Pacific, in order to form a force that could threaten Japanese forward positions. But for the rest of the game, it will build a massive destroyer task force in The Atlantic, to counter the German submarines. Also, a large air force will be produced, as well as a mighty transport fleet that will prepare for an invasion of North Africa and Europe.
ANZAC will build mostly submarines, to take out any Japanese transports and other small ships that are left alone in the South Pacific.Some pictures from Game Start:
Germany, about to kill France and cause trouble in Europe.
Japan, ready to strike in The Pacific Ocean and Asia
Here, I store my cut-out markers from the rulebook. I printed these on thick paper so that the markers are easy to pick up and last a long time. I store them on the edge of the board.
A full picture of my table. The unit boxes are stored underneath.
Latest posts made by VictoryFirst
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RE: Elche (Axis+15) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 1
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 infantry moved from Russia to Caucasus Russians take Caucasus from Germans 1 infantry moved from Russia to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Karelia S.S.R. Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Russians undo move 2. 1 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 0,33
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RE: Elche (Axis+15) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 1
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber and 1 fighter moved from Karelia S.S.R. to Novosibirsk 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. 1 fighter moved from North Sea Zone to Caucasus 1 armour moved from Finland Norway to Caucasus Combat - Americans Battle in Novosibirsk Americans attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Kazakh S.S.R. Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus Americans attack with 1 armour and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Americans lost in Caucasus 1 infantry owned by the Japanese lost in Caucasus Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Caucasus to Karelia S.S.R. 1 bomber and 1 fighter moved from Novosibirsk to Karelia S.S.R. 2 fighters moved from Kazakh S.S.R. to Karelia S.S.R. 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 1 transport moved from North Sea Zone to East Canada Sea Zone 1 aaGun moved from West Canada to East Canada Sea Zone 1 aaGun and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 aaGun moved from North Sea Zone to Finland Norway 1 battleship, 1 carrier and 1 submarine moved from East US Sea Zone to North Sea Zone 6 infantry moved from West US to West Canada 1 fighter moved from West US to North Sea Zone 2 infantry moved from Finland Norway to Karelia S.S.R. Place Units - Americans 1 fighter and 7 infantry placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,33 Germans regular : 0,67
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RE: World at War Game 21
TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Romanians 1 Infantry and 1 Tank moved from E.Romania to Bulgaria 1 Fighter moved from Krakow to Bulgaria 1 Artillery moved from E.Romania to Bulgaria 1 Infantry moved from E.Romania to Bulgaria Purchase Units - Romanians Romanians buy 4 Infantrys; Remaining resources: 4 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Bulgaria, round 2 : 4/5 hits, 1,67 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Bulgaria to E.Romania 3 Infantrys moved from Bucharest to E.Romania 1 AAGun moved from Bucharest to E.Romania Place Units - Romanians 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : 2,33 Russians regular : -0,33
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RE: Elche (Axis+15) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 1
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 10 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to Libya British take Libya from Germans 2 fighters and 1 infantry moved from Karelia S.S.R. to Caucasus 1 bomber moved from Congo to Caucasus 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Congo to French Equatorial Africa Combat - British Battle in Anglo Sudan Egypt British attack with 1 armour and 1 infantry Germans defend with 1 armour British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Caucasus British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry; Japanese defend with 1 fighter British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the British lost in Caucasus 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the British lost in Caucasus 1 fighter owned by the Japanese lost in Caucasus British win with 2 fighters remaining. Battle score for attacker is -3 Casualties for British: 1 bomber and 1 infantry Casualties for Germans: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - British 2 fighters moved from Caucasus to Karelia S.S.R. 1 armour and 4 infantry moved from United Kingdom to North Sea Zone 1 armour and 4 infantry moved from North Sea Zone to Finland Norway Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : -0,83
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RE: L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)
Well, a miracle has occurred but to my detriment!
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RE: L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 3 infantry moved from Germany to West Europe 1 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Germany to Caucasus 1 fighter moved from Germany to Caucasus Combat - Germans Battle in West Europe Germans attack with 1 armour and 3 infantry British defend with 2 infantry; Americans defend with 1 aaGun Germans roll dice for 1 armour and 3 infantry in West Europe, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 2 infantry in West Europe, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in West Europe Germans roll dice for 1 armour and 1 infantry in West Europe, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 2 infantry in West Europe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in West Europe 1 armour owned by the Germans retreated to Germany British win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Battle in Caucasus Germans attack with 3 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Germany 1 fighter moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Ukraine S.S.R. 3 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from Germany to East Europe 7 armour moved from Ukraine S.S.R. to Germany Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,33 British regular : 1,67
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RE: L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)
I need a miracle to turn this game around at this point 😅
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RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 bomber moved from Russia to 97 Sea Zone 1 armour and 1 infantry moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Russia to Volgograd 2 mech_infantrys moved from Russia to Rostov 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Rostov 1 armour and 1 infantry moved from Finland to Norway 1 fighter moved from Finland to Norway 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Combat - Russians Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Russians attack with 1 bomber Italians defend with 1 tactical_bomber and 2 transports Russians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Russians lost in 97 Sea Zone 1 tactical_bomber owned by the Italians lost in 97 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -1 Casualties for Russians: 1 bomber Casualties for Italians: 1 tactical_bomber Battle in Norway Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 armour moved from Kazakhstan to Northwest Persia 2 armour moved from India to Eastern Persia 4 armour moved from India to Yunnan 2 aaGuns moved from Shensi to Kweichow 1 mech_infantry moved from Novgorod to Finland 2 infantry moved from Novgorod to Karelia 1 fighter moved from Norway to Finland 1 infantry moved from Russia to Tambov 1 fighter moved from Rostov to Northwest Persia 1 fighter moved from Rostov to Northwest Persia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Caucasus to Russia 1 armour moved from Russia to Kazakhstan Place Units - Russians 1 bomber and 8 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Russians collect 34 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : -1,17 Russians regular : 0,00