Good to see two new support options! I went with another Gold this year đ Thanks for the awesome site!
And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!
Good to see two new support options! I went with another Gold this year đ Thanks for the awesome site!
And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!
Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I canât wait to learn the rules and play it!

The TripleA G40 Expansion module now has The Captain represented on the map đ
Thank you so much Captain and all the assisting players for this awesome game!
Iâm just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldnât even have been possible! đ
Congrats on your victory by the way :)
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You donât have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they donât defend thatâs when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually itâs Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however itâs much harder to defeat it. You need to wait for them to make a mistake. Itâs often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPCâs to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.
Hi all,
The existing TripleA module for Europe doesnât take care of all rules, such as the Middle East or Strategic Bombing Raids. Thatâs why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on âDownload Mapsâ and look for the map called âEurope Improvedâ.
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as youâll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. Itâs currently Late 1941, and things are interesting as usual⌠I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didnât go according to the German plan⌠a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didnât have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didnât go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians werenât able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians werenât able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I canât wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
I am such a big fan of this new map! China finally doesnât look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
I think Narvik got confused by the title âEvery version of Axis and Allies is Imbalancedâ which might be indeed a little misleading. Narvik attacked this point which I fully understand as that is not what you can say after just examining 5 versions. The current title also has a slight negative undertone. A better title could be âImbalance in Axis and Alliesâ.
@The_Good_Captain Just to make sure you understand Narvikâs post a little bit better. I fully understand you as well and the point you are trying to make which is simply out of interest and for research purposes, not to criticize anything or anyone.
@barnee Nice question :) By the game rules itâs disallowed, but it would make sense from a historical perspective. I guess the game designers didnât want to overcomplicate the rules by adding this as an exception.
@Primigenius Thank you for playing, this was a fun game! And it is great to have a new player join the Classic league! Good luck in the rest of the tournament!
I am not sure what the policy is on reporting game results, however I think if you post the result here it should be fine! https://www.axisandallies.org/forums/topic/42288/2026-classic-tournament/59
@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I wonât jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - British
British buy 8 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from Novosibirsk to Syria Jordan
1 fighter moved from Kenya-Rhodesia to Syria Jordan
2 infantry moved from Novosibirsk to Yakut S.S.R.
5 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - British
Battle in Yakut S.S.R.
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria Jordan
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 1 infantry in Syria Jordan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Syria Jordan
British win, taking Syria Jordan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Syria Jordan to Kenya-Rhodesia
1 bomber moved from Syria Jordan to Novosibirsk
5 fighters moved from Yakut S.S.R. to Karelia S.S.R.
4 infantry moved from Russia to Novosibirsk
6 infantry moved from Finland Norway to Karelia S.S.R.
6 infantry moved from United Kingdom to North Sea Zone
6 infantry moved from North Sea Zone to West Europe
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
2 infantry moved from South Africa to Kenya-Rhodesia
Place Units - British
2 infantry placed in South Africa
6 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
British regular : -1,17
TripleA Turn Summary for game: Classic League
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
Non Combat Move - Russians
1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
5 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Russia to Caucasus
2 armour, 1 fighter and 3 infantry moved from Russia to Karelia S.S.R.
2 infantry moved from Evenki National Okrug to Novosibirsk
1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
We play this game with the following rules:
Russia Restricted Turn 1
All neutrals are impassable
Tech from turn 4
Units can be placed in enemy seas
New ICs can be bought
Axis bid: infantry Eastern Europe, infantry Libya, infantry French Indo China
Yep⌠I totally understand your concession. If the dice donât work with you then there is not a lot you can do. I actually felt sorry for you at multiple points in the game. Like when I destroyed the transports in Japan Sea Zone, in my playtest I didnât destroy any transport, and once I did the turn for real, I suddenly destroyed everything. As if that would help you get back in the gameâŚ
Letâs play again. I also donât like to win like this lol. I get a thread up in a minute.
Could you post the result here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/4273
If you donât know what to post, it should look something like this:
2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
Combat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Karelia S.S.R.
1 bomber moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Karelia S.S.R. to Russia
6 infantry moved from Finland Norway to Karelia S.S.R.
5 infantry moved from United Kingdom to North Sea Zone
5 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from South Africa to Kenya-Rhodesia
1 battleship moved from East Mediteranean Sea Zone to Mozambique Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 aaGun and 1 infantry placed in South Africa
Turn Complete - British
British collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
British regular : -0,83
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Caucasus to Persia
3 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Persia
2 fighters moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from Persia to Novosibirsk
2 fighters moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Karelia S.S.R. to Caucasus
7 infantry moved from Russia to Novosibirsk
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 1,50