Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Veqryn
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 123
    • Posts 2,338
    • Best 4
    • Controversial 0
    • Groups 2

    Posts made by Veqryn

    • RE: Would anyone be interested in a newby NWO (new world order) tournament?

      nwo has been out for probably 6-8 years

      it is very competitive, and the play level on the lobby is very high

      we could run a separate “experienced” tournament as well

      or we could combine them into 1 tournament

      all depends on the level of interest

      posted in Tournaments
      VeqrynV
      Veqryn
    • Would anyone be interested in a newby NWO (new world order) tournament?

      i’m just canvassing around to see if there is enough interest

      it would be the popular “New World Order” map that comes with triplea

      only people either completely new to it, or close to being new, or who completely suck at it

      posted in Tournaments
      VeqrynV
      Veqryn
    • RE: 1941 version available on TripleA?

      guys, i do not keep track of every thread and post in this forum

      if there is a bug, it needs to go to the official bug tracker for triplea

      you can reach there by clicking “web” -> “report bug” from within triplea

      or you can just go there directly from our sourceforge site by clicking “tickets” -> “bugs”

      https://sourceforge.net/p/triplea/_list/tickets

      posted in TripleA Support
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Manual Gamesave Post for game: Pact of Steel 2, version: 3.7

      Game History

      Round: 1

      Research Technology - Germans
                  Germans spend 40 on tech rolls
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Long Range Aircraft

      Combat Move - Germans
                  1 armour, 1 artillery, 1 fighter and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
                  2 armour, 1 fighter and 2 infantry moved from East Balkans to Ukraine S.S.R.
                  3 infantry moved from Belorussia to Ukraine S.S.R.
                  1 infantry moved from Norway to Karelia S.S.R.
                        Germans take Karelia S.S.R. from Russians

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Turn Summary for game: Pact of Steel 2, version: 3.7

      Game History

      Round: 1

      Research Technology - Russians
                  Russians spend 25 on tech rolls

      Purchase Units - Russians
                  Russians buy nothing; Remaining resources: 1 PUs; 5 techTokens;

      Politics - Russians
                  Russians spend 1 PU on Political Action: Political Action RussiansAllyWithAmericansAndBritish
                      Russians succeeds on action: Political Action RussiansAllyWithAmericansAndBritish: Changing Relationship for Americans and Russians from Neutrality to Allied
                      Russians succeeds on action: Political Action RussiansAllyWithAmericansAndBritish: Changing Relationship for British and Russians from Neutrality to Allied

      Combat Move - Russians
                  1 fighter and 3 infantry moved from Karelia S.S.R. to West Russia
                  1 armour, 1 artillery and 2 infantry moved from Archangel to West Russia
                  1 submarine moved from 4 Sea Zone to 2 Sea Zone
                        Russians take 3 Sea Zone from Germans
                  1 fighter moved from West Russia to Ukraine S.S.R.
                  1 armour, 1 artillery and 3 infantry moved from Caucus to Ukraine S.S.R.
                  2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
                  2 artilleries and 3 infantry moved from Russia to West Russia

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 1 armour, 3 artilleries and 8 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians win, taking West Russia from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Ukraine S.S.R.
                      Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 19
                      Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Casualties for Russians: 3 infantry

      Non Combat Move - Russians
                  2 fighters moved from Ukraine S.S.R. to Caucus
                  2 infantry moved from Kazakh S.S.R. to Caucus
                  3 infantry moved from Novisibirsk to Russia
                  2 infantry moved from Evanki National Okrug to Yakut S.S.R.
                  2 infantry moved from Soviet Far East to Yakut S.S.R.
                  2 infantry moved from Burytia S.S.R. to Yakut S.S.R.

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total
                  Objective Russians2 LendLease: Russians met a national objective for an additional 4 PUs; end with 37 PUs

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Manual Gamesave Post for game: Pact of Steel 2, version: 3.7

      Game History

      Round: 1

      Research Technology - Germans
                  Germans spend 40 on tech rolls
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Super subs

      Combat Move - Germans
                  1 armour, 1 artillery, 1 fighter and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
                  2 armour, 1 fighter and 2 infantry moved from East Balkans to Ukraine S.S.R.

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Manual Gamesave Post for game: Pact of Steel 2, version: 3.7

      null

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Turn Summary for game: Pact of Steel 2, version: 3.7

      Game History

      Round: 1

      Research Technology - Russians
                  Russians spend 25 on tech rolls
                      Russians roll 4,1,4,4,3 and gets 0 hits

      Purchase Units - Russians
                  Russians buy nothing; Remaining resources: 1 PUs; 5 techTokens;

      Politics - Russians
                  Russians spend 1 PU on Political Action: Political Action RussiansAllyWithAmericansAndBritish
                      Russians succeeds on action: Political Action RussiansAllyWithAmericansAndBritish: Changing Relationship for Americans and Russians from Neutrality to Allied
                      Russians succeeds on action: Political Action RussiansAllyWithAmericansAndBritish: Changing Relationship for British and Russians from Neutrality to Allied

      Combat Move - Russians
                  1 armour, 1 artillery and 3 infantry moved from Caucus to Ukraine S.S.R.
                  1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                  2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
                  3 infantry moved from Karelia S.S.R. to West Russia
                  1 armour, 1 artillery and 2 infantry moved from Archangel to West Russia
                  2 artilleries and 3 infantry moved from Russia to West Russia
                  1 submarine moved from 4 Sea Zone to 2 Sea Zone
                        Russians take 3 Sea Zone from Germans

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 1 armour, 3 artilleries and 8 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                          Russians roll dice for 1 armour, 3 artilleries and 8 infantry in West Russia, round 2 :  3/12 hits
                          Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 :  0/5 hits
                          3 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 1 armour, 3 artilleries and 8 infantry in West Russia, round 3 :  8/12 hits
                          Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 :  1/2 hits
                          1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine S.S.R.
                      Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                          Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 :  5/9 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 :  4/6 hits
                          3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
                          Russians roll dice for 3 armour and 2 fighters in Ukraine S.S.R., round 3 :  3/5 hits
                          Germans roll dice for 1 fighter in Ukraine S.S.R., round 3 :  1/1 hits
                          1 armour owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
                      Russians win, taking Ukraine S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Casualties for Russians: 1 armour, 1 artillery and 3 infantry

      Non Combat Move - Russians
                  2 fighters moved from Ukraine S.S.R. to Caucus
                  2 infantry moved from Kazakh S.S.R. to Caucus
                  1 cruiser moved from 16 Sea Zone to 15 Sea Zone
                  2 infantry moved from Evanki National Okrug to Russia
                  2 infantry moved from Yakut S.S.R. to Burytia S.S.R.
                  2 infantry moved from Soviet Far East to Burytia S.S.R.
                  3 infantry moved from Novisibirsk to Russia

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total
                  Objective Russians2 LendLease: Russians met a national objective for an additional 4 PUs; end with 37 PUs

      Territory Summary for Russians :

      Caucus : 1 aaGun, 1 factory, 2 fighters and 2 infantry
          Ukraine S.S.R. : 1 flag, 2 armour
          West Russia : 1 flag, 1 armour, 3 artilleries and 7 infantry
          Burytia S.S.R. : 6 infantry
          Russia : 1 aaGun, 1 factory and 5 infantry
          15 Sea Zone : 1 cruiser
          2 Sea Zone : 1 submarine

      Production/PUs Summary :

      Italians : 16 / 17
          Russians : 33 / 37
          Germans : 35 / 40
          British : 33 / 24
          Japanese : 30 / 30
          Americans : 37 / 37
          Chinese : 5 / 0

      Dice Statistics:

      Total
                  1 was rolled 16 times
                  2 was rolled 9 times
                  3 was rolled 11 times
                  4 was rolled 11 times
                  5 was rolled 9 times
                  6 was rolled 5 times
              Average roll : 3.049
              Median : 3.000
              Variance : 1.083
              Standard Deviation : 1.041
              Total rolls : 61

      Null / Other
                  1 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 3 times
              Average roll : 3.200
              Median : 4.000
              Variance : 2.750
              Standard Deviation : 1.658
              Total rolls : 5

      Germans Combat
                  1 was rolled 5 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 2 times
              Average roll : 3.071
              Median : 3.000
              Variance : 1.231
              Standard Deviation : 1.109
              Total rolls : 14

      Russians Combat
                  1 was rolled 9 times
                  2 was rolled 6 times
                  3 was rolled 7 times
                  4 was rolled 8 times
                  5 was rolled 6 times
                  6 was rolled 2 times
              Average roll : 3.053
              Median : 3.000
              Variance : 0.811
              Standard Deviation : 0.900
              Total rolls : 38

      British Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      Test summary from TripleA, engine version: 1.8, time: 12:54:44

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: If anyone is interested in making a TripleA module of this….

      ok so i took your .png of the map
      i opened it up in paint.net
      and then i:
      1. clicked “black and white”
      2. clicked “contrast” and set the contrast to +100%
      3. repeated step 2, two more times

      the result is a map without those offwhite pixels

      feel free to use this for your basetiles

      G39map.png

      posted in Global War
      VeqrynV
      Veqryn
    • RE: TripleA AI/Dice Local Mode

      manual dice = use edit mode while rolling them.  for some things, like combat, i think it lets you pick the dice or pick whatever casualties you want.  for other dice rolls, it won’t do anything.

      ai speed = change the ‘ai pause duration’ to be really high.  if you are using dynamix ai, you can pause the ai at any point in the special dynamix ai menu.

      posted in TripleA Support
      VeqrynV
      Veqryn
    • RE: If anyone is interested in making a TripleA module of this….

      sorry but you can not use a JPEG

      JPEG (.jpg) compresses the file, and during compression the color of pixels change, which invalidates all that work you did to clean it up

      you need to a filetype that does not have any compression: PNG (.png)

      sorry but you will have to redo

      when you are done, and you have a .png image with no screwed up pixels, post it here so i can double check again for you. 
      after that, you will run TripleA and click “engine properties”, then click “run map creator”

      from there, you will need to click the “tutorial” button, which will load a web page with the map making tutorial in it (you can also find this tutorial in the ‘docs’ folder where you installed triplea to)

      posted in Global War
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.9

      Game History

      Round: 2

      Combat Move - AustrianEmpire
                  1 Dragoons and 1 Fusiliers moved from Transylvania to Galicia
                  2 Fusilierss and 1 Howitzer moved from Hungary to Galicia
                  1 Chasseurs and 2 Fusilierss moved from Moravia to Galicia
                  6 Cuirassierss and 1 Dragoons moved from Austria to Galicia

      Purchase Units - AustrianEmpire
                  Trigger AustrianEmpireSpecial: AustrianEmpire has their production frontier changed to: productionAustrianEmpireSpecial
                  AustrianEmpire buy 2 Battleships; Remaining resources: 20 PUs;

      Combat - AustrianEmpire
                  Battle in Galicia
                      AustrianEmpire attack with 1 Chasseurs, 6 Cuirassierss, 2 Dragoonss, 5 Fusilierss and 1 Howitzer
                      Neutral defend with 1 Dragoons and 2 Fusilierss
                      AustrianEmpire win, taking Galicia from Neutral with 1 Chasseurs, 6 Cuirassierss, 2 Dragoonss, 4 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 10
                      Casualties for Neutral: 1 Dragoons and 2 Fusilierss
                      Casualties for AustrianEmpire: 1 Fusiliers

      Non Combat Move - AustrianEmpire
                  1 General moved from Austria to Slovenia

      Place Units - AustrianEmpire
                  2 Battleships placed in SZ77

      Turn Complete - AustrianEmpire
                  AustrianEmpire collect 59 PUs; end with 79 PUs total

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.9

      Game History

      Round: 1

      Combat Move - AustrianEmpire
                  1 Artillery, 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Brandenburg to Magdeburg
                  1 Dragoons, 2 Fusilierss and 1 Howitzer moved from Saxony to Magdeburg

      Purchase Units - AustrianEmpire
                  AustrianEmpire buy 6 Cuirassierss; Remaining resources: 4 PUs;

      Combat - AustrianEmpire
                  Battle in Magdeburg
                      AustrianEmpire attack with 1 Artillery, 1 Chasseurs, 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                      AustrianEmpire win, taking Magdeburg from Neutral with 1 Artillery, 1 Chasseurs, 2 Dragoonss, 2 Fusilierss, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 6
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for AustrianEmpire: 1 Fusiliers

      Non Combat Move - AustrianEmpire
                  1 Chasseurs and 1 Fusiliers moved from Silesia to Posen

      Place Units - AustrianEmpire
                  6 Cuirassierss placed in Austria

      Turn Complete - AustrianEmpire
                  AustrianEmpire collect 58 PUs; end with 62 PUs total

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: If anyone is interested in making a TripleA module of this….

      @variance:

      Veqryn, can you please tell me if this file would be sufficient for an outline map once it is completed?  thank you.

      hi,

      that is a good start, but you will need to do a couple things otherwise it will not work in triplea

      first, get rid of all those colors (you can add them in later, but to start you need to be purely black and white).

      second, fix those couple black seazones and black/blue territories

      third, after you map’s borders look exactly as you want them to, and the map is just black and white, you need to “clean it up”

      by this i mean that right now even though the “whites” look white, they are actually many different shades of white.  if I go and take the paint bucket set to 0% and fill them, there will be lots of little dots or sections that don’t get filled because they are actually “off-white”

      so to fix this, you need to set the maps contrast up (i set it to max).  do that once or twice until all the whites are 100% the same white (the exact same hex code), and all the blacks are the exact same black (same hex code)

      once you are done with that, post your map again so I can review it

      after that, you can start the whole triplea map making process (open triplea, then click ‘engine properties’, then click ‘run map creator’)

      posted in Global War
      VeqrynV
      Veqryn
    • RE: Test game

      TripleA Turn Summary for game: Minimap, version: 1.2

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from red middle 2 to blue middle 2
                  1 bomber and 2 fighters moved from red capitol to blue middle 2

      Combat - Russians
                  Battle in blue middle 2
                      Russians attack with 1 bomber, 2 fighters and 2 infantry
                      Italians defend with 2 infantry
                          Russians roll dice for 1 bomber, 2 fighters and 2 infantry in blue middle 2, round 2 :  2/5 hits
                          Italians roll dice for 2 infantry in blue middle 2, round 2 :  0/2 hits
                          2 infantry owned by the Italians lost in blue middle 2
                      Russians win, taking blue middle 2 from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry

      Non Combat Move - Russians
                  1 bomber and 2 fighters moved from blue middle 2 to red middle 2
                  1 artillery and 2 infantry moved from red middle 1 to red middle 2
                  1 artillery and 2 infantry moved from red south 1 to red south 2
                  1 artillery and 2 infantry moved from red north 1 to red middle 1

      Place Units - Russians
                  3 artilleries and 4 infantry placed in red capitol

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total

      Territory Summary for Russians :

      red capitol : 1 aaGun, 3 armour, 6 artilleries, 1 factory and 11 infantry
          red north 2 : 2 infantry
          red middle 1 : 1 artillery and 2 infantry
          red middle 2 : 1 artillery, 1 bomber, 2 fighters and 2 infantry
          red south 2 : 1 artillery and 4 infantry
          blue middle 2 : 1 flag, 2 infantry

      Production/PUs Summary :

      Russians : 33 / 33
          Italians : 29 / 44

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 2 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.429
              Median : 4.000
              Variance : 0.500
              Standard Deviation : 0.707
              Total rolls : 7

      Russians Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 1.750
              Standard Deviation : 1.323
              Total rolls : 5

      Italians Combat
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.500
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Test game

      Test summary from TripleA, engine version: 1.8, time: 01:30:05

      posted in Play Boardgames
      VeqrynV
      Veqryn
    • RE: Triple A G40 - Comprehensive list of currently unresolved issues

      @Cmdr:

      And battlemap lets you pull 5 or 10 units off a stack with a simple keyboard shortcut, a feature that would make tripleA more enticing for me.

      You can press/hold ALT and then left click to select 10 units at a time.  You can ALT right click to deselect 10 units at a time.

      (this has been around for like 2 years i think)

      Also, after you start a game you can go to the menu called “HELP” and click “movement/selection help”, and it will show you a list of all the keyboard shortcuts.

      You can also make the battle window larger by expanding it, to see more stuff.

      As far as the view field goes, you can choose to zoom out or get a better monitor.  TripleA on a 4k monitor would be freaking amazing.

      posted in TripleA Support
      VeqrynV
      Veqryn
    • RE: Triple A G40 - Comprehensive list of currently unresolved issues

      the UI for all transportation related stuff may change in the future, so that is covered

      i do not plan on making a back button, because that would simply be impossible with the way the engine is coded and how it deals with turn phases

      in the mean time, move the transports you want for 1 attack in, separate from the other attack.  i don’t see that taking any more time than a single ui would, since you have to select the transports at some point anyway.

      for redoing purchases, you can reload from the top of the turn (which would be in the autosave or the forum save, or make your own save), or do what gamerman said

      posted in TripleA Support
      VeqrynV
      Veqryn
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      Yes, thank you Garg for the wonderful tournament.

      I don’t think I ever would have played Global 1940 if you hadn’t of corralled me into it.

      :-)

      Had a lot of fun!

      posted in Tournaments
      VeqrynV
      Veqryn
    • 1 / 1