@SilverAngelSurfer:
@Veqryn:
50% you kill all 3 and live, 50% you die without hitting anything
bad game design for a first round battle imo
Since subs hit on attack on a 2, wouldn’t it be a 33% chance of getting a hit on the surprise attack? Then if you miss it’d be a 50% chance you die without hitting anything… Then rinse and repeat… Doesn’t look like a bad game design to me, especially when you have the choice of going after a 100% kill with the one UK transport, or supporting a more even odds attack on a battleship in sz2.
do the math all the way out
it ends up being 50% win and survive and kill all, 50% lose and do nothing
the reason is because it is only 50% of the remaining 66.7%. then you get 33% of the remaining 33%. then 50% of the remaining 22%. take this out to infinity, or even just 10 rounds, or even just 2 rounds, and it is 50/50.
so, for example, if you are doing only 2 rounds:
sub wins =
33% + 11% = 44%
destroyer wins =
33% + 11% = 44%
no one wins, go to next round =
remaining 12%
in fact, if you count the fact that the sub goes first, it is a little higher:
2.5 rounds:
sub wins =
33% + 11% + 4% = 48%
destroyer win =
33% + 11% = 44%
sub does not win, roll for last half of 3rd round:
8%
battles that are all or nothing, like this one (if you win, you kill 3 units and survive with no damage taken, if you lose you do not damage anything and lose everything), are VERY BAD GAME DESIGN
you might as well just play roulette