Germany’s Turn!
Posts made by Varn H
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RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Combat Move - Russians
2 infantry moved from Persia to Caucasus
2 fighters moved from India to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 factory
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Trans-Jordan to India
3 aaGuns, 8 armour and 26 infantry moved from Persia to India
2 fighters moved from Caucasus to IndiaTurn Complete - Russians
Territory Summary for Russians :
India : 1 flag, 3 aaGuns, 9 armour, 2 fighters and 26 infantry
Caucasus : 1 flag, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 5 / 0
Germans : 51 / 53
British : 28 / 26
Japanese : 21 / 27
Americans : 61 / 61Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :15
Combat Move - Russians
2 infantry moved from Persia to Caucasus
2 fighters moved from India to Caucasus -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 7 Sea Zone
1 armour moved from Sinkiang to French Indochina
2 armour moved from India to French Indochina
4 infantry moved from French Indochina to Kwantung
1 artillery and 2 infantry moved from French Indochina to India
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
3 infantry and 2 transports moved from 49 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
7 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to ChinaPlace Units - Americans
1 carrier and 3 transports placed in 37 Sea Zone
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in BorneoTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs totalTerritory Summary for Americans :
Union of South Africa : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
India : 1 flag, 2 artilleries and 3 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag, 4 infantry
Borneo : 1 flag, 1 aaGun, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 4 armour, 1 factory and 10 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 3 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
7 Sea Zone : 1 flag, 1 fighter
27 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 carrier and 3 transports
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 5 transportsProduction/PUs Summary :
Russians : 1 / 0
Germans : 51 / 53
British : 28 / 26
Japanese : 25 / 27
Americans : 61 / 61 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from French Madagascar to 29 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea ZoneCombat - British
Battle in 7 Sea Zone
British attack with 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
Germans defend with 1 submarine
British roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Place Units - British
3 infantry placed in India
4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 artillery
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 8 infantry
7 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 5 / 0
Germans : 51 / 53
British : 26 / 26
Japanese : 20 / 30
Americans : 64 / 65Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Germans
2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transports moved from 3 Sea Zone to 7 Sea Zone -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from GermansCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery and 2 infantry
AA guns fire in Kazakh S.S.R. : 0/2 hits
Russians roll dice for 2 armour, 2 fighters and 5 infantry in Kazakh S.S.R., round 1 : 4/9 hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Caucasus to Persia
2 fighters moved from Kazakh S.S.R. to IndiaTurn Complete - Russians
Territory Summary for Russians :
Persia : 1 flag, 3 aaGuns, 8 armour and 28 infantry
India : 1 flag, 2 fighters
Novosibirsk : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun, 2 armour and 2 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 flag, 1 factoryProduction/PUs Summary :
Russians : 9 / 0
Germans : 49 / 72
British : 24 / 21
Japanese : 20 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.438
Median : 3.000
Variance : 0.128
Standard Deviation : 0.357
Total rolls : 48Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :14
Combat Move - Russians
2 armour and 4 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
9 armour and 28 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to IndiaCombat - Americans
Battle in Sinkiang
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Sinkiang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 armour owned by the Americans lost in Sinkiang
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in India
Americans attack with 2 armour, 1 artillery, 12 fighters and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
Americans roll dice for 2 armour, 1 artillery, 12 fighters and 2 infantry in India, round 1 : 9/17 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 1 : 1/3 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese with 2 armour, 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
12 fighters moved from India to 36 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to Western United States
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Manchuria to China
1 destroyer moved from 48 Sea Zone to 36 Sea ZonePlace Units - Americans
3 fighters and 2 infantry placed in Eastern United States
3 infantry placed in French Indochina
3 infantry placed in Philipine Islands
4 infantry placed in East IndiesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs totalTerritory Summary for Americans :
Manchuria : 1 flag
India : 1 flag, 2 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 factory and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun and 1 factory
French Madagascar : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory and 4 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory, 4 fighters and 5 infantry
New Guinea : 1 flag
Okinawa : 1 flag, 1 infantry
Central United States : 1 flag, 3 infantry
China : 1 flag, 1 infantry
Caroline Islands : 1 flag
29 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines and 4 transports
58 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 7 / 0
Germans : 50 / 72
British : 22 / 21
Japanese : 23 / 30
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.520
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 fighters and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Australia to 38 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 29 Sea Zone
1 armour and 1 infantry moved from 29 Sea Zone to French Madagascar
British take French Madagascar from Japanese
2 armour moved from China to Sinkiang
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
2 armour, 1 artillery and 2 infantry moved from French Indochina to India
4 fighters moved from 35 Sea Zone to India
8 fighters moved from 36 Sea Zone to India -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 artillery, 3 bombers, 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Norway, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 3 bombers and 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
7 fighters moved from Norway to 3 Sea Zone
3 bombers moved from Norway to United KingdomPlace Units - British
1 carrier placed in 3 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
India : 1 flag, 1 factory
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 4 armour, 3 bombers, 1 factory and 4 infantry
3 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 9 / 0
Germans : 50 / 72
British : 21 / 21
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
6 fighters moved from 3 Sea Zone to Norway
3 bombers moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in West Russia, round 1 : 1/7 hits
Germans roll dice for 4 infantry in West Russia, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour and 1 artillery in West Russia, round 4 : 3/3 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Russians attack with 9 armour and 33 infantry
Japanese defend with 2 armour, 1 factory and 5 infantry; Germans defend with 1 aaGun
Russians roll dice for 9 armour and 33 infantry in Caucasus, round 1 : 11/42 hits
Japanese roll dice for 2 armour and 5 infantry in Caucasus, round 1 : 4/7 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese and 5 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 9 armour and 29 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 5 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 1 : 3/7 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/8 hits
Japanese roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to China
2 aaGuns moved from Russia to CaucasusPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 armour and 5 infantry
Kazakh S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 9 armour, 1 factory and 29 infantry
West Russia : 1 flag, 2 armour
Russia : 1 flag, 2 armour, 1 factory and 1 infantry
China : 1 flag, 2 fightersProduction/PUs Summary :
Russians : 19 / 19
Germans : 34 / 42
British : 27 / 22
Japanese : 25 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 18 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.295
Median : 3.000
Variance : 1.174
Standard Deviation : 1.083
Total rolls : 122Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.347
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 75Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
2 armour and 5 infantry moved from Russia to Novosibirsk
9 armour and 33 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Kazakh S.S.R. -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 1 aaGun, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to India
4 fighters moved from 35 Sea Zone to French Indochina
4 fighters moved from 36 Sea Zone to China
2 armour moved from Kwantung to China
1 transport moved from 48 Sea Zone to 37 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour and 1 infantry moved from Borneo to 48 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 48 Sea Zone to Australia
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 transports moved from 36 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Philipine Islands to 35 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French IndochinaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Australia
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Australia, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Australia
Americans win, taking Australia from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in China
Americans attack with 2 armour and 4 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 4 fighters in China, round 1 : 5/6 hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indochina
Americans attack with 2 armour, 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 armour and 1 factory
Americans roll dice for 1 battleship and 1 cruiser in French Indochina, round 1 : 2/2 hits
Japanese roll dice for 1 armour in French Indochina, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Australia to 38 Sea Zone
4 fighters moved from French Indochina to 36 Sea Zone
4 fighters moved from China to 36 Sea Zone
1 aaGun moved from Philipine Islands to 49 Sea Zone
1 aaGun and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 bomber moved from 35 Sea Zone to Philipine Islands
4 fighters moved from India to 35 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - Americans
1 factory placed in East Indies
1 aaGun and 2 infantry placed in Philipine Islands
3 infantry placed in Borneo
1 destroyer placed in 48 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 67 PUs total
1 unit repaired.Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Australia : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag, 1 infantry
India : 1 flag, 2 infantry
Philipine Islands : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 3 infantry
Kwantung : 1 flag
Borneo : 1 flag, 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 armour
China : 1 flag, 2 armour
Caroline Islands : 1 flag
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 transports
48 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
47 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 9 / 13
Germans : 36 / 42
British : 27 / 22
Japanese : 33 / 44
Americans : 61 / 67Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.080
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19