UK’s turn!
Posts made by Varn H
-
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Non-Combat Movement:
–-1.) Eastern Europe Infantry x2 to Ukraine
—2.) Balkans Infantry x2 to Ukraine
—3.) Belorussia Infantry x3 to Ukraine
—4.) Southern Europe Tank x1 to Ukraine
—5.) Germany Tank x2 to Ukraine
—6.) Germany Infantry x3 to Western Europe
—7.) Southern Europe Infantry x1 to Western Europe
—8.) Western Europe Tank x2 to Eastern Europe
—9.) Algeria Infantry x1 and Artillery x1 to Libya
—10.) Egyptian Bomber x1 to Libya
—11.) SZ 15 Fighter to Ukraine
—12.) Caucasus Fighters x3 to Ukraine
—13.) SZ 13 Fighter x2 to Western Europe
—14.) SZ 5 Sub x2 to SZ 7
—15.) Norway Infantry x2 via SZ 5 transport to Eastern EuropeMobilize:
—1.) Infantry x8, Tank x2 to Germany
—2.) Tank x1 to Southern EuropeCollect Income:
Germany collect 48, total 49 in handSummary:
—1.) Germany: Inf x8, Tank x2
—2.) Western Europe: Inf x6, Fighter x2
—3.) Eastern Europe: Inf x2, Tank x2
—4.) Southern Europe: Tank x1
—5.) Ukraine: Infantry x7, Tank x3, Fighter x3
—6.) Karelia: Infantry x1
—7.) Caucasus: Inf x4, Art x2, Tank x4
—8.) Libya: Inf x1, Art x1, Bomber x1
—9.) Egypt: Inf x2, Art x1, Tank x1
—10.) SZ 13: Sub x1
—11.) SZ 15: BB x1, Transport x1
—12.) SZ 5: Destroyer x1, Transport x1
—13.) SZ 7: Sub x2
—all others 0 -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Sub in SZ 13 sinks Cruiser prior to counter-attack!
-
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Combat SZ 13, Attacker, Round 1: Fighter x2, Sub x1
sub first strike (no counter if hit):
Rolls: 1@2; Total Hits: 11@2: (2)fighters:
Rolls: 2@3; Total Hits: 12@3: (5, 3)Combat SZ 13, Defender, Round 1: Cruiser x1
Rolls: 1@3; Total Hits: 11@3: (1) -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
EGYPT is defeated without losses!
-
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Combat EGYPT, Attacker, Round 1: Bomber x1, Infantry x2, Artillery x1, Tank x1
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (1, 2)1@3: (1)1@4: (5)Combat EGYPT, Defender, Round 1: Infantry x1, Tank x1, Fighter x1
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (6) -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Destroyer in SZ 15 sunk without German losses!
-
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Combat SZ 15, Attacker, Round 1: Fighter x1, Battleship x1
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)Combat SZ 15, Defender, Round 1: Destroyer x1
Rolls: 1@2; Total Hits: 01@2: (3) -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
I apologize for leaving that out at the beginning. I got too intent on getting everything right. If you want me to reroll the entire battle I will.
-
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
I forgot your AA gun… sorry let me roll that and see what a difference it would make:
Rolls: 3@1; Total Hits: 03@1: (6, 2, 3) -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
CAUCASUS:
All defenders destroyed.
Attacker loses total of Infantry x2.Germany takes Caucasus!
-
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Attacker loses Infantry x1.
Defender loses Infantry x4.Combat CAUCASUS, Attacker, Round 2: Fighter x3, Infantry x5, Artillery x2, Tank x4
Rolls: 3@1 4@2 7@3; Total Hits: 53@1: (2, 5, 4)4@2: (5, 1, 1, 4)7@3: (1, 6, 6, 5, 2, 1, 4)Combat CAUCASUS, Defender, Round 2: Infantry x1, Artillery x1, Tank x1
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2) -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany; continued
Combat CAUCASUS, Attacker, Round 1: Fighter x3, Infantry x6, Artillery x2, Tank x4
Rolls: 4@1 4@2 7@3; Total Hits: 44@1: (3, 5, 1, 4)4@2: (2, 4, 5, 5)7@3: (6, 5, 6, 5, 2, 6, 3)Combat CAUCASUS, Defender, Round 1: Infantry x5, Artillery x1, Tank x1
Rolls: 6@2 1@3; Total Hits: 16@2: (6, 4, 6, 3, 3, 4)1@3: (1) -
RE: Tex (allies) and Varn H (axis) Spring 1942posted in Play Boardgames
Round 1, Germany
Purchase: 40 on hand
–-1.) Infantry x8, Tank x3 (-$39, 1 remaining)Combat Movement:
—1.) West Russia Infantry x3, Artillery x1, Tank x1 invades Caucasus
—2.) Ukraine Infantry x3, Artillery x1, Tank x1, Fighter x1 invades Caucasus
—3.) Balkans Tank x1 invades Caucasus
—4.) Eastern Europe Tank x1, Fighter x1 invades Caucasus
—5.) Norway Fighter x1 invades Caucasus
—6.) Balkans Fighter x1 to SZ 15
—7.) SZ 14 Transport x1 loads Infantry x1 and Artillery x1, proceeds with Battleship x1 to SZ 15 for combat and then amphibious assault on Egypt
—8.) Germany Bomber x1 to Egypt
—9.) Libya Infantry x1 and Tank x1 to Egypt
—10.) Germany Fighter x1 to SZ 13
—11.) SZ 8 Sub to SZ 13
—12.) Western Europe Fighter x1 to SZ 13
—13.) Norway Infantry x1 to Karelia -
RE: Spring 1942posted in Find Online Players
The allies in my game with MrMalachiCrunch are still being sacked. However, I have some interest in running a second forum game if you would like. My work schedule is lighter these next two weeks, so I may be able to crank out a turn every day or two.
Would you like to play the allies? If so, go start a game and post your AA Battlemap map file for the end of Russia’s first turn when you are done. I will try to put up a fight with the Axis.
9 victory cities to win. Turkey Straights are open.
-
RE: Varn H (allies) vs. *your-name-here* (axis): Spring 1942posted in Play Boardgames
On the transport question you are correct, 1 transport, 1 target. Either whatever the transport holds onto FEq or Cng. It used to be nice as Japan to sail in Sz34 with 2 transports and 4 men and land in 4 spots but alas, evolution of the rules say ixnay to that.
In KGY you don’t want to transport into Arc. You want your fleet to live in Sz5. Germany LOVES it when your fleet is in Sz4, Germany and EEu cannot be hit. If I want to dribble a few units per turn through EEuas Germany, no problem when you are in Sz4. Now, if there is 3 brit transports and 4 US transports in Sz5 along with lots of planes for each nation then imagine doing Germany’s turn. WEu can be hit by the brits then the US in a 1-2 and so can Germany and so can EEu. If Germany wants to move up, tanks in Nwy, Kar etc can all move 2 to hit EEu along with amphibious assult.
3 Transports for Brit because her income will not be great. (3 Inf+3 tanks per round for 24 IPC) if you can save a few IPC here and there then get a plane. The US can drop 4 inf+4 tanks per turn and save a few IPC here and there for an extra plane once and awhile.
You will have to maintain a US fleet in Sz2 to shuttle from Eca to Gbr. So that is 2 fleets you require, Germany WILL put a bomber in WEu and so will Japan when it can, sooner the better. So now if you want to drop in Africa you want a third fleet in Sz12. Japan adds 1 bomber to WEu now you must defend it in Sz5 and Sz2 and Sz12. If you try to maintain 3 fleets all the time you will spend too much on fleet and not enough on boots on the ground.  It’s tough to play the allies. The risk of having a fleet in Sz5 is if the japs start adding to their airforce, how do you add ships to Sz5? If Japan has an IC in Ind, it can build 3 bombers and they can all hit Sz5 right away. Usually in the first few rounds you get 1 drop of units to Alg as you get your fleets together and in postion to get into Sz5.
Awesome. Thanks!
Germany’s Turn!
Go easy on the cossacks during your occupation…
-
RE: Varn H (allies) vs. *your-name-here* (axis): Spring 1942posted in Play Boardgames
Round 8, Russia; continued
Non-Combat Movement:
–-1.) India Fighters to Kazakh
—2.) Novo Fighters to Kazakh
—3.) Caucasus Infantry x3, AA Gun to Kazakh
—4.) Caucasus Infantry x6 to RussiaMobilize:
—1.) Infantry x7, Tank x1 to RussiaCollect Income:
Russia collect 23, total 23 in handSummary:
—Russia: Infantry x17, Tank x1, AA Gun x2
—Caucasus: Infantry x1
—Kazakh: Infantry x11, Tank x2, Fighter x5, AA Gun
—Persia: Infantry x1
—SZ 13: Sub x1
—West Russia: Infantry x1
—India: Infantry x2
—Novosibirsk: Infantry x1
—Libya: Tank x1 -
RE: Varn H (allies) vs. *your-name-here* (axis): Spring 1942posted in Play Boardgames
Round 8, Russia; continued
India Liberated with loss of one Infantry!
-
RE: Varn H (allies) vs. *your-name-here* (axis): Spring 1942posted in Play Boardgames
Round 8, Russia; continued
Combat INDIA, Attacker, Round 1: Fighter x3, Infantry x3
Rolls: 3@1 3@3; Total Hits: 23@1: (6, 5, 6)3@3: (2, 5, 3)Combat INDIA, Defender, Round 1: Infantry x1, Tank x1
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6) -
RE: Varn H (allies) vs. *your-name-here* (axis): Spring 1942posted in Play Boardgames
Round 8, Russia; continued
Novosibirsk retaken with one loss of Infantry!