I’ll get a game started with Triple A before the weekend then!
I’ve got to think for a bit about a new allied strategy to try, however, and I work long hours the next two days.
I’ll get a game started with Triple A before the weekend then!
I’ve got to think for a bit about a new allied strategy to try, however, and I work long hours the next two days.
If it won’t disappoint you too much, I think I need to concede this game: “Flip, you win!”
Thank you for the experience!!!
I don’t think there is anything I can do with this current game, however. The allies allowed Japan to morph into a monster in the hopes of crushing Germany, but instead Germany has survived to become a monster as well. I can push the pieces around some more if you want (particularly if you had some devastating move you wanted to unleash on me J10), but really the writing is on the wall at this point. The turn-for-turn economic disparity between your Axis and my Allies is disturbing to me. The allies will be soon be swept from Africa, then Europe, then Russia, and most probably the sea all within a matter of a few turns from now. I realized that subconsciously a week ago, but the sight of that massive German stack on Eastern Europe just now made me nauseated, lol!
I lost early. I had some bad dice rolls here and there, particularly my Russian attack on Ukraine when Germany first stacked there, but mostly I just made poor decisions throughout the entire game.
If you don’t mind I’m ready to move on to our next game. I’m ready immediately, but if you need a break (or want to play someone else) I will understand. I’ll play whatever side you want. I’ll also play whatever version you want. I fear the allies (particularly the Russians) are even harder to play in the second edition, however.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in West Russia, round 1 : 1/9 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 2 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits
1 artillery owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in West Russia, round 4 : 1/4 hits
Germans roll dice for 1 armour in West Russia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
1 armour moved from Archangel to Caucasus
2 armour moved from Russia to Caucasus
1 fighter moved from Russia to Persia
1 fighter moved from Persia to Egypt
1 aaGun moved from Russia to Caucasus
3 infantry moved from Russia to Archangel
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from West Russia to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Egypt : 1 flag, 1 fighter
Szechwan : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 factory
Archangel : 1 flag, 5 infantry
Russia : 1 flag, 1 armour, 1 factory and 3 infantry
Yakut S.S.R. : 1 flag, 4 infantry
Caucasus : 1 flag, 2 aaGuns, 4 armour, 1 artillery, 1 factory, 1 fighter and 7 infantry
West Russia : 1 flag, 2 artilleries
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 26 / 26
Germans : 39 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.417
Median : 3.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 36
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
Average roll : 3.458
Median : 4.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Round 10, Russia
Purchase: $12 on hand
–-Tank x1
—Artillery x1
—Infantry x1
—TOTAL: -$12, 0 remaining
Combat Movement:
—none
Non-Combat Movement:
—Russia Tank x19 to Karelia
Mobilize:
—Infantry x1, Artillery x1, Tank x1 to Russia
Collect Income: collect $12, total $12 in hand
Summary:
—Russia: Infantry x31, Tank x1, Artillery x4, Fighter x2
—Karelia: Tank x19
Round 9, USA
Purchase: $48 on hand
–-Infantry x4 (-12)
—Carrier x1 (-14)
—Fighter x2 (-20)
—TOTAL: -$46, 2 remaining
Combat Movement:
—none
Non-Combat Movement:
—Belorussia Tank x1 to Karelia
—Russia Fighter x2 to SZ 5, land on British Carrier
—SZ 5 Transports to SZ 6, load UK Infantry x3, Tank x3, return to SZ 5 and unload in Karelia
—SZ 2 Transports to SZ 1, load Eastern Canada Infantry x4, Artillery x1, Tank x1, return to SZ 2 and unload in UK
—Eastern USA Infantry x4 to Eastern Canada
—Western Canada Infantry x1 to Eastern Canada
—Western USA Infantry x1 to Western Canada
—SZ 55 Transport x1 to SZ 56, load Midway Infantry x1, return to SZ 55 and unload Western USA
—Alaska Infantry x1 to Western Canada
—Alaska Tank x1 to Eastern Canada
—Alaska Fighter x2 to SZ 55
—Alaska Bomber x1 to Hawaii
—SZ 20 Destroyer x1, Transport x1 to SZ 55
Mobilize:
—Eastern USA Infantry x4
—SZ 55 Carrier x1, Fighter x2
Collect Income: collect $38, total $40 in hand
Summary:
—Russia: Fighter x2
—Karelia: Infantry x6, Tank x7
—UK: Infantry x4, Tank x1, Artillery x1
—Eastern Canada: Infantry x5, Tank x1
—SZ 2: Transport x3, Destroyer x1, Battleship x1, Carrier x1
—SZ 5: Transport x3, Destroyer x1, Cruiser x1, Battleship x1, Carrier x1, Fighter x4 (2 aboard UK Carrier)
—SZ 55: Carrier x2, Fighter x2, Transport x2, Destroyer x2
—Western Canada: Infantry x2
—Western USA: Infantry x1, Tank x1
—Eastern USA: Infantry x4
—Hawaii: Infantry x2, Bomber x1
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :1
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
Test summary from TripleA, engine version: 1.6.1.2, time: 16:29:15
Round 9, UK; continued
Non-Combat Movement:
–-SZ 5 Transports to SZ 6, load UK Infantry x4, Artillery x2, return to SZ 5 unload units to Karelia
—Karelia AA Gun to Norway
—SZ 27 Sub to SZ 17
—Congo Fighter x2 to Brazil
—West Russia Fighters x2 return to SZ 5
—West Russia Bomber x1 to UK
Mobilize:
—Infantry x3, Artillery x2, Fighter x1 to UK
Collect Income: collect $24, total $24 in hand
Summary:
—UK: Infantry x4, Artillery x3, Fighter x1, Bomber x1
—Karelia: Infantry x7, Artillery x1
—West Russia: Artillery x1
—South Africa: Infantry x4, Tank x2
—Brazil: Fighter x2
—FEQ: Infantry x1
—French West Africa: Tank x1
—SZ 17: Sub x1
—SZ 5: Transport x3, Carrier x2, Destroyer x1, Fighter x2
Round 9, UK; continued
Combat SOUTH AFRICA: liberated without losses!
Round 9, UK; continued
Combat SOUTH AFRICA, Attacker, Round 1: Infantry x4, Tank x2
Rolls: 4@1 2@3; Total Hits: 34@1: (1, 2, 1, 3)2@3: (4, 1)
Combat SOUTH AFRICA, Defender, Round 1: Infantry x3
Rolls: 3@2; Total Hits: 03@2: (5, 6, 4)
Round 9, UK; continued
Combat CONGO: liberated without losses!
Round 9, UK; continued
Combat CONGO, Attacker, Round 1: Infantry x1, Fighter x2
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)
Combat CONGO, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (6)
Round 9, UK; continued
Combat WEST RUSSIA: taken with loss of Infantry x1!
Round 9, UK; continued
Combat WEST RUSSIA, Attacker, Round 1: Infantry x1, Artillery x1, Fighter x2, Bomber x1
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 1)2@3: (3, 6)1@4: (6)
Combat WEST RUSSIA, Defender, Round 1: Infantry x1, Artillery x1
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Round 9, UK
Purchase: $27 on hand
–-Infantry x3
—Artillery x2
—Fighter x1
—TOTAL: -$27, 0 remaining
Combat Movement:
—Rhodesia Infantry x1, Fighter x2 to Congo
—Rhodesia Infantry x4, Tank x2 to South Africa
—Belorussia Infantry x1, Artillery x1 to West Russia
—Karelia Bomber x1 to West Russia
—SZ 5 Fighter x2 to West Russia
Always a sinking feeling as your Russia turn summaries dwindle to nothing…