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    Posts made by Varn H

    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :8

      Purchase Units - Russians
                  Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Caucasus
                        Russians take Caucasus from Germans
                  2 fighters moved from Russia to Kazakh S.S.R.
                  2 infantry moved from Russia to Kazakh S.S.R.

      Combat - Russians
                  Battle in Kazakh S.S.R.
                      Russians attack with 2 fighters and 2 infantry
                      Japanese defend with 2 armour
                          Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 1 :  0/4 hits
                          Japanese roll dice for 2 armour in Kazakh S.S.R., round 1 :  2/2 hits
                          2 infantry owned by the Russians lost in Kazakh S.S.R.
                      retreated to Kazakh S.S.R.
                      Japanese win with 2 armour remaining. Battle score for attacker is -6
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  2 fighters moved from Kazakh S.S.R. to Russia

      Place Units - Russians
                  1 armour and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 17 PUs total

      Territory Summary for Russians :

      Caucasus : 1 flag, 1 factory and 1 infantry
          Russia : 1 flag, 2 aaGuns, 12 armour, 2 artilleries, 1 factory, 2 fighters and 39 infantry

      Production/PUs Summary :

      Russians : 17 / 17
          Germans : 36 / 44
          British : 27 / 28
          Japanese : 48 / 54
          Americans : 38 / 41

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.167
              Median : 3.000
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 6

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
              Average roll : 1.500
              Median : 1.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Russians Combat
                  3 was rolled 2 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.000
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :8

      Purchase Units - Russians
                  Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Caucasus
                        Russians take Caucasus from Germans
                  2 fighters moved from Russia to Kazakh S.S.R.
                  2 infantry moved from Russia to Kazakh S.S.R.

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;

      Combat Move - Americans
                  1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                  1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
                        Americans take Wake Island from Japanese
                  2 infantry moved from Hawaiian Islands to 52 Sea Zone
                  2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
                  2 infantry moved from 46 Sea Zone to Australia
                        British take Australia from Japanese

      Combat - Americans

      Non Combat Move - Americans
                  1 fighter moved from Belgian Congo to 30 Sea Zone
                  1 infantry moved from French Madagascar to 28 Sea Zone
                  2 armour, 1 artillery and 4 infantry moved from Union of South Africa to 28 Sea Zone
                  2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 infantry and 4 transports moved from 28 Sea Zone to 30 Sea Zone
                  1 submarine moved from 45 Sea Zone to 49 Sea Zone
                  1 battleship and 1 destroyer moved from 52 Sea Zone to 50 Sea Zone
                  4 infantry moved from Panama to 20 Sea Zone
                  1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
                  1 carrier, 4 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
                  4 infantry moved from 55 Sea Zone to Western United States
                  1 infantry moved from Central United States to Western United States
                  1 infantry moved from Western Canada to Western United States

      Place Units - Americans
                  1 destroyer, 2 fighters and 1 transport placed in 55 Sea Zone

      Turn Complete - Americans
                  Americans collect 38 PUs; end with 41 PUs total

      Territory Summary for Americans :

      Australia : 1 flag, 2 infantry
          Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
          Hawaiian Islands : 1 flag, 1 bomber
          Wake Island : 1 flag, 1 armour and 1 infantry
          Eastern United States : 1 flag, 1 aaGun and 1 factory
          Western Canada : 1 flag, 5 infantry
          30 Sea Zone : 1 flag, 2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 infantry and 4 transports
          50 Sea Zone : 1 flag, 1 battleship and 1 destroyer
          51 Sea Zone : 1 flag, 1 transport
          46 Sea Zone : 1 flag, 1 transport
          49 Sea Zone : 1 flag, 1 submarine
          45 Sea Zone : 1 flag, 1 carrier and 2 fighters
          55 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports

      Production/PUs Summary :

      Russians : 13 / 20
          Germans : 40 / 44
          British : 27 / 28
          Japanese : 48 / 54
          Americans : 38 / 41

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;

      Combat Move - Americans
                  1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                  1 armour and 1 infantry moved from 51 Sea Zone to Wake Island
                        Americans take Wake Island from Japanese
                  2 infantry moved from Hawaiian Islands to 52 Sea Zone
                  2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
                  2 infantry moved from 46 Sea Zone to Australia
                        British take Australia from Japanese

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - British
                  British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 4 Sea Zone to 3 Sea Zone
                  2 infantry moved from United Kingdom to 3 Sea Zone
                  1 transport moved from 4 Sea Zone to 3 Sea Zone
                  2 infantry moved from United Kingdom to 3 Sea Zone
                  1 transport moved from 4 Sea Zone to 3 Sea Zone
                  1 infantry moved from United Kingdom to 3 Sea Zone
                  2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                  2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                  3 infantry moved from 4 Sea Zone to Archangel
                  1 fighter moved from United Kingdom to Karelia S.S.R.
                  1 fighter moved from 4 Sea Zone to Karelia S.S.R.
                  1 fighter moved from 4 Sea Zone to Archangel
                  1 infantry moved from Russia to Caucasus
                  1 infantry moved from Russia to Evenki National Okrug
                  2 armour moved from Russia to Persia
                  1 fighter moved from Russia to Evenki National Okrug
                  1 bomber moved from Russia to Caucasus
                  2 bombers moved from Russia to Persia

      Combat - British
                  British creates battle in territory 13 Sea Zone
                  Battle in Karelia S.S.R.
                      British attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 battleship in Karelia S.S.R., round 1 :  0/1 hits
                          British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 1 :  2/4 hits
                          Germans roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Karelia S.S.R.
                      British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Archangel
                      British attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 battleship in Archangel, round 1 :  1/1 hits
                          Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      British win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Evenki National Okrug
                      British attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 1 :  1/2 hits
                          Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Evenki National Okrug
                      British win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Caucasus
                      British attack with 1 bomber and 1 infantry
                      Germans defend with 1 factory and 1 infantry
                          British roll dice for 1 bomber and 1 infantry in Caucasus, round 1 :  1/2 hits
                          Germans roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                      British win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Persia
                      British attack with 2 armour and 2 bombers
                      Japanese defend with 2 infantry
                          British roll dice for 2 armour and 2 bombers in Persia, round 1 :  3/4 hits
                          Japanese roll dice for 2 infantry in Persia, round 1 :  1/2 hits
                          1 armour owned by the British and 2 infantry owned by the Japanese lost in Persia
                      British win, taking Persia from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 1
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 armour

      Non Combat Move - British
                  1 carrier, 1 destroyer and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                  2 fighters moved from Karelia S.S.R. to 4 Sea Zone
                  1 fighter moved from Archangel to 4 Sea Zone
                  1 fighter moved from Evenki National Okrug to 4 Sea Zone
                  2 bombers moved from Persia to Russia
                  1 bomber moved from Caucasus to Russia

      Place Units - British
                  1 armour, 1 fighter and 3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      Territory Summary for British :

      Persia : 1 flag, 1 armour
          Archangel : 1 flag, 3 infantry
          Karelia S.S.R. : 1 flag, 2 infantry
          Norway : 1 flag
          United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
          Algeria : 1 flag
          Evenki National Okrug : 1 flag, 1 infantry
          Libya : 1 flag
          Russia : 1 flag, 1 aaGun and 3 bombers
          4 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 4 transports
          13 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 17 / 20
          Germans : 40 / 44
          British : 28 / 28
          Japanese : 43 / 54
          Americans : 38 / 38

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 4 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.250
              Median : 3.500
              Variance : 0.737
              Standard Deviation : 0.858
              Total rolls : 20

      Japanese Combat
                  2 was rolled 1 times
                  4 was rolled 2 times
              Average roll : 3.333
              Median : 4.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      Germans Combat
                  2 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.667
              Median : 4.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      British Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.143
              Median : 3.000
              Variance : 0.308
              Standard Deviation : 0.555
              Total rolls : 14

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - British
                  British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 4 Sea Zone to 3 Sea Zone
                  2 infantry moved from United Kingdom to 3 Sea Zone
                  1 transport moved from 4 Sea Zone to 3 Sea Zone
                  2 infantry moved from United Kingdom to 3 Sea Zone
                  1 transport moved from 4 Sea Zone to 3 Sea Zone
                  1 infantry moved from United Kingdom to 3 Sea Zone
                  2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                  2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                  3 infantry moved from 4 Sea Zone to Archangel
                  1 fighter moved from United Kingdom to Karelia S.S.R.
                  1 fighter moved from 4 Sea Zone to Karelia S.S.R.
                  1 fighter moved from 4 Sea Zone to Archangel
                  1 infantry moved from Russia to Caucasus
                  1 infantry moved from Russia to Evenki National Okrug
                  2 armour moved from Russia to Persia
                  1 fighter moved from Russia to Evenki National Okrug
                  1 bomber moved from Russia to Caucasus
                  2 bombers moved from Russia to Persia

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      Germany’s Turn!

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Caucasus to Kazakh S.S.R.
                  2 infantry moved from Russia to Novosibirsk
                  1 fighter moved from Caucasus to Novosibirsk
                  1 fighter moved from Caucasus to Kazakh S.S.R.

      Combat - Russians
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 armour
                          Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 :  0/3 hits
                          Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 :  0/1 hits
                          Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                          Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
                      Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Novosibirsk
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 :  1/3 hits
                          Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Novosibirsk
                      Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 aaGun, 10 armour, 2 artilleries and 29 infantry moved from Caucasus to Russia
                  1 fighter moved from Kazakh S.S.R. to Russia
                  1 fighter moved from Novosibirsk to Russia

      Place Units - Russians
                  1 armour and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 20 PUs; end with 20 PUs total

      Territory Summary for Russians :

      Novosibirsk : 1 flag, 2 infantry
          Kazakh S.S.R. : 1 flag, 1 infantry
          Caucasus : 1 flag, 1 factory
          Russia : 1 flag, 2 aaGuns, 11 armour, 2 artilleries, 1 factory, 2 fighters and 37 infantry

      Production/PUs Summary :

      Russians : 20 / 20
          Germans : 36 / 39
          British : 27 / 24
          Japanese : 45 / 54
          Americans : 38 / 38

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 3 times
                  3 was rolled 5 times
                  4 was rolled 1 times
                  5 was rolled 8 times
                  6 was rolled 3 times
              Average roll : 3.864
              Median : 4.500
              Variance : 1.619
              Standard Deviation : 1.272
              Total rolls : 22

      Japanese Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  5 was rolled 3 times
              Average roll : 4.000
              Median : 5.000
              Variance : 2.750
              Standard Deviation : 1.658
              Total rolls : 5

      Russians Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.778
              Median : 4.000
              Variance : 0.375
              Standard Deviation : 0.612
              Total rolls : 9

      Americans Combat
                  1 was rolled 1 times
                  3 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.875
              Median : 4.000
              Variance : 1.429
              Standard Deviation : 1.195
              Total rolls : 8

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Caucasus to Kazakh S.S.R.
                  2 infantry moved from Russia to Novosibirsk
                  1 fighter moved from Caucasus to Novosibirsk
                  1 fighter moved from Caucasus to Kazakh S.S.R.

      posted in Play Boardgames
      Varn HV
      Varn H
    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 infantry moved from Libya to Anglo Egypt
                  1 fighter moved from 23 Sea Zone to Anglo Egypt
                  1 armour and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
                  1 armour and 1 infantry moved from 28 Sea Zone to Union of South Africa
                        British take Union of South Africa from Japanese
                  1 armour moved from Belgian Congo to Kenya
                        British take Kenya from Japanese
                  1 armour moved from Kenya to Union of South Africa
                  1 infantry moved from Belgian Congo to 23 Sea Zone
                  1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
                  1 infantry moved from 28 Sea Zone to French Madagascar
                        British take French Madagascar from Germans
                  1 artillery and 3 infantry moved from Belgian Congo to 23 Sea Zone
                  1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 2 transports moved from 23 Sea Zone to 28 Sea Zone
                  1 artillery and 3 infantry moved from 28 Sea Zone to Union of South Africa

      Combat - Americans
                  Battle in Anglo Egypt
                      Americans attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 1 :  0/4 hits
                          Japanese roll dice for 1 infantry in Anglo Egypt, round 1 :  0/1 hits
                          Americans roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 :  2/4 hits
                          Japanese roll dice for 1 infantry in Anglo Egypt, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Anglo Egypt
                      Americans win, taking Anglo Egypt from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans
                  1 fighter moved from Anglo Egypt to Belgian Congo
                  4 infantry moved from Eastern United States to 10 Sea Zone
                  4 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
                  4 infantry moved from 20 Sea Zone to Panama
                  1 fighter moved from 10 Sea Zone to 55 Sea Zone
                  1 carrier moved from 10 Sea Zone to 20 Sea Zone
                  1 infantry moved from Eastern United States to Central United States
                  2 infantry moved from Western Canada to 64 Sea Zone
                  2 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
                  2 infantry moved from 52 Sea Zone to Hawaiian Islands
                  1 battleship and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
                  6 infantry moved from Eastern Canada to Western Canada
                  1 bomber moved from Midway to Hawaiian Islands
                  1 submarine moved from 60 Sea Zone to 45 Sea Zone

      Place Units - Americans
                  1 carrier and 1 transport placed in 55 Sea Zone
                  1 fighter placed in 55 Sea Zone
                  1 armour and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 38 PUs; end with 38 PUs total

      Territory Summary for Americans :

      Union of South Africa : 1 flag, 2 armour, 1 artillery and 4 infantry
          Belgian Congo : 1 flag, 1 fighter
          Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
          French Madagascar : 1 flag, 1 infantry
          Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
          Eastern United States : 1 flag, 1 aaGun and 1 factory
          Anglo Egypt : 1 flag, 3 infantry
          Panama : 1 flag, 4 infantry
          Western Canada : 1 flag, 6 infantry
          Central United States : 1 flag, 1 infantry
          28 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports
          45 Sea Zone : 1 flag, 1 submarine
          52 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
          55 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
          20 Sea Zone : 1 flag, 1 carrier and 2 transports

      Production/PUs Summary :

      Russians : 16 / 23
          Germans : 36 / 39
          British : 27 / 24
          Japanese : 49 / 54
          Americans : 38 / 38

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  3 was rolled 4 times
                  5 was rolled 4 times
                  6 was rolled 1 times
              Average roll : 3.900
              Median : 4.000
              Variance : 2.222
              Standard Deviation : 1.491
              Total rolls : 10

      Japanese Combat
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Americans Combat
                  1 was rolled 1 times
                  3 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.875
              Median : 4.000
              Variance : 1.429
              Standard Deviation : 1.195
              Total rolls : 8

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 infantry moved from Libya to Anglo Egypt
                  1 fighter moved from 23 Sea Zone to Anglo Egypt
                  1 armour and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
                  1 armour and 1 infantry moved from 28 Sea Zone to Union of South Africa
                        British take Union of South Africa from Japanese
                  1 armour moved from Belgian Congo to Kenya
                        British take Kenya from Japanese
                  1 armour moved from Kenya to Union of South Africa
                  1 infantry moved from Belgian Congo to 23 Sea Zone
                  1 infantry and 1 transport moved from 23 Sea Zone to 28 Sea Zone
                  1 infantry moved from 28 Sea Zone to French Madagascar
                        British take French Madagascar from Germans
                  1 artillery and 3 infantry moved from Belgian Congo to 23 Sea Zone
                  1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 2 transports moved from 23 Sea Zone to 28 Sea Zone
                  1 artillery and 3 infantry moved from 28 Sea Zone to Union of South Africa

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      Japan’s Turn!

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - British
                  British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 submarine moved from 39 Sea Zone to 30 Sea Zone
                  3 transports moved from 4 Sea Zone to 3 Sea Zone
                  5 infantry moved from United Kingdom to 3 Sea Zone
                  2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                  2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  3 bombers moved from Caucasus to Karelia S.S.R.

      Combat - British
                  Battle in 30 Sea Zone
                      British attack with 1 submarine
                      Japanese defend with 1 destroyer and 1 submarine
                          Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 submarine in 30 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 :  0/1 hits
                          1 submarine owned by the Japanese lost in 30 Sea Zone
                          British roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 submarine in 30 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 30 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer and 1 submarine
                      Casualties for British: 1 submarine
                  Battle in Karelia S.S.R.
                      British attack with 3 bombers and 2 infantry
                      Germans defend with 1 armour
                          British roll dice for 2 battleships in Karelia S.S.R., round 1 :  1/2 hits
                          Germans roll dice for 1 armour in Karelia S.S.R., round 1 :  0/1 hits
                          1 armour owned by the Germans lost in Karelia S.S.R.
                      British win, taking Karelia S.S.R. from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 armour

      Non Combat Move - British
                  2 infantry moved from Algeria to 12 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 12 Sea Zone to 2 Sea Zone
                  2 infantry moved from 2 Sea Zone to United Kingdom
                  2 fighters moved from 2 Sea Zone to 4 Sea Zone
                  3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                  2 armour and 2 infantry moved from Archangel to Russia
                  3 infantry moved from 4 Sea Zone to Archangel
                  3 bombers moved from Karelia S.S.R. to Russia
                  1 fighter moved from United Kingdom to Russia

      Place Units - British
                  1 fighter and 3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 24 PUs; end with 24 PUs total

      Territory Summary for British :

      Archangel : 1 flag, 3 infantry
          Karelia S.S.R. : 1 flag, 2 infantry
          Norway : 1 flag
          United Kingdom : 1 flag, 1 aaGun, 1 factory, 1 fighter and 5 infantry
          Algeria : 1 flag
          Libya : 1 flag
          Russia : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 fighter and 2 infantry
          4 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 3 transports
          2 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
          13 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 21 / 23
          Germans : 37 / 39
          British : 24 / 24
          Japanese : 46 / 47
          Americans : 38 / 39

      Dice Statistics:

      Total
                  2 was rolled 4 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 3 times
              Average roll : 3.400
              Median : 3.500
              Variance : 1.778
              Standard Deviation : 1.333
              Total rolls : 10

      Japanese Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 2 times
              Average roll : 3.250
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Germans Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      British Combat
                  2 was rolled 3 times
                  5 was rolled 2 times
              Average roll : 3.200
              Median : 2.000
              Variance : 3.250
              Standard Deviation : 1.803
              Total rolls : 5

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - British
                  British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 submarine moved from 39 Sea Zone to 30 Sea Zone
                  3 transports moved from 4 Sea Zone to 3 Sea Zone
                  5 infantry moved from United Kingdom to 3 Sea Zone
                  2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
                  2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  3 bombers moved from Caucasus to Karelia S.S.R.

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      Germany’s Turn!

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  4 infantry moved from Novosibirsk to Sinkiang
                  3 armour moved from Russia to Sinkiang
                  1 armour moved from Caucasus to Sinkiang
                  1 fighter moved from Caucasus to Sinkiang
                  1 infantry moved from Caucasus to Persia
                  1 fighter moved from Caucasus to Persia

      Combat - Russians
                  Battle in Sinkiang
                      Russians attack with 4 armour, 1 fighter and 4 infantry
                      Japanese defend with 2 armour and 5 infantry
                          Russians roll dice for 4 armour, 1 fighter and 4 infantry in Sinkiang, round 1 :  1/9 hits
                          Japanese roll dice for 2 armour and 5 infantry in Sinkiang, round 1 :  1/7 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
                          Russians roll dice for 4 armour, 1 fighter and 3 infantry in Sinkiang, round 2 :  3/8 hits
                          Japanese roll dice for 2 armour and 4 infantry in Sinkiang, round 2 :  3/6 hits
                          3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Sinkiang
                          Russians roll dice for 4 armour and 1 fighter in Sinkiang, round 3 :  1/5 hits
                          Japanese roll dice for 2 armour and 1 infantry in Sinkiang, round 3 :  2/3 hits
                          2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sinkiang
                          Russians roll dice for 2 armour and 1 fighter in Sinkiang, round 4 :  1/3 hits
                          Japanese roll dice for 2 armour in Sinkiang, round 4 :  1/2 hits
                          1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
                          Russians roll dice for 1 armour and 1 fighter in Sinkiang, round 5 :  0/2 hits
                          Japanese roll dice for 1 armour in Sinkiang, round 5 :  0/1 hits
                          Russians roll dice for 1 armour and 1 fighter in Sinkiang, round 6 :  0/2 hits
                          Japanese roll dice for 1 armour in Sinkiang, round 6 :  1/1 hits
                          1 armour owned by the Russians lost in Sinkiang
                      retreated to Sinkiang
                      Japanese win with 1 armour remaining. Battle score for attacker is -12
                      Casualties for Japanese: 1 armour and 5 infantry
                      Casualties for Russians: 4 armour and 4 infantry
                  Battle in Persia
                      Russians attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Persia, round 1 :  1/2 hits
                          Japanese roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Persia
                      Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Archangel to West Russia
                  1 fighter moved from Sinkiang to Caucasus
                  1 infantry moved from Caucasus to Kazakh S.S.R.
                  1 infantry moved from Russia to Novosibirsk
                  1 fighter moved from Persia to Caucasus

      Place Units - Russians
                  4 infantry placed in Caucasus
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs total

      Territory Summary for Russians :

      Persia : 1 flag, 1 infantry
          Novosibirsk : 1 flag, 1 infantry
          Kazakh S.S.R. : 1 flag, 1 infantry
          Caucasus : 1 flag, 1 aaGun, 10 armour, 2 artilleries, 1 factory, 2 fighters and 31 infantry
          West Russia : 1 flag, 1 infantry
          Russia : 1 flag, 1 aaGun, 1 factory and 4 infantry

      Production/PUs Summary :

      Russians : 23 / 23
          Germans : 35 / 39
          British : 24 / 19
          Japanese : 46 / 47
          Americans : 38 / 39

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 7 times
                  3 was rolled 7 times
                  4 was rolled 10 times
                  5 was rolled 15 times
                  6 was rolled 8 times
              Average roll : 3.904
              Median : 4.000
              Variance : 1.255
              Standard Deviation : 1.120
              Total rolls : 52

      Japanese Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 6 times
                  4 was rolled 3 times
                  5 was rolled 5 times
                  6 was rolled 3 times
              Average roll : 3.762
              Median : 4.000
              Variance : 0.750
              Standard Deviation : 0.866
              Total rolls : 21

      Russians Combat
                  1 was rolled 3 times
                  2 was rolled 5 times
                  3 was rolled 1 times
                  4 was rolled 7 times
                  5 was rolled 10 times
                  6 was rolled 5 times
              Average roll : 4.000
              Median : 4.000
              Variance : 1.633
              Standard Deviation : 1.278
              Total rolls : 31

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  4 infantry moved from Novosibirsk to Sinkiang
                  3 armour moved from Russia to Sinkiang
                  1 armour moved from Caucasus to Sinkiang
                  1 fighter moved from Caucasus to Sinkiang
                  1 infantry moved from Caucasus to Persia
                  1 fighter moved from Caucasus to Persia

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 infantry moved from Libya to Anglo Egypt
                        British take Anglo Egypt from Germans
                  1 armour and 1 infantry moved from Algeria to 12 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
                  1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
                        British take French Equatorial Africa from Germans
                  1 armour, 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
                  1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
                  1 armour, 1 artillery and 4 infantry moved from 23 Sea Zone to Belgian Congo
                        British take Belgian Congo from Germans

      Combat - Americans

      Non Combat Move - Americans
                  1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 12 Sea Zone to 23 Sea Zone
                  4 fighters moved from Algeria to 23 Sea Zone
                  2 fighters moved from 10 Sea Zone to 23 Sea Zone
                  1 submarine moved from 56 Sea Zone to 60 Sea Zone
                  2 infantry moved from Eastern United States to Eastern Canada

      Place Units - Americans
                  1 fighter and 2 transports placed in 10 Sea Zone
                  5 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 38 PUs; end with 39 PUs total

      Territory Summary for Americans :

      Eastern Canada : 1 flag, 6 infantry
          Midway : 1 flag, 1 bomber
          Belgian Congo : 1 flag, 1 armour, 1 artillery and 4 infantry
          Western United States : 1 flag, 1 aaGun and 1 factory
          French Equatorial Africa : 1 flag, 1 armour and 1 infantry
          Libya : 1 flag, 3 infantry
          Eastern United States : 1 flag, 1 aaGun, 1 factory and 5 infantry
          Anglo Egypt : 1 flag, 1 infantry
          Western Canada : 1 flag, 2 infantry
          56 Sea Zone : 1 flag, 1 battleship and 1 destroyer
          23 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
          64 Sea Zone : 1 flag, 1 transport
          10 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
          60 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 23 / 24
          Germans : 35 / 39
          British : 23 / 19
          Japanese : 47 / 47
          Americans : 38 / 39

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      TripleA Move Summary for game: World War II v4, version: 2.7

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 fighter, 5 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 infantry moved from Libya to Anglo Egypt
                        British take Anglo Egypt from Germans
                  1 armour and 1 infantry moved from Algeria to 12 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
                  1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
                        British take French Equatorial Africa from Germans
                  1 armour, 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
                  1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
                  1 armour, 1 artillery and 4 infantry moved from 23 Sea Zone to Belgian Congo
                        British take Belgian Congo from Germans

      posted in Play Boardgames
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    • RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA

      Japan’s Turn!

      posted in Play Boardgames
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